Genshin Impact is bringing its fantastical world to the Xbox this fall. During Gamescom 2024, developer HoYoverse announced that the free-to-play open-world game will be available on Xbox Series X|S and Xbox Cloud Gaming beginning on November 20.
With that release, Xbox players will receive all the same updates, cross-play and cross-progression as Genshin has on other platforms. It can be wishlisted today and Xbox Game Pass players can pre-install it today as well.
Since its debut in September 2
Genshin Impact is bringing its fantastical world to the Xbox this fall. During Gamescom 2024, developer HoYoverse announced that the free-to-play open-world game will be available on Xbox Series X|S and Xbox Cloud Gaming beginning on November 20.
With that release, Xbox players will receive all the same updates, cross-play and cross-progression as Genshin has on other platforms. It can be wishlisted today and Xbox Game Pass players can pre-install it today as well.
Since its debut in September 2020, Genshin Impact has gotten many content updates, arrived on additional platforms, and even spawned an anime series. HoYoverse followed up this international success with a similar science fiction title, Honkai: Star Rail, last spring and then with Zenless Zone Zero this spring.
This article originally appeared on Engadget at https://www.engadget.com/gaming/genshin-impact-is-coming-to-xbox-this-fall-224105925.html?src=rss
Firaxis Games announced the release date and shared gameplay for Sid Meier's Civilization VII at Gamescom 2024. The strategy game will launch on February 11, 2025. It's been a long wait for fans since Civilization VI arrived back in 2016, and today's announcements at Gamescom mark a few departures for the storied empire-building series.
For starters, the game will be released across platforms. It will be available on PC, Mac, PlayStation 5, PlayStation 4, Xbox and Nintendo Switch at launch. Pas
Firaxis Games announced the release date and shared gameplay for Sid Meier's Civilization VII at Gamescom 2024. The strategy game will launch on February 11, 2025. It's been a long wait for fans since Civilization VI arrived back in 2016, and today's announcements at Gamescom mark a few departures for the storied empire-building series.
For starters, the game will be released across platforms. It will be available on PC, Mac, PlayStation 5, PlayStation 4, Xbox and Nintendo Switch at launch. Past entries in the series have arrived on console much later post-release, and sometimes with very clunky ports. Hopefully this approach means a better console experience for Civ VII.
There are also some big changes in gameplay that the team highlighted during a Gamescom livestream. In previous Civilization games, you'd pick one famed leader from history and stick with them for the scenario, guiding their single empire across the decades and centuries. With Civ VII, you'll pick a new civilization at the start of each age that will continue building on what you've already accomplished.
Your options at the start of a new age will vary based on historical context and what you've already done with your current civilization. A full game will have three time periods – the Antiquity Age, the Exploration Age and the Modern Age – or you can opt to play a single-age scenario. For even more variety, players will also be able to mix and match, picking from the whole roster of potential leaders and pairing them with historically inaccurate locations. This should yield a whole new array of intriguing and entertaining situations for players to create.
This article originally appeared on Engadget at https://www.engadget.com/gaming/prepare-for-world-domination-when-civilization-vii-arrives-in-february-2025-213051202.html?src=rss
Secret Level is a gaming-inspired anthology series coming to Prime Video on December 15. The upcoming Amazon title is from the same team behind Netflix's Love, Death and Robots. From the teaser released during Gamescom, this new project will be continuing the Blur Studio specialty for creating masterful animated works for an adult audience. The creative team was looking to inspire "nerd joy" with Love, Death and Robots and from the first glimpse, Secret Level seems like a natural progression of
Secret Level is a gaming-inspired anthology series coming to Prime Video on December 15. The upcoming Amazon title is from the same team behind Netflix's Love, Death and Robots. From the teaser released during Gamescom, this new project will be continuing the Blur Studio specialty for creating masterful animated works for an adult audience. The creative team was looking to inspire "nerd joy" with Love, Death and Robots and from the first glimpse, Secret Level seems like a natural progression of that goal.
Each of the 15 stories in the show are inspired by a different game. The official list of inspirations is: Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, various PlayStation Studios games, Sifu, Spelunky, The Outer Worlds, Unreal Tournament and Warhammer 40,000.
Games feel like a natural inspiration for this type of animation showcase. The cinematics in some contemporary AAA titles have all the polish and emotion of standalone films. Plus, game-inspired television series have been reaching new levels of success in recent years thanks to projects like Fallout, The Last of Us and Arcane.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-video-game-anthology-series-secret-level-is-coming-to-prime-video-202027254.html?src=rss
We've got our first big announcement of Gamescom: Borderlands is back. Borderlands 4 is the next entry in the franchise from Gearbox Software and 2K Games. It's due to arrive in 2025.
There's no gameplay in the announcement video released today. While that's a touch disappointing, it isn't much of a surprise for a teaser trailer or for a release that is still likely at least a year away. (And that's assuming no delays.) But the Borderlands games are known for their polished first-person shooter
We've got our first big announcement of Gamescom: Borderlands is back. Borderlands 4 is the next entry in the franchise from Gearbox Software and 2K Games. It's due to arrive in 2025.
There's no gameplay in the announcement video released today. While that's a touch disappointing, it isn't much of a surprise for a teaser trailer or for a release that is still likely at least a year away. (And that's assuming no delays.) But the Borderlands games are known for their polished first-person shooter experience, particularly in co-op, and for their sharp sense of humor. Hopefully both of those traits will be returning in full force with the new game.
What doesn't seem to be returning is the cartoony art style that was a hallmark of the previous three titles. The teaser looks more like it's advertising a prestige television science fiction series rather than the zany Borderlands world. But it's early days yet and the studio will surely be sharing more updates as the game progresses through development.
Gearbox was likely hoping to springboard this announcement off a wave of renewed interest in the series after the blockbuster movie adaptation this summer. But since that project was a disastrousdisappointment, hopefully a new game will give fans of the series something fresh to be excited about.
This article originally appeared on Engadget at https://www.engadget.com/gaming/borderlands-4-is-coming-in-2025-194227938.html?src=rss
Streaming posted another banner month in July, reaching multiple new milestones in the latest issue of The Gauge report from Nielsen. The big headline is that streaming was responsible for 41.4 percent of all TV viewing during the month. That's the highest share in the report's brief history for any viewing category, meaning streaming topped past performances for both broadcast and cable TV. The result follows on the heels of the previous record set by streaming in June.
The other big success st
Streaming posted another banner month in July, reaching multiple new milestones in the latest issue of The Gauge report from Nielsen. The big headline is that streaming was responsible for 41.4 percent of all TV viewing during the month. That's the highest share in the report's brief history for any viewing category, meaning streaming topped past performances for both broadcast and cable TV. The result follows on the heels of the previous record set by streaming in June.
The other big success story in the July report is for YouTube. The popular video platform hosted 10 percent of monthly TV usage, marking the first time a single streaming service has reached a double-digit share. Multiple other streaming sites hit their own personal bests for viewing share in July: Disney+ jumped up to a 2.1 percent viewing share and The Roku Channel hit 1.6 percent.
There are a couple takeaways from the range of record-setting performances in July. For starters, The Gauge only tracks viewing that happens on a TV screen, meaning no mobile or laptop viewing is included. Last month's results show how much streaming video's presence has expanded beyond just smartphones and tablets to challenge and surpass the options of traditional broadcast and cable TV.
Another notable factoid from Nielsen is that 10 different titles on streaming platforms surpassed 1 billion minutes of viewing in the first full week of July — another record. Seven different streaming companies had programs on that list, and they cover a broad spectrum of genres and audiences. The lineup was led by Netflix's action flick Beverly Hills Cop: Axel F, which secured 2.05 billion minutes of viewership between July 1 and July 7. TV series Suits (available on Peacock and Netflix) came second with just shy of 1.5 billion minutes viewed. House of the Dragon on Max, Your Honor on Netflix/Paramount+ and The Bear on Hulu rounded out the top five, each with more than 1.2 billion minutes viewed during that week. In other words, the next breakout hit for streaming could happen on any platform.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/streaming-hit-multiple-new-viewership-records-in-july-nielsen-reports-191529705.html?src=rss
When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.
Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the
When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.
Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: "It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case." And that's because its training data "includes essentially all music files of reasonable quality that are accessible on the open internet," which likely include millions of illegal copies of songs.
But the company is taking the line that its scraping falls under the umbrella of fair use. "It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product," the statement reads. Its argument seems to be that since the AI-generated tracks it creates don't include samples, illegally obtaining all of those tracks to train the AI model isn't a problem.
Calling the defendants' actions "evading and misleading," the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. "Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals," a spokesperson for the organization said. "Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases."
Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.
This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss
In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.
CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painfu
In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.
CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."
As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.
The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.
This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss
When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.
Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the
When most tech companies are challenged with a lawsuit, the expected defense is to deny wrongdoing. To give a reasonable explanation of why the business' actions were not breaking any laws. Music AI startups Udio and Suno have gone for a different approach: admit to doing exactly what you were sued for.
Udio and Suno were sued in June, with music labels Universal Music Group, Warner Music Group and Sony Music Group claiming they trained their AI models by scraping copyrighted materials from the Internet. In a court filing today, Suno acknowledged that its neural networks do in fact scrape copyrighted material: "It is no secret that the tens of millions of recordings that Suno’s model was trained on presumably included recordings whose rights are owned by the Plaintiffs in this case." And that's because its training data "includes essentially all music files of reasonable quality that are accessible on the open internet," which likely include millions of illegal copies of songs.
But the company is taking the line that its scraping falls under the umbrella of fair use. "It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product," the statement reads. Its argument seems to be that since the AI-generated tracks it creates don't include samples, illegally obtaining all of those tracks to train the AI model isn't a problem.
Calling the defendants' actions "evading and misleading," the RIAA, which initiated the lawsuit, had an unsurprisingly harsh response to the filing. "Their industrial scale infringement does not qualify as ‘fair use’. There’s nothing fair about stealing an artist’s life’s work, extracting its core value, and repackaging it to compete directly with the originals," a spokesperson for the organization said. "Defendants had a ready lawful path to bring their products and tools to the market – obtain consent before using their work, as many of their competitors already have. That unfair competition is directly at issue in these cases."
Whatever the next phase of this litigation entails, prepare your popcorn. It should be wild.
This article originally appeared on Engadget at https://www.engadget.com/ai/ai-startup-argues-scraping-every-song-on-the-internet-is-fair-use-233132459.html?src=rss
In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.
CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painfu
In a crushing quarterly update, Intel disclosed that it will cut more than 15 percent of its workforce. The layoffs, which could impact over 15,000 jobs, are part of the company's $10 billion cost-reduction plan to recover financial stability. Intel posted a second-quarter net loss of $1.6 billion, plunging from the net income of $1.5 billion it reported in the same period of 2023.
CEO Pat Gelsinger addressed employees with a memo acknowledging the scope of today's announcements. "This is painful news for me to share," he said. "I know it will be even more difficult for you to read. This is an incredibly hard day for Intel as we are making some of the most consequential changes in our company’s history."
As well as the job cuts, the cost-reduction plan includes creating separate financial reporting for Intel Products and Intel Foundry. The Intel Foundry branch saw an operating loss of $2.8 billion in Q2, even more than the $1.8 billion operating loss it saw during the second quarter last year. Intel has been in the process of overhauling its foundries to make them more competitive. In the interim, it has had to rely on other companies for some production. TSMC, the same manufacturer used by Apple, Qualcomm and AMD, is producing its new Lunar Lake chips.
The company took an additional hit in the public eye when its 13th- and 14th-generation desktop CPUs began experiencing instability issues. While a fix is expected this month to prevent any further problems, any damage that the microcode errors caused to CPUs appears to be permanent.
This article originally appeared on Engadget at https://www.engadget.com/intel-will-cut-over-15000-jobs-in-a-sweeping-cost-cutting-effort-220951016.html?src=rss
Google is adding support for its School time feature to more hardware. School time allows parents to limit functionalities on a child's devices during predetermined hours. That might be the time they are in classes or for any period where an adult wants to limit screen time. Parents will be able to use the Family Link parental controls app to set School time hours on their kids' select Android phones, tablets and Samsung Galaxy Watches. However, Google hasn't shared any further specifics about w
Google is adding support for its School time feature to more hardware. School time allows parents to limit functionalities on a child's devices during predetermined hours. That might be the time they are in classes or for any period where an adult wants to limit screen time. Parents will be able to use the Family Link parental controls app to set School time hours on their kids' select Android phones, tablets and Samsung Galaxy Watches. However, Google hasn't shared any further specifics about which devices in those categories will receive this update. The tool was originally launched on the Fitbit Ace LTE smartwatches in May.
School time is designed to help limit a mobile device's distractions for a young user. When enabled, it sets a dedicated home page with limited notifications. Parents can select which apps remain available, and can allow texts and calls to come through from particular individuals. This encourages focus when it's needed, while still allowing for emergency contact if needed.
Family Link, Google's portal for parents to manage their kids' mobile activity, received a redesign in 2022. And if you're looking for similar features in the Apple ecosystem, check out the Schooltime feature.
This article originally appeared on Engadget at https://www.engadget.com/googles-school-time-feature-is-coming-to-android-smartphones-204621597.html?src=rss
ESPN, Fox and Warner Bros. Discovery announced in February that they would jointly launch a sports-focused streaming service, and today they've shared some pertinent details. Subscriptions to the Venu service will cost $43 a month. The platform will have three broad categories of content: live games and events, on-demand sports programming and talk content such as studio shows. Venu will launch at an unspecified time this fall.
The linear networks included in Venu are ESPN, ESPN2, ESPNU, SECN, A
ESPN, Fox and Warner Bros. Discovery announced in February that they would jointly launch a sports-focused streaming service, and today they've shared some pertinent details. Subscriptions to the Venu service will cost $43 a month. The platform will have three broad categories of content: live games and events, on-demand sports programming and talk content such as studio shows. Venu will launch at an unspecified time this fall.
The linear networks included in Venu are ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN+. Viewers will have access to lots of major events across the world of athletics. The World Series of Major League Baseball, the four Grand Slams of tennis, the Stanley Cup finals for the National Hockey League, and a wide spread of college athletics will all be represented in Venu's programming.
When people sign up at the launch price, that monthly cost will be locked in for twelve months. Considering how often we see prices going up in the streaming landscape, it's safe to assume that $43 won't be the fee indefinitely.
Watching sports is a fragmented and expensive activity today. Different leagues might have media rights deals with multiple different networks and streaming platforms, meaning fans have to check carefully where to find their favorite teams each night. Having so many providers together under one umbrella would streamline the experience, especially for people who like to follow multiple sports. But the joint effort has drawn criticism. FuboTV filed a lawsuit after the initial announcement, claiming the new streaming package would violate antitrust practices.
This article originally appeared on Engadget at https://www.engadget.com/venu-is-the-new-sports-streaming-service-likely-to-drain-your-bank-account-190011555.html?src=rss
Next time you're craving a chalupa supreme, you might not be ordering from a person. Taco Bell is expanding its program for using AI voice recognition in drive-thrus. After testing the technology in more than 100 locations in 13 states, the fast food chain's parent company aims to add voice-powered AI capabilities to hundreds more Taco Bell drive-thrus in the US by the end of the year.
"With over two years of fine tuning and testing the drive-thru Voice AI technology, we’re confident in its effe
Next time you're craving a chalupa supreme, you might not be ordering from a person. Taco Bell is expanding its program for using AI voice recognition in drive-thrus. After testing the technology in more than 100 locations in 13 states, the fast food chain's parent company aims to add voice-powered AI capabilities to hundreds more Taco Bell drive-thrus in the US by the end of the year.
"With over two years of fine tuning and testing the drive-thru Voice AI technology, we’re confident in its effectiveness in optimizing operations and enhancing customer satisfaction," said Lawrence Kim, chief innovation officer for Yum! Brands. The company also owns KFC and is currently testing Voice AI in five locations for that chain in Australia.
It sounds a little goofy, but in practice, this is an application of AI that people who aren't early adopters might encounter in the wild. There are lots of splashy headlines about chatbots that sound like celebrities, but this type of practical use case shows where and how voice AI might appear in a person's routine and workplace. The press release centers the employee experience as one of the reasons for pursuing the technology. "Tapping into AI gives us the ability to ease team members’ workloads, freeing them to focus on front-of-house hospitality. It also enables us to unlock new and meaningful ways to engage with our customers," Taco Bell Chief Digital & Technology Officer Dane Mathews said.
That's the positive side. On the negative side, there are still plenty of imperfections yet to be resolved in the tech. McDonald's ran a similar effort exploring drive-thrus powered by AI, but called off its program earlier this summer. Customers had encounters that were equal parts frustrating and hilarious with the AI ordering options during the testing phase. There's also a concern that if the kinks in these AI systems do get worked out, the easing of team members' workloads could turn into losing some team members' jobs.
This article originally appeared on Engadget at https://www.engadget.com/taco-bell-will-add-voice-ai-ordering-to-hundreds-of-drive-thrus-this-year-141110768.html?src=rss
Several audio companies have been hopping on the open-ear earbuds bandwagon, a headphone design where the speaker rests outside the listener's ear rather than inside it. Beyerdynamic is the latest to offer this listening option with the VERIO 200, the brand's first set of open-ear true wireless headphones. The set retails for $220 and is available to order today.
Open-ear headphones can come with some sacrifices to audio quality, but this set features a custom 16.22mm graphene driver. Using the
Several audio companies have been hopping on the open-ear earbuds bandwagon, a headphone design where the speaker rests outside the listener's ear rather than inside it. Beyerdynamic is the latest to offer this listening option with the VERIO 200, the brand's first set of open-ear true wireless headphones. The set retails for $220 and is available to order today.
Open-ear headphones can come with some sacrifices to audio quality, but this set features a custom 16.22mm graphene driver. Using the lightweight graphene in speakers can cut down on sound distortion, so the high-end material could help negate that usual performance tradeoff with this style. The open-ear approach can also be more comfortable if you don't enjoy the usual in-ear earbud experience. And you'll be able to hear your surroundings much better with this design, something that can be important for people wearing these in outdoor settings. VERIO 200 has a hook design that is intended to keep the headset secure even during physical activity.
Battery life is always a concern with true wireless devices, but Beyerdynamic claims pretty solid longevity. The company says that the VERIO 200 has up to eight hours of battery life, and its charging case adds another 27 hours. The buds are Bluetooth 5.3-compatible and can pair with both iOS and Android devices. They can be controlled by voice or through Beyerdynamic's new mobile app, which offers full custom EQ capabilities and sound tuning.
This article originally appeared on Engadget at https://www.engadget.com/beyerdynamic-debuts-its-first-open-ear-true-wireless-headphones-140008310.html?src=rss
After a bit of a false start, Ubisoft has released a trailer for its remake of the cult classic game Beyond Good and Evil. The video first appeared in a tweet from the game studio that was later deleted. But the new announcement seems to be sticking around, and that means we really will be getting the Beyond Good and Evil - 20th Anniversary Edition on June 25. It will be available on PC, PlayStation 5, PlayStation 4, Nintendo Switch, Xbox One and Xbox Series X/S. Limited Run Games will also be s
After a bit of a false start, Ubisoft has released a trailer for its remake of the cult classic game Beyond Good and Evil. The video first appeared in a tweet from the game studio that was later deleted. But the new announcement seems to be sticking around, and that means we really will be getting the Beyond Good and Evil - 20th Anniversary Edition on June 25. It will be available on PC, PlayStation 5, PlayStation 4, Nintendo Switch, Xbox One and Xbox Series X/S. Limited Run Games will also be selling physical copies of the remaster starting July 12; those will be for PlayStation 5, PlayStation 4, Xbox Series X/S and Switch.
The two-minute long trailer showcases the newly updated art assets. The remaster will run at up to 4K and 60 FPS, and it has a re-orchestrated soundtrack. Plus it also promises "exclusive new content," but it's unclear what that might include. Check out the whole video for yourself:
Today's back-and-forth on X echoes back to how the world learned about the planned remaster in the first place. A listing for it appeared on the Xbox Store and an incomplete version was briefly on Ubisoft Plus back in 2023 thanks to a technical glitch. Also, any time Beyond Good and Evil comes up, regular readers might find themselves wondering about the sequel that has been revealed and teased and promised and seen for more than a decade. No, this update doesn't seem to bring any new information about that project.
What a long, strange development cycle it's been.
This article originally appeared on Engadget at https://www.engadget.com/the-beyond-good-and-evil-remaster-will-be-released-next-week-for-real-230001749.html?src=rss
The Biden administration has taken a sweeping action to ban Kaspersky Labs from selling its antivirus products to US customers. The Russian software company will not be able to sell to new customers starting in July and cannot provide service to current customers after September.
Ahead of the official news, a source told Reuters that the company's connections to the Russian government made it a security risk with the potential to install malware, collect privileged information, or withhold softw
The Biden administration has taken a sweeping action to ban Kaspersky Labs from selling its antivirus products to US customers. The Russian software company will not be able to sell to new customers starting in July and cannot provide service to current customers after September.
Ahead of the official news, a source told Reuters that the company's connections to the Russian government made it a security risk with the potential to install malware, collect privileged information, or withhold software updates on American computers. US Secretary of Commerce Gina Raimondo announced the ban at a briefing today.
"You have done nothing wrong, and you are not subject to any criminal or civil penalties," she said to current Kaspersky customers. "However, I would encourage you, in as strong as possible terms, to immediately stop using that software and switch to an alternative in order to protect yourself and your data and your family."
This level of presidential order to block or limit access to tech and software from countries deemed foreign adversaries dates from the Trump administration. In 2020, he made an effort to ban TikTok and WeChat on the grounds that the Chinese-owned apps could be a security risk. That action was overturned in 2021, but it sparked a review of the apps that has culminated in legislation Biden signed in April that could force TikTok to find a new owner to continue operating in the States.
This article originally appeared on Engadget at https://www.engadget.com/the-us-will-ban-sales-of-kaspersky-antivirus-software-next-month-205106837.html?src=rss