
DEADLINE Release 1 (v6.02)
Copyright (c) 1996 Millennium Interactive Ltd.


The following is a list of problems you MAY encouter when trying to run or
play Deadline.



TECHNICAL PROBLEMS:

- UNIVBE from Windows (not Win95)
Deadline will not run immediately after the installer from windows. You must
run it from DOS for the first time so that UVBELib can generate its required
driver files for your machine.

- On a small number of machines Deadline does not run correctly under windows.
If you find this you should run Deadline from DOS.

- If the display is corrupt or flickers badly trying running deadline with
different options (try -n and if that doesn't work -a). If it still doesn't
work run a VESA utility which came with your video card. If you haven't got
one of those you need to aquire the lastest version of UVCONFIG.EXE from
SciTech Software (www.scitechsoft.com).

Type 'deadline ?' for a full list of command line options

- During testing a small number of machines experienced difficulties when 
playing video. Whilst this is unfortunate it is unavoidable owing to the 
way in that the CD driver accesses the disk. It may be that by reconfiguring 
the way that your CD driver is set up (in CONFIG.SYS) you will be able to 
solve this problem. Please refer to you CD user manual for details on how 
to alter such things as 'read ahead buffering'.



FREQUENTLY ASKED QUESTIONS:

- If you can't change the Walk/Run/Crouch button on the plan screen for an
agent, this is because:
	1) The agent has filled up his memory reserve of actions and so wont
	accept any more nodes/actions.
       or
	2) The agent is not actually deployed onto the screen yet, waiting
	off the edge of the map is NOT classed as being in the play area.
	
- If you find your agents run off after a terrorist as soon as they see them
and you would rather they stayed put because you have other plans for them,
then remember to change either their 'Initiative' status (turn off their
brains) or make them more aggressive (instead off running after someone they
will shoot them instead). But bear in mind that killing lots of people is
generally frowned on and could cause you to fail the mission.

- ALL characters in the game feature complex intelligence/behaviour routines
so don't be surprised to find things happening that you might consider 'odd'
(for example, hostages attacking terrorists and/or your agents, hostages
trying to administer first aid to your injured agents, your agents going
'berserk' after seeing lots of their team gunned down).
