                    THE TRINITY OF DARKNESS

Author         : Jeff Kunkel
Size           : 128x128
Tile Set       : Forest
Solo Play      : Yes
Multi-Player   : No
Modified Units : Yes

                          BACKGROUND

The news from Quel'Thalas is grim. A small elven village near
Alterac has been seized by the Blacktooth Grin Clan. Recent
reports also indicate that an outpost of Gryphon Riders in that
region has become unexpectedly inactive. To make matters worse,
it appears that somehow the Blacktooths have forced the fiercly
independent Burning Blades into service.  Desperate for
information regarding this unexpected turn of events, Uther
Lightbringer led a small band of elven rangers into the region.

Disaster struck , however, as the band was surprised by a trio
of daemons on their way back to Stromgarde. The Lightbringer was
captured, and all but one of the rangers were slain. That single
ranger, however, managed to make his way to Stromgarde and
report on the enemy movements.

What that brave elf had to report was disturbing. Gul'dan has
delved even deeper into the necromantic arts, and the results
are frightening. He has created an even more powerful Death
Knight, and has also tapped into the depths of hell to summon a
new, fearsome variety of daemon. It is this power that has
enabled him to bring both the Blacktooths and the Burning Blades
into his fold, and is likely the reason behind the capture of
the elven village. The village was the location of a powerful
Wizard's Guild, and Gul'dan likely wished to eliminate all
magical opposition in the area.

Apparently, Gul'dan has created his own dark version of The
Runestone, and it is from this that he is gaining his power.
Cho'gall and Zuljin have both allied themselves with Gul'dan,
perhaps sensing that the ultimate power in the orcish clans will
rest with him.

It is vital that Gul'dan be stopped. Alone, he is a formidable
enemy. With his new necromantic powers and the support of
Cho'gall and Zuljin he could easily become unstoppable in a short
time. Due to the gravity of the situation, Lothar himself will
accompany your Azeroth troops into the Alterac region. Your
mission objectives are as follows:

1) Liberate the captured elven village
2) Find out what is keeping the Griffin Riders in the region
from their patrols
3) Determine the fate of Uther Lightbringer
4) Find and destroy Gul'dan's new Runestone
5) Eliminate all orcish units in the region

You must act quickly, before Gul'dan can consolidate his forces
in the region. Any delay could spell disaster for the alliance.

                     A NOTE ON NPC COLORS

While all of the above mention clans are represented by the
proper colors in this scenario, NPC's have been given unique
colors so that they may be easily identified on the battle
field. These colors do not represent the NPC's clan
affiliations. 

Lord Lothar - Yellow
Uther Lightbringer - White
Gul'dan, Cho'gall, and Zuljin - Violet

                        MODIFIED UNITS

The following units have been modified from their original
statistics: 

Daemons
Death Knights
Lothar
Uther Lightbringer
Gul'dan
Cho'gall
Zuljin


                        SPECIAL THANKS

Thanks to Mike Anthony and Diana Clay, whose input was a great
help in improving this scenario for the final version. However,
if you two are reading this, don't think that I didn't come up
with an improvement or two on my own! 

                           FEEDBACK

If you have any comments, suggestions, or criticisms about this
scenario, please contact me. Your input will serve to improve
future scenarios that I design. My E-mail addresses can be found
just below.

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