
        嬪様様様様様様様様様様様様様様様様様様様様様様様様様様様様様邑
        撹様様様様様様様様様様様様様様様様様様様様様様様様様様様様様山 
        該          Greetings from ChriSp of Handest Data.          些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗 
        該  This is another fine DOOM2 conversion of a DOOM1 level  些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   This conversion contains the DOOM2 monsters, that is   些
        該      allways lacking in other braindead conversions.     些
        該       The super shotgun is also in there somewhere.      些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   Some monsters will be stuck on the map as a result of  些
        該    the conversion, therefore a special version of the    些
        該                doom2.exe file is required.               些
        該      This can be made by using our dm2cnv1.deh file.     些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該    Beware this is a real kick ass conversion for real    些
        該                    kick ass action.                      些
        該        DOOM: it's not a game, it's a way of life.        些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該       Niels Handest & Christian Spence  18-11-1995       些
        拡様様様様様様様様様様様様様様様様様様様様様様様様様様様様様竺
        塒様様様様様様様様様様様様様様様様様様様様様様様様様様様様様余


                                                    Title                   : DeathMatch1.666 
Author                  : James R. Sharp
Email Address           : COMPUSERVE : 71623,1443

Description             : This level was designed for the the DOOM 1.6 
                          Deathmatch 2.0 regeneration feature. There is 
                          only one place to get your weapons (but it cannot
                          be considered a campsite).  There are many places 
                          to find your heath, armor, and weapons. Most places
                          are difficult to find.  That adds to the excitement 
                          Deathmatch--Search for both the means and your prey.
                          There is one Invulnerabilty sphere.  While easy to 
                          get, it should be hard to find.  The level was 
                          designed to avoid any campsites--(Great resupply 
                          places, the other guy knows it and only one way is 
                          through him.)

Additional Credits       :I would like to acknowledge the assistance of David 
                          Bruni who wrote the DoomEd - Real Thing Tutorial.  
                          His writings finally helped me understand how to 
                          build stitched stairs and teleporters. 
===========================================================================

Episode and Level #     : E1M1 
Single Player           : No - Too boring (no monsters)
Cooperative 2-4 Player  : No - Nuthin to kill but each other
Deathmatch 2-4 Player   : Absolutely
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : Totally from Scratch
Build Time              : @35 hours
Editor(s) used          : DoomED - The Real Thing v. 2.6b4
Known Bugs              : None. 
                          
Additional Notes        : There is one "tutti-fruiti" spot at the hidden end 
                          level switch. but it should not detract from the 
                          game.

                          
* Copyright / Permissions *
                                                 
Do what you want but don't blame me...

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format as long as you include this file intact.

* Where to get this WAD *

Compuserve Gamers Forum, Action Aids, filename: DMDTH16.ZIP
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE DMDTH16.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (7 starts)
    Bosses:
    Monsters:
    Weapons:
	Shotgun                  4     4     4     4 |     4     4     4     4
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	BFG-9000                 2     2     2     2 |     2     2     2     2
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
	Backpack                 3     3     3     3 |     3     3     3     3
	Invulnerability          1     1     1     1 |     1     1     1     1
	Invisibility             3     3     3     3 |     3     3     3     3
	Computer map             1     1     1     1 |     1     1     1     1
    Expendibles:
	Bullets               1600   800   800   800 |  1600   800   800   800
	Shells                 576   288   288   288 |   576   288   288   288
	Rockets                160    80    80    80 |   250   125   125   125
	Cells                 2800  1400  1400  1400 |  2800  1400  1400  1400
	Armor points          1000   500   500   500 |  1000   500   500   500
	Health points         1120   560   560   560 |  1120   560   560   560
	Barrels                 13    13    13    13 |    13    13    13    13
    Difficulty:
	Max ammo damage      14432  7216  7216  7216 | 16232  8116  8116  8116
	RATIO                0.000 0.000 0.000 0.000 | 0.000 0.000 0.000 0.000
    Other info:
	Average brightness             164 (0=dark, 255=bright)
	Secrets                         10
	Nukeage / sectors         0 /  137
	Triggers / linedefs      41 /  474
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 117641220
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=5
  Super Shotgun=5  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=1
  Box of Shells=1  
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=1
        Medikit=1  
REPLACEMENT=15  TOTAL OBJECTS=1
     Blue Armor=1  
REPLACEMENT=16  TOTAL OBJECTS=2
     Megasphere=1  
Operation completed: converted 1 level, 67 textures, 9 objects.
