
        嬪様様様様様様様様様様様様様様様様様様様様様様様様様様様様様邑
        撹様様様様様様様様様様様様様様様様様様様様様様様様様様様様様山 
        該          Greetings from ChriSp of Handest Data.          些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗 
        該  This is another fine DOOM2 conversion of a DOOM1 level  些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   This conversion contains the DOOM2 monsters, that is   些
        該      allways lacking in other braindead conversions.     些
        該       The super shotgun is also in there somewhere.      些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   Some monsters will be stuck on the map as a result of  些
        該    the conversion, therefore a special version of the    些
        該                doom2.exe file is required.               些
        該      This can be made by using our dm2cnv1.deh file.     些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該    Beware this is a real kick ass conversion for real    些
        該                    kick ass action.                      些
        該        DOOM: it's not a game, it's a way of life.        些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該       Niels Handest & Christian Spence  18-11-1995       些
        拡様様様様様様様様様様様様様様様様様様様様様様様様様様様様様竺
        塒様様様様様様様様様様様様様様様様様様様様様様様様様様様様様余


                                                    ================================================================
Title                   : THETA-4.WAD (new version)
Author                  : Michael Houston
Email Address           : mp_hous@pavo.concordia.ca
Misc. Author Info       : DOOM disciple, PWAD apprentice, LMP guru.

Description: 

Due to the imposing evil forces that presently inhabit the Earth, the United
Federation of Space Marines (UFSM) have set up an isolated training ground 
hidden away in mountains of Tibet. What was once a peaceful shrine dedicated
to meditation of Tibetan monks, THETA-4 (Territorial Human-to-Human Earth 
Training Area) has been converted into a highly active centre for the 
training of Marine recruits. 

The THETA series training grounds specializes in battles that are strictly 
marine vs. marine, since it has been shown in the past that there have been
a number of cases where platoons have been completely wiped out by one of 
their own "former" marines, due to possession. Like all the other THETA's,
marines will fight each other, not other monsters (there are none).

Your goal is simple - eliminate all other opponents. You have every weapon 
at your disposal, yet to get to each one may not be easy. You also have the
choice to play with the shrine containing only weapons (ie only those items
which will not disappear) or with the place littered with every kind of item 
and weapon imaginable. To exit the level you must cooperate.

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes. But designed primarily for Deathmatch.
Cooperative 2-4 Player  : Yes.
Deathmatch 2-4 Player   : Yes.
Difficulty Settings     : See below
New Sounds              : None
New Graphics            : Yes, a new sky
Other                   : An LMP, nothing exciting though- just shows how
                          to get the weapons.

* Construction *
 
Base                    : New level from scratch
Build Time              : About 25 hours
Editor(s) used          : DEU 5.0 & 5.1, BSP 1.1x
Known Bugs              : Player can get trapped in a pit, but very unlikely. 
                          If trapped, an opponent must free him.

* Copyright / Permissions *
 
Authors may NOT use this level as a base to build additional
levels. However, permission is given for those who wish to include it
in a Deathmatch Episode.

* Where to get this WAD *
 
FTP sites:      infant2.sphs.indiana.edu


PLEASE NOTE:
============

         - For those of you who have an older version of THETA-4, you may
           notice a few changes:
                - The single player scenario has been removed.
                - Skill four is now designed for a -respawn deathmatch game.
                - Deathmatch starts have been more evenly distributed.
                - There are now TWO ways to exit the sniper's nest.
                - fixed a texture (whopee.)

           I removed the single player scenario because I plan on including
           this with a DM episode which I'll be releasing in a few months, 
           and I figured that those who download DM wads never usually play
           the wads solo anyway.

         - Here's a breakdown of what's included for each skill level:

     Skill    Comments
     =============================================================
     1        No items that disappear, only weapons
     2        Same as above, only less ammo when you pick up
     3        Weapons and LOTS of items
     4        Some monsters (for respawn game), weapons, no items
     5        Same as above (NIGHTMARE!)

        - For multiplayer games, the exit button is between two RED
          torches. 2 players must cooperate in order to get to the exit.

        - This level was designed to be a Deathmatch level - there are no
          toxic areas where the opponent can kill himself. The only way you
          can suicide is by rocketing yourself.
          
        - The level is riddled with ambushes and snipers spots. For example,
          the stairs leading from the doors at the beginning have a little 
          nook near them. The trick is to open the door, and hide in the nook.
          The opponent will notice (or hear) the door opening, then proceed
          in that direction, up the stairs, right past you. This will give
          you a perfect shot in the back.
        
        - It is possible to get ALL the weapons without cheating. Check the
          demo if you're stuck.
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE THETA-4.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (10 starts)
    Bosses:
    Monsters:
	Trooper                  0     0     0     2 |     0     0     0     2
	Sergeant                 0     0     0     4 |     0     0     0     4
    Weapons:
	Shotgun                  1     1     1     1 |     1     1     1     1
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	BFG-9000                 1     1     1     1 |     1     1     1     1
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
	Invisibility             0     0     6     0 |     0     0     6     0
    Expendibles:
	Bullets                 40    20  1620    30 |    40    20  1620    30
	Shells                  16     8   568    24 |    16     8   568    24
	Rockets                  4     2   202     2 |     4     2   202     2
	Cells                  160    80   680    80 |   160    80   680    80
	Armor points             0     0  2200     0 |     0     0  2400     0
	Health points            0     0  1375     0 |     0     0  1375     0
    Difficulty:
	Total monster hp         0     0     0    16 |     0     0     0    16
	Max ammo damage        552   276 10996   398 |   552   276 10996   398
	RATIO                0.000 0.000 0.000 0.040 | 0.000 0.000 0.000 0.040
    Other info:
	Average brightness             179 (0=dark, 255=bright)
	Secrets                          5
	Nukeage / sectors         0 /  151
	Triggers / linedefs      44 /  687
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 604440585
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=4
  Chaingun Dude=1  
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=1
  Super Shotgun=1  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=4
     Megasphere=2  
Operation completed: converted 1 level, 230 textures, 4 objects.
