No Man’s Sky – A Base and some Time in Space
When I last left off I was standing on a hostile planet where I needed to keep maintaining my life support and my environmental protection systems by feeding them oxygen and sodium regularly. I had been briefly off planet for an inter-system flight from the radioactive planet where I started to the blazing hot planet where I ended up. So hot the landscape literally erupts in flames. The place is a constant blaze.
So there I am, fresh from space on a hot planet where just staying alive seems to be a bit of a chore.
This is where the somewhat odd slant of the game comes in. Or maybe it isn’t odd. Maybe that is just me. But it felt, in retrospect, that they wanted to put you in the mind of walking up hill, in the snow… or maybe in the fire… both ways to school every morning before introducing a little relief. They want you to appreciate the good life once you get there I guess.
I say this because the next thing on my tutorial list was to build a base computer, and a base computer unlocks housing.
The chromatic metal was a bit of a chore… I had to find a copper deposit and there were none close by… but once I solved that I was set.
The base computer actually stakes a claim on the planet which you can then build on. That keeps others from encroaching on your base. Good fences make good neighbors or some such, right?
Setting that up kicks off a series of things to do, the first of which is to choose a base building material.
For whatever reason I chose wood paneling… literally the least science fiction looking of the options… for reasons I cannot recall even though it was only a few days ago. Probably impatience. It wouldn’t be the first time I made a choice because I was interested in the next choice. But on a planet that is constantly on fire, wood seemed like the least practical choice I could have made. Fortunately, it appears to be some sort of synthetic wood simulation that is, among other things, fire resistant, so no worries on that front.
You get a snap-to building mechanic that is somewhat akin to Valheim, though the pieces are bigger. You can slap together a decent sized shelter on a 2×3 floor grid. It was a little wonky in that “the pieces move relative to you if you move while trying to place them, but not at the same rate you move” sort of way. But getting six floor sections, walls, and two doors was easy. Getting the roof on… that was a bit of a chore. I had to stand way back from the structure to get the roof to snap into the right location.
But once the roof was on and I went inside, I discovered that all buildings are climate controlled. The incessant heat was gone. I could stop worrying about my environmental protections.
Then it was time to build things in the base. There was a research station from which I could learn more building ideas or addition machinery. The tutorial pushes you down the machinery path, so I ended up with a generator, some wiring, a save beacon, and a teleporter.
The teleporter was intriguing, though it wasn’t connected to anything, so I couldn’t go anyway. It is like that when you have the first bit of tech.
More immediately useful was the save point beacon which answered the burning question “how do I save the game so I can log off?” I mean, the game writes a save point every time you exit your ship, but I am not always right next to my ship and at this point in my journey I had not been informed I could simply summon my ship to me. It is less of a ship and more of a companion, but I’ll get to more of that in a minute. So you go to the save beacon and save. Easy as that.
So I ended up with a set of amenities in my base building… though I haven’t bothered to build the signal booster yet.
In part that was because the tutorial path suddenly forgot about my base and was once again hot to trot on my ship. I had to venture out again to find something. Somewhere there was a blueprint waiting for me.
Having found that the game was very keen that I get that hyperdrive built, because how can you see the universe on 30 Altairian dollars a day if you can get to the next star system with your hyperdrive.
The first item on the build a hyperdrive checklist was to purchase a microprocessor… and there were not a lot of stores on my burning planet. So I was sent to the space station, there being on in every system, galactic infrastructure being a very important aspect of the game.
That means getting in your ship and taking off… which meant fueling the ship, as there is always something running out of resources. I did that, then took off and pointed the ship… well… up. That is where space is. There is a marker to follow to get you there.
Once out of the atmosphere it started giving me time to destination estimates, which were not promising.
However, the game tutorial prompted me to press and hold the space bar… everything is press AND hold around here… to engage the pulse engine, which made for a more comfortable travel time.
Fortunately the pulse engine was fueled. I was in space and didn’t have it fueled at a later point and was short on an item to make the fuel, so had to slow boat to a station. Only 20 minutes, but 20 minutes of holding down the W key can be a trial… though I did get to kill three pirates along the way.
Anyway, first space station trip complete.
The time estimate were done by the same person who did the Windows file copy time estimates. They are entirely accurate based on the situation at that instant, even if they said something else five seconds ago.
On arrival I needed to land at/in/on the space station, which, much to my relief, just grabs you and lands you when you arrive within proximity of its landing bay. As I approached I had visions of my run at Elite Dangerous, something else that is almost a decade back at this point, which ended in very short order due to my inability to dock/land in the newbie tutorial baby steps space station. (I understand that is better now, but if you read the comments on that post it is all about getting the right joystick with HOTAS controls and… that just wasn’t going to happen, then or now.)
There I found the marketplace interface… the galactic trade terminal which, giving lie to its name, is a only for local sales. The market is different in each system.
I did not have enough units… the unit of currency is the unit… so had to scrounge around and sell stuff I had to hand, but eventually I got the microprocessor needed to fix the warp drive on my ship.
The game was also telling me to go see the exosuit technology merchant for an inventory upgrade for my exosuit. But the merchant had no such thing when I spoke to him.
Those who have played the game are laughing at me even now I bet, as the merchant does not have the upgrade. Rather, it is that blue glowing display taking up the right quarter of the image above. But it didn’t say go look next to the merchant, so I am still a bit salty… also, I had to Google the answer even though it was right in front of me multiple times.
That little upgrade is available in every space station every day, so now my suit has more pockets than a tinker’s bag. I love inventory space.
I also talked to all the locals on the station, but that is a tale for another time I think.
Then, having picked up my groceries and expanded my inventory, the game told me to use the station teleporter to get back to my base… “warp” was the term used, which seemed odd, but whatever… so I found that, opposite the trade terminal.
Then I realized I had left my ship parked in the docking area. Well, I guess if I can just teleport back, then maybe all my spaceflight will be done from space stations going forward. That could be a thing.
So through I went and was back at my base. Then the game told me to go fix my ship and I was all “GAME! You just told me to leave my ship behind at the space station” and the game suggested that maybe they had considered that situation, because when I went outside I found my ship parked around the back, having followed me home like a puppy or something.
I get that your ship just always being there is a huge benefit, but it felt like a moment of “we’re just not going to talk about it” as the game glided on, sending me off to the next chore.
Anyway, I fixed the warp drive. I could now, theoretically at least, travel between star system. Also, one more thing to keep fueled. Later I end up on a planet being hounded by sentinels and, in jumping into my ship to make my get away I am informed that one system or another needs to be replenished, like the scenes of the Millennium Falcon in The Empire Strikes back.
At this point, which is not that far into my journey because I’ve been writing about other things, Potshot read my post about No Man’s Sky, which he also bought on Steam back in a past age, and he decided to get it running as well.
So the next entry will be about us trying to play together.