DESTRUCTION DERBY 2 - WINDOWS 95 MANUAL


The best selling smash 'em up ever is back on track. Resprayed, rebuilt and retuned, it's still a helter-skelter collision course of crumple zones, hit & run mayhem, and street level slamming but the tracks, explosions and chromium carnage are bigger and better than ever before!

INSTALLING THE GAME

When the Destruction Derby 2 disc is inserted, the game will install automatically. Should the autorun not work then follow the instructions below to install the game.

1. From Windows 95 Start Bar, Select Run.
2. Type  x:\setup, where x is the drive letter of your CD-ROM (eg. d:\setup) 
3. Click on OK.

CONTROLLING YOUR VEHICLE

Destruction Derby 2 has two game environments, the menus and the races. When in the menu system, use the Cursor keys to highlight each option box. Press Return to select the option currently highlighted. Press Escape to back up one screen anywhere within the menu system.


A 					Accelerate				
Z					Brake/Reverse 
Cursors					Steer car left and right*
Esc					Pause Game
Space Bar				Fast Steer** 
F1					Toggles through in game views

* Steering Tips
The cars in Destruction Derby 2 are all highly tuned vehicles. To aid your cornering technique try dabbing lightly on the brake as you steer into a bend but keep your foot hard down on the gas. This should result in a mean powerslide when using the Pro car. If the car starts to slide out of control you can compensate for this by applying opposite steering lock.

** Fast steer increases the rate of steer and also increases the maximum lock on the steering. This is handy for getting out of tight situations.

If your car flips during the course of a race, you will incur a time penalty before your vehicle is automatically righted.

THE MAIN MENU

Once the game is loaded, you will be presented with the main menu screen.  You may quick select all the options in this menu except Multi Player by using + and - (on the numeric pad) to scroll through each choice. 

RACE 
Select this to access the Race Mode menu where you can choose between Wreckin' Racing, Stock Car Racing and the infamous Destruction Derby.

CAR
You have a choice of vehicle ranging from Rookie to Pro. Use the left and right Cursor keys to toggle through your car choices. An on screen indicator will show acceleration, grip and top speed for each vehicle. Press Return/Enter to make your choice. 

TRACK
There are 7 different tracks of metal crushing mayhem to choose from and you will find  out what these are as you progress through the Championships. (At first you can only practice the first 4. To access the others you must progress through the league)

HARD DISC MANAGER
To load a previously saved game Cursor keys to highlight your chosen game slot and press Return to select it. The game you have selected will then be loaded.

(Note that you cannot save anything at this point. See section HARD DISC OPTIONS in RACE OVER MENU to find out how to save stuff.)

INFORMATION
Accesses the Information Menu Screen where you can view a selection of statistics.

CONFIGURATION
Selecting this allows you to tinker with the volume and generally make essential adjustments to the joystick and keyboard configuration. 

CD AUDIO PLAYER
Use this to play the CD track of your choice.

GO
When you are satisfied with all your menu choices use this to start the race.

THE RACE MODE MENU

There are 3 styles of race action to choose from, each with its own particular rules and tactics. Decide between Wreckin' Racing, Stock Car Racing and the infamous Destruction Derby.

WRECKIN' RACING
Takes place on a variety of circuits where drivers are awarded points for damaging other cars while racing to complete a fixed number of laps. 

STOCK CAR RACING 
Quite simply, a piece of classic circuit racing. It's a flat out race to the finish with no points awarded for smashing other drivers. Of course, those other drivers like Skum, Master and the Undertaker may have something to say about that.

DESTRUCTION DERBY
Not for those with a nervous disposition, Destruction Derby is total car carnage. Race around one of the four Bowl tracks with the aim being to inflict as much damage as possible on your opponents vehicles. 

RACE TYPE MENU

Choose between Championship, Race Practice, Time Trials and Multi Player options.

CHAMPIONSHIP
After selecting a race style and car you can choose this option and enter your name for a league. The tracks will be autoselected for you over a full race season. In Wreckin' Racing a full season is 5 races where the last race is a Destruction Derby contest. In Stock Car racing a full season is 4 races. Use the Cursors to move around the alphabet and press Return to make your choice. You may enter a name up to 8 letters long. When you are happy with the name entered move the highlighting effect over "end", press Return and you will return to the main menu. Select "GO" from this menu and you will shortly be pitting your wits against The Bouncer and the rest of the Destruction Derby crew. There are four leagues of five drivers with points awarded for winning and, in Wreckin' Racing only, for damaging other vehicles. Points in Destruction Derby and Wreckin' Racing mode are awarded as follows

Wreck an opponent's car				25 points
Spin an opponent's car through 360_		50 points
Spin an opponent's car through 180_		25 points
Spin an opponent's car through 90_		10 points

N.B.

All points will be doubled if the car you damage is in first place at the time.

After racing you will be shown your finishing position in that race as well as your overall league position. Promotion from a lower to a higher league brings its own rewards in the shape of a brand new track to race on and a completely new Bowl. Failure to win promotion means you're going to have to race the same old tracks all over again. And relegation? Don't even think about it! 

RACE PRACTICE
A single race to prepare you for the rigours of the championship programme.

TIME TRIALS
A simple race against the clock which appears at the top of the screen in the form of a stopwatch.

MULTI PLAYER
This allows you and up to 9 mates to race individually against the rest of the Destruction Derby crew. Enter your names in the same way you would for a Championship. After each person has entered their name, they must move the highlighting effect over 'end'. A  new alphabet screen will then be displayed enabling the next player to enter their name. When all player names are entered, and the new alphabet screen is displayed simply select 'end' (without entering a name)  and the game will begin. Each player will be called up individually. When you have all finished racing you will be shown a league table which will display your placings.


IN - GAME MENU

Press Esc at any time during a  race to pause the game. This will bring up a menu with the following choices. Use the Cursors to move around the menu choices. Press Return to select.

MUSIC
Use the Cursors to move the highlighting effect along a sliding volume scale.

SOUND EFFECTS
Use the Cursors to move the highlighting effect along a sliding sound effects scale.

CONTINUE
Carry on racing!!

RETIRE
From current race only.

QUIT
Quit current game and return to title screen.

PIT STOPS

At any time during a stock car or wreckin' racing race you may pull into the pits and repair any damage your vehicle may have sustained. Drive your vehicle into the pit lane and it will be automatically detected and guided to the appropriate garage. To make the necessary repairs, use the Left/Right Cursor Keys  to move  around your car. Press Return repeatedly to 'pump' out damage. As you do so, you will notice that the corresponding damage indicators on the vehicle at the bottom right of the screen will change from red to green. The more you 'pump' the more damage is repaired. You may repair as much or as little damage as you wish. However, time in the pits is limited to five seconds. You may only enter the pits once during the course of any Wreckin' Race. During a Stock car race you can stop as many times as you wish although this is not wise in a race style that is solely concerned with clocking fast laps. Once the five seconds is up your vehicle will automatically be taken out of the pits where you will regain manual control a short time before rejoining the race.



RACE OVER MENU

After playing in the league mode and following the end of race  placings you will be asked to make a number of choices from a menu as follows. Use the Cursors to move the highlighting effect and then press Return to make your choice.

VIEW RESULTS
Shows the results of the race just completed.

VIEW LEAGUE
Shows divisional placings. Use the left and right Cursor keys to move between divisions.

VIEW REPLAY
Select this and the game will replay your last race from several pre-set camera angles. During the replay you may watch the action in slow motion by holding down the S button. Press Escape at any time to exit the replay. 

HARD DISC OPTIONS

Use the Cursor keys to move the highlighting effect between Save Game or Save Replay. Press Return to confirm your choice. Several game slots will now be displayed. Some will contain previously saved games and/or replays while others will be empty. To save a game and/or replay use the Cursor keysto highlight your chosen game slot and press Return to select it. Name the game slot in the same way you would if entering your name for a Championship. Following this your game/replay will then be saved to that game slot. Delete previously saved games by using the Cursor keys to move the highlighting effect over this icon and pressing Return to select it. Then use the Cursor keys  to highlight your chosen game slot and press Return to delete your choice. 

STATISTICS
View driver, track and Championship stats.

NEXT RACE
Move on to the next race in the Championship.

Press Escape to Quit out of the season. You will receive a prompt asking if you are sure 'yes' or 'no'. Quit and you will return to the Main Menu to begin from scratch again.

RACE OVER MENU - TOTAL DESTRUCTION

VIEW REPLAY
Select this and the game will replay your last race from several pre-set camera angles. Press Escape at any time to exit the replay. 

SAVE REPLAY
Same process as in  HARD DISC OPTIONS in the section titled RACE OVER MENU.

QUIT
Return to front end.




REFLECTIONS CREDITS

Game concept and Production		Martin Edmondson

Head Programmer				Michael Troughton
Programmers				Jim Parr
					Russell Lazzari
					Tony M. Roberts
					William Musson
						
3D Modellers				Shaun Stephenson
					Matt Gibson
					Chris Williams

Artists					Phil Baxter
					Richard Beston
					David Taylor
					Aidan Wilson
Character Artist			Jonathan Steele

Track Design				Phil Baxter

Music					'Jug'
					Richard Beston
					Dean Liddle
					Andrew Lewis
		
					'Tuscan'
					Shaun Stephenson
					Richard Mumford
					Mark Fox
					Mark McGowen
					Alistair Dunn

In Game Commentary			Paul Page

PSYGNOSIS CREDITS

Senior Producer				Tony  Parkes
Assistant Producer			Paul Evason

Product Manager				Joanne Galvin	
PR Manager				Glen O'Connell	
Marketing Consultant 			Michele Harris	
Trade Marketing 			Dawn Lambert		
German Product Manager 			Clemens Wangerin	
German PR 				Ingo Zaborowski		
French Product Manager 			Thierry Genre		
French PR 				Benoite Lavie		
USA Product Manager 			Michele Harris		
USA PR					Mark Day
Internet Manager			Jim Drewry				
Australian Product Manager 		Diane Lefley		
Australian PR 				Stefanie Wassell			
International Product Manager 		Jane Hickey				
International Product Manager 		Dawn Williams			
International PR 			Caroline Seager		


Manual and Packaging Text 		Huw Thomas	
Manual and Packaging Artwork 		Peter Dyke
Material Chicks				Kelly Evans
					Lorna Owen							

QA Manager 				Feargus Carroll			
QA Operations 				Chris Watson			
QA Testers				Dave Parkinson
					Thomas Rees
					Lee Darbyshire 
					Rob Wolfe
					Tracey Tweedle
					Alan McArdle
					Paul Tweedle
					Tony Cross

Special Thanks To			Sue Campbell
					Morgan O'Rahilly
					Jim Bowers
					Chris Roberts






