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IF THERE ARE ANY MISTAKES ( LIKE WRONG FILES) , E-MAIL ME AND THEY WILL BE
CORRECTED. THANK YOU .
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Command & Conquer Single Player Mission
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name : The Die Is Cast III : GDI's Revenge
Level Replaced : GDI Mission 3
Player : GDI (obviously)
Difficulty : Very Easy ( You can't possibly lose!!If you do , then...what
             can I say ??)
Note : This is it !! The final installation of my trilogy .
Written by : Aaron Lye
E-mail : vicl@pacific.net.sg
Zip file should have :
                       * savegame.998
                       * dcmssn3.pat - CCEDIT v 2.0 or higher required
                       * mission.ini
                       * diecast3.txt
==============================================================================
READ THIS : As far as I know,this mission is entirely original & no copyright
infringement is or was intended.If there is an infringement,do contact me and
provide proof of this infringement and the scenarios if required , will be
withdrawn.
==============================================================================
IMPORTANT : You MUST have CCEDIT ver 2.0 or higher for this mission to run.
This file can be obtained at Andrew Griffin's website :
http:/www.adam.com.au/~buggy/
For the game to work as it was meant to , no values regarding the MHQ (Mobile
HQ) should be edited at all.Screw with them , and you might screw the mission
(I'm not joking).

INSTALLATION PROCEDURE
~~~~~~~~~~~~~~~~~~~~~~

1. Use PKUNZIP.EXE to unzip the file DIECAST3.ZIP into your Command & Conquer
   directory.
2. Run CCEDIT ver 2.0 or higher.
3. Use the patch entitled DCMSSN3.PAT and save all settings.Do NOT edit any
   values.Exit CCEDIT.
4. Run Command & Conquer (GDI).Select Load Game.Select "GDI's Revenge".
5. You're ready to go!

GAME DESCRIPTION
~~~~~~~~~~~~~~~~

Basically , GDI's Revenge is simply designed.There is really little
in the .ini file.However,it is sufficient for its purposes.As I get more
proficient in writing those .ini files,you'll get more complex missions.

GDI's Revenge is my third full scenario.If you didn't download the first
mission The Die Is Cast ,this is a brief overview :
NOD was building a superweapon and GDI wanted it destroyed. They massed a
strike force at the construction facility with their allies . Your goal was
to lure the weapon to the strike force trap . Or was it ???

As for Alea Jeacta Est ,my second mission , this is how it went :
GDI Intel was wrong about the superweapon . That facility encountered in the
first mission was simply a test site for the PROTOTYPE weapon . GDI
Surveillance has discovered two superweapon construction facilities . Your
mission here is to take out one of those two facilities . You have no Allied
backup , but the superweapons MAY not be in working conditions . Whatever the
situation , you are to destroy the entire base , but leave the superweapons
alone . GDI R & D wants them for information .

Finally , GDI's Revenge is like this :
Using information gathered from the NOD superweapons , GDI built a meaner one
of their own.Equipped with new features that makes the NOD weapon look like
a dinosaur , GDI wants you to test it out.And what better way to do that than
to destroy the last NOD superweapon construction facility ? This mission was
mainly developed as a sort of "reward" for all those who slogged through my
first two missions . Your job is simple here , rampage through the NOD base
and leave NOTHING unscathed . Got it ?

SOLUTION TO "GDI's Revenge"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Why would you even need a solution to a level THIS simple ????

FINAL NOTE
~~~~~~~~~~
If you liked this scenario and would like to see more , do take the time to
write a SHORT note to me to let me know what you think,and what improvements
there should be in future releases.Since I've released this one , I'll release
others as they are developed , but IF YOU LIKE IT , LET ME KNOW.Then , I'd
have some inspiration or something like that...
E-mail : vicl@pacific.net.sg

IDEAS ON THE DRAWING BOARD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BIOCHAOS : NOD takes it to their heads to start genetically engineering their
           own Visceroid-style monsters , and are terrorizing the local
           population . Forget the civilians , you'll have problems saving
           your own bu** .
Possible release date : 1st April 1996

Aaron Lye
11-3-96 (or 3-11-96)
