
        嬪様様様様様様様様様様様様様様様様様様様様様様様様様様様様様邑
        撹様様様様様様様様様様様様様様様様様様様様様様様様様様様様様山 
        該          Greetings from ChriSp of Handest Data.          些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗 
        該  This is another fine DOOM2 conversion of a DOOM1 level  些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   This conversion contains the DOOM2 monsters, that is   些
        該      allways lacking in other braindead conversions.     些
        該       The super shotgun is also in there somewhere.      些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   Some monsters will be stuck on the map as a result of  些
        該    the conversion, therefore a special version of the    些
        該                doom2.exe file is required.               些
        該      This can be made by using our dm2cnv1.deh file.     些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該    Beware this is a real kick ass conversion for real    些
        該                    kick ass action.                      些
        該        DOOM: it's not a game, it's a way of life.        些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該       Niels Handest & Christian Spence  18-11-1995       些
        拡様様様様様様様様様様様様様様様様様様様様様様様様様様様様様竺
        塒様様様様様様様様様様様様様様様様様様様様様様様様様様様様様余


                                                    ==========================================================================
Title                   : Commando Training Camp
Filename                : JOI-CTC.WAD
Author                  : JOI
Email Address           : 
Misc. Author Info       : 

Description             : Note!!! This level is for deathmatch only.
                          Commando training camp is very tight and
                          compact wad map. There are many one sided walls
                          (for neat ambush places), high walls to walk on
                          and narrow underground passages to crawl. But
                          remember, just when you think you found the
                          perfect ambush place, someone else shoots you
                          from the back. There are many ways to get in one
                          place in case someone blocks the other way. All
                          the weapons are available, yes the plasmagun and
                          BFG9000 are possible to get. If you think you
                          get stuck in the balcony, try pushing the
                          railing. Try pushing everywhere to find out
                          extra goodies. There are few secret teleports
                          for quick transport. Although this is rather
                          small map, as deathmatch levels should be, it
                          requires fast machine to run smoothly. This map
                          includes special autotimer feature which
                          automaticly sets limit for playing time. Timer
                          is one deathmatch starting point, where are
                          stairs to exit button. All stairs are teleports
                          to back to game, but they work only once, so
                          after all stairs have been used the only way out
                          is exit button.

Additional Credits to   : The authors of DOOM and DEU
                          Playtesters: METAL GURU, -=UPI=-,
                                       HANGMAN, DARKFIRE

==========================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes     (But no exit point)
Cooperative 2-4 Player  : Yes     (But no exit point)
Deathmatch 2-4 Player   : Oh yes  (With special autotimer feature.)
                                  you might want to try it first
                                  with -nomonster parameter
Difficulty Settings     : Yes     (Effects only on monster types)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : About 4 days and nights
                          plus 2 nights testing with deathmatch
Editor(s) used          : DEU 5.2
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. I am sick and tired to play the same maps with only
different names and one big monster added to original map.
However, you are welcome to use autotimer feature if needed
but leave some credits for me in your wad text.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:      infant2.sphs.indiana.edu
                ftp.uwp.edu

BBS numbers:

WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE JOI-CTC.WAD:
------------------------------------------------------------------------------
EPISODE 2 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (16 starts)
    Bosses:
	Baron                    0     0     0    23 |     0     0     0    23
    Monsters:
	Trooper                 23    23     0     0 |    23    23     0     0
	Imp                      0     0    23     0 |     0     0    23     0
    Weapons:
	Shotgun                  8     8     8     8 |     8     8     8     8
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	BFG-9000                 1     1     1     1 |     1     1     1     1
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
	Backpack                 4     4     4     4 |     4     4     4     4
	Invulnerability          1     1     1     1 |     1     1     1     1
	Berserk                  1     1     1     1 |     1     1     1     1
	Invisibility             1     1     1     1 |     1     1     1     1
    Expendibles:
	Bullets                970   485   370   370 |   970   485   370   370
	Shells                 416   208   208   208 |   416   208   208   208
	Rockets                 74    37    37    37 |    74    37    37    37
	Cells                 1680   840   840   840 |  1680   840   840   840
	Armor points          1004   502   502   502 |  1004   502   502   502
	Health points         1802   901   901   901 |  1802   901   901   901
	Barrels                 44    44    44    44 |    44    44    44    44
    Difficulty:
	Total monster hp        46    46   138  2300 |    46    46   138  2300
	Max ammo damage       8722  4361  4246  4246 |  8722  4361  4246  4246
	RATIO                0.005 0.011 0.033 0.542 | 0.005 0.011 0.033 0.542
    Other info:
	Average brightness             203 (0=dark, 255=bright)
	Secrets                          5
	Nukeage / sectors         5 /  111
	Triggers / linedefs      87 /  359
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 521474835
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=7
     Megasphere=1           Medikit=1       Soul Sphere=1       Green Armor=1  
     Blue Armor=1  
REPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=3  TOTAL OBJECTS=23
    Hell Knight=7  
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=23
    Arachnotron=5          Archvile=5  
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=8
  Super Shotgun=8  
REPLACEMENT=11  TOTAL OBJECTS=11
    Box of Ammo=6  
REPLACEMENT=12  TOTAL OBJECTS=2
  Box of Shells=1  
REPLACEMENT=13  TOTAL OBJECTS=36
       Stimpack=18 
REPLACEMENT=14  TOTAL OBJECTS=27
        Medikit=14 
REPLACEMENT=15  TOTAL OBJECTS=2
     Blue Armor=1  
REPLACEMENT=16  TOTAL OBJECTS=6
     Megasphere=3  
Operation completed: converted 1 level, 75 textures, 73 objects.
