==============================================================================
Title                   : Jobe
Filename                : JOBE.WAD
Author                  : Marc Fontaine
Email Address           : mafon@stud.uni-sb.de
Misc. Author Info       : 21 years old, Student, can't wait to get my
                          hands on QUAKE.

Description             : Since this was my first level, it contains a bit
                          of everything. Traps, a few constructions, I came
                          up with and experiments with light levels and
                          effects. Thus, it is quite linear and therefore
                          probably not very suited for deathmatch. But I
                          haven't tried so far...
                          Well, I don't like the level anymore, after 
                          playing it over and over again, so it is time
                          to release it. Hope you enjoy it!

Additional Credits to   : id, id and of course id
                          The Authors of DEU (real great editor)
                          id Software for DooM
                          All the WAD Authors out there for the inspiration
                          Did I mention id?
==============================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Think so...
Deathmatch 2-4 Player   : Yes >:-)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : A few
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21, BSP 1.1x, DMGRAPH 1.0
Known Bugs              : There's a door, that will get stuck, if you try
                          to open it, before it is completely closed. It
                          will start moving again, if you IDSPSIPOPD
                          through it. But since none of my Test-Players
                          (thanks) ever encountered that, I hope it won't be
                          that bad. There was something else, but I can't
                          recall right now. Just write me a letterbomb
                          via email if you find the level too annoying :-)

* Copyright / Permissions *

Well, do with this, what you like. It would be kind, however to mention
me if you decide to use the Level for your own Construction. On the other 
hand... I'll never know anyway. So, why bother?

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:  ftp.cdrom.com  (which is a temp for infant2.sphs.indiana.edu
                            actually. And it will be moved again soon as
                            far as I know, so I have no idea, where to get it)
==============================================================================

WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE JOBE.WAD:
------------------------------------------------------------------------------
EPISODE 2 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (9 starts)
    Bosses:
	Baron                    1     1     1     3 |     1     1     1     3
    Monsters:
	Trooper                  3     3     5     5 |     3     3     5     5
	Sergeant                34    34    52    56 |    34    34    52    56
	Imp                     37    37    61    73 |    37    37    61    73
	Demon                    4     4     5     6 |     4     4     5     6
	Spectre                  0     0     3     5 |     0     0     3     5
	Lost soul                0     0     0     3 |     0     0     0     3
	Cacodemon                3     3     4     4 |     3     3     4     4
    Weapons:
	Shotgun                  1     1     1     1 |     1     1     1     1
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
	Invisibility             2     2     2     2 |     2     2     2     2
	Computer map             1     1     1     1 |     1     1     1     1
	Lite amp goggles         1     1     1     1 |     1     1     1     1
    Expendibles:
	Bullets                 70    35    45    45 |    70    35    45    45
	Shells                 640   320   412   428 |   640   320   412   428
	Rockets                  4     2     2     2 |     4     2     2     2
	Cells                 1480   740   740   740 |  1480   740   740   740
	Armor points          1224   612   612   612 |  1224   612   612   612
	Health points         1320   660   660   660 |  1320   660   660   660
    Difficulty:
	Total monster hp       610   610   912  1271 |   610   610   912  1271
	Max ammo damage       7590  3795  4449  4561 |  7590  3795  4449  4561
	RATIO                0.080 0.161 0.205 0.279 | 0.080 0.161 0.205 0.279
    Other info:
	Average brightness             209 (0=dark, 255=bright)
	Secrets                          7
	Nukeage / sectors         7 /  250
	Triggers / linedefs      71 / 1268
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 741149986
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=15
     Megasphere=3           Medikit=3       Soul Sphere=3       Green Armor=3  
     Blue Armor=3  
REPLACEMENT=2  TOTAL OBJECTS=56
  Chaingun Dude=17 
REPLACEMENT=3  TOTAL OBJECTS=73
    Hell Knight=22 
REPLACEMENT=4  TOTAL OBJECTS=6
       Mancubus=2  
REPLACEMENT=5  TOTAL OBJECTS=5
       Revenant=2  
REPLACEMENT=6  TOTAL OBJECTS=4
 Pain Elemental=1  
REPLACEMENT=7  TOTAL OBJECTS=3
    Arachnotron=1          Archvile=1  
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=1
  Super Shotgun=1  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=9
  Box of Shells=5  
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=6
        Medikit=3  
REPLACEMENT=15  TOTAL OBJECTS=3
     Blue Armor=2  
REPLACEMENT=16  TOTAL OBJECTS=5
     Megasphere=3  
Operation completed: converted 1 level, 213 textures, 75 objects.
