
                        1944 : Across The Rhine
                                UK Release                                                            
                          Version 1,0  14/7/95
                            
Minimum Game Requirments:

  To play 1944 : Across The Rhine, you MUST have the following:


        1) 411K of free Conventional memory and 
           3000K of free EMS or XMS memory
        2) 486DX/33 IBM PC or Compatible.
        3) 4 megs of memory (8 Megs for Digital Sounds Effects).
        4) Microsoft Compatible Mouse 9.01 or higher.
        5) Double-Speed CD-Rom or faster using MSCDEX 2.20 or higher.
        6) MS-DOS 5.0 or higher. 
        7) SVGA Video Card.       
        8) In your Config.sys, please be sure that FILES=40 and BUFFERS=40


For Optimal Performance:

        1) Pentium PC
        2) 16 megs of memory
        3) Quad-Speed CD-ROM
        4) VLB or PCI SVGA video card.
        5) 16bit Sound Card



Sound Problems:

        If you experience problems with the autodetect, for some cards
        it is neccesary to delete the file INSTALL.CFG.  This should alleviate
        any Auto-Detect problems.

        Different sound cards require different amounts of conventional
        memory available for the Auto-detect phase.  The more conventional 
        memory, the better.  If problems arise, increase the amount of 
        conventional, until the problem persists.  


Mouse Problems:

        If you experience any mouse problem, press "Alt-F1", to reset the 
        mouse. 


Across the Rhine playing too slow:

        If slow game play is experienced, please switch to a lower video 
        resolution. 640x480 modes are recommended for slower 486 machines.  
        In addition, you can reduce the detail level in the game using ALT-V.


Game Play Manual Changes  

1.  On page 35, the Invulnerability option in the Battle Reality Options is 
   incorrect. While Invulnerable, none of the vehicles in the character's 
   platoon may be destroyed.

2.  On page 66, in the Platoon's active subordinate list, once a unit has 
   been put out of action it is listed as Knocked Out, therefore removed 
   from the list.

3.  On page 71, you can remove your highest numbered waypoint by right 
   clicking anywhere on the Zoom Map only.

4.  On page 76, Fighter Bomber attacks will search for targets around the 
   target icon, make any attacks and exit the map. Fighter Bombers may be 
   automatically attacked by units with anti-aircraft capabilities, they may 
   not be manually targeted.

5.  On page 88, Gun Houses must be added in the location of an existing house. 
   They cannot replace the larger buildings in cities.

6.  On page 91, in the Organization paragraph, the statement concerning the 
   Data Viewer is incorrect. The full Data Viewer is available in the Battle 
   Builder.

7.  On page 91, the following additional Data Viewer controls are active. 
   You may switch nationalities by left clicking the Nationality Symbol under 
   the unit name. Left clicking on the center button of the compass will 
   rotate the object. The Prev/List/Next switch will allow you to scroll 
   through the other units or activate a list of units which you may select 
   by left clicking on the desired name.

8.  On page 122 and 123, the Combat Unit descriptions for Assault Guns and 
   Mortars are missing the appropriate military icons for these units. These 
   icons are listed correctly in the Appendix.

9.  In all Organization Screens, the following colors are used as unit 
   overlays to indicate special status.
    Orange Fill:  Platoon/Unit is Rested.
    Blue Fill:    Unit is Broken down.
    Grey Fill:    Unit is destroyed.

    Orange Border: Platoon/Unit is Attached
    Red Border:    This is your HQ Section and HQ Unit.  Your character is here.    
    


Help! Help! I need more help!

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        Monday to Friday
        Telephone +44 (0) 1454 329510 (1000-1230 & 1330-1600 GMT)        
        Fax       +44 (0) 1454 326499 (0900-1730 GMT)
        

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