What's new in WinDEU ?
----------------------

History of changes and bug fixes in WinDEU since first public version 
(5.23beta, Dec 24 1994).

Jan 10 1995
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- Each time you use the Right Mouse Buttons menus (in any editing mode), 
  the Windows USER resources are eaten up by WinDEU. Bug fixed.
  Thanks to Drake O'Brien for signaling the bug. 

- The mouse coord. are displayed with the 'grid' scale format: When
  use set the 'Snap to grid' option, the mouse coord. aren't continuous
  anymore, they are rounded to the nearest coord. which is on
  the grid.

Jan 7 1995
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- Level drawing is now -MUCH- faster when scale is 1/2, 1/1 or >1/1.
  Why? I use programmed scaling and clipping, instead of the windows
  ones. The drawing is NOT faster when WinDEU has to redraw the entire
  level (level totaly visible).

- Because of this faster drawing, the scroll bars are now 
  'thumbtracked'. It means the map scrolls -real time- when you move 
  the rect. button of the scroll bars. 

- When the scale of the level editor is > 0, some circles appear
  randomly in the window (only under Windows, not NT). I think this
  is a bug in Windows (or in my video driver), because when run under
  NT, it's OK (both Win16 and Win32 versions). This bug is now fixed 
  because WinDEU uses now program clipping, instead a Windows clipping.

- Minor fixes in the WinDEU help file.


Jan 6 1995
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- GPF when using command parameters. Bug in original DEU 5.21 code.
  Bug fixed.

- WinDEU doesn't start if CTL3DV2.DLL not present. 
  WinDEU32 doesn't start if CTL3D32.DLL not present. 
  (These DLLs are used for 3D Controls).
  Bug fixed.

- New option : '3DControls (3d)'. For those who don't like 3D controls, or
  don't have the CTL3Dxx.DLL, boolean to enable or disable the use
  of 3D controls.
  NOTE: For NT users, for WinDEU32 to work with 3D controls, the 
        CTL3D32.DLL -MUST- be copied to the %SystemRoot%\system32 
        directory (NOT to the %SystemRoot%\system directory).

- An invalid option (in command line or in the WINDEU.INI file) caused
  WinDEU to STOP on an error message. Now, The error message is
  still displayed, but WinDEU doesn't stop anymore.

- WinDEU stops if a sprite picture can't be found in the main wad
  file. Now WinDEU display an error message, but doesn't stop.

- WinDEU stops if an invalid patch wad file is opened. Now, WinDEU
  display an error message, but doesn't stop.


Jan 5 1995
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- GPF when trying to save a new created level (with Edit.Create Level
  menu item). Bug fixed. Thanks to Mark Bartusis for signaling the bug.

- Nodes creating (raphael's old code) caused GPFs for an empty level. 
  GPFs occured when trying to build the nodes for a trivial level 
  (I tried a level with only 1 Thing and 2 Vertices (no LineDef)). 
  Bug fixed? (I tried).


Future
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- A complete and contextual help system.
- Faster displaying of textures.
- DEU 5.3 port to WinDEU.
