Descent II Add-On Mission

Mega Deluxe Part II

**Description**

This level is basically a conversion of Mega Deluxe (which obviously
was for Descent I).  Although it didn't reach the level of popularity
of MegaDeath, I felt it was just as good if not better even though
the original idea came from MegaDeath.  My friends and I had a blast
playing Mega Deluxe, so now I finally converted it so we never have 
to play Descent I again.  

I re-textured almost the whole thing.  I think only a few surfaces 
were untouched in the conversion.  Definitely has more of that slick
Descent II feel than before and looks just as good as the original.  
In order to balance the fighting, I added an extra Plasma and Fusion
and put a few other new weapons in there as well.  No afterburner 
however because it changes the play too much and makes the level
feel smaller than I think it should.  Also no earthshakers.  Those
practically require an afterburner to avoid, and besides, I already
did an Earthshaker level (You'll see it soon in the Crazy series).

*Other Levels*
This is a complete listing of the levels I've done for Descent I&II:
Descent I (note all levels can be played singly or with up to eight 
players, but listed is their intended mode):
	Viper (anarchy)
	Razor (anarchy)
	Super Station (single)
	Outpost Death (single/anarchy) 
	The Trench (single/anarchy) *I have it, but I don't think
anyone else does.  Email me for it.
	Quad Racer (racing)
	InteRacer (racing) *Same as The Trench
	Demon Bridge (single)
	Cobra Station (single)
	Mega Deluxe (anarchy)
	Two levels in the Orion Nebula Project (single) *Sorry, not 
available at this time.  Release date is scheduled for 6/15/96
	
Descent II:
	Crazy 1-4 (anarchy) *Weekly Levels.  Although all are complete 
up through 10, you'll just have to wait.
	Mega Deluxe 2 (anarchy) *Yes, you're reading the readme for it
right now
   
=Legal Jargon=
Actually I don't know the proper legal terms, but in short: You may
distribute this level in its entire form given you include this .TXT
file.  Please do not modify this level for redistribution.  Also, you
may not use this level for any commercial purposes without my express
written consent (I love that phrase).  

=The Author (Luke Schneider)=
This is my 11th completed Descent II level.  I have also created 12 
Descent levels.  For this level I used Devil 1.02 for the cube 
structure and Devil 2.1f for adding everything else.  

To comment, criticize, or just about anything else, send email to:
last@uci.edu


