
        嬪様様様様様様様様様様様様様様様様様様様様様様様様様様様様様邑
        撹様様様様様様様様様様様様様様様様様様様様様様様様様様様様様山 
        該          Greetings from ChriSp of Handest Data.          些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗 
        該  This is another fine DOOM2 conversion of a DOOM1 level  些 
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   This conversion contains the DOOM2 monsters, that is   些
        該      allways lacking in other braindead conversions.     些
        該       The super shotgun is also in there somewhere.      些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該   Some monsters will be stuck on the map as a result of  些
        該    the conversion, therefore a special version of the    些
        該                doom2.exe file is required.               些
        該      This can be made by using our dm2cnv1.deh file.     些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該    Beware this is a real kick ass conversion for real    些
        該                    kick ass action.                      些
        該        DOOM: it's not a game, it's a way of life.        些
        殻様様様様様様様様様様様様様様様様様様様様様様様様様様様様様抗
        該       Niels Handest & Christian Spence  18-11-1995       些
        拡様様様様様様様様様様様様様様様様様様様様様様様様様様様様様竺
        塒様様様様様様様様様様様様様様様様様様様様様様様様様様様様様余


                                                    ================================================================
Title                   : LEDGES2.WAD   
Author                  : Mark K. Gresbach Jr.
Email Address           : Mark.Gresbach@mixcom.com    
Misc. Author Info       : 

Description             : This patch file is for E1M1. This is the
                          sequal to LEDGES.WAD. It is basically the
                          same as LEDGES.WAD, but it has a different
                          layout, and some new tricks to get the
                          weapons. Again, the level is designed for
                          deathmatch play, and doesnt function well 
                          under normal or co-operative mode.
                          The plasma rifle is nicely placed and should
                          cause havoc in your first few matches.

Additional Credits to   : Steve Burg, Douglas Hay, Bill Nowicki, 
                          Phil Katz

Additional Notes        : If you have any suggestions or ideas, please
                          email, Im always looking for new ideas for
                          the ledges episodes.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : No 
Cooperative 2-4 Player  : No 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 25+ hours 
Editor(s) used          : DEU 5.1 & BSP 1.1
Known Bugs              : Slight HOF effect near chaingun. I still have
                          no clue what is causing it.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You may do whatever you want with this file. Please give credit to
author if used to create other levels from this one. Thanks.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu

BBS numbers: PKWARE BBS (414) 354-8670

Other:
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE LEDGES2.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (10 starts)
    Bosses:
    Monsters:
	Sergeant                 5     5     5     5 |     5     5     5     5
	Spectre                  2     2     2     2 |     2     2     2     2
	Cacodemon                7     7     7     7 |     7     7     7     7
    Weapons:
	Shotgun                  5     5     5     5 |     5     5     5     5
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
	Invulnerability          1     1     1     1 |     1     1     1     1
	Invisibility             3     3     3     3 |     3     3     3     3
    Expendibles:
	Bullets               1140   570   570   570 |  1140   570   570   570
	Shells                 360   180   180   180 |   360   180   180   180
	Rockets                 24    12    12    12 |    24    12    12    12
	Cells                  280   140   140   140 |   280   140   140   140
	Armor points         10800  5400  5400  5400 | 10800  5400  5400  5400
	Health points         1364   682   682   682 |  1364   682   682   682
    Difficulty:
	Total monster hp       325   325   325   325 |   325   325   325   325
	Max ammo damage       4700  2350  2350  2350 |  4700  2350  2350  2350
	RATIO                0.069 0.138 0.138 0.138 | 0.069 0.138 0.138 0.138
    Other info:
	Average brightness             171 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         1 /   75
	Triggers / linedefs      17 /  281
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 575410964
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=5
  Chaingun Dude=2  
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=2
       Revenant=1  
REPLACEMENT=6  TOTAL OBJECTS=7
 Pain Elemental=2  
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=5
  Super Shotgun=5  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=7
       Stimpack=4  
REPLACEMENT=14  TOTAL OBJECTS=4
        Medikit=2  
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=2
     Megasphere=1  
Operation completed: converted 1 level, 0 textures, 17 objects.
