
        ͸
        ͻ 
                  Greetings from ChriSp of Handest Data.           
        ͹ 
          This is another fine DOOM2 conversion of a DOOM1 level   
        ͹
           This conversion contains the DOOM2 monsters, that is   
              allways lacking in other braindead conversions.     
               The super shotgun is also in there somewhere.      
        ͹
           Some monsters will be stuck on the map as a result of  
            the conversion, therefore a special version of the    
                        doom2.exe file is required.               
              This can be made by using our dm2cnv1.deh file.     
        ͹
            Beware this is a real kick ass conversion for real    
                            kick ass action.                      
                DOOM: it's not a game, it's a way of life.        
        ͹
               Niels Handest & Christian Spence  18-11-1995       
        ͼ
        ;


                                                    ================================================================
Title                   : ZZONE.WAD  
Author                  : Ari Koivisto
Email Address           : k139925@ee.tut.fi

Description             : This level is designed for DEATHMATCH play.
                          It's a room full of obstacles, lifts, ambush 
                          places and rocket launchers. 
                          
Misc game info          : If you don't like the Cyberdemon and Cacodemons,
                          start Doom with -nomonsters.
                          The lifts (there are two) work by 
                          using one side of them.
                          Email any comments or suggestions.

Additional Credits to   : My friends for playtesting and suggestions
================================================================

* Play Information *

Episode and Level #     : E1M1            
Single Player           : Yes - boooring  
Cooperative 2-4 Player  : Yes - boooooring
Deathmatch 2-4 Player   : Yes - FUN!
Difficulty Settings     : No                        
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : Scratch
Build Time              : 12+ hours
Editor(s) used          : DEU 5.0, BSP 11x
Known Bugs              : Texture alignment isn't perfect


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

* Where to get this WAD *

FTP sites: ocf.unt.edu

WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE ZZONE.WAD:
------------------------------------------------------------------------------
EPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
	Single player
	Cooperative (4 player)
	Deathmatch (10 starts)
    Bosses:
	Cyberdemon               1     1     1     1 |     1     1     1     1
    Monsters:
	Cacodemon                8     8     8     8 |     8     8     8     8
    Weapons:
	Shotgun                  1     1     1     1 |     1     1     1     1
	Chaingun                 1     1     1     1 |     1     1     1     1
	Rocket launcher         15    15    15    15 |    15    15    15    15
	Chainsaw                 1     1     1     1 |     1     1     1     1
    Equipment:
    Expendibles:
	Bullets                 40    20    20    20 |    40    20    20    20
	Shells                  16     8     8     8 |    16     8     8     8
	Rockets               1220   610   610   610 |  1220   610   610   610
    Difficulty:
	Total monster hp       720   720   720   720 |   720   720   720   720
	Max ammo damage      24552 12276 12276 12276 | 24552 12276 12276 12276
	RATIO                0.029 0.059 0.059 0.059 | 0.029 0.059 0.059 0.059
    Other info:
	Average brightness             130 (0=dark, 255=bright)
	Secrets                          0
	Nukeage / sectors         0 /   32
	Triggers / linedefs       6 /  199
	Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 672925711
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=6  TOTAL OBJECTS=8
 Pain Elemental=2  
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=1
       Archvile=0  
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=1
  Super Shotgun=1  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=16  TOTAL OBJECTS=0   SKIPPED
Operation completed: converted 1 level, 0 textures, 3 objects.
