
        ͸
        ͻ 
                  Greetings from ChriSp of Handest Data.           
        ͹ 
          This is another fine DOOM2 conversion of a DOOM1 level   
        ͹
           This conversion contains the DOOM2 monsters, that is   
              allways lacking in other braindead conversions.     
               The super shotgun is also in there somewhere.      
        ͹
           Some monsters will be stuck on the map as a result of  
            the conversion, therefore a special version of the    
                        doom2.exe file is required.               
              This can be made by using our dm2cnv1.deh file.     
        ͹
            Beware this is a real kick ass conversion for real    
                            kick ass action.                      
                DOOM: it's not a game, it's a way of life.        
        ͹
               Niels Handest & Christian Spence  18-11-1995       
        ͼ
        ;


                                                    * General Information *
============================================================================

Title                   : LOGO.WAD
Author                  : Kenneth S. Forte
Email Address           : fusioncon@cup.portal.com
Additional Credits to   : The authors of DOOM, DEU, and BSP, of course.
Description             : A Deathmatch Level that is likely to get my butt
                          in trouble for trademark violation. What? You say
                          that ID is having trouble obtaining the trademark
                          for DOOM? Well, I guess I made this level just in
                          time, eh? BTW: Hope you all have fun getting at
                          the BFG... if you survive.


* Play Information *
============================================================================

Episode and Level #     : E1M1 (Uses textures not in Shareware Version)
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No

* Construction *
============================================================================

Base                    : New level from scratch
Build Time              : A couple of Hours...
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None (If any can explain the weird "Dancing Wall"
                          effect on the west-most wall of the letter "D",
                          e-mail me a clue. And no I don't mean the infamous
                          "Hall of Mirrors" effect.
Note                    : There are unmarked exits for this level. Simply
                          hit the "Open" key while against any of the metal
                          textures behind the teleporter pads (teleport to
                          any pad, turn around, and hit the "Open" key).


* Copyright / Permissions *
============================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE LOGO.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (4 starts)
    Bosses:
    Monsters:
	Trooper                  7     7     7     7 |     7     7     7     7
	Sergeant                 6     6     6     6 |     6     6     6     6
	Imp                      7     7     7     7 |     7     7     7     7
	Spectre                  5     5     5     5 |     5     5     5     5
    Weapons:
	Shotgun                  0     0     0     0 |     4     4     4     4
	Chaingun                 0     0     0     0 |     4     4     4     4
	Rocket launcher          0     0     0     0 |     4     4     4     4
	Plasma gun               0     0     0     0 |     4     4     4     4
	BFG-9000                 0     0     0     0 |     1     1     1     1
	Chainsaw                 0     0     0     0 |     4     4     4     4
    Equipment:
    Expendibles:
	Bullets                 70    35    35    35 |   230   115   115   115
	Shells                  48    24    24    24 |   112    56    56    56
	Rockets                  0     0     0     0 |    16     8     8     8
	Cells                    0     0     0     0 |   400   200   200   200
    Difficulty:
	Total monster hp       149   149   149   149 |   149   149   149   149
	Max ammo damage        406   203   203   203 |  2134  1067  1067  1067
	RATIO                0.367 0.734 0.734 0.734 | 0.070 0.140 0.140 0.140
    Other info:
	Average brightness             216 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         4 /   23
	Triggers / linedefs      88 /  130
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 255726357
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=6
  Chaingun Dude=2  
REPLACEMENT=3  TOTAL OBJECTS=7
    Hell Knight=2  
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=5
       Revenant=2  
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=4
  Super Shotgun=4  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=0   SKIPPED
Operation completed: converted 1 level, 0 textures, 10 objects.
