The GDI Airforce, created by Joachim Bickel (jb@bickel.vol.at)

Level Name:      Good or Bad
Release Date:    12th March 1996
Completion Time: about five hours
Map information: Large (62x60), temperate theater.
                 Used 13th NOD Level (SCG13EA) with big changes.
Player:          GDI
Difficulty:      Seems to be a bit rough the first seconds, but gets easy then
Filename:        GoodOrBd.ZIP
File contents:   SCG14EA.INI, SCG14EA.BIN, MISSION.INI, SAVEGAME.000, AIRBASE.TXT
Hardware used:   Pentium 100Mhz
Software used:   CCMAP 2.1, programmed by Richard Heesbeen and Jeroen Ritmeijer
                 Base-It v1.000, programmed by Barry Kalshoven and Michiel Prins
Tested on Command and Conquer v1.19p (English version, German CD)

Story Line
----------
This is the sequel to Airbase 22F. You destroyed the two NOD bases, but now
something strange is happening in Commander Mitchell's airforce, which
helped you during the last mission.

Mission Description
-------------------
We have reason to believe that there is a traitor in Commander Mitchell's
airforce, maybe even Mitchell himself. You are here to find out more about it.
If you see signs that this is true, we will send you reinforcements. You will
get air-support, but you have to guard the two mobile radar vehicles. Mitchell's
airforce will also be there, so be careful. If there is a traitor, capture him.
If it's Mitchell, you will probably find him in the Techcenter in his base.

Other Information
-----------------
Specail thanks to:
Andrew Griffin for his infos on C&C, Vladan Bato for his Mix-Manager, the
programmers of CCMAP and Base-It, and Andreas Burtscher for testing this and
other missions.

This is my second mission, and I think I'm getting it now.
If you have questions, suggestions, ideas for new levels, stories etc.:
send me an e-mail (jb@bickel.vol.at).

Dismissed!
Joachim Bickel (jb@bickel.vol.at)
Bludenz, Vorarlberg, Austria
