RISE AND RULE OF ANCIENT EMPIRES v.1.01 README.TXT   

THIS VERSION Version 1.01 adds modem play, significantly enhances the Artificial Intelligence opponents and  fixes all known bugs.   Previous readme information is included at the end of the new sections,  including technical support tips and more information on multiplayer gaming.  

SPAWNING 
Rise and Rule now supports multiplayer with a single CD.  Install the game on the 
machines  you will be using (2 with a modem connection, and up to 4 with a network connection) and make  sure the CD is in the machine that will create the game (the Master machine;  see below).    

MODEM PLAY AND NULL MODEM PLAY 
Both Windows 3.1 and Windows 95 users can now play Rise and Rule over phone lines or 
over a  serial null modem link.         
    MODEM/NETWORK Choose "Modem/Network" Game from the introductory dialog 
box.  You are presented with a list  of possible network connections, including modem play and (win95 only) directplay network and  directplay modem.  The balloon help on the 
buttons tells you what each button refers to.  Win 3.1  users will only see a single button for "modem play".       
    CREATE OR JOIN Clicking one of the network type buttons brings up a dialog box that lets you create or join a  network game.  For modem play, the choices are create game or dial a number.       
    CREATE GAME OR DIAL NUMBER When you choose to create a game or dial a new number, you will be presented with the modem  play setup dialog.  Set the communications port, the speed of transfer, whether or not you will be  using a null modem or dialup connection, etc.  The initialization settings for your modem can be  customized by clicking on the "inits" button on the bottom right of the dialog box.    If you have created a game, you do not need to enter a phone number, just set up the com port,  speed and init settings and hit the "OK" button.  If you are dialing a number, you will need to do all the above, then enter the number and hit ok.   Your machine will dial the number for the remote machine, and you should be able to hear the  phone activity through the speaker in your modem.  In either case you will be presented with the standard game setup dialog box.
    MASTER/SLAVE The master machine is the machine that created the game;  in general, the faster machine should  be the master.  The master has more control over the game than the slave machine.  The master should choose the total number of players, using the buttons at the top of the screen,  load a map, or generate a new one.  If you want to specify an AI player, you can do so now, by  clicking on the right hand button  for the particular player and set it to the computer graphic, or  you can set all the open slots to "remote player" (which looks like a phone), or to human, if you  want to have more than one player on the same machine.  If you need to make another player  available to the other machine, if you know they need more, set that extra player to "remote".  When the slave player accepts the game settings, the master will see an outline appear around  that player's settings.  When the master accepts, the game should begin.  

ARTIFICIAL INTELLIGENCE 
The AI in this version has been significantly enhanced.  The changes have been geared toward  aggressiveness as well as character.    The Persians and Celts will be most aggressive, attacking pretty much anybody, and expanding  through sea routes.  The Egyptians and Chinese will be particularly infrastructure oriented,  building more than the others.  The Greeks will explore quite a bit, and might attack, but  generally will do unto others, as will the Indians.  Send peaceful messages if you are moving units near somebody else's cities, if you don't  want to fight.  This might not always work, so be on your guard;  sending messages will affect other players slowly, so you may need to send more than one.  You can check the diplomatic status by right clicking on the other player's portrait in the right  panel;  this will bring up the message box for that player with an indication of the status.  If you  are at war with another player, do not be surprised if they attack you.  

GAME TIPS 
During another player's turn, whether that player is human or artificial, you can:  

1)  Change the slider bar settings in all of your cities.  This will affect production in the current  turn, meaning that any changes you make will take effect at the start of your next turn as if you  had made them before ending your turn.  This allows you to perform all of your city  management while waiting for your opponent to complete his turn.    

2)  Give orders to units which will be carried out on the next turn.  Normal movement must still be performed on your own turn but you can use the buttons on the status bar to order units  to Patrol, Explore, Fortify, Build Roads, Cultivate,  Set a Distant Point to Move to, and Stop  Orders.  You must Found cities on your own turn.  

CHANGES FROM MANUAL 
- refer to your online manual for appendices on combat, unit  statistics and keyboard 
commands.  

- Right clicking on an opponent's portrait button on the right side of the game screen gives you  information on your diplomatic state with that player.  The message buttons on the right side of the screen bring up a dialog box to send messages, but  you can only set the recipient when you click the button on the right panel, not after the  message panel comes up as stated in the manual.  

-  When you select any city, friendly or enemy, the status bar display for the city's affinity shows  its affinity for you regardless of who actually owns the city.  This is very important.  Use this to  judge the effects of trading and knowledge sharing on an enemy population's affinity towards  you.  This will also tell you how difficult or easy it will be to retain an enemy controlled city,  before you attack it.  

-  A Level 2 Town Hall helps with your city management by making sure that you don't accidentally starve your population or produce so much food that some spoils.  Once this is built  you will not be able to starve your city to death.  This also prevents an enemy from starving a  your city to death immediately after capturing it.  To retain a captured a city with a completed  level 2 Town Hall, and a decent level of affinity toward another player, an enemy must raise the  city's affinity towards himself through trade, knowledge sharing, roads, overfeeding, etc., or risk  being thrown out by the populace.    

OTHER ENHANCEMENTS 
-  The Random Map Generator is now much faster.  

-  Wonders now affect a wider area.  

-  Balloon help is now optional.  The help messages that appear under your mouse cursor and under selected cities can be deactivated by toggling it on the 'Game' pull down menu.  Note that  some game features, such as reports of random events and information as to what units a  particular level of building will produce require balloon help.  

-  Right clicking on an opponent leader's portrait button on the right side of the game screen will  now show your current diplomatic state with that empire.  

-  The "send message to other players" system has been streamlined to be easier to 
understand.   To send a message, left click on the portrait of the leader to send to or click on the 'All Players'  button beneath the portrait.  Then click on a button on the left side of the dialog box to select  which message to send.  You may also type in your own message.  To send the message either  click on the 'Scroll' button on the right side of the dialog box or press 'Enter'.  To return to the  game without sending a message either click on the bottom scroll (with the X on it) or press 'Esc'.  

-  When you select any city, friendly or enemy, the status bar display for the city's affinity shows  its affinity for you regardless of who actually owns the city.  This is very important.  Use this to  judge the effects of trading and knowledge sharing on an enemy population's affinity towards  you.  This will also tell you how difficult or easy it will be to retain a captured city.  

-  All City populations will now defend themselves better.  A lone enemy light infantry now has  very little chance of defeating your city's population.   

-  A Level 2 Town Hall helps with your city management by making sure that you don't  accidentally starve your population or produce so much food that some spoils.  Once this is built  you will not be able to starve your city to death.  This also prevents an enemy from starving a  your city to death immediately after capturing it.  To retain a captured a city with a completed  level 2 Town Hall an enemy must raise its affinity towards himself through trade, knowledge  sharing, roads, overfeeding, etc.    

- You can change the font size of balloon help in the RRAEHELP.INI file.  The default settings are:
FontSize=11
FontSize800x600=14
FontSize1024x768=16
To increase the size of the font used in a particular resolution (640x480 is the default), just increase the number, save the file and then run the game.

- You can eliminate unwanted units by adding them to a city's population.  Place them in the city.   From the city screen, drag the unit's icon to the city's population display (the white "man"  indicators above the resource allocation slider).  This is a good way to spur rapid growth in  frontier cities.  You cannot raise any city's population above the 2,200 maximum.   

TECH TIPS ADDED FOR 1.01 PATCH README.TXT 
Some older Windows sound drivers cause conflicts with modem play.  If you receive "out of sync"  messages, or if the AI's turn takes inordinately long, try turning the music off, or update your  sound card drivers.
 
RISE AND RULE OF ANCIENT EMPIRES v.1.00
README 
3/18/96                                                                 

_____________________________________________________________________

About This Document:

This document contains last-minute information about Ancient Empires and other information about the program not found in the game manual. Therefore, it should be considered part of the game documentation. This README file includes information that pertains to general problems, memory issues, sound cards, and video cards. Should you experience any problems with Ancient Empires, please refer to this file for additional help on answering questions about the game and solving technical difficulties.
______________________________________________________________________

			TABLE OF CONTENTS


		I.	MINIMUM REQUIREMENTS
		II.	GENERAL TECHNICAL ISSUES
		III.	GENERAL GAME ISSUES
		IV.	MEMORY REQUIREMENTS And INSTALLATION ISSUES
	  	V .	VIDEO ISSUES
   		VI.	SOUND ISSUES
	    	VII.   	MULTIPLAY ISSUES
_________________________________________________________________________

I. MINIMUM REQUIREMENTS
-----------------------
PROCESSOR: 486/33Mhz 
OPERATING SYSTEM: Windows 3.1 or Windows 95
MEMORY: 8 MB RAM
20 MB free hard drive space
MOUSE REQUIRED
2X CD-ROM
Soundblaster compatible soundcard w/DAC
SVGA 640x480x256

Recommended
Pentium P60 +

FOR MODEM or NETPLAY:
Windows 95 required          

II. GENERAL TECHNICAL ISSUES
----------------------------
--Balloon help will not appear correctly if you have Adobe Type Manager installed. This cannot be remedied through the game, but disabling Adobe Type Manager will correct the problem.

--If balloon help is to hard to read then try lowering your resolution to 800X600 or 640X480. Instructions on how to do this can be found in the Video Issues section.  
You can also try changing the font size of balloon help in the RRAEHELP.INI file.  The default settings are:
FontSize=11
FontSize800x600=14
FontSize1024x768=16
To increase the size of the font used in a particular resolution (640x480 is the default), just increase the number, save the file and then run the game.

--Speech acceleration:
We have experienced accelerated speech with some products on Sanyo's 4X CD-ROMS. If you experience problems similar to this, contact Sanyo for information on how to obtain the latest CD-ROM drivers. The latest drivers should solve this problem.

--Utilities:
Be sure to close any other CD player utilities before starting Ancient Empires. Otherwise, these utilities may interfere with the operation of the program.

--Saved games and maps are stored in whatever directory you installed Rise and Rule to. You can move saves to another directory if you prefer, but be sure you include the saved maps with any saved games. Saving games to floppy disks is not recommended, and may cause problems upon restoration.

--The Audio CD option listed under the GAME menu allows you to choose music provided with the Rise & Rule game CD. You cannot play other music CDs while running Rise & Rule.

--We recommend that you play Rise & Rule at 640x480 resolution, using 256 colors. The game will run at higher resolutions, but will look its best at these settings.  

--The Windows taskbar will cut off the bottom of the game's information panel unless you hide it.  Right click on the task bar, and choose Properties.  If the "Always On Top" box is checked, click to un-check it.  

III.GENERAL GAME ISSUES
-----------------------

The Rise And Rule of Ancient Empires continued to evolve for several weeks after the game manual went to press. Following are some notes on new features and changes.  

CD quality music (Redbook Audio) has been added to the CD ROM. What this means is you can play the music from Rise and Rule in any home entertainment center or cd player.  

Hot Keys

F = Found City

C = Center on current unit

N = Next in move list

T = End turn

--If you change your mind about building a city (if, for instance, you clicked the Found button accidentally), press the ESC key before naming the city to cancel the action with no Movement Point penalty.

--The various player-configurable options mentioned in the manual appear under the GAME menu, not OPTIONS as stated.

--You will not hear different fanfare sounds for messages sent and received. When messaging AI players, the response is instantaneous--watch for a blinking character message button to indicate that they've replied to you.

--Patrols, Explorers and Long Move units do NOT stop when encountering alien units. 

--If you use the Windows ALT+F4 command to save the game, be sure to do so during your own turn. Saving the game during another player's turn can lock up the program.

--One way to move army units, not mentioned in the manual, is to click on their marker in the Army Information box of the Scrolling Map panel and drag the marker to the desired square on the map.

--Merchants improve affinity only in cities with Markets, and you'll need Warehouses to control what is shipped and what's received. Use the Set Two Cities button to make trade routes. Merchants and Philosophers transfer their goods or knowledge from the edge of the city; when trading with other players, do not attempt to enter their cities.


IV. MEMORY REQUIREMENTS AND INSTALLATION ISSUES 
-----------------------------------------
MEMORY REQUIREMENTS
PHYSICAL: 8 MB
FREE RAM: 7808k
Virtual: 10MB (10MB Swap file)

Ancient Empires requires a computer with a minimum of 8 MB (8,192k) of RAM to run, of which 7808k must be free. To free up memory in Windows 95 or 3.1, close any Windows programs (including screen savers, wallpaper, virus detection programs, shell programs like Norton Desktop or Packard Bell Navigator, etc.) that may be running. 

For Windows 95:
On your Taskbar, right-click on the program tab for the program you wish to shut down, and select Close. Then run Ancient Empires's Setup program again and try the memory test. If your system still fails the test, create a Windows 95 boot disk for your system. Then boot up with the boot disk, disable any other Windows programs, and start the Setup/Install program again. 

These steps should give you enough memory to run the program. You also want to make sure your virtual memory settings in Windows 95 are set on "let Windows 95 manage virtual memory." If this is what is selected make sure you have at least 10 MB free hard drive space at all times so Windows 95 can use it for virtual memory.

For Windows 3.1:
Press CTRL-ESC and disable all programs located in the task list, then try restarting the game. You may also need to make a Windows swap file of at least 10 MB.  

COMMON INSTALLATION PROBLEMS 

Windows 95:

Problem: Your computer fails the Sound Card test; you cannot hear the voice and fanfare in the Wave and MIDI tests. 

Solution: Your sound card may be incorrectly configured for DAC (Audio) or your sound card drivers may not be properly installed or configured for Windows 95. Make sure your speakers are turned on and run the Windows mixer program for your sound card so you can increase its volume levels for MIDI (music) and DAC (Audio). You should consult your sound card documentation or the manufacturer for information regarding the correct configuration of your sound card in Windows 95.
 
Problem: Your computer fails the Display test because you are not running in 256 colors, or your video card does not meet the pixels-per-second Speed requirement for the game. 

Solution: First make sure you are running Windows in 256 colors. Even though your monitor and video card may be capable of displaying 256 colors, Windows may not be set up to use this resolution. Click on the Start button, select Settings, then Control Panel. Double-click on the Display icon. You will see four tabs: Background, Screen Saver, Appearance, and Settings. Click on Settings. In the box under Color Palette, it should say 256 Color. If it does not, click on the down arrow next to the window to view a list of choices, and select the one that says 256 Color. You will also notice a slider bar under Desktop Area for adjusting resolution from 640 by 480 pixels (the lowest setting) upwards. If your video card failed the initial speed test, try adjusting the resolution to 640 by 480 pixels. This will decrease the screen resolution but may improve the speed of your video card. 

Problem: Your computer fails the Memory test; you get a message stating you do not have enough memory to run Ancient Empires.

Solution: Ancient Empires requires a computer with a minimum of 8 MB (8,192k) of RAM to run, of which 7808k must be free. To free up memory in Windows 95, close any Windows programs (including screen savers, wallpaper, virus detection programs, shell programs like Norton Desktop or Packard Bell Navigator, etc.) that may be running. On your Taskbar, right-click on the program tab for the program you wish to shut down, and select Close. Then run Ancient Empires's Setup program again and try the memory test. If your system still fails the test, create a Windows 95 boot disk for your system. Then boot up with the boot disk, disable any other Windows programs, and start the Setup/Install program again. These steps should give you enough memory to run the program. 

Windows 3.1

Problem: Your computer fails the Sound Card test; you cannot hear the voice and fanfare in the Wave and MIDI tests. 

Solution: Your sound card may be incorrectly configured for Windows 3.1, or your drivers may not be installed properly. Make sure your speakers are turned on and run the Windows mixer program for your sound card so you can increase its volume levels for MIDI (music) and DAC (Audio). Additionally, make sure you have these drivers listed in the Drivers section of your Control Panel: Timer, MCI Midi Sequencer, MCI Sound, and MCI CD Audio. In addition to these drivers you should have several drivers specific to your sound card. Check your sound card documentation for the exact names of these drivers.

Problem: Your computer fails the Display test because you are not running in 256 colors, or your video card does not meet the Pixels-per-second Speed requirement for the game. 

Solution: First make sure you are running Windows in 256 colors. Even though your monitor and video card may be capable of displaying 256 colors, Windows may not be set up to use this resolution.

If you've never changed your video display settings in Windows 3.1 before, or if you are not familiar with the brand and type of video card installed in your system, then we recommend contacting your system manufacturer or your video card manufacturer for assistance with changing your Windows video display driver. Refer also to the game manual on page 76 for more information. 

Problem: Your computer fails the Memory test; you get a message stating you do not have enough memory to run Ancient Empires.

Solution:  Ancient Empires requires a machine with a minimum of 8 MB (8,192 KB) of RAM to run if you are using Windows 3.1, and of that 8 MB at least 7,808 KB must be free. To free up memory in Windows, close any Windows programs (including screen savers, wallpaper, virus detection programs, shell programs like Norton Desktop or Packard Bell Navigator, etc.) that may be running. Press CTRL+ESC to bring up the task list. Highlight any programs other than Program Manager and click on the End Task button. Then run the Setup program again and try the memory test. If your system still fails the test, consult the boot disk instructions at the end of this document and create a boot disk for your system. Start your computer using the boot disk, disable any other Windows programs, and start the Setup/Install program again.

BOOTDISK INSTRUCTIONS-- To make a boot disk, you must system format a high density diskette in the A: drive. This procedure will transfer the "system files" to the disk and allow the computer to boot up correctly. The disk must be in the A: drive; the computer will not boot from the B: drive. 

To format a disk in Windows 95, put the disk in the drive, open My Computer, then right click on the A: icon. From the pop-up menu select Format. Under "Format type" select Full; under "Other options" choose Copy System Files. Click on Start. After the disk is formatted, you must copy the MSDOS.SYS file from the hard drive to the floppy disk. To do this, leave the floppy disk in the drive, open Windows Explorer and find the MSDOS.SYS file in the root of the C: drive. Right click on the file, then select Send To from the pop-up menu. Send the file to the A: drive. 

NOTE: If you don't see the MSDOS.SYS file in Explorer, the file is hidden. To make the file visible, select View, Options, then Show All Files. If you do not wish the hidden files to remain visible, you can hide them again after you've made the boot disk by choosing View, Options, Hide Files of This Type.

In order to use the bootdisk, place it in Drive A: and restart Windows 95. Then start the game as normal.


V. GENERAL TROUBLESHOOTING
---------------------------
WINDOWS 3.1

Problem: You receive an error message indicating a problem with "Win32s." 

Solution: Delete and reinstall Ancient Empires and Win32s. To delete the game, run the Setup program in the Sierra group and choose Uninstall. Select Rise and Rule of Ancient Empires from the list that appears. 

To delete Win32s, use File Manager to delete the \WINDOWS\SYSTEM\WIN32S directory and the WIN32SYS.DLL file from the \WINDOWS\SYSTEM directory. NOTE: Make sure you ONLY delete the WIN32S directory. Do not delete the WINDOWS or SYSTEM directories! 

Before installing make sure all applications running in Windows have been shut down. To do this, press CTRL-ESC on the keyboard. The list of active programs should only be Program Manager. Other programs may interfere with the installation of Win32s.

NOTE: If you have trouble installing Win32s, make sure that SHARE is loaded. To load SHARE, exit Windows and type SHARE. Restart Windows, then reinstall Ancient Empires and Win32s.

PROBLEM: I receive a General Protection Fault, or GPF while playing the game.   

SOLUTION: A General Protection Fault (Windows 3.1) or Illegal Operation (Windows 95) is a generic Windows error message than can occur in any Windows program. Insufficient memory, conflicts between two or more drivers or programs, or corrupted files can all contribute to GPFs. This section is broken into three sub-sections. The first are steps that apply to both Windows 3.1 and Windows 95. The next two sections give steps specific to Windows 3.1 and Windows 95, respectively.

Windows 3.1 and Windows 95

1) Create a Windows 3.1 or Windows 95 boot disk. 
2) Disable any other Windows programs that are running prior to starting the game. This includes all screen savers, wallpaper, etc.
3) Set your Video Display to 640 by 480, 256 colors. (Consult the steps given for changing display settings in Section 2 -- Common Installation Problems.)

Windows 3.1 Only

1) Run the DOS SCANDISK or CHKDSK/F command on the hard drive. Correct any hard drive errors (if any are found), then delete the game and re-install it. 
2) Contact your video card manufacturer or computer dealer to obtain video driver updates. Outdated video drivers are a common cause of GPFs. You can also use the generic Microsoft Windows SVGA 256 color video. These drivers can be downloaded from CompuServe (GO SIERRA), America On-Line (KEYWORD SIERRA), or the Sierra web page at WWW:Sierra.com.  Look for the file SVGA.EXE using the search tool. 
3) Check your Swap file (also called Virtual Memory) size.  Although the game does not require that you have one, Windows may run better with it.  From Program Manager, Double-click on Main, then on Control Panel, then on the 386 Enhanced icon. Click on Virtual Memory, then on Change.  We recommend setting up an 8 MB, permanent swap file. NOTE: A swap file cannot be established on a compressed drive! Restart Windows for the swap file changes to take effect.

Windows 95 Only

1) Run SCANDISK on your hard drive by clicking Start, then Programs, Accessories, System Tools, Scandisk. Let Scandisk correct any errors, then uninstall the game and re-install it.
2) Disable Video Acceleration. Click on Start, then Settings, Control Panel. Double-click the System icon, choose Performance, then Graphics. You should see a slider bar labeled Hardware Acceleration. Lower the bar a notch (slide it to the left), then restart Windows when you are prompted and run the game again. Continue doing this until you cannot lower the bar any more or the problem is corrected. If this corrects the problem, you should contact your video card manufacturer to obtain updated video drivers.
3) Free up memory by lowering your CD ROM Supplemental Cache Size. From Control Panel, click on System, then Performance, File System. Click on the tab for CD ROM. Adjust the slider bar for Supplemental Cache Size from "Large" to "Small," then click on OK.


VI. VIDEO 
---------

WINDOWS 95

--DISTORTED COLORS Ancient Empires requires that you play in 256 colors. It will run in higher color modes, but if you play with 16 colors your monitor will display distorted colors. If you are experiencing unusual colors in the game, try setting the colors in the CONTROL PANEL\DISPLAY\PROPERTIES\SETTINGS panel in Windows 95. If you are unable to display 256 colors, you may need updated drivers for Windows 95.

Contact your video card manufacturer for more information about updated drivers for your card. Refer to page 79 in the game manual for more information. 

WINDOWS 3.1

--DISTORTED COLORS
Video display in Windows is controlled by the Windows environment and pieces of software called "drivers". These video drivers allow Windows to communicate with your video card and monitor. Every video card on the market has its own drivers, written specifically for that brand and model of card. Using an outdated or incompatible video driver can cause a multitude of problems. Strange colors, flickering displays, black screens, even General Protection Faults can all be symptoms of Windows video conflicts. 

Sierra games run best in a Super VGA (SVGA) resolution of 640x480x256 colors. Many video problems can be corrected by changing Windows to this video resolution.

CHANGING VIDEO DRIVERS
Refer to page 79 in the game manual.

WHERE TO OBTAIN VIDEO DRIVERS
The best source for video drivers is the manufacturer of your video card. Obtaining drivers directly from the manufacturer ensures that you have the correct and most recent driver for your card. Each video card requires drivers written specifically for that card's chipset and these drivers are updated frequently. Some manufacturers update their drivers several times a year. For these reasons, Sierra cannot provide video drivers -- there are too many video cards out there and the drivers are licensed to the card companies. You can call your card manufacturer directly to request video drivers, or you can download the drivers off of their BBS (if they have one). Most video card companies provide video drivers free of charge. The manufacturer's phone number should be in your video card documentation. There is also a list of video card companies and their phone and BBS numbers at the end of this troubleshooting guide.

In addition, many video card manufacturers make their drivers available for download on major on-line services like CompuServe, America On-Line and Prodigy. If you belong to one of these services, you may be able to download drivers from there. Check your video card documentation for more information. 

NOTE: Windows for Workgroups v3.11 comes with a generic SVGA driver installed. This will be listed in the Display section of Windows Setup as "SVGA 640x480x256." You can try using this driver, but keep in mind that it is a generic driver -- video drivers provided by the card manufacturer will usually work better. 

For more information on changing your video drivers refer to page 79 in the game manual.


VII. SOUND ISSUES
-----------------
WINDOWS 3.1
Make sure your system is setup for sound in Windows 3.1. To test this make sure you have speakers that are correctly connected to your computer (Refer to your sound card documentation for the specific information for your card). If they are properly installed click on the main group in Program Manager. Click on ACCESSORIES, MULTIMEDIA, and MULTIMEDIA PLAYER. Click on DEVICE and choose SOUND. If no option exists it is possible you have no sound device on your system or that it is not properly setup for Windows 3.1. Contact you hardware manufacturer for more information. If you have an option for sound, then once you click on SOUND a few files should appear. Click on one of them and then choose play (>) from the MEDIA PLAYER screen. If no sound comes out of the speakers this may be because your system has not been set up properly. 

WINDOWS 95
Testing Your Sound Capability:
Make sure your system is set up for sound in Windows 95. To test this make sure you have speakers that are correctly connected to your computer (Refer to your sound card documentation for the specific information for your card). If they are properly installed click on the START button in Windows 95. Click on PROGRAMS, ACCESSORIES, MULTIMEDIA, and MULTIMEDIA PLAYER. Click on DEVICE and choose SOUND. 

If no option exists it is possible you have no sound device on your system or that it is not properly set up for Windows 95. Contact your hardware manufacturer for more information. If you have an option for sound, then once you click on SOUND a few files should appear. Click on one of them and then choose play (>) from the MEDIA PLAYER screen. If no sound comes out of the speakers this may be because your system has not been setup properly. You may also want to check the Windows mixer setting. Click on the speaker symbol at the end of your Windows 95 Task Bar to change the master volume setting. Double click on the speaker to change individual sound settings. 

Music in the Game: In order to have the music play in the game, make sure that you have enabled the Music option in the Game pull down menu. Click the line that says MUSIC.

NOTE: You will need to have either a CD Audio cable connected between your sound card and your CD-ROM drive, or an audio cable leading from the CD-ROM drive's headphone port to the sound card or external speakers. The CD must be in the CD-ROM drive in order for you to hear the CD music. Consult your sound card documentation for more information about connecting an audio cable to your CD-ROM drive.

In order to have music without the CD you must have performed a large installation during Setup. To do this, re-run setup and choose the largest installation option possible. 



VIII. MULTIPLAYER ISSUES

MODEM PLAY AND NULL MODEM PLAY INSTRUCTIONS
Both Windows 3.1 and Windows 95 users can now play Rise and Rule over phone lines or over a serial null modem link.  
If playing over a modem, you will need to go to the modem control panel and turn error correction off and set flow control to "hardware" or "RTS/CTS".
          MODEM/NETWORK
Choose "Modem/Network" Game from the introductory dialog box.  You are presented with a list of possible network connections, including modem play and (win95 only) directplay network and directplay modem.  The balloon help on the buttons tells you what each button refers to.  Win 3.1 users will only see a single button for "modem play".
          CREATE OR JOIN
Clicking one of the network type buttons brings up a dialog box that lets you create or join a network game.  For modem play, the choices are create game or dial a number.
          CREATE GAME OR DIAL NUMBER
When you choose to create a game or dial a new number, you will be presented with the modem play setup dialog.  Set the communications port, the speed of transfer, whether or not you will be using a null modem or dialup connection, etc.  The initialization settings for your modem can be customized by clicking on the "inits" button on the bottom right of the dialog box.  

If you have created a game, you do not need to enter a phone number, just set up the com port, speed and init settings and hit the "OK" button.

If you are dialing a number, you will need to do all the above, then enter the number and hit ok.  Your machine will dial the number for the remote machine, and you should be able to hear the phone activity through the speaker in your modem.

In either case you will be presented with the standard game setup dialog box.  

MASTER/SLAVE
The master machine is the machine that created the game;  in general, the faster machine should be the master.  The master has more control over the game than the slave machine.

Using the buttons at the top of the screen, the master should choose the total number of players,  load a map, or generate a new one.  If you want to specify an AI player, you can do so now, by clicking on the right-hand button  for the particular player and setting it to the computer graphic. Your other choices are setting all the open slots to "remote player" (which looks like a phone), or to human, if you want to have more than one player on the same machine.  If you need to make another player available to the other machine,  set that extra player to "remote".

When the slave player accepts the game settings, the master will see an outline appear around that player's settings.  When the master accepts, a file transfer will occur, sending game or map information, and then the game should begin.

For Network Play

How To Set up A Network Game.

You can play Rise and Rule with up to 4 player via An IPX network.
NOTE:  you don't need to play Rise and Rule with an even number of players

One machine must act as the Primary machine, which leaves the other machine(s) to act as the Secondary.

Once you and your partner(s)  have decided  who will be the Primary Machine and Secondary Machines, All machines must select the Multiplayer button. 

The Primary Machine must then enter a network game name  and then select the Create Network Game button which will then bring him/her to the Game Setup Panel. 

The Secondary Machine(s) must then select the game from the Join Network Game box . This will bring up the Game Setup panel.

Once the machines have established a  proper connection, each player  can  select  their  Player Race and Name. In addition the Primary Machine can add AI players to spice up the competition.

The  Secondary Machine(s) must press  the accept button first, which will show a yellow box  around his/her character(s), this box will appear on the Primary computer as well. When all Secondaries have made their selection  The Primary machine can then press the accept button , which will then start a  small file transfer.  After the file transfer is complete your  ready to play.

Legal Stuff:

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