								
								WinDEU 5.23
								-----------

Renaud Paquay, Last modified: 23-12-1994
(E-Mail: rpa@info.fundp.ac.be)


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							  * IMPORTANT *
							  -------------

1) Before running WinDEU, you *MUST* edit the 'WINDEU.INI' file and, at the
   line corresponding to the DOOM.WAD file, write the full path name for
   this file (i.e. C:\GAMES\DOOM\DOOM.WAD). WinDEU WON'T WORK without this
   path (and file). Furthermore, you need the commercial (or registered)
   version of DOOM (1 or 2) to be able to SAVE levels data.

2) This version of WinDEU (5.23) is still a beta version. Thus, it's
   possible (and certain if you use the program for a long time) that
   error messages sush as:
   'Assertion FAILED: ... at line ... in file ...', or
   "General Protection Fault ..."
   appear at some time.
   If you are brave enough, take note of the message, and the conditions
   in which it comes. You can then send all this to me by e-mail
   (rpa@info.fundp.ac.be).

3) The 32 bits (Win32) version of WinDEU is now working. This version
   is MUCH MORE faster than the Win16 version. The executable program
   of the Win32 version is called 'WINDEU32.EXE', and can be found
   in the 'WINDEU32.ARJ' archive. It uses the same .INI file than Win16
   version.

4) To have 3D like dialog boxes, you need the CTL3DV2.DLL in one of
   your path directory

5) Since the version 0.95 of WinDEU, you can visualize and edit DOOM 2
   wad files. Be warned that it's not yet possible to convert a DOOM 2
   file in a DOOM 1 file (or vice-versa). Furthermore, WinDEU 5.23 doesn't
   understand the new objects types of DOOM 2 (new Things, new LineDefs, ...)


Differences between DEU and WinDEU
----------------------------------

- In the level editor, WinDEU allows the use of the right mouse button 
  to bring context sensitive sub-menus. These menus are different when
  the mosue pointer is exactly on an object or not.
  In any case, the WinDEU choose the objects manipulated as below:
  If no object is HIGHLIGHTENED (GREEN),
	 the current object (YELLOW) est selected for the operation.
  If at least one object is highlightened (green),
	the operation will act on these objects, keeping in mind the selection 
	order, BUT without using the current object (yellow).

- WinDEU est faster for all object manipulation and level checking 
  functions. This is also the case for NODES building. The Win32 version
  is a lot faster than Win16 version.
  NOTE: These assumptions are only true for the 16bit version of DEU.
		I don't have the GCC version, so I can't test it.


	EDITING HINTS
	-------------

- To edit an object (or group of objects), you can double click on
  ONE OF THE SELECTED OBJECTS. You can also press RETURN (or ENTER).

- In the Thing Edit dialog box, double click on an thing type item
  in the list box to see the corresponding texture at the right.

- In the LineDef Edit dialog box, double click on the texture name (in
  the list box, or on the static controls) to open a window with the
  corresponding texture. You don't have to close this new window to
  go back to the LineDef Edit Window. Just click on it, it's still active.

- You get the same functionnalities in the Sector Edit dialog box and
  in the preferences dialog box.

- To select more than one object, click on the object with the SHIFT key
  pressed. It will be added in the selection list.

- The selection boxes are now dynamicaly additive or not. If the SHIFT key
  is pressed at the time of the left mosue button click, the selection box
  will be additive.

- To move an object (or group of objects), you only have to click on one
  selected object, keep the button pushed and move the objects to their
  destination (an automatic scrolling of the window will occur when the 
  pointer goes near the borders, just like in DEU).

- If you want to move in the level editor window without hightening objects
  (yellow), press the CTRL key while moving the mouse.

- You can move an information window by clicking on it, and moving the
  mouse. If you want it to stay fixed, uncheck the 
  'Window.Automatic layout' menu item. If you want to replace it
  at its default position select the 'Window.Layou Now' menu item.


REVISION HISTORY
----------------

09-09-94

This version of WinDEU isn't still completly finished, but it's already
possible to create and/or edit any DOOM level (and the external WAD files).
Just like DEU, WinDEU has 4 editions modes:
	Things:   Decorations, weapons, ennemies, ...
	LineDefs: Lines and textures
	Vertexes: Points
	Sectors:  Sectors

The WinDEU editor works just like DEU's. Read the HELP file to find
the dew differences in the user interface.

NOTE: There's now a Windows HELP file for WinDEU. Simply press F1 while
	  running WinDEU. This help isn't context sensitve yet, not it's a
	  full finished help, but I'm working on it

05-10-94

. The 'level editor' part of WinDEU is now finished at 99%. Some bugs are
  still there (I think), but all menus and dialog boxes are working.

. The WAD file management part (main menu) is not finished. Some functions
  remains not implemented:
	List master
	Insert RAW object
	Extract object
	Save object
	Dump Entry

. There is now a HELP file for WinDEU. Press F1 to bring the help file
  contents. This help file is far from perfect, but I'm working on it.


22-12-94

. WinDEU is finished at 99%. The only missing function is 'Dump entry'.
  (I think this one is not very important).

. I have been in the DEU team for 3 weeks now, and the WinDEU version
  is 5.23beta, this will be the first public release.


FUTURE
------

The current version of WinDEU is based on the 5.21 source of DEU. So, it 
doesn't have the new node builder of newer DEU versions.
I won't work on that before February 1995. In fact, I won't work at all 
on WinDEU before that time, because I have exams in January.
Sorry :-(

The DEU team will try to integrate all DEU new functionnalities in all 
version of DEU (DOS, Windows, X Windows, OS/2). 
Just wait for news... ;)


SUGGESTIONS
-----------

If you have suggestions for WinDEU, you can E-Mail me to:

rpaquay@info.fundp.ac.be
