
        嬪様様様様様様様様様様様様様様様様様様様様様様様様様様様様様邑
        撹様様様様様様様様様様様様様様様様様様様様様様様様様様様様様山 
        該          Greetings from ChriSp of Handest Data.          些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗 
        該  This is another fine DOOM2 conversion of a DOOM1 level  些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   This conversion contains the DOOM2 monsters, that is   些
        該      allways lacking in other braindead conversions.     些
        該       The super shotgun is also in there somewhere.      些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   Some monsters will be stuck on the map as a result of  些
        該    the conversion, therefore a special version of the    些
        該                doom2.exe file is required.               些
        該      This can be made by using our dm2cnv1.deh file.     些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該    Beware this is a real kick ass conversion for real    些
        該                    kick ass action.                      些
        該        DOOM: it's not a game, it's a way of life.        些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該       Niels Handest & Christian Spence  18-11-1995       些
        拡様様様様様様様様様様様様様様様様様様様様様様様様様様様様様竺
        塒様様様様様様様様様様様様様様様様様様様様様様様様様様様様様余


                                                    
================================================================
Date			: 10/9/94
Title               	   	: Slapme   
Filename         	   	: SLAPME.WAD
Author                  	: Andrew J. Hulme
Email Address      	: Andrew@metnov1.bham.ac.uk
Misc. Author Info       	: My supervisor was on holiday so I did this instead of working.

Description             	: This is my second WAD, the sequel to SPANKME. The name has nothing to do with the design, but I bet it made you look at this file. 
It's another one of my top deathmatch WADs. I've gone for a bit of a castle courtyard theme this time. Its a large courtyard with sniper points all round. Lots of stairs and corridors to run up and down. The best weapons and bonuses are in difficult places in the open. Its excellent way to give your mates a good slapping.

Additional Credits to   	: Adam Gilchrist and Andy Banks for playtesting, when they should have been working. They think this level is ace.
================================================================

* Play Information *

Episode and Level #    	  : E1M1
Single Player        	  : No 
Cooperative 2-4 Player    : No
Deathmatch 2-4 Player    : YES, YES, YES.
Difficulty Settings     	  : Not implemented
New Sounds                    : No
New Graphics                 : No
New Music              	 : No
Demos Replaced            : None 

This level will work with 1-4 players normally but its shite cos there are no monsters. 

* Construction *

Base                   	 : New level from scratch 
Time taken		 : Longer than the first one
Editor(s) used         	 : DEU v5.21gc, BSP 1.2
Known Bugs                   : Some textures are not aligned (I couldn't be arsed at the moment. May get HOM in places if not using DOOM v1.666.


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu and mirrors.



Other:
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE SLAPME.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (6 starts)
    Bosses:
    Monsters:
    Weapons:
	Shotgun                  3     3     3     3 |     3     3     3     3
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
	Invisibility             3     3     3     3 |     3     3     3     3
    Expendibles:
	Bullets                120    60    60    60 |   120    60    60    60
	Shells                  80    40    40    40 |    80    40    40    40
	Rockets                  6     3     3     3 |     6     3     3     3
	Cells                   80    40    40    40 |    80    40    40    40
	Armor points          1212   606   606   606 |  1212   606   606   606
	Health points          670   335   335   335 |   670   335   335   335
    Difficulty:
	Max ammo damage        960   480   480   480 |   960   480   480   480
	RATIO                0.000 0.000 0.000 0.000 | 0.000 0.000 0.000 0.000
    Other info:
	Average brightness             165 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         0 /  124
	Triggers / linedefs      56 /  443
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 218760460
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=6
     Megasphere=1           Medikit=1       Soul Sphere=1       Green Armor=1  
     Blue Armor=1  
REPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=3
  Super Shotgun=3  
REPLACEMENT=11  TOTAL OBJECTS=4
    Box of Ammo=2  
REPLACEMENT=12  TOTAL OBJECTS=4
  Box of Shells=2  
REPLACEMENT=13  TOTAL OBJECTS=5
       Stimpack=3  
REPLACEMENT=14  TOTAL OBJECTS=6
        Medikit=3  
REPLACEMENT=15  TOTAL OBJECTS=3
     Blue Armor=2  
REPLACEMENT=16  TOTAL OBJECTS=3
     Megasphere=2  
Operation completed: converted 1 level, 8 textures, 22 objects.
