
        ͸
        ͻ
                  Greetings from ChriSp of Handest Data.          
        ͹
          This is another fine DOOM2 conversion of a DOOM1 level  
        ͹
           This conversion contains the DOOM2 monsters, that is   
              allways lacking in other braindead conversions.     
               The super shotgun is also in there somewhere.      
        ͹
           Some monsters may be stuck on the map as a result of   
            the conversion, therefore a special version of the    
                        doom2.exe file is required.               
              This can be made by using our dm2cnv1.deh file.     
        ͹
            Beware this is a real kick ass conversion for real    
                            kick ass action.                      
                DOOM: it's not a game, it's a way of life.        
        ͹
               Niels Handest & Christian Spence  16-03-1996       
        ͼ
        ;

================================================================
Title                   : The Grid
Filename                : GRID.WAD
Author                  : Colin Dickens
Email Address           : colin.dickens@aeat.co.uk
Misc. Author Info       :

Description             : This is a deathmatch level set in a 
                          grid of criss-crossing upper and lower
                          corridors with moving floors at each 
                          intersection. The upper corridors run
                          north to south and are connected by
                          windows. The lower corridors run east
                          to west, and are dark. Shotgun,
                          chaingun and chainsaw are available,
                          with a rocket launcher in the middle.

Additional Credits to   :
================================================================

* Play Information *

Game                    : DOOM I
Episode and Level #     : E1M1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Extracted from DEADZONE.WAD
Editor(s) used          : DEU 5.21, BSP 1.2
Known Bugs              :


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

You may do whatever you want with this file.

* Where to get this WAD *

FTP sites:

BBS numbers:

Other:

WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE GRID.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Deathmatch (11 starts)
    Bosses:
    Monsters:
    Weapons:
	Shotgun                  4     4     4     4 |     4     4     4     4
	Chaingun                 2     2     2     2 |     2     2     2     2
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Chainsaw                 2     2     2     2 |     2     2     2     2
    Equipment:
    Expendibles:
	Bullets                280   140   140   140 |   280   140   140   140
	Shells                 144    72    72    72 |   144    72    72    72
	Rockets                  4     2     2     2 |     4     2     2     2
	Armor points           800   400   400   400 |   800   400   400   400
	Health points          160    80    80    80 |   160    80    80    80
	Barrels                 34    34    34    34 |    34    34    34    34
    Difficulty:
	Max ammo damage       1368   684   684   684 |  1368   684   684   684
	RATIO                0.000 0.000 0.000 0.000 | 0.000 0.000 0.000 0.000
    Other info:
	Average brightness             139 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         0 /   99
	Triggers / linedefs      20 /  237
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 203494943
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=4
  Super Shotgun=4  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=8
        Medikit=4  
REPLACEMENT=15  TOTAL OBJECTS=4
     Blue Armor=2  
REPLACEMENT=16  TOTAL OBJECTS=0   SKIPPED
Operation completed: converted 1 level, 6 textures, 10 objects.
