
        嬪様様様様様様様様様様様様様様様様様様様様様様様様様様様様様邑
        撹様様様様様様様様様様様様様様様様様様様様様様様様様様様様様山 
        該          Greetings from ChriSp of Handest Data.          些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗 
        該  This is another fine DOOM2 conversion of a DOOM1 level  些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   This conversion contains the DOOM2 monsters, that is   些
        該      allways lacking in other braindead conversions.     些
        該       The super shotgun is also in there somewhere.      些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   Some monsters will be stuck on the map as a result of  些
        該    the conversion, therefore a special version of the    些
        該                doom2.exe file is required.               些
        該      This can be made by using our dm2cnv1.deh file.     些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該    Beware this is a real kick ass conversion for real    些
        該                    kick ass action.                      些
        該        DOOM: it's not a game, it's a way of life.        些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該       Niels Handest & Christian Spence  18-11-1995       些
        拡様様様様様様様様様様様様様様様様様様様様様様様様様様様様様竺
        塒様様様様様様様様様様様様様様様様様様様様様様様様様様様様様余


                                                    ================================================================
Title                   : OPEN_AIR.WAD   
Author                  : Thilo Beuke, Alexander Dost, Jochen Oster
Email Address           : beuke@student.uni-kl.de 
                          dost@student.uni-kl.de
			  oster@student.uni-kl.de
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (but boring, just to test)
Cooperative 2-4 Player  : No 
Deathmatch 2-4 Player   : Yes (what a question?! see below) 
Difficulty Settings     : Yes 
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Deu5.2GCC, BSP1.1
Constuction time        : three weeks building and testing
Known Bugs              : HOM when looking from few specific points
			      over the labyrinth


* Copyright / Permissions *

If you now how to make this WAD better, feel free to do it but please
Email one of us your changings.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu
==================================================================

This is a very large Open-Air level (You need about 10 seconds to
run along one side with SHIFT down) designed for deathmatch with
more than two players. It has several components (a small village,
a 'mirkwood', a vantage point...).
Because it is so big, we decided to add some Cyber's...
Difficulty settings vary the number of them. Try deathmatch with 
difficulty 4/5 !!!
The level was made for tough fighters who don't need any kind of 
technical junk.
There is really an exit, but not easy to reach. One of you must die
often enough to find it...
The best method to play is to write messages (You won't be killed too
soon to send it. There is enough time.) and to arrange a meeting point.

WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE OPEN_AIR.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Deathmatch (15 starts)
    Bosses:
	Cyberdemon               1     1     2     1 |     1     1     2     1
	Spiderdemon              0     0     0     0 |     0     0     1     1
    Monsters:
	Trooper                  1     1     1     1 |     1     1     1     1
	Sergeant                 1     1     1     1 |     1     1     1     1
    Weapons:
	Shotgun                  3     3     3     3 |     3     3     3     3
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          2     2     2     2 |     2     2     2     2
	Plasma gun               1     1     1     1 |     1     1     1     1
	BFG-9000                 1     1     1     1 |     1     1     1     1
    Equipment:
	Backpack                 1     1     1     1 |     1     1     1     1
	Invisibility             3     3     3     3 |     3     3     3     3
	Lite amp goggles         1     1     1     1 |     1     1     1     1
    Expendibles:
	Bullets                470   235   235   235 |   470   235   235   235
	Shells                 104    52    52    52 |   104    52    52    52
	Rockets                 12     6     6     6 |    12     6     6     6
	Cells                  200   100   100   100 |   200   100   100   100
	Armor points          2000  1000  1000  1000 |  2000  1000  1000  1000
	Health points          800   400   400   400 |   800   400   400   400
	Barrels                  4     4     4     4 |     4     4     4     4
    Difficulty:
	Total monster hp       405   405   805   405 |   405   405  1105   705
	Max ammo damage       1838   919   919   919 |  1838   919   919   919
	RATIO                0.220 0.441 0.876 0.441 | 0.220 0.441 1.202 0.767
    Other info:
	Average brightness             229 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         2 /   71
	Triggers / linedefs     117 /  755
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 508236569
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=193
     Megasphere=39          Medikit=39      Soul Sphere=38      Green Armor=39 
     Blue Armor=38 
REPLACEMENT=2  TOTAL OBJECTS=1
  Chaingun Dude=0  
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=2
       Archvile=1  
REPLACEMENT=9  TOTAL OBJECTS=1
       Archvile=0  
REPLACEMENT=10  TOTAL OBJECTS=3
  Super Shotgun=3  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=43
     Blue Armor=22 
REPLACEMENT=16  TOTAL OBJECTS=42
     Megasphere=21 
Operation completed: converted 1 level, 275 textures, 240 objects.
