                               READ ME FIRST
                               _____________
Contents of KINGMAKR.ZIP
Warcraft 2 Scenarios: REBELION.PUD - Scene 1
                      TRAITORS.PUD - Scene 2
                      TRAPPED.PUD  - Scene 3
                      ONTHERUN.PUD - Scene 4
                      2NDWAR.PUD   - Scene 5
                      NEWWORLD.PUD - Scene 6
                      NECRO.PUD    - Scene 7 -- Epilogue
Accompanying Texts  : FOREWORD.TXT - to be read first.
                      REBELION.TXT - read prior to beginning REBELION.PUD.
                      TRAITORS.TXT - read prior to TRAITORS.PUD
                      TRAPPED.TXT  - read before starting TRAPPED.PUD.
                      ONTHERUN.TXT - to be read before ONTHERUN.PUD.
                      2NDWAR.TXT   - read prior to playing 2NDWAR.PUD.
                      NEWWORLD.TXT - read this before attempting NEWWORLD.PUD.
                      CONCLUSN.TXT - after NEWWORLD.PUD and before NECRO.TXT.
                      NECRO.TXT    - should be read before NECRO.PUD.
Notes               :
  Each level must be played in the correct order as the linear storyline
  and scenario design follow directly from your previous actions.  The
  text file corresponding to each of the seven episodes are not to be read
  all at once, as this will detract from your enjoyment and spoil the plot.
  Read each file just prior to playing the actual level, as it will give you
  hints and instructions, as well as a flavour for each mission - so it
  becomes much more than just a hack and slash affair.
  CONCLUSN.TXT is the last chapter of Kingmaker.  It is your reward for
  completing the first six episodes, and as such should not be read until you
  have earned it!!  NECRO.PUD and its corresponding outline NECRO.TXT are an
  epilogue to the main story itself and should be played after reading
  CONCLUSN.TXT.
  These levels have not been designed for beginners.  It is assumed you are
  already a Warcraft master.  While none of the missions are impossible,
  each level will present a different type of challenge for you.  You'll
  have to exercise plenty of brain as well as brawn if you are to conquer.
  Enjoy, and happy hunting!

Campaign            : Kingmaker
Date of Creation    : April-May 1996
# Players           : 1
Map Size            : All Sizes
Assigned Race       : Human / Orc
Enemy Race          : Human / Orc
Summary             :
  Anduin Lothar, Regent Lord of Azeroth, serves King Terenas and his people,
  ensuring all are protected and able to live in peace.  But that tranquility
  has been... disturbed.
Background          :
  The events contained herein occur on an alternate timeline five years after
  the Great War (as chronicled in Warcraft: Orcs and Humans).  However, in
  this reality the humans defeated their orcish adversaries.  All orcs
  discovered after the war were captured or killed.  There has not been an
  orc sighting in the last three years.
Important Notes     :
  The following are excerpts from Warcraft II - Tides of Darkness manual
  [copyright 1995 by Blizzard Entertainment, all rights reserved].  Minor
  editing has been used to bring some descriptions in line with the story.

Legends of the Land
  Sir Anduin Lothar - Sired and raised in the Kingdom of Azeroth, Anduin
  Lothar has spent well-nigh all of his fifty-seven years in service to the
  lands he calls home.  A proud and noble warrior, Lothar was accredited a
  position within the King's Honor Guard at a considerably early age.  After
  becoming a Knight and rising to the postion of Armsman to the Brotherhood of
  the Horse, he undertook a quest to seek out the Tome of Divinity - a task
  which all but killed him.  Upon returning the sacred writings to the Clerics
  of Northshire, Sir Lothar led the armies of Azeroth into battle against the
  Orcish Horde.  As the Horde assualted the Kingdom of Azeroth and killed its
  advocate, King Llane, Lothar rallied his countrymen.  In recognition of his
  services to his people, Sir Lothar was given the title of Regent Lord of
  Azeroth.  As commander of all land and air forces within the Alliance,
  Lothar made a solemn pledge to avenge both King and comrades by vanquishing
  the Orcish Horde once and for all.

  Sire Uther Lightbringer - Apprentice to the aged Archbishop Alonsus Faol who
  was the leader of the Holy Order of Northshire Clerics that guided the
  kingdom of Azeroth during the First War, Uther Lightbringer learned first
  hand that faith alone would not defeat the terrible Horde.  Many of the
  Clerics were slain during that Great War, and so the Archbishop devoted
  himself to rebuilding the Order as to provide the citizens of Lordaeron with
  hope and faith.  Knowing that the war with the unholy Orcs would not end
  soon, Uther discerned that the Archbishop's new Order must be able to defend
  the people as well as heal them.  Thus, young Uther took up sword and shield
  and issued the call to the most pious among the Knights of Lordaeron.  Many
  great Knights heeded Uther's beckoning and joined the Order which became
  known as the Knights of the Silver Hand.  With the strength of arms - and
  faith - possessed by these Paladins, Uther strove to bear witness to the
  free people of the Northlands that the Orcish Horde must be cast back into
  the stygian pits that spawned them.

  Zuljin - The feared, rogue Troll known as Zuljin has gained a great amount
  of notoriety over the years.  Zuljin brought together many of the nomadic
  Troll warparties and forged them into an intimidating fighting force.  The
  trolls revere Zuljin and follow his leadership unconditionally.

  Cho'gall - Initiate of the fifth circle of the Shadow Council and Chieftain
  of the Twilight's Hammer clan, Cho'gall is one of the grimmest and most
  respected leaders within the Horde.  Cho'gall was the first of the Ogre-
  Magi, having tutored himself in magic before the Horde's passing into
  Azeroth.  Cho'gall has a special loyalty to Gul'dan who helped the
  struggling yet determined ogre to master the arcane energies of the Twisting
  Nether.  Cho'gall is a firm believer in his clan's sacred mission to bring
  oblivion to all peoples of the far-realms.

  Gul'dan - Warlock of the Inner Circle and Destroyer of Dreams - is the true
  mastermind behind not only the inner workings of the Horde, but those of
  the secretive Shadow Council as well.  Trained in the arts arcane by the
  Daemon Kil'jaeden, Gul'dan is perhaps the most powerful Warlock ever to
  walk the temporal plane.  Obsessed with discovering the legendary Tomb of
  Sargeras, he hopes to obtain ultimate power by deciphering the secrets
  ascribed by the Daemonlord since times long forgotten.  Gul'dan has used his
  magiks to bring into being a host of servants for the Horde.  Necrolytes,
  Ogre-Magi, and the dread Death Knights are all results of his endless
  experiments with the forces of magic.  Although the spawn of his work have
  strengthened the Horde, the true loyalties of Gul'dan lie only with himself
  and his quest to become omnipotent.

Nations of the Alliance
  Azeroth - Leader: Regent Lord Anduin Lothar.  Nation Color: Blue.  Before
  the coming of the Age of Chaos, the kingdom of Azeroth was the mightiest of
  all Human nations.  Ruled by the wise and just King Llane, Azeroth stood as
  a beacon of light and truth throughout the known world.  After the Great
  War, Azeroth and all of its lands were devastated by the Horde.  With King
  Llane dead, Sir Lothar took charge of the shattered armies of Azeroth and
  led the survivors across the Great Sea to the shores of Lordaeron.  King
  Terenas, ruler of Lordaeron, agreed to support the landless Azerothiens.
  The peoples of Azeroth settled near the Southshore region of Lordaeron,
  pledging their loyalty to the Alliance.

  Lordaeron - Leader: King Terenas.  Nation Color: White.  Ruled by the
  benevolent King Terenas, the nation of Lordaeron stood as the last bastion
  of hope for humanity.  The armies of Lordaeron were the first to heed the
  call to arms issued by Sir Lothar and the people of Azeroth.  As patron of
  the Alliance, King Terenas assumed the mantle of leadership to protect all
  who would abide in his domain.  The armies of Lordaeron are deeply religious
  and were driven by the belief that humanity must stand steadfast against the
  blasphemous onslaught of the Horde.  Making their final stand, the gathered
  might of the Alliance not only withstood the Orc attacks, but regained
  ground and ultimately succeeded in annihilating the enemy forces.

Special Thanks to all playtesters, especially to lead tester Joel <TeeK>;  and
 of course to Blizzard Entertainment for an excellent game and editor.
Scenario Design     : Jason Conlon  <Ravager>  @Cherrybrook, Sydney Australia.
  You can contact me by e-mail at:  s3036845@titanic.mpce.mq.edu.au, or use:
  aconlon@ozemail.com.au .  I'd like to hear your thoughts and suggestions.
  Feel free to distribute this level, but please include this file.