Descent II Add-On Mission

Xtreme Racer (Parts 1-5)

**Description**

This set of levels brings to Descent II a unique style of play only
hinted at by some of my ealier Descent I levels.  Xtreme Racer is 
GUARANTEED to bring players around the world an experience unlike
any other.  Intended for play in Capture-the-Flag mode, the first of
two competing players to complete their mission will receive 5 kills
as a reward.  This mission is the same for both players--destroy all 
of their color coded switches and get to the reactor room first.  
Although it is possible to have both players finish their mission 
receive their bonus kills, the chances of this actually happening
are very slim.  

**How to play**
First of all you need just two players to play.  Although you could 
play with more, any two players that teamed up would be able to 
easily complete their mission within 30 seconds (a whole race  
normally takes around 5 minutes).  

(If you're playing a modem game, you should have Descent II v1.1.  
This patch adds the possibility of playing capture the flag over
the modem)

Now just start a Capture-the-Flag game.  The blue player will be 
aiming to destroy the (!gasp!) blue switches while the red player 
shoots the red ones.  Although either player can shoot any switch,
it would only help the other player finish his mission faster (but
on occasion it can confuse a less experienced opponent) and lead 
to him getting 5 kills (which isn't good).  

The switches for the blue player are laid out as follows (top view):
 --------------------------------
 Reactor room/Flags behind Grates  	     
 --------------------------------
			1  3  5  7
			9 11 13 15
	     ----------
	     Start room 
	     ----------
16 14 12 10
 8  6  4  2
  
You must shoot the switches IN ORDER.  Actually, at the beginning
you'll only be able to see the first switch.  It is in the little 
side crevice nearest the grates (with flags behind them) on the 
outside.  That is marked 1 above.

After you shoot switch 1, the wall will open that blocks switch 2.
So you have to fly to the other side of the mine in order to 
shoot switch 2.  Then fly all the way back to original corner and
the blue wall nearest switch 1 will no longer be there (that's 
switch 3).  Once you've completed the first 8 switches, the walls
to the inside of the track will begin to open.

NOTE:  The red player's switches are a mirror of the blue 
player's.  Note what I said: MIRRORED!  This means the switches
progress in a counter-clockwise manner instead of clockwise.  

When you destroy switch 16 (the last one on the inside), you'll 
see the message 'Door unlocked'.  Only you will get the message,
so then go to the grate with the red flag (if you're blue) and 
shoot the door that's behind it (that's the door that just 
unlocked).  Now comes the most difficult part (aiming-wise).  
There's a switch right behind the door on the CEILING.  Shoot 
that, the grate will disappear, you get the flag, run through the
door and get your 5 kills.  The door locks behind you (both
sides).  Kill the reactor and exit.  If the other player is
quick you might want to stick around and make sure he doesn't
get to his flag and base and get the bonus kills as well.

A few other basics:  
1) There are five different tracks, each with a somewhat different
texture scheme, but each is laid out the same.  As you near the 
last level the weapons will greatly increase in power, but beware
of using too much energy because...
2) The pit stop is on the opposite of the flag/reactor room.  
You'll want to be sure to stop there in the later levels.  But you 
have to stop.  And stopping is not good when you're in a race.
3) You can only get into the inner starting area when someone else
comes out (or unless you die of course).
4) Items are hidden behind the walls for switches 2,6,7,10,14, and
15.  Just because they're not behind your color doesn't mean you 
can't take them...

I've also included a strategy guide along with this level so look for 
it in the zip file (strategy.txt). 

=Legal Jargon=
Actually I don't know the proper legal terms, but in short: You may
distribute these levels in its entire form given you include this .TXT
file.  Please do not modify this level for redistribution.  Also, you
may not use this level for any commercial purposes without my express
written consent (I love that phrase).  You may not use this level as
a base for any other level (do it yourself).  

=The Author (Luke Schneider)=
I've made alot of Descent II anarchy levels (11), and these are the 
first levels for D2 that weren't in the Crazy series.  I have also 
created 12 Descent levels.  For this level I used Devil 1.02 for the 
cube structure and Devil 2.1f for adding everything else.  

To comment, criticize, or just about anything else, send email to:
last@uci.edu

=Crazy Web Pages=
Thanks to a couple of gracious guys (Matt Legowski and David Tuttle) 
there are now two Crazy web pages up and operating.  You can find
all 10 Crazy levels at:

http://members.gnn.com/~turtle55/crazy.htm
  or
http://www.contrib.andrew.cmu.edu/~legowski/descent/crazy/


