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Title             : DWELLR13.WAD for Doom II
Author            : The Dweller in the Cellar
Email Address     : Dweller@cis.cisnet.com
Misc. Author Info : Yeh, whatever.....

Description       : Deathmatch only PWAD
		    Typical Dweller style of level.
                    Small, fast paced, high frag with exit.
		    Designed for Old DeathMatch but play it how
		    you like it.  There are no health or ammo
		    items, as this one is VERY small and tight.

		    Skill 1/2/3 - All except BFG
		    Skill 4/5   - All weapons (KillYerBud Mode!)

Additional Credits: id: giving us hours of killing entertainment.
		    Scott A. Smith, for his awesome "instant" 
		      TURBO Lifts, which I have used in this level.
		      Thanks Scott!  Yer a God!  (I'll bow later:)
		      Check out Scott's DOOM Pages for some great
		      deathmatch stuff:
		      http://www.webcom.com/~deth
		   
Additional Thanks : To my deathmatch buddies:
                    -CHRISGOD 
                    -My boss, "Bob The FragBooster"
                    -The Punisher
		    -Groovy

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* Play Information *

Episode and Level #     : Map13
Single Player           : No, but there is a start
Cooperative 2-4 Player  : Hardly
Deathmatch 2-4 Player   : Yes! Time to DIE!
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes: replaced RSKY2 (the cityscape) 
			  with SKY4 from the Ultimate DOOM.
			  It fits the mood of my level much
			  better than the cityscape does.

* Construction *

Base                    : New level from scratch
Build Time              : Many many many hours.
Editor(s) used          : DoomEd 4.2, WARM v1.4
Known Bugs              : None. Extensively tested and died in.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional 
levels, nor alter this level in any way, shape or form.

You MAY distribute this PWAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

You MAY ALSO, if you deem the level good enough, include it in any
PWAD compilations you wish, so long as credit is given to me and
the level is not altered in any way, shape or form EXCEPT to 
change the map number.
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