
        嬪様様様様様様様様様様様様様様様様様様様様様様様様様様様様様邑
        撹様様様様様様様様様様様様様様様様様様様様様様様様様様様様様山 
        該          Greetings from ChriSp of Handest Data.          些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗 
        該  This is another fine DOOM2 conversion of a DOOM1 level  些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   This conversion contains the DOOM2 monsters, that is   些
        該      allways lacking in other braindead conversions.     些
        該       The super shotgun is also in there somewhere.      些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   Some monsters will be stuck on the map as a result of  些
        該    the conversion, therefore a special version of the    些
        該                doom2.exe file is required.               些
        該      This can be made by using our dm2cnv1.deh file.     些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該    Beware this is a real kick ass conversion for real    些
        該                    kick ass action.                      些
        該        DOOM: it's not a game, it's a way of life.        些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該       Niels Handest & Christian Spence  18-11-1995       些
        拡様様様様様様様様様様様様様様様様様様様様様様様様様様様様様竺
        塒様様様様様様様様様様様様様様様様様様様様様様様様様様様様様余


                                                    Name      : SWIG1.WAD
Level     : E1M1
Author    : Scott Swigart (sms@plaza.ds.adp.com)
Play Mode : DeathMatch
Build     : From scratch.  DEU521, BSP11, Reject10
Notes     : This level includes a demo.  It is highly recomended that
            you load this level with the respawn option 

               DOOM -DEATHMATCH -COM2 -RESPAWN -FILE SWIG1.WAD

Description :

            This level consists of four rooms connected with some dark
            hallways.  The lighted areas tend to be quite bright, and the 
            dark areas are pitch black.  This was done to facillitate
            ambushes.  When you begin, and each time you die, you will 
            have 50 rockets, 50 shotgun shells, and the blue armor.  What
            you will not have is the weapons to use them.  The weapons are 
            placed in the various rooms, and the more destructive the weapon, the
            more difficult it is to reach.  There's even a plasma rifle for
            the daring.  There's only a few monsters, and I recomend using
            the respawn option because it keeps you from sitting in one
            place forever.  Not to mention it keeps a few shotguns laying
            around which can be very handy.

            If you have any trouble finding all the weapons watch the
            demo.
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE SWIG1.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (4 starts)
    Bosses:
	Baron                    2     2     2     2 |     2     2     2     2
	Cyberdemon               2     2     2     2 |     2     2     2     2
    Monsters:
	Sergeant                 2     2     2     2 |     2     2     2     2
	Demon                    1     1     1     1 |     1     1     1     1
    Weapons:
	Shotgun                  1     1     1     1 |     1     1     1     1
	Chaingun                 2     2     2     2 |     2     2     2     2
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
    Equipment:
    Expendibles:
	Bullets                 80    40    40    40 |    80    40    40    40
	Shells               10112  5056  5056  5056 | 10112  5056  5056  5056
	Rockets               2524  1262  1262  1262 |  2524  1262  1262  1262
	Cells                   80    40    40    40 |    80    40    40    40
	Armor points         32400 16200 16200 16200 | 32400 16200 16200 16200
	Barrels                 16    16    16    16 |    16    16    16    16
    Difficulty:
	Total monster hp      1021  1021  1021  1021 |  1021  1021  1021  1021
	Max ammo damage      121504 60752 60752 60752 | 121504 60752 60752 60752
	RATIO                0.008 0.017 0.017 0.017 | 0.008 0.017 0.017 0.017
    Other info:
	Average brightness             142 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         3 /  138
	Triggers / linedefs       8 /  504
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 722339087
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=2
  Chaingun Dude=1  
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=1
       Mancubus=0  
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=2
    Arachnotron=0          Archvile=0  
REPLACEMENT=8  TOTAL OBJECTS=2
       Archvile=1  
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=1
  Super Shotgun=1  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=0   SKIPPED
Operation completed: converted 1 level, 27 textures, 3 objects.
