
        ͸
        ͻ 
                  Greetings from ChriSp of Handest Data.           
        ͹ 
          This is another fine DOOM2 conversion of a DOOM1 level   
        ͹
           This conversion contains the DOOM2 monsters, that is   
              allways lacking in other braindead conversions.     
               The super shotgun is also in there somewhere.      
        ͹
           Some monsters will be stuck on the map as a result of  
            the conversion, therefore a special version of the    
                        doom2.exe file is required.               
              This can be made by using our dm2cnv1.deh file.     
        ͹
            Beware this is a real kick ass conversion for real    
                            kick ass action.                      
                DOOM: it's not a game, it's a way of life.        
        ͹
               Niels Handest & Christian Spence  18-11-1995       
        ͼ
        ;


                                                    
Title                   : SPACELAB.WAD    

Authors                 : Dan Anderson 
		           Ringdancer, 
			   Night...an all around guy... 
			   DR.I.M.DEMENTED. (Doc!)
			   Thanks guys..

Email Address           : dananderson@delphi.com
		 	  drimdemented@fatal.com
			  drdmntd@aol.com

Description             : This is a DEATHMATCH 2.0 pwad.
                          Please play this wad with -altdeath only.
                          You will lack the necessary ammo with origional 
                          deathmatch rules.  All weapons are accessable and 
                          a COOPERATIVE exit is included.
                          Monsters: CYBE! Just to keep you on the move.
                          Plus, a couple of barons for you to wave at as you 
                          go by!  For BEST results, Play ultra-violence with
			  respawn switched ON! 
                          
Info                    : Being an advid Doom player since Dec. 10th '93,
			  I had to finally create a PWAD of my own.  Just 
                          could not take the dreams...running through the 
                          corridors! :)
                          This is my first Deathmatch pwad.
                          The level is very compact, so you
                          won't search to long to get a frag.
                          
                                                                                       
Additional Credits to   : Brendon Wyber and Raphael Quinet for DEU.
                          Per Allanson for his GCC port of DEU.
			  Collin Reed for BSP.
			  Bill Neisius for DMGRAPH, DMMUSIC, DMAUD
                          pinder2@griffin.emba.uvm.edu for the great	
			   stars.gif snapshot.
		          J.S. Bach, Musician, Composer
			  author of space.wad for glass texture idea.
                          Internet people
			  And MOST of all...those guys at ID!! For putting
			   together the most incredible, editable game!
			  Thank you!

Please email me any comments or suggestions of what you think about this level.



* Play Information *

Doom Version            : 1.666 (1.4 or above)
Episode and Level #     : E1M1
Single Player           : (yes) (...if you care to look around)
Cooperative 2-4 Player  : (yes) (but why?)
Deathmatch 2-4 Player   : YES !      !!! DEATHMATCH 2.0 ONLY !!!
Difficulty Settings     : YES! (UV has most monsters, and so forth)
New Sounds              : YES! (new music too! J.S. Bach's "Toccata")
New Graphics            : YES! :)
Demos Replaced          : None
Release Date            : AUG-19-1994

* Construction *

Base                    : New level from scratch
Build Time              : Too Many! :) 
                          level had major re-construction
			  due to "viscplane errors" AARGH!
Editor(s) used          : DEU 5.21 gcc, BSP 1.2x, DMMUSIC10, DMGRAPH11
			  DMAUD11
Known Bugs              : no known bugs with 1.5, 1.6
                          ( some HOM with V. 1.2 )
                          

* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:
  infant2.sphs.indiana.edu    (spacelab.zip)
  
BBS sites:
  Software Creations (508) 368-7036 (spaclab2.zip)
  Fatal Error (916) 365-6104 (spaclab2.zip)

American OnLine
  keyword "PC GAMES" then do a file search for spacelab. (spaclab2.zip)
  
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE SPACELAB.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (4 starts)
    Bosses:
	Baron                    4     4     4     8 |     4     4     4     8
	Cyberdemon               0     0     0     1 |     0     0     0     1
    Monsters:
    Weapons:
	Shotgun                  4     4     4     4 |     4     4     4     4
	Chaingun                 2     2     2     2 |     2     2     2     2
	Rocket launcher          1     1     1     1 |     1     1     1     1
	Plasma gun               1     1     1     1 |     1     1     1     1
	BFG-9000                 1     1     1     1 |     1     1     1     1
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
	Invisibility             1     1     1     1 |     1     1     1     1
    Expendibles:
	Bullets                280   140   140   140 |   280   140   140   140
	Shells                  64    32    32    32 |    64    32    32    32
	Rockets                 14     7     7     7 |    14     7     7     7
	Cells                  200   100   100   100 |   200   100   100   100
	Armor points          1600   800   800   800 |  1600   800   800   800
	Health points          400   200   200   200 |   400   200   200   200
    Difficulty:
	Total monster hp       400   400   400  1200 |   400   400   400  1200
	Max ammo damage       1408   704   704   704 |  1408   704   704   704
	RATIO                0.284 0.568 0.568 1.705 | 0.284 0.568 0.568 1.705
    Other info:
	Average brightness             255 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         0 /   72
	Triggers / linedefs      81 /  786
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 642450700
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=8
    Arachnotron=2          Archvile=2  
REPLACEMENT=8  TOTAL OBJECTS=1
       Archvile=0  
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=4
  Super Shotgun=4  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=2
     Megasphere=1  
Operation completed: converted 1 level, 475 textures, 9 objects.
