                              READ ME FIRST!!
                             ACCESS SOFTWARE
                        LINKS TROUBLESHOOTING GUIDE

Due to the complexities and intense realism of Links-The Challenge of Golf, 
this troubleshooting guide has been provided to help you to better 
configure your computer to run the game. 

                             GAME REQUIREMENTS

Links-The Challenge of Golf requires the following hardware:

     1.   640k of Random Access Memory (RAM).  Most 80286 systems have a 
          minium of 1 Megabyte of RAM.  Links requires more than 530k of 
          the conventional 640k be free.  It will make use of EMS or XMS 
          memory to speed up the redraw of the graphics screens. 

     2.   VGA Video Card and Monitor with 256k of RAM on the Video Card.  
          An equivalent resolution of 320 x 200 x 256 colors. 

     3.   It is strongly suggested that the computer have at least an 80286 
          central processing unit (CPU).  The MHz speed of the computer 
          must be at least 10 MHz. 
     
     4.   Links requires a hard disk.  You will need a minimum of 1.7 
          megabytes free on the hard disk in your computer.  The additional 
          courses for Links range from a minimum of 500k to a current 
          maximum of 1.5 megabytes.  As new courses are produced this 
          maximum of 1.5 megabytes could double in size. 
 
                              COMMON PROBLEMS

Most of the problems experienced by people who play Links-The Challange of 
Golf  involve conflicts in three areas.  These areas are sound, memory 
restrictions and hardware/software incompatiblities. 

SOUND:    Links uses RealSound, Sound Blaster, Adlib, IBM Speech and 
          Msound. 

          The most common sound problem occurs with the Sound Blaster card.  
          When Links was originally released, the configuration file was 
          set to recognize the Sound Blaster card at system interrupt (IRQ) 
          3. In about January of 1991 the factory default setting of the 
          Sound Blaster was changed to IRQ 7. This new setting of the Sound 
          Blaster card causes Links to lock up the computer when it sends a 
          sound command to the Sound Blaster card. 

          Once the Sound Blaster has been chosen in the Links Sound Option 
          Screen, the default configuration of Links can be modified by 
          exiting Links back to the "C:\LINKS" prompt and running a program 
          called "SETBLAST".  The "SETBLAST" program is found in the Links 
          directory.  It would also be a good idea to confirm the actual 
          memory I/O and IRQ settings of the Sound Blaster card by running 
          a program named "TEST-SBC" which is found in the Sound Blaster 
          subdirectory on the hard disk.  Once the actual settings of the 
          card have been confirmed then the SETBLAST program should be run. 
          This will set the Links configuration to conform to the actual 
          settings of the Sound Blaster card. 

          The second most common sound problem with Links involves the 
          conflict between RealSound and most expanded memory managers.  
          This conflict will cause arbitrary lock ups of the computer. One 
          solution would be to remove or disable the offending memory 
          manager or turn all sounds off within Links.  The more reasonable 
          option would be to use a "LINKS BOOT DISK".  This is a disk which 
          has been formatted with the DOS system files so it will boot the 
          system.  It will also load the HIMEM.SYS file and your mouse 
          driver.  This allows Links to use the extended memory on the 
          computer and the mouse.  The use of this disk allows you to leave 
          the normal boot-up configuration on your hard disk as is.  You 
          can find the step-by-step instructions for making a "LINKS BOOT 
          DISK" later in this document. 
  
MEMORY:   Your computer has 640k bytes of base, or conventional, memory.  
          There are some programs which you run on your computer that are 
          memory resident, or TSR (Terminate & Stay Resident) programs, and 
          require a certain amount of the base (conventional) memory.  Some 
          of these programs are DOS, Windows Device Drivers, DOS Shell, 
          etc. 
          
          You can find out how much available base memory you have by 
          typing CHKDSK at the root directory.  The last number displayed 
          will show the number of bytes free, which are the bytes of 
          available base memory. 
     
          For Links to run without any sounds requires a minimum of 530k of 
          free RAM after DOS and all TSR (Terminate Stay Resident) programs 
          have been loaded.  If you want to run Links with all the sounds 
          555k of free RAM is required.  If an error message appears when 
          you try to load the game, then you can choose between two 
          solutions.  The first solution would be to modify the CONFIG.SYS 
          and/or AUTOEXEC.BAT files on your PC's hard disk by removing 
          some, if not all, TSR programs that are loaded into memory at the 
          time your computer boots up.  This will hopefully free up enough 
          of the conventional or base memory so Links will run unhindered.  
          If this is an unexceptable solution, then the next best option 
          would be to make a "LINKS BOOT DISK". 

HARDWARE CONFLICTS 
          Links will run on most computer systems without any conflicts.  
          There are a few exceptions though: 

COMPAQ    The sound must be completely disabled for Links to run on any 
          Compaq brand computers. 

BSR &     Both of these  mice are not completely Microsoft compatible.  
PACKARD   Links will run flawlessly until the ball is on the putting green, 
BELL      then the computer will lock up.  The easiest solution for this is 
          to replace the BSR/PACKARD BELL mouse driver with an original 
          Microsoft mouse driver. 

SOFTWARE CONFLICTS
          Links will run best if you do not use any kind of memory manager 
          like QEMM386, EMM386 etc.  The RealSound aspect of the game does 
          not coexist well with expanded memory managers. 

          We feel that, in most of the cases, the best solution for these 
          software problems is to make a "LINKS BOOT DISK". See the 
          sections "STEPS FOR CREATING A LINKS BOOT DISK" at the end of the 
          Trouble Shooting section of the Instruction Manual.


             INSTRUCTION MANUAL FOR LINKS-THE CHALLENGE OF GOLF
                          by ACCESS SOFTWARE, INC.

 INFORMATION ON ADDITIONAL CHAMPIONSHIP COURSES FOR LINKS IS LOCATED IN THE 
      SECTION "CHAMPIONSHIP COURSE DISKS" NEAR THE END OF THIS MANUAL

INSTALLING LINKS ON YOUR HARD DRIVE
 LINKS must be installed on a hard drive and requires approximately 1.9 
megabytes of free space.  LINKS is not copy protected. 
 You should use the INSTALL program to load LINKS onto your hard drive. 
 INSTALL will create a subdirectory called "LINKS" and copy all files from 
the floppy disks into the LINKS subdirectory.  It then appends the three 
course files (TORREY1, 2,3) together into one file called TORREY-P.CRS. 

RUNNING THE INSTALL PROGRAM
1. Insert DISK 1 in the drive you wish to install from.
2. Type the drive letter followed by a colon (:) and press ENTER.(e.g. 
   A:[ENTER] 
3. Type INSTALL and press ENTER. 
4. Follow the instructions on the screen. 

ALTERNATE INSTALLATION METHOD
     If the INSTALL program fails to operate properly, you may install 
LINKS manually as follows: 

Step 1. Create a subdirectory called LINKS.
     Type: MD\LINKS [Enter]

Step 2. Copy all files from each disk, in order, into the LINKS directory.
     a) Type: CD\LINKS [Enter]
     b) Insert DISK 1 into your A or B drive
     c) Type: COPY A:*.* [Enter] (use B:*.* for the B drive)
     d) Repeat step b) & c) above for all remaining disks in order.

Step 3. Append the three files called TORREY1, TORREY2, and TORREY3 
together into one file called TORREY_P.CRS by doing the following: 

     Type: COPY TORREY? /B  TORREY-P.CRS [Enter]

Step 4. After making sure LINKS plays correctly, you may delete the three 
files called TORREY1, TORREY2, and TORREY3. 

     Type: DEL TORREY1 [Enter] (Changing number for the other 2 files)

MEMORY USAGE
     LINKS requires at least 640k to operate.  If you have extended or 
expanded memory, LINKS can use this memory to pre-load course data, 
graphics and sound.  This will save loading time and can significantly 
increase drawing speed and speed of play.  See the section on SYSTEM Setup 
for more information. 

USING A KEYBOARD OR JOYSTICK
     LINKS can be played with a joystick or with keyboard only.  If a mouse 
is not detected, the keyboard is setup to imitate the mouse as follows: 
     1. Move the mouse cursor using the cursor keys or I,J,L,M.
     2. Simulate Left Button using ENTER, 5 or K
     3. Simulate Right Button using SPACE or INSERT(Ins)

     If a mouse is not detected but a joystick is detected, the joystick 
will be set up to imitate the mouse as follows: 
     1. Moving the stick will move the cursor arrow. 
     2. Joystick Left Button = Mouse Left Button.
     3. Joystick Right Button = Mouse Right Button.

USING A MOUSE
     A mouse is strongly recommended for use with LINKS.  Your mouse driver 
must be installed before you start LINKS. 

I. START SECTION - RUNNING LINKS

     Type: CD\LINKS [ENTER]
     Type: LINKS [ENTER]

     The first time you start LINKS, you'll see the Sound/Memory Setup 
Screen. Select the appropriate sound board, then click [EXIT]. The Title 
Sequence and Credits will appear.  If you wish to bypass the title 
sequence, press the < SPACE BAR >. 

MAIN SELECTION SCREEN -
     After the Title, you will automatically come to the Main Selection 
Screen.  This is essentially your Home Base, and you have several options 
available: 

     START- Begin a round of golf.
     PRACTICE- Head to the practice area.
     RESUME- Resume playing a previously saved game.
     PLAYERS - Add a new player or modify an existing player's preferences.
     SYSTEM- Modify your equipment setup specifications.
     INFO- Review Update Information on this version of LINKS.
     EXIT- Exit LINKS and return to the DOS prompt.

BEGINNING A ROUND OF GOLF
     While in the Main Selection Screen, move the cursor over the START box 
and click on the left button. 

SELECTING THE COURSE -
     Choose a course from the COURSE LIST, then click [OK].  LINKS comes 
with one Championship Course, Torrey Pines.  Additional courses are 
available 

SELECTING THE PLAYERS -
     Only players whose names are on the GAME LIST will participate in the 
round about to be played.  Players are added to the GAME LIST by choosing 
(clicking on) names from the PLAYER FILE.  

     With this system, it is only necessary to enter a player's name and 
preferences once.  You can have as many players as you wish in the PLAYER 
FILE and then select up to 8 to participate in the upcoming round. If your 
name is not in the PLAYER FILE, click on the ADD box.  This will bring up 
the ADD PLAYER screen.  Simply type your name and press ENTER.  Notice that 
your preferences have been highlighted in yellow.  If you wish to change 
them, you can do so by clicking on the appropriate box. (Refer to the 
PLAYERS Section for more information on ADDING and MODIFYING players and 
preferences.) 

     When your GAME LIST is complete, click on [OK]. Note: Names can be 
removed from the GAME LIST by clicking on them. Selecting Number of Holes, 
Tees and Play Levels The last screen to appear before you tee off is called 
the READY TO PLAY screen.  Here you can choose to play 1.8 holes or the 
Front or Back 9. You are also given the opportunity to temporarily change 
your preferences.  You can have a different playing level and different 
tees for this round if you choose.  Simply click on the appropriate boxes 
and when all is READY, click on [OK]. Note: LEVEL refers to either 
PROfessional, AMateur, or BEGinner. 

     On the PRO level, swing timing is very critical, but you can obtain 
the greatest distance.  AMateur is not as demanding on timing, but your 
distance is decreased approximately 10%.  The BEGinner level is the most 
forgiving for bad timing, but is about 20% short of the PRO level on 
distance.  The beginners level, which also has no wind effect, was designed 
for children.  Serious golfers should use Amateur or Pro levels. Please 
refer to the PLAYERS Section for instructions on how to make permanent 
preference changes. 

ON THE TEE
     The course is in great shape, fairways lush and green.  You select 
your driver (ignoring your buddy's wise crack) ... take a practice swing 
... and drive one right down the middle! 

THE SWING PANEL
    The panel at the lower part of the screen is called the Swing Panel and 
its various features will be outlined. SWING Clicking on this button will 
swing the club.  The swing must be performed in the following manner to 
produce a good stroke. 

     Step 1. Move the cursor over the word SWING. 

     Step 2. Press and hold the left mouse button.  This starts the swing. 

     Step 3. Release the button when the indicator reaches the top.  This 
             sets the power level for the stroke. (A yellow line will mark 
             the point of release.) 

     Step 4. Press the left button again when the indicator reaches the 
             bottom green mark.  This is called the snap.  If the snap 
             occurs exactly at the green mark, you have hit a perfectly 
             timed shot. (A yellow line will mark the point of your snap.) 

     The swing sequence is PRESS & HOLD - RELEASE - PRESS 

ADDRESS
     The Address feature lets you back away from the ball to take practice 
swings.  Click on the left arrow to move away from the ball.  Click on the 
right arrow to address the ball. Note: if you are just beginning to play 
for the first time, back away and take a few practice swings. 

MISSING THE MARK
     If you miss the mark on the Snap, an error is introduced.  The further 
you miss, the greater the error and the worse the shot.  On Beginner and 
Amateur levels, the errors are less severe than on Professional. 

OVERSWING
     During the backswing, power level continues to increase until it 
reaches it's maximum just before the indicator starts back down.  If you 
release the button at this point, you will achieve maximum power and 
therefore maximum distance.  There is a catch, however.  The Red Zone at 
the top of the indicator is called the Overswing area.  If you release in 
this area, be prepared to pay a heavier price if you miss the green mark at 
the bottom.  The higher you reach for that extra power, the more severe the 
error if you miss the mark. 

CLUB SELECTION
You are allowed 13 clubs plus the putter in your bag.  The small window 
above the word CLUB indicates your current club selection.  Click on the 
left or right arrows to change clubs. Note: Changing clubs has no effect 
when you are putting. 

CLUB DISTANCES

DRIVER 1 (Dl) 275 yds (Low loft - 9.5 degree loft)
DRIVER 2 (D2) 275 yds (High loft - 12 degree loft)
2-WOOD   (2W) 260 yds
3-WOOD   (3W) 250 yds
4-WOOD   (4W) 235 yds
5-WOOD   (5W) 215 yds
6-WOOD   (6W) 200 yds
7-WOOD   (7W) 190 yds
1-IRON   (1I) 235 yds
2-IRON   (2I) 220 yds
3-IRON   (3I) 205 yds
4-IRON   (4I) 195 yds
5-IRON   (5I) 185 yds
6-IRON   (6I) 172 yds
7-IRON   (7I) 160 yds
8-IRON   (8I) 148 yds
9-IRON   (9I) 135 yds
Pitching Wedge (PW) 120 yds
Sand Wedge     (SW)  90 yds
Loft Wedge     (LW)  70 yds

Distances  are  based  on  the   following:
Ball hit from a tee, landing and rolling on fairway, no wind, normal power
(Top green mark), perfect Snap, Pro Level.

AIMING YOUR SHOT
     LINKS, automatically aligns you to 2 degrees left of the pin.  Even if 
you have a blind shot (where you can't see the pin) you can be certain that 
the green is straight in front of you.  The DIRECTION you are aiming is 
indicated by a red and white pole called the Marker. You may control the 
Marker as follows: 

     To Turn The Marker On And Off, move the cursor into the viewing window 
and press the right button. 

     To Re-position The Marker, move the cursor arrow to a new location and 
press the left button. 

POST-SHOT PANEL OPTIONS -
     After you have made a shot, the Post Shot Panel will appear.  The panel 
displays information about the shot just made, where the ball came to rest, 
and who's next to hit.  From this point you can choose one of the following 
options: 

1. CONTINUE - Continue on to your next shot or to the next player.
2. MULLIGAN - Play another shot from the same location. (Mulligans are 
   recorded and displayed on the scorecard.) 
3. INSTANT REPLAYS
   FORWARD - View an instant replay of your last shot from above and to the 
   right of the normal position. 
   REVERSE - View an instant replay of your last shot from the reverse 
   angle (looking back towards your hitting position). 

BALL IN HAZARD
     If you hit your ball into a hazard, you will be penalized one stroke 
and will be given two options - REHIT or DROP. 

   REHIT - Places your ball at the point of your last shot.

   DROP - Places your ball at the point where it crossed into the hazard. 
LINKS will then allow you to move the ball anywhere you choose.  However, 
the USGA Rules state that you can back up from this point as far as you 
wish, but it must be a straight line with the pin. 

   NOTE: All brown areas and all water on the course are hazards.

BALL OUT OF BOUNDS
     If your ball lands O.B. (over fences, off the course, etc.), you will 
be be penalized one stroke and will have to REHIT from the original 
position. 

TYPES OF SWINGS
     You can have up to 6 different types of swings for each club in your 
bag except the putter.  Although the swing types have been pre-defined, you 
can change any of them at any time during play or practice.  You should 
only make changes if you know what you are doing. (Refer to SETUP Section 
for more information.) Below is a description of the various types of 
swings.  The swing type is selected by clicking on the appropriate box on 
the Swing Panel. 

     [D] Draw - A slight hook (ball moves to the left) 
     [S] Straight - A straight shot 
     [F] Fade - A slight slice (Ball moves to the right) 
     [1] Custom shot to be setup by the player.  Currently set to Straight. 
     [2] Same as 1
     [CHIP] Chip Shot - Straight

CHIPPING
     When you are close enough to CHIP, LINKS will give you that option 
automatically.  Chipping gives you a shorter, more controlled shot.  The 
SWING INDICATOR for the CHIP is different than for FULL SWING.  First time 
players should practice chipping on the Driving Range or Practice Green or 
use the Mulligan option to practice on the course.

PUTTING
     Once you are on the green, LINKS will select your putter 
automatically.  The putter swing is different than other swings in LINKS. 
It is not necessary to press the button the second time (at the snap point 
at the bottom of the Swing Indicator).  First time players should go to the 
Practice Green or use the Mulligan option to practice putting.  Use the 
GRID option to lay a non-obtrusive grid on the green to help you determine 
an accurate read. 

ADDITIONAL SWING PANEL OPTIONS -

GRID
     When you click on the GRID box, a light green grid will be placed over 
the ground to assist in reading the terrain.  The GRID can be used anywhere 
on the course. 

ROTATE
     If you find yourself directly behind a tree or other obstruction, you 
can turn left or right using the ROTATE function.  Click on the left or 
right arrows in the ROTATE Box.  The window displays the degrees of 
rotation relative to the pin direction.  When you reach the desired angle, 
click on the REDRAW Box. 

TOP VIEW
     Activating this option will show you a top-view of the current hole 
and indicate the positions of all players. 

DROP
     Clicking on this box will allow you to pick up your ball and move it 
to a new location.  This is called a drop and you will be penalized one 
stroke unless your ball is on the cart path.  LINKS will allow you to move 
the ball anywhere you choose, but the USGA Rules of Golf state that you 
must "drop" it within two club lengths of the original spot (but no closer 
to the hole) or you can back up (straight away from the pin) as far as you 
want.  In the case of the cart path, you must drop within one club length 
of the edge of the cart path, no closer to the hole. Note: If you hit your 
ball into a hazard, you will automatically receive a stroke penalty and be 
given the option to rehit or to take a drop. 

LIE
     Clicking on this box will show the current lie of the ball.

SETUP
     Clicking on this box brings up the Swing Setup Panel.  Here you are 
able to adjust swing plane, stance, ball position, and club face.  Every 
club (except the putter) has six swing types (setups) assigned to it 
(D,S,F,1,2 & CHIP).  An explanation of the physics of hitting the ball and 
ball flight dynamics is outside the scope of this game or manual.  We have 
included these parameters to allow the advanced golfer to make changes that 
may more closely approximate his own "real" game. IF YOU DO NOT KNOW WHAT 
YOU ARE DOING, DO NOT CHANGE THESE SETTINGS. If you want to experiment, set 
up a separate player and go to the driving range.  There you will be able 
to make changes and see their effects.  When you're finished, you can 
delete the experimental player from the Player File.  Changing every setup 
is a significant effort since there are 20 clubs with 6 swing types for 
each, or 120 settings. (Refer to the heading Types of Swings for more 
information on the standard default settings.) Note: Stance has no real effect 
on the ball in LINKS.  Open or closed stance was included to help give the 
player the look and feel of his/her actual setup. 

WIND INDICATORS
     The Wind Direction Indicator is the yellow arrow at the far left edge 
of the Swing Panel.  When the arrow is pointing down, the wind is blowing 
towards you.  Just to the right is the Wind Strength Indicator.  A full 
yellow bar represents a wind velocity of approximately 30 mph.  Wind 
fluctuations affect the ball while it is in flight. Note: Beginner Level 
players are unaffected by wind. 

OPTIONS PANEL
     Clicking on the OPTIONS box brings up the Game Options Panel.  The 
following options are available: 

  QUIT GAME
     Click here to end the game and return to the Main Selection Screen.

  SAVE GAME 
     Click here to SAVE a game in progress.

  SOUNDS
     Click on the sound boxes to switch various sounds on or off.  If you 
have a slow machine, turning the sounds off may help the game play better. 

  DRAWING DETAIL
     Clicking on these boxes will change the level of detail for drawing 
the terrain.  MAXIMUM detail requires the longest drawing time, but looks 
the best.  We suggest you experiment with the various combinations to find 
which ones work best for your speed of machine.  We suggest MAX, MED, MIN 
for Close, Mid, Far respectively. If your machine is quite slow, you may 
try MAX, MIN, MIN or MED, MIN, MIN.  If you have a real fast machine, you 
may want to try MAX, MAX, MED or even MAX, MAX, MAX. 

  EXIT
     Click here to return to the Swing Panel.

OTHER GAME FEATURES -

HITTING FROM ROUGH OR SAND
     Shots hit from the rough or sand will require approximately one extra 
club to achieve the same distance as those hit from the fairway.  Shots 
from the rough will also have reduced backspin.  Shots from the sand have 
somewhat greater backspin. 

NEXT PLAYER
     LINKS shows which player is up next before the scene is drawn so the 
player can get ready.  LINKS uses the Honor System and Who's Farthest Out 
for tee-off and shot order. 

SCORECARD AND SCORECARD PRINTOUT
     At the completion of a hole, all players having finished, LINKS will 
display the Scorecard for your review. After you've finished playing a 
round, you'll be given an opportunity to print out your Scorecard.  Make 
sure your printer is plugged into LPTI and that it is on line. 

SAVING A GAME IN PROGRESS
     You can save a game in progress and resume playing at a later time.  
Simply click on the OPTIONS box in the Swing Panel and then select SAVE 
GAME.  To resume a game, choose RESUME from the Main Selection Screen. 
Note: If you wish to continue play on another machine, you will have to 
copy the GAME FILE (.GAM) as well as the appropriate PLAYER FILES (.PLR) 
and COURSE FILE (.CRS) to the other machine. 

QUITTING A GAME
     You can terminate play at anytime by clicking on OPTIONS at the Swing 
Panel and then selecting QUIT GAME. 

II. PRACTICE SECTION
     LINKS contains a practice area where you can work on your driving, 
chipping and putting.  Simply follow these steps: 

     1. Select PRACTICE from the Main Selection Screen.
     2. Select the PLAYER that is practicing. The program needs to know 
     which PLAYER FILE to update in case changes are made to swing setups.
     3. Select DRIVING RANGE or PUTTING AND CHIPPING GREEN. 

DRIVING RANGE
     While at the Range, you have access to all normal swing parameters 
(i.e. CLUB, ADDRESS, SETUP, SWING types).  In addition there are options to 
do the following: 

GO TO CHIP AND PUTT
     Move to the PUTTING AND CHIPPING GREEN.

SELECT PLAYER
     Change the Player that is practicing.

CANCEL
     Return to the Main Selection Screen.

PUTTING AND CHIPPING GREEN
     At the practice green, you also have access to all normal swing 
parameters.  In addition you have the ability to change the pin (hole) 
position and your practice position.  The following options are available: 

CHANGE POSITION
     Change the position of the pin or the golfer.  Clicking on this box 
will bring up a TOP VIEW of the practice area with both positions shown as 
flashing white dots.  You can choose CHANGE PIN POSITION or CHANGE PRACTICE 
POSITION.  In either case, a small icon will appear.  Simply move the mouse 
until the icon is in the desired position and press the left button.  When 
you're happy with the new position(s), click on [OK].  Click [CANCEL] if 
you decide not to make any changes. 

  MOVE TO LAST BALL - Moves you up to the last ball hit and makes that your 
practice position.  Otherwise, you will continue to hit from the same 
position until you select Change Position as described above. 

  GO TO DRIVING RANGE - Move to the Practice Range.

  SELECT PLAYER - Change the Player that is practicing.

  CANCEL - Return to the Main Selection Screen.

III. RESUME SECTION 
     This option allows you to resume a game that has been previously 
saved. (See Saving a Game in Progress.) Clicking on RESUME brings up a list of 
GAMES ON FILE.  Simply select the game you want and click [OK]. Note: if you 
wish to continue play on another machine, you will have to copy the GAME FILE 
(.GAM) as well as the appropriate PLAYER FILES (.PLR) and COURSE FILE (.CRS) to 
the other machine. 

IV. PLAYERS SECTION
     This option lets you build and modify your list of potential Players.  
When a name is added to the list, a file is created for that Player that 
contains his or her preferences for Level, Tees, and Clubs.  Clicking on 
PLAYERS brings up the Add/Modify Screen.  The following options are 
available: 

ADD PLAYER
     Add a Player to the PLAYER LIST.  Click here, then type the name of 
the new Player and press [ENTER].  Notice the standard default preferences 
that are displayed in yellow.  To change these preferences, simply click on 
the desired box.  If you wish to change your selection of clubs, first de-
select the ones you don't want, then add the new clubs. 

MODIFY PLAYER
     To modify an existing Player's preferences, simply highlight (click 
on) the name in the PLAYER LIST.  The current preferences for that Player 
will be shown in yellow.  You can make changes as described in ADD PLAYER. 

DELETE PLAYER
     To delete an existing Player from the list, highlight the players name 
(click on it), then click on DELETE PLAYER. 

USE DEFAULT SETTINGS
     Click on this box to restore all preferences to the default values. 
Note: This will not return club setups to the default values.  If you want 
to do this, simply delete your current player and create a new player of 
the same name.  Standard club setups are installed when a new player is 
added. 

EXIT (ESC) 
     Click here when you're done adding or modifying Players.  All changes 
will be saved to disk when you EXIT. 

SYSTEM Setup Section
     This option allows you to set up your system to use various sound 
boards and to use extended or expanded memory if it is available. 

SOUND BOARDS
     If you have one of the listed boards or adapters installed on your 
system, you can play digitized sound through your board.  Simply highlight 
the appropriate box.  Highlight RealSound if you have no board. Note: If 
your Sound Blaster doesn't work, refer to the Trouble Shooting Section of 
this manual for instructions on changing the Sound Blaster setup. 

SOUND OPTIONS
     If you have a slow machine, you may find that the graphics slow down 
excessively when sound is playing.  If so,you can use SOUND OPTIONS to turn 
off some or all of the sounds. 

EXTRA MEMORY
     LINKS is designed to use extended or expanded memory (if available) 
for preloading data, graphics, and sound.  This will significantly decrease 
the time it takes to draw the scene.  If memory is available for 
preloading, the memory box will display YES.  Otherwise the memory box will 
display NO.  Just because memory is installed in your machine does not mean 
it is available.  If you have extended memory for example, you must have a 
memory manager.  One such manager is called HIMEM.SYS which should be 
installed in your CONFIG.SYS file.  HIMEM is a program from Microsoft and 
we have included it along with LINKS.  If you do not currently have a 
memory manager, but have more that 640k of memory in your machine, you may 
want to use HIMEM to manage it.  Copy HIMEM.SYS from the LINKS directory to 
the root directory of your hard drive. Add the following line to your 
CONFIG.SYS file: DEVICE = C:\HIMEM.SYS (C: is the hard drive letter 
designation) Now re-boot your computer (CNTRL-ALT-DEL). WARNING: If you are 
unsure how to modify your CONFIG.SYS file, refer to your DOS manual or 
obtain some help from someone who knows how to modify the CONFIG.SYS file, 
otherwise you might mess up your machine's configuration. 

DISK CACHING
     If you have Disk Caching software installed on your system, it may 
already be using some or all of your extra memory.  In such a case, LINKS 
would not be able to use the memory already set up as a cache. You may want 
to reduce the amount allocated to the cache system and leave it as free 
memory.  LINKS will then be able to use it for pre-loading. 

V. INFO SECTION
     Select this option to review current program update information that 
may not be contained in this manual. 

VI. EXIT SECTION
     EXIT and return to DOS.

CHAMPIONSHIP COURSE DISKS
     The challenge of golf lies in the variety of courses and type of 
terrain you can play. Our LINKS Course Design Team has traveled into the 
heartland of golf in America to bring you some premier championship 
courses.

     FIRESTONE COUNTRY CLUB - Millionaire industrialist Harvey Firestone 
     originally created Firestone in 1928 for his employees. Completely 
     redesigned in 1959 by Robert Trent Jones, Firestone's South Course has 
     become one of the premier stops on the PGA Tour. 

     BAY HILL CLUB - Arnold Palmer and The Bay Hill Club and Lodge annually 
     bring together some of the finest golfers in the world for the Nestle 
     Invitational. Water, unrelenting doglegs and deep bunkers add to the 
     challenge of Bay Hill.

     PINEHURST COUNTRY CLUB - Pinehurst is recognized as one of the finest 
     golf resorts in the world. Pinehurst #2's championship layout was 
     designed by Donald Ross and is said to be his finest work. Rolling 
     terrain, tree-lined fairways and undulating greens add to the 
     challenge of this beautiful course.

     HYATT DORADO BEACH - The Hyatt Dorado Beach East Course is one of the 
     world's greatest seaside links. This 6985 yard Par 72 Robert Trent 
     Jones masterpiece is located in one of the most beautiful tropical 
     settings in the Caribbean. From awesome seaside holes to the deep lush 
     jungle, Dorado Beach is incredibly beautiful.

     BARTON CREEK COUNTRY CLUB - The Tom Fazio Course at Barton Creek is 
     nestled in the famous hill country of central Texas, presents visual 
     splendor of a different type. Fazio exploited Barton Creek's natural 
     beauty integrating ponds, streams and even waterfalls into his design.

     TROON NORTH COUNTRY CLUB - Troon North is an immaculate oasis poured 
     over the lush Senorian desert in central Arizona. Sandstone pillars 
     and large cactus come into play on a number of fairways. Each hole at 
     Troon is a very private golf experience as the layout doesn't allow 
     views from one hole to another yet it maintains outrageous views of 
     the surrounding area. 

     ...AND MORE CHAMPIONSHIP COURSES TO COME.

     You can play each of these courses in the comfort of your home or 
office. LINKS Championship Course have a suggested retail of $24.95. 
Contact your local software dealer or call ACCESS for more information on 
these and future championship courses for LINKS.

                SPECIAL OFFER FOR REGISTERED OWNERS OF LINKS
     For a limited time, ACCESS Software is making available the LINKS 
Design Team's home course, Bountiful Golf Club, at the Special Registered 
User's price of $9.95, a savings of $15 off suggested retail.
     Nestled in the foothills of the Wasatch mountains with a spectacular 
view of the Great Salt Lake, Bountiful Golf Club features rolling fairways, 
a variety of trees and shrubbery and a very challenging course layout.

                  REGISTER TODAY SO YOU WON'T MISS OUT...
     It's easy to order your copy of the Bountiful Championship 
Course for only $9.95 or any of the other Championship Course for $24.95.
     1. Simply call Access Software's toll-free order number for the U.S. 
and Canada at 1-800-800-4880 (outside the U.S. call 1-801-359-2900) Visa, 
MasterCard or American Express accepted. No C.O.D.'s. 
     2. If you'd prefer, you can mail in a photocopy of your filled out 
Borland warranty card along with your check or money order to: ACCESS 
Software, Borland Offer, 4910 West Amelia Earhart Drive, Salt Lake City, 
UT 84116. Please specify which media you prefer, 5.25" or 3.5".
     3. FAX us a copy of your filled out Borland warranty card at 1-801-
359-2968. Our fax is available 24-hours a day. Include your credit card 
type, card number, expiration date, your signature and what you'd like to 
order. Once we receive your FAX, we'll ship your order right out. 

            NEW SUPER VGA VERSION OF LINKS COMING JUNE 30, 1992
     This all new LINKS 386 Pro version of our popular, award-winning LINKS 
golf game offers many dramatic improvements that make playing LINKS 386 Pro 
more enjoyable - and gives you exciting new golfing possibilities!
     The new LINKS 386 Pro, featuring Harbour Town Golf Links, is the first 
golf game specifically designed for the graphic capabilities and computing 
power of your personal 386/486 computer system. SUPER VGA 256-color 
graphics at 640x400 resolution display breathtaking views of LINKS 
Championship Courses. Your friends won't believe your computer looks so 
good.
     As an registered owner of LINKS you will be entitled to purchase LINKS 
386 Pro at the Special Introductory Registered Users price of $39.95 
including shipping in the U.S. (International shipping extra.) Register 
today so you won't miss out on all the golfing possibilities.

TROUBLE SHOOTING
     The following are answers to commonly asked questions about LINKS.  If 
you are experiencing problems not covered in this section, please review 
the manual thoroughly.  Also check the Program Update Information File by 
selecting INFO from the Main Selection Screen.  Hints and other information 
may be added to this file after this manual is printed.  If you're still 
having trouble, call us and ask for Customer Support.  We will do our best 
to get you back on the course.  Call 1-801-298-9077 or CompuServe 
#70127,766. 

1. How can I reduce the time it takes to draw the screen?

   a) The most beneficial effect will be to add extended memory to your 
system.  Even if you have 250k of free extended memory, you will see a 
dramatic increase in drawing speed due primarily to preloading of objects, 
data and sound.  One meg of extended memory is relatively inexpensive.  
Check with you favorite dealer for help in adding memory to your computer. 
(Note: Refer to the SYSTEM Setup Section for more information.) 

   b) The next beneficial thing you can do is to change the drawing detail.  
Refer to the DRAWING DETAIL section under OPTIONS for more information. 

   c) Get a faster machine.  A 386 25MgHz with 2 or 3 meg of memory (1.3 free 
extended memory) is a great configuration.  Screen redraws should be in the 
range of 10 seconds or less. 

2. My game slows down when sound is playing, what should I do?

   a) Turn off some of the sounds (Select OPTIONS in Swing Panel or SYSTEM 
in Main Selection Screen).  Options changes are temporary, SYSTEM changes 
are permanent. 

   b) Get a faster computer.

3. I want to change my player so that I can play from the Blue Tees rather 
than the Whites. 
   a) When the Ready To Play Screen appears click on the Blue Tee Box for 
your player. This change will be in effect during the current game only.

 b) To make a permanent change to your player preferences, select PLAYERS 
from the Main Selection Screen. Then select your player from the Player 
List and click on the Blue Tee box. Then click on Exit. The Blue Tee 
preference will be entered in your permanent Player file. 

4. When I try to add more than 13 clubs to my bag in the Player Setup 
Screen, it won't allow me to do so. 

     13 clubs plus putter are the maximum allowed. You must de-select a 
club (by clicking on it) before you can select another. 

5. My shots seem to always go to the right (or left) even though I hit the 
bottom mark on the swing indicator perfectly? 

   a) Make sure you've selected S for straight shot. 
   
   b) Choose SETUP from the Swing Panel and adjust your swing plane to 
straight and your club face to square.  Do this by clicking on the word 
SWINGPLANE and on the word CLUBFACE. Note: Club Setup is for the advanced 
player that is familiar with the physics of golf.  Refer to the section on 
SETUP for more information. 

6. My player sometimes stands for a long time after the ball is hit, 
without moving.  What is wrong? 

     Some of the terrain in LINKS is quite steep and often the ball will 
continue to roll until it reaches a level spot.  The player will stand in 
the follow-thru position until the ball comes to rest. 

7. My SOUND BLASTER doesn't work.

     LINKS assumes the normal default base address and interrupt number for 
the Sound Blaster setup. (Base address = 220H and interrupt #3).  If your 
Sound Blaster does not work with LINKS, you may have different settings.  
Refer to your Sound Blaster documentation to determine what your settings 
are.  You may have to run a program called TEST-SBC.EXE which comes with 
your Sound Blaster.  If your settings are different than those shown above, 
run the utility program called SETBLAST.EXE which comes with LINKS.  You 
will be asked to enter the Base Address and Interrupt Number for your card. 
Note: If you delete your LINKS.CFG file or anytime you install LINKS, you 
will have to re-run SETBLAST.EXE. 

8. I don't have any sound.  Why not?

     Select OPTIONS from the Swing Panel or SYSTEM from the Main Selection 
Screen and turn the sounds ON. (Changes made in the Options Panel are for 
the current round only.) 

9. My program keeps crashing.  What is wrong?

     You may have memory problems.  Please refer to the Program Update 
Information in the INFO Section of LINKS for more help. 

10. I copied all the files from the program disk to my LINKS directory, but 
the program won't run. 

     You must use the INSTALL.BAT program to install LINKS onto your hard 
drive properly.  See the first page of this manual for instructions. 

11. The INSTALL program doesn't work.

     Use the Alternate Installation Method outlined at the beginning. 

                     STEPS FOR CREATING A LINKS BOOT DISK

NOTE:  THESE INSTRUCTIONS ASSUME THAT YOUR COMPUTER USES MSDOS 5.0.  IF 
     YOUR COMPUTER USES AN OLDER VERSION OF MSDOS OR ANOTHER BRAND OF DOS, 
     THEN CONTACT OUR TECH SUPPORT DEPARTMENT AT THE NUMBER ON THE LAST 
     PAGE OF THIS DOCUMENT. 

 1)  Put a floppy disk into DRIVE A.  You must use DRIVE A and not DRIVE B.  
     If you have a low density disk drive, use a low density disk. 

 2)  Go to the DOS directory by typing CD\DOS at the C: prompt.

 3)  Format the disk by typing: FORMAT A:/S <ENTER>.  This copies the 
     COMMAND.COM from DOS and makes the floppy a system disk.  If you are 
     using a low density 5.25" diskette then the command would be: FORMAT 
     A:/4/S <ENTER>.  If you are using a low density 3.5" diskette then the 
     command would be: FORMAT A:/F:720/S <ENTER>. 

 4)  After the disk has been formatted, type COPY HIMEM.SYS A: <ENTER>.  
     This copies the file necessary to use the extra RAM on your computer 
     to speed up the screen redraws in Links. 

 5)  Return to the C: prompt by typing CD.. at the DOS prompt.

 6)  If you use a mouse, find out where the mouse driver is located by 
     looking at the CONFIG.SYS file (by typing: TYPE CONFIG.SYS), or at the 
     AUTOEXEC.BAT (by typing: TYPE AUTOEXEC.BAT).  Check the file name and 
     extension of the mouse driver (if the driver is located in the 
     CONFIG.SYS, it will usually be MOUSE.SYS; if the driver is in the 
     AUTOEXEC.BAT, it will usually be MOUSE.COM). 

 7)  Once you have determined where the mouse driver is located, go to that 
     directory by typing CD\{NAME OF DIRECTORY}.  Then type: COPY MOUSE.COM 
     A: <ENTER>. 

 8)  After copying the mouse driver file to the disk in the A drive, change 
     to the A drive by typing A: at the prompt. 

 9)  At the A: prompt type COPY CON CONFIG.SYS <ENTER>.  The cursor will go 
     to the next line on the screen and blink.  Type the following lines: 

               FILES=30 <ENTER>
               BUFFERS=30 <ENTER>
               DEVICE=HIMEM.SYS <ENTER>
               DOS=HIGH  
          *    DEVICE=MOUSE.SYS <ENTER>
               <FUNCTION 6 KEY> <ENTER>

          *    This line is only needed if the mouse driver 
               is a "sys" file.

10)  Again at the A: prompt type:  COPY CON AUTOEXEC.BAT <ENTER>.  The 
     cursor again will go to the next line on the screen and blink.  Type 
     the following lines: 

               PROMPT $P$G <ENTER>
          *    MOUSE <ENTER>
               C: <ENTER> (OR THE DRIVE WHERE LINKS IS FOUND)
               CD\LINKS <ENTER> (OR THE DIRECTORY PATH FOR LINKS)
               LINKS <ENTER>
               <FUNCTION 6 KEY> <ENTER>

          *    This line is only needed if the mouse driver is a "com" or 
               "exe" file. 

11)  Now the computer should be rebooted (reset or turned off then on) 
     while leaving the diskette in the A drive.  The computer should boot 
     up to DOS, load himem.sys, the mouse driver and go directly to the 
     hard disk and load Links. 

12)  For those people who are using a disk compression program like STACKER 
     or SUPERSTOR, you will need to include the necessary device statements 
     in the CONFIG.SYS file on the boot disk which will load and mount the 
     STACKER or SUPERSTOR partition. Usually, if you include the same 
     statements found in the CONFIG.SYS file on the hard disk in the 
     CONFIG.SYS on the floppy, the boot disk will function properly. 

In the Links manual it states that Links should not be run from within 
Microsoft Windows.  Through extensive experience we also strongly recommend 
that you not run Links from within a menuing system because of these memory 
requirements. 

Should you experience any other problems either loading or running Links-
The Challenge of Golf or any of the add-on Championship Courses, please 
contact the Access Software Technical Support Department.  You can call us 
between 9:00 AM and 5:00 PM, Monday through Friday (except Holidays) MST.  
The number is 1-800-800-4880. 

If you have suggestions or would like to place an order for any of the add-
on courses, please contact the Access Customer Support Department at the 
same 800 number. 

Again, all of us at Access Software want to thank you for the support you 
have given us, and be assured that we will do everything we possibly can to 
make our software an enjoyable experience for you. 

PRODUCT WARRANTY

NOTICE: Access Software reserves the right to make amendments and/or 
improvements to the products described in the manual at any time and 
without notice. The enclosed software product and this manual are 
copyrighted and all rights are reserved by "Access Software, Incorporated". 
No part of this manual or any of the accompanying materials may be copied, 
reproduced, or translated in any form or medium without the prior written 
consent of Access Software. Access Software warrants to the original 
consumer purchaser that the diskettes furnished in this product will be 
free from defects in materials and workmanship (as evidence by your 
receipt). If any diskettes supplied as part of this product prove to be 
defective, and provided that the consumer purchaser returns the media to 
Access Software, Inc. in accordance with the instructions in the following 
paragraph, Access Software, will replace any defective diskettes free of 
charge. This warranty is valid for 90 days following the purchase of this 
product (dated purchase receipt should be retained). To obtain a 
replacement diskette, please return the diskette only, postage prepaid to 
Access Software, Inc. at the appropriate address listed on the back page, 
accompanied by a statement of the defect, a copy of your purchase receipt, 
your name and return address. 

DISCLAIMER NOTICE: The software diskettes and documentation are provided 
"as is". There is no warranty of merchantability, no warranty of fitness 
for a particular use, and no other warranty of any kind, either expressed 
or implied regarding the software, diskettes or documentation, except as 
expressly provided in the preceding paragraph. Accordingly, the entire risk 
as to the use, results and performance of the software, diskettes and 
documentation is assumed by the user. In no event will Access Software be 
liable to any person or organization for any consequential, special or 
indirect damages resulting from possession, use, or malfunction of this 
product, including without limitation, damage to property and to the extent 
permitted by law, damages for personal injury, even if Access Software has 
been advised of the possibility of any such damages or loss; Under this 
warranty the user agrees that the liability of Access Software arising out 
of any kind of legal claim (whether in contract, tort, or otherwise) will 
not exceed the manufacturers suggested retail price for the use of this 
product. LINKS-The Challenge of Golf, LINKS Championship Courses, all other 
elements of the game and manual are trademarks of and copyrighted by Access 
Software, Inc. 4910West Amelia Earhart Drive, Salt Lake City, UT 84116 Tel. 
(801)359-2900. 

