                  Invasion UK, Supply Line (E2) - Readme file

Command & Conquer Level

Series:             Invasion UK        
Episode             2        
Level Name:         Supply Line
Created By:         Giles "Jeek" Young
CompuServe Address  100126.1120
Internet Address    100126.1120@compuserve.com
Player:             GDI
Difficulty:         You Tell Me
Filename:           UK2.zip
File Contents:      scg15ea.ini, scg15ea.map, savegame.845, 
                    mission.ini, Supply.txt
Play Tested By:     Paul "Yog" Mellor

Tested on C&C v1.18 (English)




NOTE
----
This level is the second in a series the first "The Landing" should be 
available where ever you got this one. This level can be played on its
own but playing them in order would make more sense !

Level Replacement:
------------------
This zip file replaces level 15 of C&C.

Mission Description:
--------------------
        The mines have been cleared around the estuary and the beach head 
is secured. Well done. Unfortunately civilian's in the area suffered 
considerable collateral damage. This combined with an aggressive NOD 
dis-information campaign means that while not actually hostile, local   
inhabitants are more sympathetic to NOD aims. Kane has recognized  
this fact and his units are under orders to avoid civilian casualties. 
Despite this the same applies to you commander.

        NOD's southern forces are already on their way and we expect them to
arrive in force within two days. The remnants of the 5th Air-Mobile have 
joined forces with NOD units at a base guarding the junction of the main 
A12 and A14 trunk roads.

        The A12 is NOD's primary supply line into the area and provides 
the most obvious route for any NOD Counter attack. It is vital we gain 
control of this junction, it will not only slow NOD's counter attack it  
will also cut supply lines to their forces to the north severely limiting 
their ability to lay siege to the beach head.

        The NOD base sits astride the junction and is extremely well defended 
including tactical nuclear, and air assault capability, so take precautions. 
Colonel Ash still appears to be in command, having defeated him twice should 
give you a psychological advantage. The destruction of his main power complex 
during the landing has left him short of power and his infantry units are
still well under strength. Your column is to capture the village of 
Brantham to the east, establish a base, and then move to secure the road
junction. All NOD forces are to be eradicated.

Lets bury Ash and the 5th Air-mobile once and for all.

Good Luck.
Commander


Usage:
------
A savegame is included for people that want to play right away.
For a more complete scenario (using mixman.exe) the .map & .ini files
have been included.
Please be sure to copy the mission.ini file to your C&C root directory,
otherwise the original mission briefing will show up.

Disclaimer
----------
As far as I can tell there are no bugs (Famous last words.)

Please remember you use this software at your OWN RISK. I cannot be held 
responsible for damage of ANY kind that it causes.

Additional Credits
------------------
Thanks to:

Westwood Studios (Of course.)
Richard Heesbeen &  Jeroen Ritmeijer  For CCMAP.
Vladen Bato for MIXMAN.          
Han Brunger for the best level-building guide. (ccmanu20.txt)                               
Jeff 'Midget' Fehric and Sid for the best 'home grown' levels around. 
Paul 'Yog' Mellor for play testing.

YOU MAY DISTRIBUTE THIS LEVEL PROVIDED THIS TEXT FILE IS INCLUDED 
INTACT. BUT YOU MAY NOT DO SO FOR PROFIT.

Please feel free to use this level as a basis for others. 

This is the second in series of missions based on the liberation of the UK.
Please let me know what you think of it, good or bad. 

Giles "JEEK" Young.
100126.1120 CompuServe.
