The GDI Airforce, created by Joachim Bickel (jb@bickel.vol.at)

Level Name:      Prevail
Release Date:    12th March 1996
Completion Time: about four hours (it get shorter and shorter each level...)
Map information: Large (62x62), temperate theater.
                 Created new map.
Player:          GDI
Difficulty:      You will learn to hate flamethrowers and flametanks...
Filename:        Prevail.ZIP
File contents:   SCG15EA.INI, SCG14EA.BIN, MISSION.INI, SAVEGAME.000, AIRBASE.TXT
Hardware used:   Pentium 100Mhz
Software used:   CCMAP 2.1, programmed by Richard Heesbeen and Jeroen Ritmeijer
                 Base-It v1.000, programmed by Barry Kalshoven and Michiel Prins
Tested on Command and Conquer v1.19p (English version, German CD)

Story Line
----------
This is the sequel to Airbase 22F and Good or Bad. After you captured
Mitchell, something very bad has happened. Some of his men tried to...

Mission Description
-------------------
Traitors in the GDI have tried to kill General Sheppard. He survived and is
now in a hospital in this area. NOD has set up a base here in order to kill
him. We built some walls, but their base is very big and well-equipped. You
are here to remove it. Again, you will get air-support. But NOD has built a
temple, which has a nuclear missile launcher system. They also managed to get
one missile, so be very careful.

Other Information
-----------------
Specail thanks to:
Andrew Griffin for his infos on C&C, Vladan Bato for his Mix-Manager, the
programmers of CCMAP and Base-It, and Andreas Burtscher for testing this and
other missions.

If you have questions, suggestions, ideas for new levels, stories etc.:
send me an e-mail (jb@bickel.vol.at).

Dismissed!
Joachim Bickel (jb@bickel.vol.at)
Bludenz, Vorarlberg, Austria
