   HIRED GUNS is a multi-view action game most similiar to Space Hulk.
You start the game by choosing a team of 4 mercenaries. By selecting
complimenting team members, you can put together a well oiled combat
machine. This game will require absolute mastery of the interface to
really enjoy what it has to offer. Although the graphics and sound are
above average, the game itself is well designed. The futuristic setting
is along the lines of a high intensity cyberpunk shoot out. For RPG
fans, the game can be looked upon as a swords and sorcery CRPG where
ranged weapons are your swords, and psionic amps are your sorcery.
In this game, the player can actually do more harm to himself learning
how to use each weapon, than to any specified target (e.g. area effect 
weapons, riccocheting fireballs, etc..). With this set of full dox, you 
should be able to get off on the right foot to learning and using the 
multi-view interface. The game can also be played with up to 3 other human
players for a total of 4 Human Players! At first glance at a two player
game, you see keyboards for other human players. I thought
this would only lead to a game of "Computer Twister" but I went
and checked out the 3 and 4 player modes. WOW! Was I surprised to see the 
options for Joystick 1 and Joystick 2! And the Gravis P.C. Thumpads work
brilliantly! I would think this game is actually one of the few games
that adhere to "the more the merrier" cliche. 


*MAIN MENU*

   The main menu consists of three choices which are described below:

   1) Start New Game - Begin a new action or RPG game with a new team.

   2) Continue Game - Restore a previously saved game.

   3) Exit to D.O.S. - Quit to go download more fine RAZOR releases :)


*GAME SELECT MENU*
                               
   This menu is reached by choosing "Start New Game" from the main menu.
The selections are described in detail below:

   1) Start Training Game - This will allow you to make your mistakes and
                            learn the general interface as well as the
                            basics of game play. There are 5 training
                            zones which increase in difficulty in 
                            sequential order.

   2) Start New RPG - This should be renamed as "Start New Campaign".
                      Basically you start a set of linear missions
                      that are represented by a large campaign map.
                      The map is very self explanitory and to deploy your
                      team, just click on the circle that has a small
                      square in it. Later in the campaign, you can 
                      start selecting one of several "paths" when you
                      reach "forks in the road" on the map.

   3) Start Action Game - Basicly a set of short and sometimes humorous
                          excursions that allow players to get into
                          the action right away. Some of these action
                          selections require wit and perserverance to
                          solve. A list of action selections is provided
                          below:

                          ANIMAL ENCLOUSURE         BAT MOBILE
                          REACTOR                   BUCKMINSTER PARK
                          PENITENTARY               LEISURE CENTRE
                          STAYING ALIVE             SKELETAL HALL
                          GARDEN OF JARRYS          URBAN DEVELOPMENT CENTRE
                          LEMMING WARS #1           GRAVEYARD SHOPPING MALL
                          POWER GENERATOR           LEMMING WARS #2
                          THE ASYLUM                ESCAPE TO DEATH  
                          BIG CHEESE
                          

*CHARACTER SELECTION*

   After choosing what type of game you wish to play, a character selection
screen will appear. The highlighted charcter is displayed in the middle left
of the screen. You will see that character's general info on the bottom left
of the screen. Using the cursor arrow keys, you can cycle left and right 
through the 12 available characters to choose from. There is a complete
list detailing each of the characters and thier standard weaponry.
No matter which game or mission you play, each character is deployed
with his/her/it's default weaponry. Although each character has unique
items, a given character will get these same items every time that character
is deployed. Just hit ENTER to select each character you wish to take. 
When you pick a character, his/her/it's face will appear in one of the 4
windows on the left acknowledging the selection.


*MAIN MULTI-VIEW INTERFACE*

   The whole game revolves around using and understanding this seemingly
complex multi character interface. But actualy it is very easy to understand
and use. The hard part will be physically mastering the mouse movements
needed to "play" the game. The screen is divided into 4 mini screens.
Think of these as seperate computer monitors. Each one has all the controls
and funtions of the other and they are completly identical. Look at one mini
screen of your choice note the following file buttons from tope left to top 
right which are described below:

Character Icon - This is an image of the bust of your character. It is 
(Action View)    provided to allow easy and quick identification of what
                 character is in what window. It also is used to change
                 to the action view for that character when you have just
                 used one of the other screens (STORE, D.T.S., STATS).
                 To move around in the game, position the pointer around
                 the edges of the screen of the character who you wish to 
                 move. You will see your pointer change into arrows.
                 Left and right arrows are for turning left and right and up
                 and down arrows are for moving forward and backwards.
                 Each time you click the LMB, you will move 1 time 
                 corresponding to what arrow is displayed on the screen.
                 You can only fire your weapon straight ahead. Notice
                 when the mouse pointer is in the center of the action
                 screen, it turns into set of crosshairs. That means you can
                 activate/fire/throw whatever item IS in your characters 
                 HANDS (see STORE) by pressing the LMB (Left Mouse Button).
                 To quickly reload a weapon, merely click the RMB (as long
                 as that character has ammo for that weapon in his/her/it's 
                 inventory) and you should here a reloading sound. In the case
                 of grenades, I reccomend using a launcher whenever possible. 
                 To throw grenades, you have 4 time sets. When a grenade is 
                 in a characters hands, and the mouse pointer is in the 
                 middle of the action screen instead of getting a set of 
                 crosshairs, you will get a timer icon. The white portion 
                 represents how long you wish to set the fuse. By slightly 
                 raising and lowering the mouse pointer, the icon will change
                 to different fuse settings.The more white represented, the
                 more time that will elapse before the grenade to detonates. 

         *NOTE*  You can jump from character to character merely by moving 
                 the mouse pointer to other character screens. Whenever your
                 mouse pointer is in that particular character's screen, that
                 character is preforming the actions.

STORE Button - This button takes you to the inventory of that character. 
               This is a VERY IMPORTANT screen. The left half of the screen
               represents everything that character is carrying. To cycle
               up and down, position the pointer in the left half of the
               STORE screen until you get an up or down arrow. Then simply
               click the LMB (Left Mouse Button) to move the items up and
               down. The item that is in the very left center of the
               STORE screen can be moved to the hands and back by positioning
               the mouse pointer between the hands and the left center object.
               Simply click the LMB to transer things in and out of inventory.
               The item in the characters hands is the ACTIVE ITEM. The item
               is used by returning to the action view and clicking on the 
               LMB. This includes firing weapons, eating (When a character
               hungry), using explosives, setting up auto-sentries, using
               psionic amps, etc... The middle of the STORE screen contains
               3 icons. The hands, when clicked, will pick up (when character
               is positioned over objects on the ground) or drop (the object
               in the hands on the right half of STORE screen) an object.
               The "i" icon is for Information. You can put almost any 
               object in your characters hands and click on "i". This will
               give a detailed description of the object.

       *NOTE*     At the beginning of EVERY mission you should immediatly
               "Lock and Load" your characters by putting the weapons you 
               want to use in thier hands. Else you will be frustrated to 
               be caught unarmed in a firefight.

D.T.S. - This stands for Digital Terrain Scanner. This is similar to automaps
         in standard CRPGs. By clicking on this file button, you can get the
         overhead bird's eye view. If you get a static screen saying it's
         "OFFLINE", then that Character's D.T.S. unit has been damaged
         or destroyed. While the D.T.S. screen is displayed, you can put the
         mouse pointer on the screen and scroll the view around by clicking
         the LMB. To "auto-center" the view over your character again,
         click on the RMB.

Green bar - There is a thin, green bar to the right of the file buttons.
            This is a graphical "Hit Point" guage of that charcter's
            health. When it turns red, your character will die 
            (Represented by M.I.A. appearing on that character's screen).

Yellow Square - To the far upper right of each character screen, there is a
                tiny yellow square. This is to assign group movement.
                Whoever's yellow square is "lit up", will move as a group.
                You can use any of the lit up windows to move the group. 
                All the characters with "unlit" yellow squares will remain 
                in place.


*ADDITIONAL CONTROLS*

CNTR-Q - Quit Game
ESC    - Options Menu

JOYSTICKS - Actully smoother to use than a mouse but the ONLY way to use the
            Joystick is in the 3 and 4 human player mode. To activate the
            various screens, hold down any button and push left and right on 
            the joystick. Using up/down/left/right will get you through 
            various functions on the various screens. To fire/activate
            the weapon/item in your character's hands, push up on the 
            joystick and press any button. To reload your weapon, push
            down on the joystick and press any button. Without any buttons
            pressed on the joystick, left/right/up/down will physicaly
            move your character around the playing area in the action view.
       

KEYBOARD 1 - Virtually the same as using a joystick but you use keys instead.

                          Q - Forward/Up     O - Left
                          A - Back/Down      P - Right
                          SPACE - (Funtion Key like a joystick button)
             
             To access the screens, HOLD down the SPACEBAR and hit the 
             "O" and "P" keys. Use the keys as up/down/left/right
             in each screen to utilize them. To fire/activate and item
             in the action view, HOLD the SPACEBAR down and press "Q".
             To reload HOLD the SPACEBAR down and press "A".

KEYBOARD 2 - Probably used for NON extended keyboards. Was unable to 
             test due to strange keys being used for functions and 
             not all functions were working.

KEYBOARD 3 - Virtually the same as using a joystick but you use keys instead.

             Use the cursor keys or keypad keys as up/down/left/right.
             To access the screens, HOLD down the LEFT CONTROL KEY
             and then press the left or right arrows. The up/down/left/right
             arrows will allow you use the various screens. To fire/activate
             and item, HOLD down the LEFT CONTROL KEY and then press the up 
             arrow. To reload, HOLD down the LEFT CONTROL KEY and press the
             down arrow.


*CHARACTER SHEETS*

   The following is an itemized account of each individual character,
previous background, and his/her/it's beginning items. Physique is
most likely a figure that relates to how much a character can carry and
how much total damage can be taken before death. The agility rating
most likely represents how nimble the character is thus reducing or even 
avoiding damage. In both cases, the higher the number the better.

------------------------------------------------------------------------------

NAME - Clavius
TYPE - Humanoid
OCCU - Pilot
PHYS - 152
AGIL - 150

ITEMS: 1 BLASTER 52-C [50 CHARGES]
       2 PROXIMITY MINES 2ND EDITION
       1 STANDARD RATIONS II
       1 FLASK
       3 1-KJOULE UNI-CELL [150 CHARGES]
       1 6-KJOULE UNI-CELL [200 CHARGES]
       1 D.T.S.
       6 40MM EXPLOSIVE GRENADES

------------------------------------------------------------------------------

NAME - Cheule Siygess
TYPE - Humanoid
OCCU - Citizen
PHYS - 129
AGIL - 160

ITEMS: 1 NAOMI ASSAULT RIFLE
       1 MEDICAL PACK
       1 APPLE
       9MM HIGH VELOCITY AMMO [150 ROUNDS]
       9MM THV MINI SERIES AMMO [250 ROUNDS]
       1 D.T.S.
       1 PSIONIC-AMP "CURE POISON" [5 CHARGES]
       12 40MM EXPLOSIVE GRENADES
       1 NAOMI GRENADE LAUNCHER [3 GRENADES]

------------------------------------------------------------------------------

NAME - MC 128-7 CIM
TYPE - Mech
OCCU - Combat Infantry
PHYS - 321
AGIL - 28

ITEMS: 1 MOUNTED MINI GUN [200 ROUNDS]
       1 TUNGSTEN BORE RIFLE [16 ROUNDS]
       .44 SABRE MK II AMMO [500 ROUNDS]
       18-BORE RIFLED SLUG [50 ROUNDS]
       1 OXY-6 FLAMER JR. [40 USES]
       2 DROID REPAIR KITS
       1 AUTO-SENTRY KIT [3 GUNS (USES)]

------------------------------------------------------------------------------

NAME - Desverger
TYPE - Humanoid
OCCU - Freelance Assasin
PHYS - 187
AGIL - 85

ITEMS: 1 SNIPER RIFLE
       9MM THV MINI SERIES AMMO [250 ROUNDS]
       1 SONIC STUNNER
       1 1-KJOULE UNI-CELL [50 CHARGES]
       2 PROXIMITY MINES 1ST EDITION
       1 D.T.S.
       6 40MM EXPLOSIVE GRENADES
       1 PSIONIC AMP "ELECTRIFY" [20 CHARGES]
       1 MEDICAL PACK

------------------------------------------------------------------------------

NAME - Adele Reannon
TYPE - Humanoid
OCCU - Security Systems
PHYS - 94
AGIL - 196

ITEMS: 1 SONIC STUNNER [50 CHARGES]
       1 M73 AUTO GUN [128 ROUNDS]
       1 1-KJOULE UNI-CELL [50 CHARGES]
       .44 THV AMMO [150 ROUNDS]
       2 MEDICAL PACKS
       1 APPLE
       1 STANDARD RATIONS I
       1 D.T.S.
       6 40MM EXPLOSIVE GRENADES

------------------------------------------------------------------------------

NAME - Miyriel Torre
TYPE - Cyborg (Humanoid AND Mech)
OCCU - Security Systems
PHYS - 100
AGIL - 132

ITEMS: 1 BLASTER 52-C [50 CHARGES]
       3 DROID REPAIR KITS
       1 EMF STUNNER
       12 40MM EXPLOSIVE GRENADES
       1 AUTO-SENTRY KIT [1 GUN (USES)]

------------------------------------------------------------------------------

NAME - Rorian Deevergh
TYPE - Humanoid
OCCU - Skilled Combatant
PHYS - 156
AGIL - 100

ITEMS: 1 SMALL ARMS 6 SILENT [54 ROUNDS]
       1 SMITH AND WESSON 29 [6 ROUNDS]
       9MM THV MINI SERIES AMMO [300 ROUNDS]
       1 D.T.S.
       6 40MM EXPLOSIVE GRENADES
       1 PSIONIC AMP "FIRESHIELD" [5 CHARGES]
       1 PSIONIC AMP "INFERNO" [20 CHARGES]
       2 APPLES

------------------------------------------------------------------------------

NAME - Jenillee Freymon
TYPE - Humanoid
OCCU - Battle Field Medic
PHYS - 95
AGIL - 211

ITEMS: 1 SONIC STUNNER [50 CHARGES]
       1 1-KJOULE UNI-CELL [50 CHARGES]
       3 MEDICAL PACKS
       1 PSIONIC AMP "SHIELD" [5 CHARGES]
       1 PSIONIC AMP "HEAL" [3 CHARGES]
       1 PSIONIC AMP "CURE POISON" [5 CHARGES]
       1 PSIONIC AMP "SHOCK BLAST" [6 CHARGES]
       6 40MM EXPLOSIVE GRENADES

------------------------------------------------------------------------------

NAME - Kiurcher
TYPE - Humanoid
OCCU - Marksman
PHYS - 190
AGIL - 75

ITEMS: 1 SILENCE SUPER COVERT [54 ROUNDS]
       1 OXY-6 FLAMER JR. [40 USES]
       9MM THV MINI SERIES AMMO [300 ROUNDS]
       1 FLAMER JR. REFILL [20 USES]
       1 D.T.S.
       1 PSIONIC AMP "CURE POISON" [5 CHARGES]
       1 CHEESE
       1 LARGE LOAF
       6 40MM EXPLOSIVE GRENADES

------------------------------------------------------------------------------

NAME - Bonden Spey
TYPE - Humanoid
OCCU - Citizen
PHYS - 207
AGIL - 106

ITEMS: 1 SHOTGUN [2 SLUGS]
       1 NAOMI GRENADE LAUNCHER [3 GRENADES]
       18-BORE RIFLED SLUGS [50 SLUGS]
       18 40MM EXPLOSIVE GRENADES
       1 FLASK
       1 D.T.S.
       1 MEDICAL PACK

------------------------------------------------------------------------------

NAME - Katrina Homez
TYPE - Humanoid
OCCU - Former UPBI
PHYS - 131
AGIL - 144

ITEMS: 1 UPBI ISSUE .38 [64 ROUNDS]
       .38 UPBI GLASERS (AMMO) [192 ROUNDS]
       1 PROXIMITY MINE 2ND EDITION
       1 D.T.S.
       12 40MM EXPLOSIVE GRENADES
       1 STANDARD RATIONS III

------------------------------------------------------------------------------

NAME - CIM-Lite
TYPE - MECH
OCCU - Combat Infantry
PHYS - 250
AGIL - 44

ITEMS: 1 D.T.S.
       1 HYD-FLOURINE HAND LASER [50 CHARGES]
       1 SHOTGUN [2 SLUGS]
       18-BORE HIGH EXP SLUGS [90 SLUGS]
       2 DROID REPAIR KITS
       12 40MM EXPLOSIVE GRENADES
       1 AUTO-SENTRY KIT [3 GUNS (USES)]

------------------------------------------------------------------------------


*MISCELLANEOUS*

 1) Exits are colorful, scintillating, "gates" or "portals". Just move your
    your characters into them. These can also act as teleporters.

 2) When placing Auto-Sentries, be careful. Auto-sentries are just that,
    they will automatically shoot at anything that moves in any of the
    4 directions that allign with them and WILL shoot characters.

 3) Some "puzzles" in the game were designed with the idea in mind that
    you will have more than one individual character at your disposal
    which means there will be times when you have to "split up" your group.

 4) Items CAN be and DO get damaged. The damage rating is listed under an
    item when it's in a character's hands in the STORE screen.

 5) The BEST keyboard configuration in a two player game is KEYBOARD-1
    and KEYBOARD-3. KEYBOARD-2 is most likely for NON extended keyboards.

 6) Sometimes dropping items off of one character for another to pick-up
    is a sound strategy. Also make sure you pick up all the objects
    off of dead characters. Might come in handy later and your dead
    character certainly won't be needing it.

 7) READ ALL SIGNS, nuff said :)


        PERSONAL GREETS: TRC, Marauder, Wolverine (Great Game!),
                         Bubble Man (THANKS FOR THE SUPPORT!)
                         The Chairman, Black Light, Cadmaster,
                         AND ALL THE SPREADERS OUT THERE
                         WORKING OVERTIME THIS XMAS!

           GROUP GREETS: RaZoR's FiNeST, THG, TRSI, TDT, Pentagram,
                         and SPAZM.

                                                    DOCS BY,
                                                  -*)LORUS(*-




