READ ME FIRST!
ACCESS SOFTWARE
LINKS TROUBLESHOOTING GUIDE

Due to the complexities and intense realism of Links-The Challenge of Golf, 
this troubleshooting guide has been provided to help you to better 
configure your computer to run the game. 

COMMON PROBLEMS

Most of the problems experienced by people who play Links-The Challenge 
of Golf involve conflicts in three areas.  These areas are sound, 
memory restrictions and hardware/software incompatibilities. 

SOUND:    Links uses RealSound, Sound Blaster, Adlib, IBM Speech and Msound. 

The most common sound problem occurs with the Sound Blaster card.  
When Links was originally released, the configuration file was set to 
recognize the Sound Blaster card at system interrupt (IRQ) 3. In about 
January of 1991 the factory default setting of the Sound Blaster was 
changed to IRQ 7. This new setting of the Sound Blaster card causes Links 
to lock up the computer when it sends a sound command to the Sound 
Blaster card. 

Once the Sound Blaster has been chosen in the Links Sound Option Screen, 
the default configuration of Links can be modified by exiting Links back 
to the "C:\LINKS" prompt and running a program called "SETBLAST".  The 
"SETBLAST" program is found in the Links directory.  It would also be a 
good idea to confirm the actual memory I/O and IRQ settings of the Sound 
Blaster card by running a program named "TEST-SBC" which is found in the 
Sound Blaster subdirectory on the hard disk.  Once the actual settings of 
the card have been confirmed then the SETBLAST program should be run. This 
will set the Links configuration to conform to the actual settings of the 
Sound Blaster card. 

The second most common sound problem with Links involves the conflict 
between RealSound and most expanded memory managers.  This conflict will 
cause arbitrary lock ups of the computer. One solution would be to remove 
or disable the offending memory manager or turn all sounds off within Links.  The more reasonable option would be to use a "LINKS BOOT DISK".  This is a disk which has been formatted with the DOS system files so it will boot the system.  It will also load the HIMEM.SYS file and your mouse driver.  This allows Links to use the extended memory on the computer and the mouse.  The use of this disk allows you to leave the normal boot-up configuration on your hard disk as is.  You can find the step-by-step instructions for making a "LINKS BOOT DISK" later in this document.

MEMORY:   Your computer has 640k bytes of base, or conventional, memory.  
There are some programs which you run on your computer that are memory 
resident, or TSR (Terminate & Stay Resident) programs, and require a 
certain amount of the base (conventional) memory.  Some of these programs 
are DOS, Windows Device Drivers, DOS Shell, etc.

You can find out how much available base memory you have by typing CHKDSK 
at the root directory.  The last number displayed will show the number of 
bytes free, which are the bytes of available base memory. 

For Links to run without any sounds requires a minimum of 530k of free 
RAM after DOS and all TSR (Terminate Stay Resident) programs have been 
loaded.  If you want to run Links with all the sounds 555k of free RAM is 
required.  If an error message appears when you try to load the game, then 
you can choose between two solutions.  The first solution would be to 
modify the CONFIG.SYS and/or AUTOEXEC.BAT files on your PC's hard disk 
by removing some, if not all, TSR programs that are loaded into memory at 
the time your computer boots up.  This will hopefully free up enough of 
the conventional or base memory so Links will run unhindered.  If this is 
an unexceptable solution, then the next best option would be to make a 
"LINKS BOOT DISK". 

SOFTWARE CONFLICTS
Links will run best if you do not use any kind of memory manager like 
QEMM386, EMM386 etc.  The RealSound aspect of the game does not coexist 
well with expanded memory managers. 

We feel that, in most of the cases, the best solution for these software 
problems is to make a "LINKS BOOT DISK". See the sections "STEPS FOR 
CREATING A LINKS BOOT DISK" at the end of the Trouble Shooting section of 
the Instruction Manual.


USING A KEYBOARD OR JOYSTICK
     LINKS can be played with a joystick or with keyboard only.  If a 
     mouse is not detected, the keyboard is setup to imitate the mouse 
     as follows: 
     1. Move the mouse cursor using the cursor keys or I, J, L, M.
     2. Simulate Left Button using ENTER, 5 or K
     3. Simulate Right Button using SPACE or INSERT(Ins)

     If a mouse is not detected but a joystick is detected, the joystick 
     will be set up to imitate the mouse as follows: 
     1. Moving the stick will move the cursor arrow. 
     2. Joystick Left Button = Mouse Left Button.
     3. Joystick Right Button = Mouse Right Button.

USING A MOUSE
     A mouse is strongly recommended for use with LINKS.  Your mouse 
     driver must be installed before you start LINKS. 

I. START SECTION - RUNNING LINKS

     Type: CD\LINKS [ENTER]
     Type: LINKS [ENTER]

     The first time you start LINKS, you'll see the Sound/Memory 
     Setup Screen. Select the appropriate sound board, then click 
     [EXIT]. The Title Sequence and Credits will appear.  If you 
     wish to bypass the title sequence, press the < SPACE BAR >. 

MAIN SELECTION SCREEN -
     After the Title, you will automatically come to the Main 
     Selection Screen.  This is essentially your Home Base, and you 
     have several options available: 

     START- Begin a round of golf.
     PRACTICE- Head to the practice area.
     RESUME- Resume playing a previously saved game.
     PLAYERS - Add a new player or modify an existing player's preferences.
     SYSTEM- Modify your equipment setup specifications.
     INFO- Review Update Information on this version of LINKS.
     EXIT- Exit LINKS and return to the DOS prompt.

BEGINNING A ROUND OF GOLF
     While in the Main Selection Screen, move the cursor over the 
     START box and click on the left button. 

SELECTING THE COURSE -
     Choose a course from the COURSE LIST, then click [OK].  LINKS comes 
     with one Championship Course, Torrey Pines.  Additional courses are 
     available 

SELECTING THE PLAYERS -
     Only players whose names are on the GAME LIST will participate in 
     the round about to be played.  Players are added to the GAME LIST 
     by choosing (clicking on) names from the PLAYER FILE.  

     With this system, it is only necessary to enter a player's name 
     and preferences once.  You can have as many players as you wish 
     in the PLAYER FILE and then select up to 8 to participate in the 
     upcoming round. If your name is not in the PLAYER FILE, click on 
     the ADD box.  This will bring up the ADD PLAYER screen.  Simply 
     type your name and press ENTER.  Notice that your preferences have 
     been highlighted in yellow.  If you wish to change them, you can 
     do so by clicking on the appropriate box. (Refer to the PLAYERS 
     Section for more information on ADDING and MODIFYING players and 
     preferences.) 

     When your GAME LIST is complete, click on [OK]. Note: Names can 
     be removed from the GAME LIST by clicking on them. Selecting Number 
     of Holes, Tees and Play Levels The last screen to appear before you 
     tee off is called the READY TO PLAY screen.  Here you can choose to 
     play 1.8 holes or the Front or Back 9. You are also given the 
     opportunity to temporarily change your preferences.  You can have a 
     different playing level and different tees for this round if you 
     choose.  Simply click on the appropriate boxes and when all is 
     READY, click on [OK]. Note: LEVEL refers to either PROfessional, 
     AMateur, or BEGinner. 

     On the PRO level, swing timing is very critical, but you can obtain 
     the greatest distance.  AMateur is not as demanding on timing, but 
     your distance is decreased approximately 10%.  The BEGinner level 
     is the most forgiving for bad timing, but is about 20% short of the 
     PRO level on distance.  The beginners level, which also has no wind 
     effect, was designed for children.  Serious golfers should use 
     Amateur or Pro levels. Please refer to the PLAYERS Section for 
     instructions on how to make permanent preference changes. 

ON THE TEE
     The course is in great shape, fairways lush and green.  You select 
     your driver (ignoring your buddy's wise crack) ... take a practice 
     swing ... and drive one right down the middle! 

THE SWING PANEL
    The panel at the lower part of the screen is called the Swing Panel 
    and its various features will be outlined. SWING Clicking on this 
    button will swing the club.  The swing must be performed in the 
    following manner to produce a good stroke. 

     Step 1. Move the cursor over the word SWING. 

     Step 2. Press and hold the left mouse button.  This starts the swing. 

     Step 3. Release the button when the indicator reaches the top.  This 
	     sets the power level for the stroke. (A yellow line will mark 
	     the point of release.) 

     Step 4. Press the left button again when the indicator reaches the 
	     bottom green mark.  This is called the snap.  If the snap 
	     occurs exactly at the green mark, you have hit a perfectly 
	     timed shot. (A yellow line will mark the point of your snap.) 

     The swing sequence is PRESS & HOLD - RELEASE - PRESS 

ADDRESS
     The Address feature lets you back away from the ball to take 
     practice swings.  Click on the left arrow to move away from the 
     ball.  Click on the right arrow to address the ball. Note: if you 
     are just beginning to play for the first time, back away and take 
     a few practice swings. 

MISSING THE MARK
     If you miss the mark on the Snap, an error is introduced.  The 
     further you miss, the greater the error and the worse the shot.  
     On Beginner and Amateur levels, the errors are less severe than 
     on Professional. 

OVERSWING
     During the backswing, power level continues to increase until it 
     reaches it's maximum just before the indicator starts back down.  
     If you release the button at this point, you will achieve maximum 
     power and therefore maximum distance.  There is a catch, however.  
     The Red Zone at the top of the indicator is called the Overswing 
     area.  If you release in this area, be prepared to pay a heavier 
     price if you miss the green mark at the bottom.  The higher you 
     reach for that extra power, the more severe the error if you miss 
     the mark. 

CLUB SELECTION
     You are allowed 13 clubs plus the putter in your bag.  The small 
     window above the word CLUB indicates your current club selection.  
     Click on the left or right arrows to change clubs. Note: Changing 
     clubs has no effect when you are putting. 

CLUB DISTANCES

DRIVER 1 (Dl) 275 yds (Low loft - 9.5 degree loft)
DRIVER 2 (D2) 275 yds (High loft - 12 degree loft)
2-WOOD   (2W) 260 yds
3-WOOD   (3W) 250 yds
4-WOOD   (4W) 235 yds
5-WOOD   (5W) 215 yds
6-WOOD   (6W) 200 yds
7-WOOD   (7W) 190 yds
1-IRON   (1I) 235 yds
2-IRON   (2I) 220 yds
3-IRON   (3I) 205 yds
4-IRON   (4I) 195 yds
5-IRON   (5I) 185 yds
6-IRON   (6I) 172 yds
7-IRON   (7I) 160 yds
8-IRON   (8I) 148 yds
9-IRON   (9I) 135 yds
Pitching Wedge (PW) 120 yds
Sand Wedge     (SW)  90 yds
Loft Wedge     (LW)  70 yds

Distances  are  based  on  the   following:
Ball hit from a tee, landing and rolling on fairway, no wind, normal power
(Top green mark), perfect Snap, Pro Level.

AIMING YOUR SHOT
     LINKS, automatically aligns you to 2 degrees left of the pin.  Even 
     if you have a blind shot (where you can't see the pin) you can be 
     certain that the green is straight in front of you.  The DIRECTION 
     you are aiming is indicated by a red and white pole called the 
     Marker. You may control the Marker as follows: 

     To Turn The Marker On And Off, move the cursor into the viewing 
     window and press the right button. 

     To Re-position The Marker, move the cursor arrow to a new location 
     and press the left button. 

POST-SHOT PANEL OPTIONS -
     After you have made a shot, the Post Shot Panel will appear.  The 
     panel displays information about the shot just made, where the 
     ball came to rest, and who's next to hit.  From this point you 
     can choose one of the following options: 

1. CONTINUE - Continue on to your next shot or to the next player.
2. MULLIGAN - Play another shot from the same location. (Mulligans are 
   recorded and displayed on the scorecard.) 
3. INSTANT REPLAYS
   FORWARD - View an instant replay of your last shot from above and to the 
   right of the normal position. 
   REVERSE - View an instant replay of your last shot from the reverse 
   angle (looking back towards your hitting position). 

BALL IN HAZARD
     If you hit your ball into a hazard, you will be penalized one 
     stroke and will be given two options - REHIT or DROP. 

   REHIT - Places your ball at the point of your last shot.

   DROP - Places your ball at the point where it crossed into the 
   hazard.  LINKS will then allow you to move the ball anywhere you 
   choose.  However, the USGA Rules state that you can back up from 
   this point as far as you wish, but it must be a straight line with 
   the pin. 

   NOTE: All brown areas and all water on the course are hazards.

BALL OUT OF BOUNDS
     If your ball lands O.B. (over fences, off the course, etc.), you 
     will be penalized one stroke and will have to REHIT from the 
     original position. 

TYPES OF SWINGS
     You can have up to 6 different types of swings for each club in 
     your bag except the putter.  Although the swing types have been 
     pre-defined, you can change any of them at any time during play 
     or practice.  You should only make changes if you know what you 
     are doing. (Refer to SETUP Section for more information.) Below 
     is a description of the various types of swings.  The swing type 
     is selected by clicking on the appropriate box on the Swing Panel. 

     [D] Draw - A slight hook (ball moves to the left) 
     [S] Straight - A straight shot 
     [F] Fade - A slight slice (Ball moves to the right) 
     [1] Custom shot to be setup by the player.  Currently set to Straight. 
     [2] Same as 1
     [CHIP] Chip Shot - Straight

CHIPPING
     When you are close enough to CHIP, LINKS will give you that 
     option automatically.  Chipping gives you a shorter, more 
     controlled shot.  The SWING INDICATOR for the CHIP is different 
     than for FULL SWING.  First time players should practice chipping 
     on the Driving Range or Practice Green or use the Mulligan option 
     to practice on the course.

PUTTING
     Once you are on the green, LINKS will select your putter 
     automatically.  The putter swing is different than other swings 
     in LINKS. It is not necessary to press the button the second 
     time (at the snap point at the bottom of the Swing Indicator).  
     First time players should go to the Practice Green or use the 
     Mulligan option to practice putting.  Use the GRID option to lay 
     a non-obtrusive grid on the green to help you determine an accurate 
     read. 

ADDITIONAL SWING PANEL OPTIONS -

GRID
     When you click on the GRID box, a light green grid will be placed 
     over the ground to assist in reading the terrain.  The GRID can 
     be used anywhere on the course. 

ROTATE
     If you find yourself directly behind a tree or other obstruction, 
     you can turn left or right using the ROTATE function.  Click on 
     the left or right arrows in the ROTATE Box.  The window displays 
     the degrees of rotation relative to the pin direction.  When you 
     reach the desired angle, click on the REDRAW Box. 

TOP VIEW
     Activating this option will show you a top-view of the current 
     hole and indicate the positions of all players. 

DROP
     Clicking on this box will allow you to pick up your ball and move 
     it to a new location.  This is called a drop and you will be 
     penalized one stroke unless your ball is on the cart path.  LINKS 
     will allow you to move the ball anywhere you choose, but the USGA 
     Rules of Golf state that you must "drop" it within two club 
     lengths of the original spot (but no closer to the hole) or you 
     can back up (straight away from the pin) as far as you want.  In 
     the case of the cart path, you must drop within one club length of 
     the edge of the cart path, no closer to the hole. Note: If you hit 
     your ball into a hazard, you will automatically receive a stroke 
     penalty and be given the option to rehit or to take a drop. 

LIE
     Clicking on this box will show the current lie of the ball.

SETUP
     Clicking on this box brings up the Swing Setup Panel.  Here you 
     are able to adjust swing plane, stance, ball position, and club 
     face.  Every club (except the putter) has six swing types (setups) 
     assigned to it (D, S, F, 1, 2 & CHIP).  An explanation of the physics 
     of hitting the ball and ball flight dynamics is outside the scope 
     of this game or manual.  We have included these parameters to 
     allow the advanced golfer to make changes that may more closely 
     approximate his own "real" game. IF YOU DO NOT KNOW WHAT YOU ARE 
     DOING, DO NOT CHANGE THESE SETTINGS. If you want to experiment, 
     set up a separate player and go to the driving range.  There you 
     will be able to make changes and see their effects.  When you're 
     finished, you can delete the experimental player from the Player 
     File.  Changing every setup is a significant effort since there 
     are 20 clubs with 6 swing types for each, or 120 settings. (Refer 
     to the heading Types of Swings for more information on the 
     standard default settings.) Note: Stance has no real effect on 
     the ball in LINKS.  Open or closed stance was included to help 
     give the player the look and feel of his/her actual setup. 

WIND INDICATORS
     The Wind Direction Indicator is the yellow arrow at the far 
     left edge of the Swing Panel.  When the arrow is pointing down, 
     the wind is blowing towards you.  Just to the right is the Wind 
     Strength Indicator.  A full yellow bar represents a wind velocity 
     of approximately 30 mph.  Wind fluctuations affect the ball while 
     it is in flight. Note: Beginner Level players are unaffected by wind. 

OPTIONS PANEL
     Clicking on the OPTIONS box brings up the Game Options Panel.  
     The following options are available: 

  QUIT GAME
     Click here to end the game and return to the Main Selection Screen.

  SAVE GAME 
     Click here to SAVE a game in progress.

  SOUNDS
     Click on the sound boxes to switch various sounds on or off.  
     If you have a slow machine, turning the sounds off may help the 
     game play better. 

  DRAWING DETAIL
     Clicking on these boxes will change the level of detail for 
     drawing the terrain.  MAXIMUM detail requires the longest 
     drawing time, but looks the best.  We suggest you experiment 
     with the various combinations to find which ones work best for 
     your speed of machine.  We suggest AX, MED, MIN for Close, Mid, 
     Far respectively. If your machine is quite slow, you may try MAX, 
     MIN, MIN or MED, MIN, MIN.  If you have a real fast machine, you 
     may want to try MAX, MAX, MED or even MAX, MAX, MAX. 

  EXIT
     Click here to return to the Swing Panel.

OTHER GAME FEATURES -

HITTING FROM ROUGH OR SAND
     Shots hit from the rough or sand will require approximately one 
     extra club to achieve the same distance as those hit from the 
     fairway.  Shots from the rough will also have reduced backspin.  
     Shots from the sand have somewhat greater backspin. 

NEXT PLAYER
     LINKS shows which player is up next before the scene is drawn 
     so the player can get ready.  LINKS uses the Honor System and 
     Who's Farthest Out for tee-off and shot order. 

SCORECARD AND SCORECARD PRINTOUT
     At the completion of a hole, all players having finished, LINKS 
     will display the Scorecard for your review. After you've finished 
     playing a round, you'll be given an opportunity to print out your 
     Scorecard.  Make sure your printer is plugged into LPTI and that 
     it is on line. 

SAVING A GAME IN PROGRESS
     You can save a game in progress and resume playing at a later 
     time.  Simply click on the OPTIONS box in the Swing Panel and 
     then select SAVE GAME.  To resume a game, choose RESUME from the 
     Main Selection Screen. Note: If you wish to continue play on 
     another machine, you will have to copy the GAME FILE (.GAM) as 
     well as the appropriate PLAYER FILES (.PLR) and COURSE FILE (.CRS) 
     to the other machine. 

QUITTING A GAME
     You can terminate play at anytime by clicking on OPTIONS at the 
     Swing Panel and then selecting QUIT GAME. 

II. PRACTICE SECTION
     LINKS contains a practice area where you can work on your driving, 
     chipping and putting.  Simply follow these steps: 

     1. Select PRACTICE from the Main Selection Screen.
     2. Select the PLAYER that is practicing. The program needs to know 
     which PLAYER FILE to update in case changes are made to swing setups.
     3. Select DRIVING RANGE or PUTTING AND CHIPPING GREEN. 

DRIVING RANGE
     While at the Range, you have access to all normal swing parameters 
     (i.e. CLUB, ADDRESS, SETUP, SWING types).  In addition there are 
     options to do the following: 

GO TO CHIP AND PUTT
     Move to the PUTTING AND CHIPPING GREEN.

SELECT PLAYER
     Change the Player that is practicing.

CANCEL
     Return to the Main Selection Screen.

PUTTING AND CHIPPING GREEN
     At the practice green, you also have access to all normal swing 
     parameters.  In addition you have the ability to change the pin 
     (hole) position and your practice position.  The following 
     options are available: 

CHANGE POSITION
     Change the position of the pin or the golfer.  Clicking on this 
     box will bring up a TOP VIEW of the practice area with both 
     positions shown as flashing white dots.  You can choose CHANGE 
     PIN POSITION or CHANGE PRACTICE POSITION.  In either case, a small 
     icon will appear.  Simply move the mouse until the icon is in 
     the desired position and press the left button.  When you're 
     happy with the new position(s), click on [OK].  Click [CANCEL] 
     if you decide not to make any changes. 

MOVE TO LAST BALL - Moves you up to the last ball hit and makes that 
     your practice position.  Otherwise, you will continue to hit from 
     the same position until you select Change Position as described above. 

GO TO DRIVING RANGE - Move to the Practice Range.

SELECT PLAYER - Change the Player that is practicing.

CANCEL - Return to the Main Selection Screen.

III. RESUME SECTION 
     This option allows you to resume a game that has been previously 
     saved. (See Saving a Game in Progress.) Clicking on RESUME brings 
     up a list of GAMES ON FILE.  Simply select the game you want and 
     click [OK]. Note: if you wish to continue play on another machine, 
     you will have to copy the GAME FILE (.GAM) as well as the 
     appropriate PLAYER FILES (.PLR) and COURSE FILE (.CRS) to the 
     other machine. 

IV. PLAYERS SECTION
     This option lets you build and modify your list of potential 
     Players.  When a name is added to the list, a file is created 
     for that Player that contains his or her preferences for Level, 
     Tees, and Clubs.  Clicking on PLAYERS brings up the Add/Modify 
     Screen.  The following options are available: 

ADD PLAYER
     Add a Player to the PLAYER LIST.  Click here, then type the name 
     of the new Player and press [ENTER].  Notice the standard default 
     preferences that are displayed in yellow.  To change these 
     preferences, simply click on the desired box.  If you wish to 
     change your selection of clubs, first de-select the ones you 
     don't want, then add the new clubs. 

MODIFY PLAYER
     To modify an existing Player's preferences, simply highlight (click 
     on) the name in the PLAYER LIST.  The current preferences for that 
     Player will be shown in yellow.  You can make changes as described 
     in ADD PLAYER. 

DELETE PLAYER
     To delete an existing Player from the list, highlight the players 
     name (click on it), then click on DELETE PLAYER. 

USE DEFAULT SETTINGS
     Click on this box to restore all preferences to the default values. 
     Note: This will not return club setups to the default values.  If 
     you want to do this, simply delete your current player and create 
     a new player of the same name.  Standard club setups are installed 
     when a new player is added. 

EXIT (ESC) 
     Click here when you're done adding or modifying Players.  All 
     changes will be saved to disk when you EXIT. 

SYSTEM Setup Section
     This option allows you to set up your system to use various sound 
     boards and to use extended or expanded memory if it is available. 

SOUND BOARDS
     If you have one of the listed boards or adapters installed on your 
     system, you can play digitized sound through your board.  Simply 
     highlight the appropriate box.  Highlight RealSound if you have no 
     board. Note: If your Sound Blaster doesn't work, refer to the 
     Trouble Shooting Section of this manual for instructions on changing 
     the Sound Blaster setup. 

SOUND OPTIONS
     If you have a slow machine, you may find that the graphics slow 
     down excessively when sound is playing.  If so, you can use SOUND 
     OPTIONS to turn off some or all of the sounds. 

EXTRA MEMORY
     LINKS is designed to use extended or expanded memory (if available) 
     for preloading data, graphics, and sound.  This will significantly 
     decrease the time it takes to draw the scene.  If memory is available 
     for preloading, the memory box will display YES.  Otherwise the 
     memory box will display NO.  Just because memory is installed in 
     your machine does not mean it is available.  If you have extended 
     memory for example, you must have a memory manager.  One such 
     manager is called HIMEM.SYS which should be installed in your 
     CONFIG.SYS file.  If you are unsure of how to edit your CONFIG.SYS 
     file, refer to your DOS manual or obtain some help from someone who 
     knows how to modify the CONFIG.SYS file, otherwise you might mess up 
     your machine's configuration. 

DISK CACHING
     If you have Disk Caching software installed on your system, it may 
     already be using some or all of your extra memory.  In such a case, 
     LINKS would not be able to use the memory already set up as a cache. 
     You may want to reduce the amount allocated to the cache system and 
     leave it as free memory.  LINKS will then be able to use it for pre-
     loading. 

V. INFO SECTION
     Select this option to review current program update information that 
     may not be contained in this manual. 

VI. EXIT SECTION
     EXIT and return to DOS.

CHAMPIONSHIP COURSE DISKS
     The challenge of golf lies in the variety of courses and type of 
     terrain you can play. Our LINKS Course Design Team has traveled into 
     the heartland of golf in America to bring you some premier 
     championship courses.

FIRESTONE COUNTRY CLUB - Millionaire industrialist Harvey Firestone 
     originally created Firestone in 1928 for his employees. Completely 
     redesigned in 1959 by Robert Trent Jones, Firestone's South Course 
     has become one of the premier stops on the PGA Tour. 

BAY HILL CLUB - Arnold Palmer and The Bay Hill Club and Lodge annually 
     bring together some of the finest golfers in the world for the 
     Nestle Invitational.  Water, unrelenting doglegs and deep bunkers 
     add to the challenge of Bay Hill.

PINEHURST COUNTRY CLUB - Pinehurst is recognized as one of the finest 
     golf resorts in the world.  Pinehurst #2's championship layout was 
     designed by Donald Ross and is said to be his finest work.  Rolling 
     terrain, tree-lined fairways and undulating greens add to the 
     challenge of this beautiful course.

HYATT DORADO BEACH - The Hyatt Dorado Beach East Course is one of the 
     world's greatest seaside links.  This 6985 yard Par 72 Robert Trent 
     Jones masterpiece is located in one of the most beautiful tropical 
     settings in the Caribbean.  From awesome seaside holes to the deep 
     lush jungle, Dorado Beach is incredibly beautiful.

BARTON CREEK COUNTRY CLUB - The Tom Fazio Course at Barton Creek is 
     nestled in the famous hill country of central Texas, presents 
     visual splendor of a different type.  Fazio exploited Barton 
     Creek's natural beauty integrating ponds, streams and even 
     waterfalls into his design.

TROON NORTH COUNTRY CLUB - Troon North is an immaculate oasis poured 
     over the lush Senorian desert in central Arizona. Sandstone pillars 
     and large cactus come into play on a number of fairways. Each hole 
     at Troon is a very private golf experience as the layout doesn't 
     allow views from one hole to another yet it maintains outrageous 
     views of the surrounding area. 

     ...AND MORE CHAMPIONSHIP COURSES TO COME.

     You can play each of these courses in the comfort of your home 
     or office.  LINKS Championship Course have a suggested retail of 
     $24.95.  Contact your local software dealer or call ACCESS for 
     more information on these and future championship courses for LINKS.

		SPECIAL OFFER FOR REGISTERED OWNERS OF LINKS
For a limited time, ACCESS Software is making available the LINKS Design 
Team's home course, Bountiful Golf Club, at the Special Registered 
User's price of $9.95, a savings of $15 off suggested retail.
Nestled in the foothills of the Wasatch mountains with a spectacular 
view of the Great Salt Lake, Bountiful Golf Club features rolling fairways, 
a variety of trees and shrubbery and a very challenging course layout.

		  REGISTER TODAY SO YOU WON'T MISS OUT...
It's easy to order your copy of the Bountiful Championship Course for 
only $9.95 or any of the other Championship Course for $24.95.
Simply call Access Software's toll-free order number for the U.S. and 
Canada at 1-800-800-4880 (outside the U.S. call 1-801-359-2900) Visa, 
MasterCard or American Express accepted. No C.O.D.'s. 

		     NEW SUPER VGA VERSION OF LINKS 
     This all new LINKS 386 Pro version of our popular, award-winning 
     LINKS golf game offers many dramatic improvements that make 
     playing LINKS 386 Pro more enjoyable - and gives you exciting new 
     golfing possibilities!
     The new LINKS 386 Pro, featuring Harbour Town Golf Links, is the 
     first golf game specifically designed for the graphic capabilities 
     and computing power of your personal 386/486 computer system. 
     SUPER VGA 256-color graphics at 640x400 resolution display 
     breathtaking views of LINKS Championship Courses. Your friends 
     won't believe your computer looks so good.
     As an registered owner of LINKS you will be entitled to purchase 
     LINKS 386 Pro at the Special Introductory Registered Users price 
     of $39.95 including shipping in the U.S. (International shipping 
     extra.)  Register today so you won't miss out on all the golfing 
     possibilities.

TROUBLE SHOOTING
     The following are answers to commonly asked questions about LINKS.  
     If you are experiencing problems not covered in this section, please 
     review the manual thoroughly.  Also check the Program Update 
     Information File by selecting INFO from the Main Selection Screen.  
     Hints and other information may be added to this file after this 
     manual is printed.  If you're still having trouble, call us and ask 
     for Customer Support.  We will do our best to get you back on the 
     course.  Call 1-800-793-8324. 

1. How can I reduce the time it takes to draw the screen?

   a) The most beneficial effect will be to add extended memory to 
      your system.  Even if you have 250k of free extended memory, you 
      will see a dramatic increase in drawing speed due primarily to 
      preloading of objects, data and sound.  One meg of extended memory 
      is relatively inexpensive.  Check with your favorite dealer for 
      help in adding memory to your computer.  (Note: Refer to the 
      SYSTEM Setup Section for more information.) 

   b) The next beneficial thing you can do is to change the drawing detail.  
      Refer to the DRAWING DETAIL section under OPTIONS for more information. 

   c) Get a faster machine.  A 386 25 MgHz with 2 or 3 meg of memory (1.3 
      free extended memory) is a great configuration.  Screen redraws 
      should be in the range of 10 seconds or less. 

2. My game slows down when sound is playing, what should I do?

   a) Turn off some of the sounds (Select OPTIONS in Swing Panel or 
      SYSTEM in Main Selection Screen).  Options changes are temporary, 
      SYSTEM changes are permanent. 

   b) Get a faster computer.

3. I want to change my player so that I can play from the Blue Tees 
   rather than the Whites. 
   
   a) When the Ready To Play Screen appears click on the Blue Tee Box 
      for your player.  This change will be in effect during the current 
      game only.

   b) To make a permanent change to your player preferences, select 
      PLAYERS from the Main Selection Screen. Then select your player 
      from the Player List and click on the Blue Tee box. Then click on 
      Exit. The Blue Tee preference will be entered in your permanent 
      Player file. 

4. When I try to add more than 13 clubs to my bag in the Player Setup 
   Screen, it won't allow me to do so. 

   a) 13 clubs plus putter are the maximum allowed. You must de-select 
      a club (by clicking on it) before you can select another. 

5. My shots seem to always go to the right (or left) even though I hit 
   the bottom mark on the swing indicator perfectly? 

   a) Make sure you've selected S for straight shot. 
   
   b) Choose SETUP from the Swing Panel and adjust your swing plane to 
      straight and your club face to square.  Do this by clicking on the 
      word SWINGPLANE and on the word CLUBFACE. Note: Club Setup is for 
      the advanced player that is familiar with the physics of golf.  
      Refer to the section on SETUP for more information. 

6. My player sometimes stands for a long time after the ball is hit, 
   without moving.  What is wrong? 

   a) Some of the terrain in LINKS is quite steep and often the ball 
      will continue to roll until it reaches a level spot.  The player 
      will stand in the follow-through position until the ball comes to rest. 

7. My SOUND BLASTER doesn't work.

   a) LINKS assumes the normal default base address and interrupt number 
      for the Sound Blaster setup. (Base address = 220H and interrupt #3).  
      If your Sound Blaster does not work with LINKS, you may have 
      different settings.  Refer to your Sound Blaster documentation to 
      determine what your settings are.  You may have to run a program 
      called TEST-SBC.EXE which comes with your Sound Blaster.  If your 
      settings are different than those shown above, run the utility 
      program called SETBLAST.EXE which comes with LINKS.  You will be 
      asked to enter the Base Address and Interrupt Number for your card. 
      Note: If you delete your LINKS.CFG file or anytime you install 
      LINKS, you will have to re-run SETBLAST.EXE. 

8. I don't have any sound.  Why not?

   a) Select OPTIONS from the Swing Panel or SYSTEM from the Main 
      Selection Screen and turn the sounds ON. (Changes made in the 
      Options Panel are for the current round only.) 

9. My program keeps crashing.  What is wrong?

   a) You may have memory problems.  Please refer to the Program Update 
      Information in the INFO Section of LINKS for more help. 


		     STEPS FOR CREATING A LINKS BOOT DISK

NOTE:  THESE INSTRUCTIONS ASSUME THAT YOUR COMPUTER USES MSDOS 5.0 OR HIGHER.     
IF YOUR COMPUTER USES AN OLDER VERSION OF MSDOS OR ANOTHER BRAND OF DOS, 
THEN CONTACT OUR TECH SUPPORT DEPARTMENT AT THE NUMBER ON THE LAST PAGE OF 
THIS DOCUMENT. 

 1)  Put a floppy disk into DRIVE A.  You must use DRIVE A and not DRIVE B.  
     If you have a low density disk drive, use a low density disk. 

 2)  Go to the DOS directory by typing CD\DOS at the C: prompt.

 3)  Format the disk by typing: FORMAT A:/S <ENTER>.  This copies the 
     COMMAND.COM from DOS and makes the floppy a system disk.  If you are 
     using a low density 5.25" diskette then the command would be: 
     FORMAT A:/4/S <ENTER>.  If you are using a low density 3.5" diskette 
     then the command would be: FORMAT A:/F:720/S <ENTER>. 

 4)  After the disk has been formatted, type COPY HIMEM.SYS A: <ENTER>.  
     This copies the file necessary to use the extra RAM on your computer 
     to speed up the screen redraws in Links. 

 5)  Return to the C: prompt by typing CD.. at the DOS prompt.

 6)  If you use a mouse, find out where the mouse driver is located by 
     looking at the CONFIG.SYS file (by typing: TYPE CONFIG.SYS), or at 
     the AUTOEXEC.BAT (by typing: TYPE AUTOEXEC.BAT).  Check the file 
     name and extension of the mouse driver (if the driver is located in 
     the CONFIG.SYS, it will usually be MOUSE.SYS; if the driver is in 
     the AUTOEXEC.BAT, it will usually be MOUSE.COM). 

 7)  Once you have determined where the mouse driver is located, go to 
     that directory by typing CD\{NAME OF DIRECTORY}.  Then type: 
     COPY MOUSE.COM A: <ENTER>. 

 8)  After copying the mouse driver file to the disk in the A drive, 
     change to the A drive by typing A: at the prompt. 

 9)  At the A: prompt type COPY CON CONFIG.SYS <ENTER>.  The cursor will 
     go to the next line on the screen and blink.  Type the following 
     lines: 

	       FILES=30 <ENTER>
	       BUFFERS=30 <ENTER>
	       DEVICE=HIMEM.SYS <ENTER>
	       DOS=HIGH  
	  *    DEVICE=MOUSE.SYS <ENTER>
	       <FUNCTION 6 KEY> <ENTER>

	  *    This line is only needed if the mouse driver 
	       is a "sys" file.

10)  Again at the A: prompt type:  COPY CON AUTOEXEC.BAT <ENTER>.  The 
     cursor again will go to the next line on the screen and blink.  Type 
     the following lines: 

	       PROMPT $P$G <ENTER>
	  *    MOUSE <ENTER>
	       C: <ENTER> (OR THE DRIVE WHERE LINKS IS FOUND)
	       CD\LINKS <ENTER> (OR THE DIRECTORY PATH FOR LINKS)
	       LINKS <ENTER>
	       <FUNCTION 6 KEY> <ENTER>

	  *    This line is only needed if the mouse driver is a "com" or 
	       "exe" file. 

11)  Now the computer should be rebooted (reset or turned off then on) 
     while leaving the diskette in the A drive.  The computer should boot 
     up to DOS, load himem.sys, the mouse driver and go directly to the 
     hard disk and load Links. 

12)  For those people who are using a disk compression program like 
     STACKER or SUPERSTOR, you will need to include the necessary device 
     statements in the CONFIG.SYS file on the boot disk which will load 
     and mount the STACKER or SUPERSTOR partition. Usually, if you include 
     the same statements found in the CONFIG.SYS file on the hard disk in 
     the CONFIG.SYS on the floppy, the boot disk will function properly. 

In the Links manual it states that Links should not be run from within 
Microsoft Windows.  Through extensive experience we also strongly 
recommend that you not run Links from within a menuing system because of 
these memory requirements. 

Should you experience any other problems running Links-The Challenge of 
Golf or any of the add-on Championship Courses, please contact the Access 
Software Technical Support Department.  You can call us between 7:30 AM 
and 8:30 PM, Monday through Friday (except Holidays) MST.  The number is 
1-800-793-8324. 


Again, all of us at Access Software want to thank you for the support you 
have given us, and be assured that we will do everything we possibly can 
to make our software an enjoyable experience for you. 

PRODUCT WARRANTY

NOTICE: Access Software reserves the right to make amendments and/or 
     improvements to the products described in the manual at any time and 
     without notice. The enclosed software product and this manual are 
     copyrighted and all rights are reserved by "Access Software, 
     Incorporated". No part of this manual or any of the accompanying 
     materials may be copied, reproduced, or translated in any form or 
     medium without the prior written consent of Access Software.

DISCLAIMER NOTICE: The software and documentation are provided "as is". 
     There is no warranty of merchantability, no warranty of fitness 
     for a particular use, and no other warranty of any kind, either 
     expressed or implied regarding the software, diskettes or 
     documentation, except as expressly provided in the preceding 
     paragraph.  Accordingly, the entire risk as to the use, results 
     and performance of the software and documentation is assumed by 
     the user. In no event will Access Software be liable to any person 
     or organization for any consequential, special or indirect damages 
     resulting from possession, use, or malfunction of this product, 
     including without limitation, damage to property and to the extent 
     permitted by law, damages for personal injury, even if Access 
     Software has been advised of the possibility of any such damages 
     or loss; Under this warranty the user agrees that the liability 
     of Access Software arising out of any kind of legal claim (whether 
     in contract, tort, or otherwise) will not exceed the manufacturers 
     suggested retail price for the use of this product. LINKS-The 
     Challenge of Golf, LINKS Championship Courses, all other 
     elements of the game and manual are trademarks of and copyrighted 
     by Access Software, Inc. 4910 West Amelia Earhart Drive, Salt Lake 
     City, UT 84116 Tel. (801)359-2900. 

