
        ͸
        ͻ 
                  Greetings from ChriSp of Handest Data.           
        ͹ 
          This is another fine DOOM2 conversion of a DOOM1 level   
        ͹
           This conversion contains the DOOM2 monsters, that is   
              allways lacking in other braindead conversions.     
               The super shotgun is also in there somewhere.      
        ͹
           Some monsters will be stuck on the map as a result of  
            the conversion, therefore a special version of the    
                        doom2.exe file is required.               
              This can be made by using our dm2cnv1.deh file.     
        ͹
            Beware this is a real kick ass conversion for real    
                            kick ass action.                      
                DOOM: it's not a game, it's a way of life.        
        ͹
               Niels Handest & Christian Spence  18-11-1995       
        ͼ
        ;


                                                    ================================================================
Title                   : PUEBLO.WAD
Author                  : Tom Neff
Email Address           : tneff@panix.com

Description             : This was a "contract WAD" for a well known
                          Deathmatch tournament organizer who ultimately 
                          couldn't use it for business reasons.  The 
                          client's requirements were that it run on 1.2, be
                          pretty fast, have no nukage or other non-combat
                          hazards, and have the exit clearly marked but
                          hard to abuse.  My goals were that it look
                          memorable, play well, and have graded difficulty.
                          The result was influenced by my travels in Taos 
                          and the High Southwest.  I hope you like it.

================================================================

* Play Information *

Episode and Level #     : E1M1 (but requires Registered WAD)
Single Player           : By all means look around.
Cooperative 2-4 Player  : Ditto
Deathmatch 2-4 Player   : Yes - all 10 start points are there.
Difficulty Settings     : Yes.  Easy has more ammo and health and easier
                          access to the rocket launcher.  Hard is fairly
                          stingy but everyone gets a decent weapon.  You
                          can get a launcher on Hard but you make yourself
                          pretty obvious when you do... you'll see!
New Demos               : No
New Graphics            : Yes -- do you like the oven?
New Sounds              : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU, BSP, RMB10 for REJECT, Corel PHOTO-PAINT 5.0 
                          and DMGRAPH for graphics
Known Bugs              : None


* Copyright / Permissions *

Authors may use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and you distribute it free of any charge.

* Where to get this WAD *

FTP sites:  infant2.sphs.indiana.edu
            wuarchive.wustl.edu


WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE PUEBLO.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (10 starts)
    Bosses:
    Monsters:
	Trooper                  2     2     2     2 |     2     2     2     2
	Sergeant                 2     2     2     2 |     2     2     2     2
	Imp                      0     0     1     1 |     0     0     1     1
	Spectre                  0     0     0     2 |     0     0     0     2
    Weapons:
	Shotgun                  6     6     6     6 |     6     6     6     6
	Chaingun                 3     3     3     3 |     3     3     3     3
	Rocket launcher          1     1     0     1 |     1     1     0     1
	Plasma gun               1     1     1     0 |     1     1     1     0
    Equipment:
	Berserk                  0     0     0     1 |     0     0     0     1
    Expendibles:
	Bullets                240   120   120   120 |   240   120   120   120
	Shells                 192    96    96    88 |   192    96    96    88
	Rockets                 24    12     6     8 |    24    12     6     8
	Cells                  120    60    60     0 |   120    60    60     0
	Armor points           412   206   206   106 |   412   206   206   106
	Health points          466   233   227   191 |   466   233   227   191
    Difficulty:
	Total monster hp        10    10    16    46 |    10    10    16    46
	Max ammo damage       2304  1152  1032   896 |  2304  1152  1032   896
	RATIO                0.004 0.009 0.016 0.051 | 0.004 0.009 0.016 0.051
    Other info:
	Average brightness             173 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         0 /  157
	Triggers / linedefs      13 /  729
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 285213959
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=33
     Megasphere=7           Medikit=7       Soul Sphere=6       Green Armor=7  
     Blue Armor=6  
REPLACEMENT=2  TOTAL OBJECTS=2
  Chaingun Dude=1  
REPLACEMENT=3  TOTAL OBJECTS=1
    Hell Knight=0  
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=2
       Revenant=1  
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=6
  Super Shotgun=6  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=3
  Box of Shells=2  
REPLACEMENT=13  TOTAL OBJECTS=13
       Stimpack=7  
REPLACEMENT=14  TOTAL OBJECTS=11
        Medikit=6  
REPLACEMENT=15  TOTAL OBJECTS=8
     Blue Armor=4  
REPLACEMENT=16  TOTAL OBJECTS=7
     Megasphere=4  
Operation completed: converted 1 level, 433 textures, 64 objects.
