******************Backdoor - A mission by Sid *******************

This is the third mission in this series. The first is called Village2.zip 
and the second, Islands.zip. Both of these should be around wherever you got
this from.

* Check out ftp://users.aol.com/jjh375 for a c&c website with lots of cool *
* stuff and more of the same.                                              *

* All the triggers and stuff in this level should work (I've tested it     *
* enough!!) if, however you know of one that doesn't, tell me. Especially  *
* if you know why and can help. Thanks.                                    *

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Please send all your stuff (opinions, ideas, donations(!?!) to:
Sid 101516,326 (Compuserve).
or:
101516.326@COMPUSERVE.COM

THANKS GO TO:
Vladan Bato, for Mixman.
Richard Heesbeen, Jeroen Rimeijer, for CCMAP v.2.1 (The best C&C editor).
Westwood (sic.), for C&C (of course).
Justin Haaga, For testing, and help with my endless problems.
Han Brunger, for his How to... FAQ.
Midget, For his help.
Anyone else who I have forgotten (sorry).

CONTENTS:
1. What the .zip file contains.
2. Mission info.
3. Instructions for use.
4. Disclaimer.

WHAT THE .ZIP FILE CONTAINS:
This file,
Mission.ini,
Savegame.302,
Backdoor.map,
Backdoor.ini.

MISSION INFO:
Name of mission: Backdoor 
Released on: 13/03/96 (Probably) 
Play as: GDI 
Build time: A few hours.
Level replaced: 15, new mission from scratch. 
Map size: 40x40 
Difficulty: Tough, save often. Oh, and look after the Commandos. You've been
            warned.
Briefing in full:

Commander. This is it. If you can destroy the Temple of Nod then we can get  
to you. The Temple controls all NOD activity in the area, without it they 
don't stand a chance. Then it should be possible to come and get you. 
The plan is that your attack from the west of the island will draw their 
attention from the real assault. Proceed East and await reinforcements.
                                                                       
INSTRUCTIONS FOR USE OF THESE FILES 

BACKDOOR.BMP - A picture to help illustrate your orders.
MISSION.INI  - The briefing file. If you can be bothered put this file in 
              your C&C directory to read the in-game briefing. (Don't forget
              to delete it when you're through with this level though).
SAVEGAME.*   - The simplest way to play. Copy this into your C&C directory
              and load the savegame.
BACKDOOR.MAP  - The map file. Use MIXMAN to put this into your C&C directory.
BACKDOOR.INI  - The ini file. See above. You only need use this and the .map  
              file if you don't use the savegame.

DISCLAIMER (sorry, has to be done)

Use these files at your own risk. It's not my fault if something goes 
hideously wrong.
Make backups of any files if you're worried.
Please feel free to spread these files around but you *MUST* include this 
text file, in it's entirety. 
You MAY build other levels from this one, provided you credit me, and send me 
a copy (or tell me where I can get one). You Must also include this file.
You MAY NOT make a profit from the sale of this level, in whole or in part 
without written permission from me. I could do with the money though, so cut 
me in on the profit too.
