
        ͸
        ͻ 
                  Greetings from ChriSp of Handest Data.           
        ͹ 
          This is another fine DOOM2 conversion of a DOOM1 level   
        ͹
           This conversion contains the DOOM2 monsters, that is   
              allways lacking in other braindead conversions.     
               The super shotgun is also in there somewhere.      
        ͹
           Some monsters will be stuck on the map as a result of  
            the conversion, therefore a special version of the    
                        doom2.exe file is required.               
              This can be made by using our dm2cnv1.deh file.     
        ͹
            Beware this is a real kick ass conversion for real    
                            kick ass action.                      
                DOOM: it's not a game, it's a way of life.        
        ͹
               Niels Handest & Christian Spence  18-11-1995       
        ͼ
        ;


                                                    ================================================================
Title			: avrax.wad
Author			: John Lindsey
Email Address		: lindsey@lennon.cc.gatech.edu
Misc. Author Info	: Hmm, I go to Georgia Tech, and I would
                          like to hear from you if you play on
                          this level.  Happy slaying.

Description		: Deathmatch.  Need I say more?  Mail 
                          me your favorite slaying spot!

Additional Credits to	: The residents of Castle Argh and The
                          Pink Palace...the blood flowed and the
                          BFG's flew (and Argh won). 
================================================================

* Play Information *

Episode and Level #	: E3M4  (I like the music)
Single Player		: No
Cooperative 2-4 Player	: No
Deathmatch 2-4 Player	: YES
Difficulty Settings	: Not implemented


* Construction *

Base			: New level from scratch
Build Time		: Approximately ten hours 
Editor(s) used		: DEU 5.0
Known Bugs		: None


* Copyright / Permissions *

Authors (May) use this level as a base to build additional
levels  (please mention that your level came from Avrax). 
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE AVRAX.WAD:
------------------------------------------------------------------------------
EPISODE 3 MISSION 4             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Deathmatch (14 starts)
    Bosses:
    Monsters:
    Weapons:
	Shotgun                  8     8     8     8 |     8     8     8     8
	Chaingun                 4     4     4     4 |     4     4     4     4
	Rocket launcher          5     5     5     5 |     5     5     5     5
	Plasma gun               4     4     4     4 |     4     4     4     4
	BFG-9000                 1     1     1     1 |     1     1     1     1
	Chainsaw                11    11    11    11 |    11    11    11    11
    Equipment:
    Expendibles:
	Bullets               5960  2980  2980  2980 |  5960  2980  2980  2980
	Shells                6888  3444  3444  3444 |  6888  3444  3444  3444
	Rockets               1030   515   515   515 |  1030   515   515   515
	Cells                 4760  2380  2380  2380 |  4760  2380  2380  2380
    Difficulty:
	Max ammo damage      84296 42148 42148 42148 | 84296 42148 42148 42148
	RATIO                0.000 0.000 0.000 0.000 | 0.000 0.000 0.000 0.000
    Other info:
	Average brightness             145 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         1 /  126
	Triggers / linedefs      27 /  523
	Reject resource                YES
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE AVRAX.WAD:
------------------------------------------------------------------------------
EPISODE 3 MISSION 4             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Deathmatch (14 starts)
    Bosses:
    Monsters:
    Weapons:
	Shotgun                  8     8     8     8 |     8     8     8     8
	Chaingun                 4     4     4     4 |     4     4     4     4
	Rocket launcher          5     5     5     5 |     5     5     5     5
	Plasma gun               4     4     4     4 |     4     4     4     4
	BFG-9000                 1     1     1     1 |     1     1     1     1
	Chainsaw                11    11    11    11 |    11    11    11    11
    Equipment:
    Expendibles:
	Bullets               5960  2980  2980  2980 |  5960  2980  2980  2980
	Shells                6888  3444  3444  3444 |  6888  3444  3444  3444
	Rockets               1030   515   515   515 |  1030   515   515   515
	Cells                 4760  2380  2380  2380 |  4760  2380  2380  2380
    Difficulty:
	Max ammo damage      84296 42148 42148 42148 | 84296 42148 42148 42148
	RATIO                0.000 0.000 0.000 0.000 | 0.000 0.000 0.000 0.000
    Other info:
	Average brightness             145 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         1 /  126
	Triggers / linedefs      27 /  523
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 323358521
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=7
     Megasphere=1           Medikit=1       Soul Sphere=1       Green Armor=1  
     Blue Armor=1  
REPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=8
  Super Shotgun=8  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=1
     Blue Armor=1  
REPLACEMENT=16  TOTAL OBJECTS=1
     Megasphere=1  
Operation completed: converted 1 level, 90 textures, 15 objects.
