#00 TRIGGER M-77
blocking land-mine;
no attack capability
:
> land mine <

exeptional defense
power, cannot fire
back, no mobility
:
#01 FALCON FX-1
strong anti-aircraft
missiles, high mobility
:
> air fighter <

strong anti-aircraft
missiles, no surface attack
high mobility airplane
ideal against HUNTER
:
#02 EAGLE AX-87
strong anti-surface missiles
and weak anti-aircraft power
:
> interceptor <

anti-aircraft and
anti-surface missiles,
high mobility airplane
:
#03 HUNTER EF-88
fighter-bomber; versatility
and strength are exceptional
:
> hunting bomber <

strong anti-aircraft and
anti-surface missiles,
high mobility;
optimal attack plane
:
#04 GRIZZLY T-79
stable heavy tank; surface
attack, strong defense
:
> heavy tank <

strong attack power,
medium mobility and
good defense
:
#05 POLAR PT-6
heavy battle tank with good
surface attack and defense
:
> battle tank <

not as powerful as GRIZZLY,
but better defenses
:
#06 BISON S-61
front line battle tank with
good mobility, fair defense
:
> interceptor tank <

most common tank for attack,
good mobility and fair
defense
:
#07 SLAGGER GS-81
hunting tank; fast movement
with fair power and defense
:
> hunting tank <

high mobility because of
8 wheel construction
used for fast advance
:
#08 TITAN GT-86
heavy tank with great power
and defense but low mobility
:
> destroyer tank <

heavy attack power and
good mobility
:
#09 GIANT HMB-2
devastating attack power;
high defense but slow shift
:
> battle station <

powerful battle tank with
high defense capability and
devasting attack power
but slow movement
:
#10 LENET TT-1
old-style double-gunned tank
with limited capabilities
:
> tank <

nowadays very uncommon,
cannot match modern tanks
:
#11 HADRIAN SG-4
self propelled gun;
long-range attack capabilities
:
> artillery tank <

fair long-range attack power
cannot fire after movement
:
#12 OCTOPUS MR-22
self-propelled gun with high
powered long-range attack
:
> missile launcher <

high fire power but shorter
range than the HADRIAN,
cannot fire after movement
:
#13 RABBIT MB-5
high mobility with missile
launcher and some air attack
:
> laser buggy <

eceptional attack power and
high mobility, can retreat
after attacking
:
#14 LYNX MB-4
high mobility with long-range
attack capacity; low defense
:
> missile buggy <

long-range missile launcher
mounted on buggy with high
mobility, can retreat after
attacking
:
#15 SEEKER AAG-4
anti-aircraft gun with big
power, good mobility
:
> anti-aircraft tank <

anti-aircraft tank for
short-range combat, useable 
for tank combat as well;
fair defenses
:
#16 HAWKEYE MM107
anti-aircraft gun with high
long-range attack capabilities
:
> air artillery <

devasting attack power
against airplanes, cannot
fire after movement
:
#17 ATLAS TA-80
supreme field gun with long
range attack power
:
> field artillery <

supreme attack power,
once installed can never
be moved again
:
#18 CHARLIE GX-77
infantry android with
minimal attack power
:
> infantry <

infantry android with
minimal attack power
infantry units are used
to take depots and HQs
:
#19 KILROY GX-87
infantry android with anti-
tank missiles, but very slow
:
> anti-tank infantry <

infantry android with anti-
tank missiles, but very slow
infantry units are specially
designed for taking enemy HQs
:
#20 PANTHER CBX-1
Charly GX-77 with motorbike
very fast in taking buildings
:
> motorbike <

specially designed to
improve mobilty of infantry
to accelerate taking of enemy
HQs and depots
:
#21 MULE NC-1
transporter for light units,
minimal attack capabilities
:
> transport truck <

MULE can be loaded with
infantry, field guns and
hornets transforming it into
a MUSTANG
:
#22 PELICAN C-61
air transporter can carry
units but cannot attack
:
> transport airplane <

can carry all kind of units
except other transporters and
airplanes, high mobility
:
#23 DRAGON CX-2
all-round unit for combat and
transport, retreat ability
:
> helicopter <

helicopter with fair attack
against air and surface
can carry light troops and
can retreat after attacking
:
#24 GOOSE PGX-1
paratrooper is able to take
enemy depots directly
:
> paratrooper <

paratrooper is able to take
enemy depots directly with-
out delaying one turn
:
#25 HORNET WS-7
supreme attack power. Up
to 7 hexes are attackable
:
> rocket <

the supreme attack power
is spread over the 6 adjoining
hexes as well, can only be
fired from docking mule
:
#26 NEXTOR RC-1
no attack capabilities,
repairs up to 4 units
:
> repair vehicle <

no attack capabilities,
repair of docking units
depends on experience
:
#27 TURTLE BK-2
very strong defense with
backfire abilities
:
> bunker <

very strong defense,
cannot attack but able
to retaliate when attacked
:
#28 FIREFOX JGX-2
unique ability to use
jump-pack for high mobility
:
> rocket-infantry <

unique ability to use
jump-pack for high mobility
of 8 hexes, designed to
take enemy depots
:
#29 THUNDER SM-87
supreme anti-aircraft missile
launcher, no mobility
:
> field air-artillery <

supreme anti-aircraft missile
launcher, must be moved
with transporter, once
installed unmoveable
:
#30 PIRANHA MZ-4
fair long-range attack
power, very fast
:
> speedboat <

high mobility boat with
long-range fire power,
can retreat after firing
:
#31 SEAGULL MM207
anti-aircraft missile boat
with immense power
:
> missile boat <

anti-aircraft missiles with
immense attack power,
cannot attack directly
after movement
:
#32 STORM Z-79
high attack power and
defense, low mobility
:
> destroyer <

heavy destroyer with high
direct attack power,
fair defense but low
mobility
:
#33 DOLPHIN SB-19
immense defense and high
long-range attack power
:
> submarine <

immense high defenses and
high long-range attack power
can retreat after firing
:
#34 GALAXY NCC-1
sea-carrier, cannot attack,
but fires back, slow to move
:
> carrier <

transports sea-based
airplanes and helicopters,
can also carry light troops
:
#35 VULCAN ZS-60
high long-range attack power
but low defence
:
> gun boat <

high long-range attack power
but low defense; cannot
fire after a movement
:
#36 SHARK ASB-4
fair short-range fire power
is doubled against submarines
:
> torpedo boat <

fair fire power is doubled
against submarines; also
high mobility but low
defense, anti-aircraft laser
:
#37 WHALE ZC-61
sea transporter; can carry
most heavy units
:
> transport boat <

can carry light and heavy
units with high mobility,
low defenses but minimal
anti-aircraft and sea laser
:
#38 INVADER LC-10
sea transporter can only
carry light units
:
> landing boat <

can carry only light units
low defenses equipped with
sea laser
:
#39 SEALION HZB-3
double attack! very slow but
immense power and defenses
:
> battle ship <

immense short-range attack
power. can fire twice in a
turn, very strong defenses
but low mobility
:
#40 DEPOT TYP-A
:
:
#41 DEPOT TYP-B
:
:
#42 DEPOT TYP-C
:
:
#43 URCHINE WT-7
very high defense, cannot
attack but fires back
:
> sea mine <

very high defense, cannot
attack but fires back
with high destructive
power, can move slowly
:
#44 ORCER WRC-1
can repair up to 4
docking units
:
> repair boat <

repairs only sea- and land-
based troops depending
on experience, cannot fire
and has low defenses
:
#45 FLYTRAP MB-7
high anti-aircraft long-range
attack power, low defense
:
> air-missile buggy <

high power anti-aircraft
and low surface attack
capabilities; low defence,
can retreat after attacking
:
#46 TYPHOON SSB80
supreme long-range fire power
and very high defense
:
> cruiser <

heavy cruiser with supreme
short range fire power, high
anti-aircraft power,
immense defence but slow
:
#47 WARHAWK WFX-2
sea-based fighter, high
anti-aircraft attack power
:
> sea fighter <

high anti-aircraft attack
power, low defense, high
mobility can take off
from the GALAXY sea-carrier
:
#48 BUSSARD WAX-1
sea-based bomber with fair
attack power, high mobility
:
> sea bomber <

fair powered sea-based
bomber, high mobility;
can take off instantly from
the GALAXY sea-carrier
:
#49 HELLCAT BX-89
double attack! low defense
high mobility, immense power
:
> heavy bomber <

immense short-range anti-ground
attack power, can attack
twice in one turn, high
mobility, low defense
:
#50 MUSTANG WNC-2
supreme long-range attack
power, very low defense
:
> rocket launcher <

fires HORNET. damages
all 6 surrounding hexes;
rechargeable with HORNET's
:
#51 HAVOK WLC-1
supreme long-range attack
power, low defense
:
> rocket launcher boat <

fires HORNET. damages
all 6 surrounding hexes;
recharable with HORNET's
:
#52 HQ-DOOR -
:
:
#53 DP-DOOR -
:
:
#54 HQ-CHLY -
:
:
#55 HQ-KROY -
:
:
