                     Have you read FOREWORD.TXT first?
                     _________________________________

Read me after CONCLUSN.TXT and prior to playing NECRO.PUD.

Scene #7 of Kingmaker.
Warcraft 2 Scenario:  NECRO.PUD
Date of Creation   :  28 April 1996
# Players          :  1
Map Size           :  96 x 96
Assigned Race      :  Orc
Enemy Race         :  Human / Orc
Background         :
  Epilogue --
  Almost a half year later, the humans continue to spread their populace
  across the orc homeworld, harvesting and plundering its riches.
  Gul'dan the necromancer, master of the Twisting Nether, surveys the land
  from his battlements.  To the east, only a few miles distant, smoke rises
  into the air.
  A curse upon their heads!  They come too soon.  So near to completion, they
  will ruin it all with their meddling.  Well, something must be done.
  "I'gor!  Come here."
  A diminutive figure, poorly formed as if his maker had been in a rush at the
  time, hurries forward.
  "The settlers are moving closer, I'gor.  They must not discover the
  Runestone before we have been able to harvest it for ourselves.  Even our
  ruined brethren must not stand in our way."
  A poignant memory fills his mind.  Blood, clashing swords and screams of the
  dying.  Cho'gall the ogre-mage clutching at a fatal wound, eyes turned
  skyward, gasps one last breath.  "Gul'dan!..."  The sorceror witnessing this
  final battle in a vision crystal, safe in his hidden fortress.
  Gul'dan shakes his head, the painful recollections receding.  Seeing his
  servant standing patiently his thoughts return to the present.
  "The Dark Eve comes upon the morrow.  We must clear the lands and claim the
  Stone for ourselves.  With its power we will be able to harness such a magik
  that the location of the Tomb of Sargeras will finally be made known to me.
  We will free the Daemons within and make them our slaves, and then nothing
  can stop us from achieving our destiny!
  "Make preparations, I'gor.  If I am to conquer this day, I must call upon
  the forces of the dead to aid me.  Go now.  And let us make use of our
  captives as well.  After all, they are... expendable." 

  Playing the part of Gul'dan, you must destroy all who come too close to his
  hidden fortress.  Claim the Runestone and shatter it to release its power.
  Gul'dan must survive the battle to work his spellcraft.
Scenario Design    :  Jason Conlon  <Ravager>  @Cherrybrook, Sydney Australia.
  You can contact me by e-mail at:  s3036845@titanic.mpce.mq.edu.au , or use:
  aconlon@ozemail.com.au .  I'd like to hear your thoughts and suggestions.
  Feel free to distribute this level, but please include this file.
