
        嬪様様様様様様様様様様様様様様様様様様様様様様様様様様様様様邑
        撹様様様様様様様様様様様様様様様様様様様様様様様様様様様様様山 
        該          Greetings from ChriSp of Handest Data.          些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗 
        該  This is another fine DOOM2 conversion of a DOOM1 level  些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   This conversion contains the DOOM2 monsters, that is   些
        該      allways lacking in other braindead conversions.     些
        該       The super shotgun is also in there somewhere.      些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   Some monsters will be stuck on the map as a result of  些
        該    the conversion, therefore a special version of the    些
        該                doom2.exe file is required.               些
        該      This can be made by using our dm2cnv1.deh file.     些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該    Beware this is a real kick ass conversion for real    些
        該                    kick ass action.                      些
        該        DOOM: it's not a game, it's a way of life.        些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該       Niels Handest & Christian Spence  18-11-1995       些
        拡様様様様様様様様様様様様様様様様様様様様様様様様様様様様様竺
        塒様様様様様様様様様様様様様様様様様様様様様様様様様様様様様余


                                                    ================================================================
Title                   : SHOCK.WAD
Author                  : Bob Lange
Email Address           : bob.lange@aquila.com
                          rlange7@genie.geis.com

Misc. Author Info       : <ack!>

Description             : Well, this is my first attempt at making a
                          scratch level for Doom. Let me begin by saying
                          all flames to /dev/null. <g>

                          My goal was simply to familiarize myself with
                          the basic features that DEU 5.0 afforded. And
                          to this end, I have designed a simple 23
                          sector map suitable for two-player
                          deathmatches.

                          This level is not very good for solo or co-op
                          play. No trick or traps, no moving objects, no
                          transporters. But I did drop a few monsters in
                          just to make it interesting.

Additional Credits to   : id software, for a really great game
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes. Try it on Nightmare!
Cooperative 2-4 Player  : Ditto
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : New? Hardly. But yes...
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 8 hours
Editor(s) used          : DEU 5.0, BSP 1.0
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD pursuant to the following
limitations:
1.  You include this file, with no modifications.
2.  You MAY NOT distribute this WAD, in whole or in part, as part
of a commercial product without the permission of the author. 
This includes any use for profit, including the use of this level
in competitions or collections of files on physical media. 
Distribution via electronic means is excepted from this
limitation (you may post this WAD on commercial and private BB
systems).

* Where to get this WAD *

FTP sites: None

BBS numbers: Aquila (708) 820-8344

Other: GEnie Scorpia Games Library
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE SHOCK.WAD:
------------------------------------------------------------------------------
EPISODE 2 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (4 starts)
    Bosses:
    Monsters:
	Sergeant                 2     2     3     4 |     2     2     3     4
	Imp                      3     3     3     6 |     3     3     3     6
	Demon                    1     1     2     3 |     1     1     2     3
    Weapons:
	Shotgun                  1     1     1     1 |     1     1     1     1
	Chaingun                 0     0     0     0 |     0     0     1     1
	Rocket launcher          0     0     0     0 |     0     0     0     1
    Equipment:
    Expendibles:
	Bullets                  0     0     0     0 |     0     0    20    20
	Shells                  48    24    28    24 |    48    24    28    24
	Rockets                  0     0     0     0 |     0     0     0     2
    Difficulty:
	Total monster hp        39    39    57    93 |    39    39    57    93
	Max ammo damage        336   168   196   168 |   336   168   216   228
	RATIO                0.116 0.232 0.291 0.554 | 0.116 0.232 0.264 0.408
    Other info:
	Average brightness             238 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         0 /   27
	Triggers / linedefs       1 /  131
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 693437707
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=4
  Chaingun Dude=1  
REPLACEMENT=3  TOTAL OBJECTS=6
    Hell Knight=2  
REPLACEMENT=4  TOTAL OBJECTS=3
       Mancubus=1  
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=1
  Super Shotgun=1  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=2
  Box of Shells=1  
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=0   SKIPPED
Operation completed: converted 1 level, 0 textures, 6 objects.
