Filename                           : Unkas.map
Author                             : Fred Parsons
Email Address                      : Unkas@usa.pipeline.com

Description                        : Map with two castles facing each other,
                                     separated by a river.  But there is lots
                                     more to it than that!  See for yourself,
                                     my fingers hurt.

Additional Credits to              : Sean McGowan (gredox@usa.pipeline.com)
                                     for helping me test it and de-bug it,
                                     plus he gave me some good ideas. Matt
                                     Pissut (inq@deepsouth.datasync.com) for
                                     helping me test it out.  And last but
                                     certainly not least, the guys down at                      
                                     3dRealms/Apogee for creating the best
                                     game out there.
                                       
==============================================================================

*  Play Information  *

Episode and Level #                : E1L1 (I guess)
Single Player                      : Hell No!!
Dukematch Level                    : Thats the idea.
Difficulty Settings                : Nope, depends on who you play.
New Graphics                       : Yeah right, took me forever just to
                                     learn build.
New Sound Effects                  : Only if you are using a different .rts

*  Construction  *

Base                               : New level from scratch.
Editor Used                        : Build (Build rox)
Known Bugs                         : Well, the only known bugs that I can see
                                     are the textures aren't completely
                                     aligned.  Some may not consider this a
                                     bug, but I do.  I figured after two
                                     straight hours of trying to align the
                                     textures, it would be okay.  I mean who
                                     the hell is gonna be staring at the wall
                                     textures anyway? Also, the frame rate is
                                     slow in some areas, especially when
                                     looking around the center of the map.
                                     For some reason when someone jumps in and
                                     out of the central water area, you can see
                                     their legs in the sky.  Im not sure why
                                     this happens....shrug.

*  Where to get this MAP file  *

FTP Sites:  None yet, but I imagine ftp.cdrom.com will have it soon.

BBS Numbers:  Deep South BBS, Ocean Springs MS.  601-872-6905
              Telnet: 205.217.114.225

Other: My C:>

*  Copyright Information  *

Uhhh like, authors may NOT use this level as a base for other levels. Start
out from scratch, I did.  You may distribute this .map ONLY if this .txt
file is with it.  DO NOT alter this text file in any way shape or form.  If
you do break these copyright rules, nothing will happen. 

