FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál

Don't Nod's Lost Records: Bloom & Rage will launch in two parts starting February 18, 2025

Don't Nod's spiritual successor to its popular video game series Life is Strange, Lost Records: Bloom & Rage, is confirmed to launch in two parts, and the first gameplay trailer is being revealed. The first part, Tape 1, will launch on February 18, 2025. You can expect Tape 2 to come out exactly one month later, on March 18, 2025.

Earlier this year, Don't Nod decided to delay the game’s release from late 2024 to early 2025. The primary reason is Square Enix and Deck Nine Games are working on Life is Strange: Double Exposure, a new game in the series. It’s planned for an October release on PC, Xbox Series X/S and PS5. Gamers on the Switch will have to wait.

It’s safe to say that the delay of Lost Records: Bloom & Rage is to prevent it from competing with the new Life is Strange title, as they would share similar audiences. Having some breathing room between the two would also allow fans to play them at comfier pace.

The new trailer showcases gameplay from Lost Records: Bloom & Rage, which allows the main character, Swann, to switch between 1995 and 2022 timelines. The game will feature a dynamic dialog system, which changes dialog based on where players look or what they choose to say. Performing or ignoring actions will also affect outcomes.

Lost Records: Bloom & Rage will be available on PC, Xbox Series X/S and PS5. There’s currently no word about a Switch version. Don’t Nod also announced plans for physical PS5 copies, but there’s no release date set for them yet.

If you happen to be at Gamescom 2024, feel free to check out Don't Nod's space in the B2B and B2C areas. Besides a photo booth themed after Lost Records: Bloom & Rage, you might even bring a keepsake home.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dont-nods-lost-records-bloom--rage-will-launch-in-two-parts-starting-february-18-2025-203015444.html?src=rss

©

© Don't Nod

Lost Records: Bloom & Rage

Valve bans Razer and Wooting keyboard automation in Counter-Strike 2

Earlier this week Valve started kicking Counter-Strike 2 players who used a feature called Simultaneous Opposing Cardinal Directions (SOCD). It’s available on some of Razer and Wooting’s keyboards, and you'll be kicked from matches if you play Counter-Strike 2 and the game detects you using it. Fortunately, Valve isn’t planning to ban Steam accounts right now.

The Verge tested Valve’s ruling and confirmed the game kicks you from matches if you play with SOCD. We still don’t recommend challenging Valve’s leniency, as the admins still have every right to ban accounts from playing the game. Don’t come crying if they do, thanks.

Razer calls the feature Snap Tap, while Wooting prefers the cuter term Snappy Tappy. Valve’s post says that those who own these keyboards must disable the features to “avoid any interruption to your matches.”

SOCD allows players to automate strafing, which means they can move in two directions without releasing the first key. This entails that you can always peek out of cover and get back out of harm’s way as fast as the game’s limitations allow. For example, as you move left with the A key, pressing the D key without letting the A key go enables you to go right instantly. Additionally, your reticule widens while moving, so coming to a stop sooner helps with your aim. SOCD lets you stop almost instantly, which can improve your head-clicking rate.

Both Razer and Wooting have made posts on X accepting Valve’s decision. Wooting, in particular, called for SOCD keyboard owners to disable the feature while playing Counter-Strike 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-bans-razer-and-wooting-keyboard-automation-in-counter-strike-2-160502376.html?src=rss

©

© Valve

Counter-Strike 2

Waymo director says the company's cars won't honk at each other anymore

Waymo’s self-driving cars no longer honk when near each other, Waymo’s Director of Product and Operations Vishay Nihalani said yesterday when he appeared on software engineer Sophia Tung’s livestream. The vehicles were spotted honking at each other a few weeks ago, prompting Waymo to issue a software patch.

As reported by NBC Bay Area, residents living near the parking lot full of Waymo taxis reported that despite the patch going live, the taxis still honked at each other. Tung, who lived near the idling taxis, set up her live stream to capture the cacophony of honking vehicles.

No good stream is complete without a soundtrack, and Tung’s stream included lo-fi music in the vein of the ubiquitous “LoFi Girl" on YouTube. The title, “Self Driving Taxi Depot Shenanigans To Relax/Study To,” was an obvious tribute to the LoFi Girl channel. (And yes, she had permission to use the music.) Despite a fix being pushed out, the stream captured the cars continuing to honk at 4AM this past Saturday.

Nihalani joined the stream to speak to Tung about the ongoing honking. According to the director, the cars’ honking was an intentional feature for taxis cruising on public roads to avoid collisions, but honking at each other while idling in the parking lot was never intentional. The taxis have now all been updated to solve the issue.

The Waymo service is available for those living in San Francisco, Phoenix, and 79 square miles of Los Angeles, stretching from Santa Monica to Downtown. In May, the company announced that its taxis were making 50,000 paid trips per week. Back in San Francisco, though, you can still tune in to Tung’s chill livestream of a parking lot — just without the honking.

This article originally appeared on Engadget at https://www.engadget.com/waymo-director-says-the-companys-cars-wont-honk-at-each-other-anymore-132812747.html?src=rss

©

©

Waymo director on parking lot livestream
❌
❌