HIGH SEAS TRADER Additional Notes -- March 1, 1995
CD-ROM Version 1.00
-------------------------------------------------------
The following game-changes and notes could not be included 
in this game's printed documentation.

ATTENTION: PENTIUM, DX4 AND 486 USERS
-------------------------------------
If the game seems to run too quickly on your machine, you 
may want to try running it with a special option, -P.  To do 
this, type the following when you want to start the game:

        HST -P <ENTER>

This option works separately from the game speed and scroll-
speed commands that are accessed from within the game.

ATTENTION: 386 AND 486 USERS
----------------------------
If the game seems to run slowly on your machine, here are 
some ways to optimize the game's performance:

* Increasing the GAME SPEED setting on the Game Options
  panel will increase the speed of the game while in
  Navigation and Combat modes.

* Increasing the SCROLL SPEED setting on the Game Options
  panel will increase the speed of scrolling on the Charts
  screen, the speed of the "First Mate" autopilot, and the
  speed of repeat-clicking for all pertinent buttons.

* If you experience pauses when the game plays a sound
  effect or speech sample, you should try running the game
  with the command-line option -1; this disables the game's
  ability to play multiple sound effects simultaneously,
  which can be too much work for slower machines.  To do
  this, type the following when you want to start the game:

        HST -1 <ENTER>

Manual Additions and Clarifications
-----------------------------------

General Play:

* When you start a new game, you can use the keyboard to
  select a nationality by typing its first letter.

* There is no time-limit in the game; you can play for as
  many years as you like.

* There are two additional lines at the top of the Trading
  Log.  The first appears only when you are at port;
  it displays the current inventory and prices for the
  currently selected good at that port.  The second appears
  at all times, and lists the quantity of the selected good
  aboard your ship, and (when you have any) the average
  price you paid for the quantity of the good aboard your
  port.

* The trading log lists enemy ports in RED, to indicate that
  you cannot enter them.

* There is an additional report in the Crew Log.  It
  displays information on the helmsman you currently have
  hired.

* There is an additional report on the first page of the
  Journal.  It displays information on a ship that you have
  commissioned.

* You can only commission one ship at a time.

* In order to earn a new title, you only to have to achieve
  minimum individual ratings in honor, loyalty and nobility
   -- NOT in daring.

* In addition to the items listed in the manual, Honor is
  raised by:
  * carrying passengers carrying cargo
  * by turning a profit at the end of the year

  It is lowered by:
  * stranding cargo-carrying and poor passengers
  * by failing to take cargo-carrying and poor passengers
    to their destinations once you take them aboard.

* In addition to the items listed in the manual, Loyalty is
  raised by:
  * attacking pirates

  It is lowered by:
  * stranding prisoners and spies
  * failing to take prisoners and spies to their
    destinations once you take them aboard

* When you achieve a title, your ratings are reset to zero.

* When you save a game, you only need to select a game-save
  position with the mouse to save the game.  If there
  already is a game saved at that position, you will be
  prompted for options to overwrite the old game.

* One other factor affecting the economy is port-size.  When
  a port's population expands or declines, its influence on
  the world market is affected; this can cause prices
  worldwide to rise or fall.

Port Screens:

* When you sell your ship, it is not available for purchase
  again.

* You can replace your current helmsman simply by hiring a
  new one.  The first helmsman will be automatically
  dismissed when you do this.

* Larger ships will cost more to repair and upgrade; this
  affects both the cost in gold to repair at port, and the
  cost in supplies to repair at sea.

* On the Northern European port screen, the Bank has been
  moved from the position indicated in the manual.  It is
  now directly to the right of the market.

* The Hire Crew panel will not let you select more crew to
  hire than will fit on your ship.

* The size of a port will affect which types of cannons are
  available at it.  Cannons that are not available at a port
  will not be given a price, and their buy/sell buttons will
  not function.

Navigation:

* When sailing, the Z and C keys will TOGGLE turning on and
  off.  DO NOT hold down the key when you want to turn the
  ship -- press it once to start turning, and again to stop
  it.
 
* When attempting to use the telescope on ships that are
  very close to you, click near the horizon for best
  results.

* If you sail near the extreme edges of the map, you are not
  allowed to sail off of it.  If the ship suddenly stops
  moving when you are near the end of the map, turn back
  towards the center of the map.  (This will also affect you
  in combat mode.)

* Trade routes that cross the Pacific Ocean, or that
  traverse the Arctic regions above North America and
  Eurasia, are suited only to explorers, not traders.  They
  are uncharted, and therefore not traversable.

* The ration displays on the navigation helm controls
  display the number of MONTHS your current crew will be fed
  at your current ration levels; however, remember that this
  does not take spoilage of fruit into account.

* You can sail into port to "wait out" a storm.  When you
  exit the port, the storm will be over.

Combat:

* When in combat, you can only turn your ship when your sail
  is raised.

* When in combat, you no longer move relative to land; in
  addition, all land is removed from the map (and your view)
  so that you may move freely.

* When in combat, the speed of boats do NOT change from
  their speeds in navigation mode.

* When you repel a boarding party, you will have killed
  enough of their crew that they will automatically strike
  their colors.  You will therefore automatically board
  their ship and be taken to the plunder screen.

* There are two additional keyboard commands in combat:

  A  --  Fires all portside cannons that are loaded and
         manned

  D  --  Fires all starboard cannons that are loaded and
         manned

* When you enter combat, any ships that are attacking you
  will be indicated in red on the Overview map.  You cannot
  exit combat mode until all of the "red" ships are off of
  the Overview map.

Additional Strategy Hints and Tips
----------------------------------
* Use the top two lines of the Trading Log to quickly
  compare the prices at a given port to both the current
  port's prices, and the price you paid for any amount of
  the good you may have purchased.

* The merchant guilds only update the locations of known
  rocks and sandbars in January of each year; therefore if
  you are planning to buy a chart in December, you may want
  to wait until the new year begins.

Additional Manual Credits
-------------------------
Philip Conrad and Michael Lescault were not listed in the 
manual as Game Testers.

---------------------------------------------
Copyright (c) 1995 Impressions Software, Inc.

