Command and Conquer Level

Level Name:      Subversion
Created By:      Al Paterson a.k.a.'Blitz' (al.paterson@ukonline.co.uk) Soon to be (alpat@globalnet.co.uk)
Release Date:    5th March, 1996
Completion Time: Quite long
Map information: Large (62x59), temperate theatre.                 
Player:          GDI
Difficulty:      Hard
Filename:        Subversion.ZIP
File contents:   Sub.INI,Sub.map,MISSION.INI,SAVEGAME.014,Sub.TXT       
Hardware used:   Pentium 100Mhz 
Software used:   CCMAP 2.1, programmed by Richard Heesbeen and Jeroen Ritmeijer

Tested on Command and Conquer v1.20 (English version).


Level replacement 
-----------------
You can use this with any level, but I suggest the last one so you get a decent
tech level.

Mission Description
-------------------
 One of our best engineers has defected to NOD, taking with him the plans to
one of our most advanced units. We have tracked him down to a tech centre within
a large NOD base.  You must destroy the NOD presence in this area so that our
technology remains secret.  Kane has the beach guarded, but we have managed to 
get one Commando into the area. Use him to destroy the Hand of NOD in the SE
corner so we can land reinforcements.  We will let off a flare in this area 
to guide you. 

Level Description
-----------------
Kane has persuaded one of our top engineers to join him, and give him the secrets
of GDI. He has taken him to a tech centre to work on our technology. To keep it safe
all of the NOD units and structures in this area must be destroyed.

Level Tips (only read if you're having problems) 
------------------------------------------------
-Move the commando down, but beware because you will walk into a small NOD base.
Go round the left side of it, and down to blow up the Hand of NOD lit up in the
SE corner.
-Beware, there are rocket men hidden in trees.
-Look out for the arty that hunts your commando just as you get the MCV.
-You won't get nuked - I think nukes are unfair.
-Guard your harvesters well.

Usage
-----
For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (SAVEGAME.014) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then go to 'load game',
and click on 'Subversion - Al Paterson'. You will not be able to restart the
mission if you do this, you will have to re-load it if you need to try again.
If you choose this method, you can ignore the next part.

However, to get the full extent of the stuff , you can copy the rest of 
the files to the directory (MISSION.INI, Sub.INI, Sub.map are the 
vital ones). Use mixman to overwrite the old level 15B. To run it, load a 
previously saved mission in the 15B level of GDI, or the saved game included.
Then abort, and restart the mission.

To edit/view the level using CCMAP, you simply copy Sub.ini, and 
Sub.map to the ccmap directory, and type: ccmap sub

Thanks to all the people who wrote the stuff I used.
Thanks to all the people who playtested the level.

Finally,
I hope you like this mission.
Al Paterson a.k.a. 'Blitz' (al.paterson@ukonline.co.uk) Soon to be (alpat@globalnet.co.uk)
England
