
        ͸
        ͻ 
                  Greetings from ChriSp of Handest Data.           
        ͹ 
          This is another fine DOOM2 conversion of a DOOM1 level   
        ͹
           This conversion contains the DOOM2 monsters, that is   
              allways lacking in other braindead conversions.     
               The super shotgun is also in there somewhere.      
        ͹
           Some monsters will be stuck on the map as a result of  
            the conversion, therefore a special version of the    
                        doom2.exe file is required.               
              This can be made by using our dm2cnv1.deh file.     
        ͹
            Beware this is a real kick ass conversion for real    
                            kick ass action.                      
                DOOM: it's not a game, it's a way of life.        
        ͹
               Niels Handest & Christian Spence  18-11-1995       
        ͼ
        ;


                                                    ==========================================================================
Title                   : Commando Mission 1 (3 fortress)
Filename                : JOI-CM1.WAD
Author                  : JOI
Email Address           : 
Misc. Author Info       : 

Description             : Note!!! This level is for deathmatch only.
                          Your mission is to take over all three
                          main buildings, and kill every other
                          military personel.
                          Unfortunately all the other commandos
                          have the same intructions.
                          Commando mission 1 is very tight and
                          compact wad map. And it has plenty of
                          action even with -nomonsters parameter
                          There are no secret or hidden places,
                          and all weapons are available. But
                          remember, there are only one way to
                          restore your health, a single supercharge
                          in the middle of central square.
                          
Additional Credits to   : The authors of DOOM and DEU
                          Playtesters: METAL GURU, -=IO=-,
                                       HANGMAN, SAM, DARKFIRE

==========================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes     (But not so fun)
Cooperative 2-4 Player  : Yes     (But also not so fun)
Deathmatch 2-4 Player   : Must    (VERY FUN)
Difficulty Settings     : Yes     (Effects only on monster count)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : About 3 days and nights
                          plus 2 nights testing with deathmatch
Editor(s) used          : DEU 5.2
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. I am sick and tired to play the same maps with only
different names and one big monster added to original map.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:      infant2.sphs.indiana.edu
                ftp.uwp.edu

BBS numbers:

WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE JOI-CM1.WAD:
------------------------------------------------------------------------------
EPISODE 2 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (20 starts)
    Bosses:
    Monsters:
	Sergeant                48    48    80   131 |    48    48    80   131
    Weapons:
	Shotgun                 20    20    20    20 |    20    20    20    20
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	BFG-9000                 1     1     1     1 |     1     1     1     1
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
    Expendibles:
	Bullets                740   370   370   370 |   740   370   370   370
	Shells                 704   352   480   684 |   704   352   480   684
	Rockets                 34    17    17    17 |    34    17    17    17
	Cells                  240   120   120   120 |   240   120   120   120
	Health points          200   100   100   100 |   200   100   100   100
	Barrels                 67    67    67    67 |    67    67    67    67
    Difficulty:
	Total monster hp       144   144   240   393 |   144   144   240   393
	Max ammo damage       6828  3414  4310  5738 |  6828  3414  4310  5738
	RATIO                0.021 0.042 0.056 0.068 | 0.021 0.042 0.056 0.068
    Other info:
	Average brightness             209 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         0 /   83
	Triggers / linedefs      50 /  319
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 491983635
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=131
  Chaingun Dude=39 
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=20
  Super Shotgun=20 
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=1
     Megasphere=1  
Operation completed: converted 1 level, 0 textures, 60 objects.
