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Apple event rumor roundup: What to expect at the iPhone 16 keynote

The biggest day of the tech world’s fall calendar is nearly here: Apple’s iPhone 16 event will take place sometime in September. The company typically does it on a Tuesday during the first half of the month, so September 10 is a safe bet. No matter when it happens, we'll be live-blogging the news, and you can watch it live via the company’s website or on YouTube. The biggest news from the event will almost definitely involve the forthcoming lineup of iPhone 16 handsets. Past as prologue, we’ll also get a new Apple Watch or two.

Beyond that, rumors have been swirling about a refresh of the standard AirPod earbuds. Until Tim Cook takes the (virtual) stage, however, everything is pure speculation. With that said, let’s get into the most likely leaks and rumors ahead of the event.

iPhone 16 and iPhone 16 Pro

No matter what else happens, these new handsets will take center stage during the Apple iPhone 16 event. That’s good news for people ready for an upgrade. The bad (ish) news? The vast majority of leaks and rumors indicate that this will be another year of iterative improvements, so don’t expect a game-changing new hardware feature.

A large iPhone.
Cherlynn Low / Engadget

There’s likely to be four new models announced at the event, which is similar to what Apple did last year. The new phones will allegedly be called the iPhone 16, 16 Plus, 16 Pro and 16 Pro Max, according to industry analyst Mark Gurman. This is the exact same naming convention as last year’s iPhone 15 reveal, so the rumors of Apple adopting an “iPhone Ultra” moniker seem to have been greatly exaggerated.

Even if Apple doesn't use the Ultra naming, the Pro models might be getting slightly larger screens, which is always nice (if you like big phones, that is). The regular Pro is likely to move to 6.3 inches from 6.1 inches, while the Pro Max should hit 6.9 inches, an increase from 6.7 inches. Finally, there will likely be a new color or two, as always. Bloomberg’s Gurman suggests that Apple is ready to ditch the blue model in favor of the return of rose gold.

On the hardware side of things, look for a new chipset that takes advantage of the company’s recent push toward AI, also known as Apple Intelligence. Beyond that, the upgraded A18 chip will be an iterative improvement, specs-wise. As is typical, the Pro and Pro Max will likely get a more powerful chip than the standard models. It looks like the base amount of RAM here will be 8GB, so as to handle those aforementioned AI tasks.

It’s also been rumored that the standard iPhone 16 and iPhone 16 Plus will get the Action Button, a feature introduced last year for the iPhone 15 Pro and Pro Max. This multi-purpose button is a direct replacement for the mute switch, by default, but can be adjusted to control a bunch of different things. The Action Button can be used to to change ringer settings, turn on the flashlight, launch the camera and more.

Apple iPhone 15 Pro with Action Button.
Cherlynn Low/Engadget

There’s also talk of another new button, this one on the right side of the phone. This will control camera features, operating like a button on a DSLR. Reporting indicates that a soft press will trigger autofocus and a harder press will take a photo. Consumers may also be able to swipe along the button to zoom in and out while shooting photos or taking videos. It’s been reported that this camera button will only come with the Pro and Pro Max, which makes sense since the high-end models typically offer a more robust camera experience.

To that end, new iPhones always get a camera spec bump, but we don’t know exactly what that will look like this time. It’s been reported, however, that the iPhone 16’s camera module could be getting a design refresh. Apple might be ditching the square and going with a vertical orientation. This might only apply to the base iPhone 16 and maybe the Plus, as the Pro and Pro Max phones tend to place a much higher emphasis on photos and videos.

The new operating system.
Apple

We already know what’s coming on the software side of things, thanks to the recent WWDC event. Based on previous years, iOS 18 should be available within the week following the event. The software update features a more customizable Control Center and Home Screen. It'll also finally bring RCS support to iPhones.

As for Apple Intelligence, you’ll have to wait a bit. It was announced as part of iOS 18, but it’s been delayed until iOS 18.1. This isn’t a huge deal, as that OS refresh is expected in October, but does mean that early adopters of the iPhone 16 won’t be able to fool around with AI right away.

Apple Watch Series 10 and Apple Watch Ultra 3

Ever since 2016, iPhone events have also included a deep dive on the latest Apple Watch. This year looks to be no different. As a matter of fact, this is a big year for the Apple Watch. We are coming up on the gadget’s tenth birthday, so there are conflicting rumors as to whether the next entry will be called the Apple Watch Series 10 or the Series X.

No matter what it ends up being called, Apple’s next standard smartwatch is reported to have a bigger screen that’s more in line with the Ultra. It’s expected that the company will ditch the 41mm form factor and introduce a 49mm design.

Rumors have also suggested that Apple has completely redesigned the band system and added new connectors. This will likely make these straps easier to adjust, but there’s a downside. This move could make it so all of those old bands no longer work.

An Apple Watch.
Cherlynn Low / Engadget

Of course, there’s going to be a new chip to power these watches, but we don’t have any specifics. It’s been suggested that these chips have been designed to accommodate Apple’s recent foray into AI, but that integration is likely to happen later on. For now, Apple Intelligence will be tethered to iPhone, iPad and Mac.

There are likely to be two watches revealed at the event, which are codenamed N217 and N218. It’s possible one of these will be the Apple Watch Ultra 3, though Mark Gurman at Bloomberg says the high-end smartwatch won’t get a major redesign this time out. It’ll likely be an iterative refresh.

On the software front, it looks like Apple has run into some snags while developing long-anticipated health tracking tools. Health monitoring is one of the key features of the Apple Watch, so the company has been working on new sensors to detect high blood pressure and sleep apnea. However, the tech will likely not be ready for this year’s smartwatch. Apple’s also been developing a glucose sensor for almost a decade so, who knows, maybe it’ll finally show up with the Series X.

Finally, it’s highly possible that Apple announces a new version of the budget-friendly Watch SE. This was last updated in 2022, so a refresh is overdue. There has been some reporting that Apple will be swapping out the aluminum exterior with a rigid plastic shell. This should help get costs down even further. As it stands, the Apple Watch SE is $250, but Samsung’s cheapest wearable is the $200 Galaxy Watch FE. Apple may want to compete closer to that price range. 

AirPods 4

Some earbuds.
Billy Steele/Engadget

It’s been reported that Apple’s prepping two new variants of its standard earbuds. The AirPods 4 could feature both an entry-level model and a mid-tier version, which would effectively replace AirPods 2 and AirPods 3.

The big news here is that both AirPods 4 versions are likely to transition to a USB-C case to keep pace with the iPhone and the second-gen AirPods Pro. It’s been suggested that the cheaper of the two forthcoming models would lack wireless charging, but that the mid-tier version would support this technology. This is the same strategy Apple followed with previous generations, so it makes sense.

Both versions should feature similar designs, though the mid-tier variant is likely to support active noise cancellation like the Pro model. Speaking of, there will likely be no refresh of Apple’s high-end Pro earbuds at this event. There's also some mystery surrounding the company’s over-ear headphones, AirPods Max. It’s been four whole years since these premium cans hit store shelves (and they're still stuck using a Lightning port for charging), so a refresh is long overdue.

Surprises and software 

The iPhone event doesn’t typically have a “one last thing” moment, but there’s one piece of hardware that could get a surprise shout out. It’s been rumored that Apple is preparing a massive redesign of the Mac mini. Analysts have suggested that this will be the company’s smallest ever desktop computer and could be around the same size of an Apple TV streaming box.

There will reportedly be two versions of the upcoming Mac Mini, one with the standard M4 chip and another with the more powerful M4 Pro chip. The base model is rumored to start shipping from suppliers this month, so it’s possible Apple will spend a few minutes on the computer at the iPhone event. However, don’t count on it. This is an event for iPhones and smartwatches and a miniaturized desktop could feel out of place. And, just like it did last fall, Apple could easily hold a Mac-specific event later this year.

Beyond that, a whole bunch of software updates are about to drop. There’s iOS 18, which we’ve written about extensively, and iPadOS 18. As for smartwatches, watchOS 11 is also coming out sometime this fall. Apple already detailed all three operating systems at WWDC, but the upcoming iPhone event would be a good time to announce official release dates.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-event-rumor-roundup-what-to-expect-at-the-iphone-16-keynote-192347591.html?src=rss

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© Apple

Tim Cook standing.

Paramount+ annual subscriptions are half off right now

Streaming prices love to go up, but here’s a rare instance in which one is going down. Paramount+ is lowering prices on its two annual plans for a limited time. The cheapest option is just $30 per year, and this gets you the Essentials plan. This is the basic subscription that allows access to Paramount+ programming with ads.

It doesn’t, however, offer access to Showtime. For that, the cost doubles to $60 per year. In addition to the secondary streaming service, this plan offers live CBS streaming and the ability to download shows to a mobile device. This is also an ad-free plan, though live TV still has ads (for obvious reasons.)

For the uninitiated, Paramount+ is home to most, but not all, new Star Trek shows. It also hosts the dad-friendly Tulsa King and the Jeremy Renner vehicle Mayor of Kingstown. As for genre fare, there’s the Sonic the Hedgehog spinoff Knuckles, the recently-canceled Halo show and a remake of Stephen King’s The Stand.

Showtime, on the other hand, is a long-standing cable institution that’s seen as “HBO’s younger sibling.” The platform offers access to hit shows like Yellowjackets, Billions and The Chi. The network also has a stable of older properties, including Dexter, Ray Donovan, Shameless and many more. Finally, it’s the best way to watch Twin Peaks: The Return, which is so dang good.

These deals only last until September 6, at which point the discounts disappear into a puff of smoke. The usual prices for these annual plans are $60 for Essential and $120 for the Showtime bundle. As for monthly subscription costs, they keep going up and up.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/paramount-annual-subscriptions-are-half-off-right-now-190017186.html?src=rss

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© Paramount+

A logo.

A24’s 'Y2K' has teens battling old-school computers and bloodthirsty Tamagotchis

Once upon a time in the tail-end of the last century, there was something called the Y2K bug. This bit of computer code was supposed to herald a global robot apocalypse at the stroke of midnight when 1999 became the year 2000 because of, uh, clock dates or something. Anyways, nothing happened. Or did it?

That’s the premise behind A24’s new horror comedy, the appropriately-named Y2K. The film imagines a New Year’s Eve of 1999 in which the computers really did turn on humanity. It’s written and directed by SNL alum Kyle Mooney, who made the fantastic and underrated Brigsby Bear.

As you can see from the trailer, it’s a 1990s teen party comedy, like Can’t Hardly Wait, but also an apocalyptic horror film. This particular hodgepodge brings to mind This is the End, in which Seth Rogen and other celebrities fight off a demonic horde.

However, instead of a demonic horde, these teens will be fighting for their lives against VCRs, old-school computers and, of course, murderous Tamagotchis. Also, Limp Bizkit’s Fred Durst is somehow involved. The cast is composed primarily of unknown teenagers, but the adults are played by Tim Heidecker, Alicia Silverstone and Mooney himself. The movie hits theaters on December 6.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a24s-y2k-has-teens-battling-old-school-computers-and-bloodthirsty-tamagotchis-164537560.html?src=rss

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© A24 Films

A still from the trailer showing a computer monster thingie.

Anova will charge customers to use its sous vide app, because everything must be a subscription

Anova will soon start charging customers a monthly or yearly fee to use the “smart” features of its well-regarded sous vide cooking appliances. The subscription costs kick in on August 21 and apply to the proprietary app, which controls wireless functionality. In other words, you won’t be able to remotely control the device without paying the piper.

The subscription price isn’t exactly exorbitant, at $2 per month or $10 per year, but it’s the principle of the thing. In the old days, we’d buy an object and then use that object. End of story. Now everything’s a dang subscription. Yes. I wrote those previous sentences in a cartoonish old man's voice, but the point stands.

Anova says that the subscription fee will only apply to new users. If you already own an Anova cooker and use the app, the company will grandfather you in for free. However, it’s now mandatory to create an account. Before this change, it was optional. If you use an Anova cooker in guest mode, get that account made pronto. 

An update for our app users —> https://t.co/vg6NOEDubE

— Anova (@AnovaCulinary) August 14, 2024

These cookers can be used without the app, but that turns them into bare-bones sous vide machines (not that there’s anything wrong with that.) The app allows for remote adjustments, access to status updates, the perusal of recipes and more.

“Our community has literally cooked 100s of millions of times with our app. Unfortunately, each connected cook costs us money,” company CEO Stephen Svajian wrote in a blog post. Svajian didn't go into detail as to how using simple Bluetooth features costs the company money, but whatever. 

The bad news doesn’t stop there. Anova is stripping its first-gen products of all smart features. This applies to the Bluetooth and Bluetooth + Wi-Fi models of the original Anova Precision Cooker. Not even a subscription will save these devices, though the change doesn’t go into effect until 2025.

This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/anova-will-charge-customers-to-use-its-sous-vide-app-because-everything-must-be-a-subscription-151906912.html?src=rss

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© Anova

A cooking appliance.

Zoom can now handle one million simultaneous participants

Zoom just announced that webinar calls can now support up to one million simultaneous participants. This is happening after various political groups used the video conferencing platform to raise money for Vice President Kamala Harris’ election campaign, often by hosting calls with hundreds of thousands of people.

The company now offers various tiers to accommodate large events. Customers can choose from webinars that feature max capacities of 10K, 50K, 100K, 250K, 500K, and, of course, 1M attendees. These are single-use webinar packages that come with support from Zoom’s Event Services team to ensure a “professional, engaging experience” for all.

“Now event organizers have the flexibility and power to host truly interactive experiences on an unprecedented scale and the ability to purchase large single-use webinars,” said Smita Hashim, chief product officer at Zoom.

Despite being recently used for political fundraising, Zoom envisions a future in which these large-scale virtual events are common across the enterprise, entertainment and public sectors. The company says, for instance, that celebrities and entertainers can use these webinar capabilities to host fan meet-and-greets and other kinds of virtual events.

These events, however, don’t come cheap. Booking a one-time webinar for a million people will set you back a cool $100,000. That’s actually a good deal, as a webinar for 10,000 people costs $9,000, which is almost a dollar per person.

Before this change, Zoom only offered official support for up to 100,000 attendees. However, reporting by Bloomberg indicates that the company recently changed course so as to accommodate the aforementioned fundraising events.

This all started in July when an organization called Win with Black Women held a Zoom call with more than 40,000 attendees in which they raised $1.5 million for the Harris campaign. This was followed by White Dudes for Harris, with 190,000 attendees, and White Women for Harris, with 164,000 attendees.

This could be a lucrative new revenue source for Zoom. After all, it wasn’t so long ago that its stock sold for $560 per share before dropping to around $60 per share. This rapid decline was expected, as the world moved on from virtual meetings and started going outside again.

This article originally appeared on Engadget at https://www.engadget.com/social-media/zoom-can-now-handle-one-million-simultaneous-participants-170919609.html?src=rss

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© Zoom/Inside Edition

A giant Zoom call.

How to watch all of Xbox's Gamescom streams

It’s that time of year again. Gamescom is nearly upon us. For the uninitiated, Gamescom is a huge gaming trade show held annually in Germany. This year, Microsoft has announced a major Xbox presence throughout the event. All told, four streams will highlight upcoming Xbox games.

The first is the opening night livestream. This stream isn’t Xbox-centric, but we’re expecting some relevant news during the keynote. The event kicks off on August 20 at 2PM ET and it will be available via the Gamescom YouTube page and the official Twitch page. The event’s website will also host a stream or, you know, just click play directly below this sentence.

After that, there will be three streams from Xbox, each focusing on a unique slate of upcoming games. You can watch all of them via the Xbox YouTube page or the official Twitch page. The company hasn’t said how long each stream will last, but it’ll be popping up individual trailers after the fact.

The first one goes down on August 21 at 9AM ET. Xbox has announced an array of games that’ll get covered here. These include Stalker 2: Heart of Chornobyl, the upcoming expansion Diablo 4: Vessel of Hatred, Atomfall and the long-awaited Starfield DLC.

The next stream starts on August 22 at 9AM ET. This one will spotlight Star Wars Outlaws, which actually hits store shelves at the end of the month. The stream will also feature trailers or information for Towerborne, Little Nightmares 3 and Fallout 76: Milepost Zero, among others.

August 23 at 9AM ET brings the final stream. This is likely to be the most exciting one for many Xbox fans. There will be news about Indiana Jones and the Great Circle, Avowed, Metaphor: ReFantazio, Tails of Iron 2 and a whole lot more.

That’s it! Four streams. If the idea of remembering when and where to watch all of these events gives you the anxious sweats, just keep this page open. Beyond that, we’ll have separate posts for all of the big news from Gamescom.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-all-of-xboxs-gamescom-streams-130034008.html?src=rss

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© Xbox

An ad for the event.

Apple's AirPods Max drop back down to $400

Apple’s AirPods Max headphones are on sale for $400 via Amazon. This isn’t a record-low, though it’s close, but does represent a savings of $150. The sale includes a bunch of colorways, like gray, blue, silver and pink.

For the uninitiated, these are Apple’s high-end over-ear headphones. They are, in a word, luxe. In our official review, we praised the excellent, balanced sound and useful ANC. These headphones sound very good, which is aided by an adaptive EQ system that automatically adjusts low and mid-frequencies. This algorithm takes into account how the headphones are being worn, such as the fit and earcup seal.

We also praised the solid battery life, getting around 20 hours of use even with ANC and spatial audio turned on. The battery life is enhanced by an automatic “lower power mode” that kicks in after 72 hours outside of the case. This mode disables Bluetooth and Find My. There’s no power button, so the headphones never really turn off until the battery is completely drained. However, the quick-charge feature provides 90 minutes of listening time in just five minutes at the charger.

A case.
Billy Steele/Engadget

On the downside, the included case isn’t really a case at all. It’s basically a wraparound piece of cloth. However, resting the headphones inside of the "case" automatically puts them in a power-preservation mode. The other significant drawback is the price. Simply put, $550 is just a whole lot of money for a pair of headphones, especially ones that are over four years old. Many of the features have been surpassed by the newer second-gen version. In other words, these headphones don't have adaptive transparency and lack USB-C charging. 

This article originally appeared on Engadget at https://www.engadget.com/apples-airpods-max-drop-back-down-to-400-164310126.html?src=rss

© Billy Steele/Engadget

A pair of headphones.

New Zelda: Echoes of Wisdom footage features cute horseback riding and uh, smoothie shops

Nintendo just dropped a rather lengthy new overview trailer for The Legend of Zelda: Echoes of Wisdom. That’s the top-down Switch entry that stars the titular princess instead of Link. The six-minute video focuses on “traversing Hyrule,” so there’s plenty of cool stuff here about the kingdom and, more importantly, the overworld map.

This looks like a brand-new map. Many people had assumed this game would lift the map from The Legend of Zelda: A Link to the Past, but that doesn’t seem to be the case. Some of the landmarks, however, are in the same place. The castle is at the center, for instance, and the mountains are up top.

A map.
Nintendo

Otherwise, this game includes all of the various cultures and towns from 3D Zelda games. You can meet Gorons, Zora and even enter the all-female Gerudo Town. This is also the first top-down Zelda game to feature traversal by horse. There are a few horses in the trailer, though none look exactly like the world-famous Epona. It’s possible that Princess Zelda’s white stallion from Breath of the Wild is hanging around though. In any event, they are all pretty darn cute.

The trailer also shows off some deliciously kooky stuff, and we all love it when Nintendo gets weird. There are smoothie shops scattered throughout Hyrule, candy-obsessed Deku Scrubs and more.

Finally, there’s a newly-featured ability for Zelda called Bind. It forces objects and creatures in the game world to follow you around, likely for puzzle-solving purposes.

All of this is good news. This doesn’t look like a throwaway “end of a console’s lifespan” game. It looks adorable and inventive. The Legend of Zelda: Echoes of Wisdom comes out on September 26.

This article originally appeared on Engadget at https://www.engadget.com/new-zelda-footage-features-cute-horseback-riding-and-uh-smoothie-shops-154503850.html?src=rss

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© Nintendo

Princess Zelda on a horse.

Say goodbye to Boomerang, the streaming service dedicated to classic cartoons

Warner Bros. Discovery is shuttering Boomerang, a streaming service dedicated to classic cartoons, according to The Hollywood Reporter. The platform started as a digital cable channel back in 2000 before expanding to a streaming platform in 2017.

Boomerang will officially cease operations on September 30, giving subscribers around two months to quickly binge every Looney Tunes, Tom and Jerry and Scooby-Doo cartoon. However, some content will be folded into Max. The linear channel will continue to operate via cable and satellite providers, reaching an estimated 26 million homes.

Additionally, Boomerang subscribers will be grandfathered into Max’s ad-free tier “with no change” to the subscription price “until further notice,” according to an email sent to users. That’s a dang good deal, as Boomerang costs $6 per month and Max’s ad-free plan currently costs $17 per month.

An ad stating that Boomerang is ending.
Max

Max, however, is already home to much of the same programming as Boomerang. This includes Looney Tunes shorts, several Scooby-Doo shows, Tom and Jerry and The Flintstones, among others. It’s also home to the entire catalog of Cartoon Network shows and plenty of DC animated series, like Harley Quinn.

The company hasn’t specified which shows and movies would be making the move to Max, simply telling subscribers that “some Boomerang content may not be available” after September 30.

Boomerang isn’t the only cartoon-adjacent streaming platform on the chopping block. Kid-friendly Noggin shut down earlier this year after layoffs at parent company Paramount Global. On the upside, Disney+ has plenty of cartoons, given the pedigree, and the same goes for Netflix and Prime Video.

This article originally appeared on Engadget at https://www.engadget.com/say-goodbye-to-boomerang-the-streaming-service-dedicated-to-classic-cartoons-182127381.html?src=rss

© Boomerang/Max

An image of a cartoon character.

Watch THQ Nordic's digital showcase at 3PM ET

THQ Nordic is holding a livestream showcase event at 3PM ET and you can watch it live via the YouTube embed placed below. If YouTube isn’t your bag, the event will also stream on the company’s Twitch channel and its Steam page.

The company says the digital showcase will offer updates on a bunch of games, like Titan Quest II, Way of the Hunter, Disney Epic Mickey: Rebrushed and the upcoming remake of Gothic 1. The press release does suggest that there will be more games spotlighted during the event, but didn’t name names. It also says there will be “new announcements.”

There’s a car-shaped elephant in the room here. The press release advertising the event is titled “The day of (W)reckoning is at hand.” This is almost certainly a reference to the company’s long-gestating racing franchise Wreckfest. Are we getting a sequel or maybe a remake? Time will tell.

Not that much time though. The stream officially starts at 3PM ET, but there’s a pre-show at 2:45 ET hosted by HandyGames. This subsidiary of THQ Nordic is responsible for titles like Lock’s Quest and Townsmen - A Kingdom Rebuilt, among others.

One final thing. If you’re into puzzles or internet-based mysteries, THQ Nordic did drop a hint about something else that would be covered during the event. The Wheel of Fortune-esque teaser simply says “_ _ e E _ _ _ _ _ _ _ _ _ e _ _ _ _ _ _ _ _ _.” Make of that what you will.

This article originally appeared on Engadget at https://www.engadget.com/watch-thq-nordics-digital-showcase-at-3pm-et-164018041.html?src=rss

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© THQ Nordic

An ad for a livestream.

Apple is fighting Tencent and ByteDance over in-app payments in China

Apple has been pressuring ByteDance and Tencent to close loopholes in China that funnel customers to external payment systems for making in-app purchases, according to a report by Bloomberg. Anyone living in the West knows the drill here. Apple wants that 30 percent commission.

Reporting indicates this pressure campaign began in May. Apple allegedly warned Tencent that it would reject crucial WeChat updates if it didn’t eliminate the ability for users to make payments outside of Apple’s ecosystem. Tencent complied with the original request, issuing an update in July, but Apple went one step further.

WeChat is home to thousands of third-party mini-games and experiences. Apple asked Tencent to disable in-game chat between creators and players, as that's another theoretical loophole that could funnel users to third-party payment systems. Tencent has yet to agree to this request.

Back in June, Apple reportedly did something similar with ByteDance. It threatened to withhold updates of Douyin, which is basically the Chinese version of TikTok, unless it plugged any gaps that steer users away from that much-coveted 30 percent commission. According to Bloomberg, ByteDance has yet to issue a formal response.

These are aggressive moves on the part of Apple. China is the world’s largest smartphone market, sure, but the iPhone isn’t the dominant brand throughout the country. As a matter of fact, the phone failed to crack the top five in sales last quarter and the company recently experienced a 6.5 percent decline in profits.

It’s also worth noting that both ByteDance and Tencent aren’t happy corporate warriors looking out for the little guy. These massive companies levy their own commissions on creators and likely didn’t want Apple cutting into their bottom lines.

An Apple spokesperson was unusually blunt in a statement to Bloomberg, simply saying that company guidelines dictate that the sale of all digital goods must go through its system and that the review team has the power to reject app submissions that violate that policy. Neither Tencent or ByteDance issued a comment to Bloomberg

China, like the rest of the world, has been cracking down on walled gardens like Apple’s App Store. Despite the country’s hesitance to continue allowing closed ecosystems controlled by a single entity, Apple CEO Tim Cook is bullish about its prospects in China. “We continue to be confident in the long-term opportunity in China,” he said during a recent earnings call. “I don’t know how every chapter of the book reads, but we’re very confident in the long term.”

Apple is facing numerous legal hurdles all over the world regarding its Hungry Hungry Hippos approach to gobbling up commission fees. The European Commission issued a ruling that dictates it must allow app developers to steer users to payment systems and offers outside of the App Store. The company also faces potential fines from the EU, to the tune of ten percent of global annual revenue. As for the US, Epic sued Apple over its developer transaction fee policy and many other companies have expressed their own concerns. It's also worth nothing that Tencent owns a 40 percent stake in Epic Games. 

This article originally appeared on Engadget at https://www.engadget.com/apple-is-fighting-tencent-and-bytedance-over-in-app-payments-in-china-155949462.html?src=rss

© Unsplash / Sumudu Mohottige

An Apple logo.

Say goodbye to Boomerang, the streaming service dedicated to classic cartoons

Warner Bros. Discovery is shuttering Boomerang, a streaming service dedicated to classic cartoons, according to The Hollywood Reporter. The platform started as a digital cable channel back in 2000 before expanding to a streaming platform in 2017.

Boomerang will officially cease operations on September 30, giving subscribers around two months to quickly binge every Looney Tunes, Tom and Jerry and Scooby-Doo cartoon. However, some content will be folded into Max. The linear channel will continue to operate via cable and satellite providers, reaching an estimated 26 million homes.

Additionally, Boomerang subscribers will be grandfathered into Max’s ad-free tier “with no change” to the subscription price “until further notice,” according to an email sent to users. That’s a dang good deal, as Boomerang costs $6 per month and Max’s ad-free plan currently costs $17 per month.

An ad stating that Boomerang is ending.
Max

Max, however, is already home to much of the same programming as Boomerang. This includes Looney Tunes shorts, several Scooby-Doo shows, Tom and Jerry and The Flintstones, among others. It’s also home to the entire catalog of Cartoon Network shows and plenty of DC animated series, like Harley Quinn.

The company hasn’t specified which shows and movies would be making the move to Max, simply telling subscribers that “some Boomerang content may not be available” after September 30.

Boomerang isn’t the only cartoon-adjacent streaming platform on the chopping block. Kid-friendly Noggin shut down earlier this year after layoffs at parent company Paramount Global. On the upside, Disney+ has plenty of cartoons, given the pedigree, and the same goes for Netflix and Prime Video.

This article originally appeared on Engadget at https://www.engadget.com/say-goodbye-to-boomerang-the-streaming-service-dedicated-to-classic-cartoons-182127381.html?src=rss

© Boomerang/Max

An image of a cartoon character.

Watch THQ Nordic's digital showcase at 3PM ET

THQ Nordic is holding a livestream showcase event at 3PM ET and you can watch it live via the YouTube embed placed below. If YouTube isn’t your bag, the event will also stream on the company’s Twitch channel and its Steam page.

The company says the digital showcase will offer updates on a bunch of games, like Titan Quest II, Way of the Hunter, Disney Epic Mickey: Rebrushed and the upcoming remake of Gothic 1. The press release does suggest that there will be more games spotlighted during the event, but didn’t name names. It also says there will be “new announcements.”

There’s a car-shaped elephant in the room here. The press release advertising the event is titled “The day of (W)reckoning is at hand.” This is almost certainly a reference to the company’s long-gestating racing franchise Wreckfest. Are we getting a sequel or maybe a remake? Time will tell.

Not that much time though. The stream officially starts at 3PM ET, but there’s a pre-show at 2:45 ET hosted by HandyGames. This subsidiary of THQ Nordic is responsible for titles like Lock’s Quest and Townsmen - A Kingdom Rebuilt, among others.

One final thing. If you’re into puzzles or internet-based mysteries, THQ Nordic did drop a hint about something else that would be covered during the event. The Wheel of Fortune-esque teaser simply says “_ _ e E _ _ _ _ _ _ _ _ _ e _ _ _ _ _ _ _ _ _.” Make of that what you will.

This article originally appeared on Engadget at https://www.engadget.com/watch-thq-nordics-digital-showcase-at-3pm-et-164018041.html?src=rss

© THQ Nordic

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Apple is fighting Tencent and ByteDance over in-app payments in China

Apple has been pressuring ByteDance and Tencent to close loopholes in China that funnel customers to external payment systems for making in-app purchases, according to a report by Bloomberg. Anyone living in the West knows the drill here. Apple wants that 30 percent commission.

Reporting indicates this pressure campaign began in May. Apple allegedly warned Tencent that it would reject crucial WeChat updates if it didn’t eliminate the ability for users to make payments outside of Apple’s ecosystem. Tencent complied with the original request, issuing an update in July, but Apple went one step further.

WeChat is home to thousands of third-party mini-games and experiences. Apple asked Tencent to disable in-game chat between creators and players, as that's another theoretical loophole that could funnel users to third-party payment systems. Tencent has yet to agree to this request.

Back in June, Apple reportedly did something similar with ByteDance. It threatened to withhold updates of Douyin, which is basically the Chinese version of TikTok, unless it plugged any gaps that steer users away from that much-coveted 30 percent commission. According to Bloomberg, ByteDance has yet to issue a formal response.

These are aggressive moves on the part of Apple. China is the world’s largest smartphone market, sure, but the iPhone isn’t the dominant brand throughout the country. As a matter of fact, the phone failed to crack the top five in sales last quarter and the company recently experienced a 6.5 percent decline in profits.

It’s also worth noting that both ByteDance and Tencent aren’t happy corporate warriors looking out for the little guy. These massive companies levy their own commissions on creators and likely didn’t want Apple cutting into their bottom lines.

An Apple spokesperson was unusually blunt in a statement to Bloomberg, simply saying that company guidelines dictate that the sale of all digital goods must go through its system and that the review team has the power to reject app submissions that violate that policy. Neither Tencent or ByteDance issued a comment to Bloomberg

China, like the rest of the world, has been cracking down on walled gardens like Apple’s App Store. Despite the country’s hesitance to continue allowing closed ecosystems controlled by a single entity, Apple CEO Tim Cook is bullish about its prospects in China. “We continue to be confident in the long-term opportunity in China,” he said during a recent earnings call. “I don’t know how every chapter of the book reads, but we’re very confident in the long term.”

Apple is facing numerous legal hurdles all over the world regarding its Hungry Hungry Hippos approach to gobbling up commission fees. The European Commission issued a ruling that dictates it must allow app developers to steer users to payment systems and offers outside of the App Store. The company also faces potential fines from the EU, to the tune of ten percent of global annual revenue. As for the US, Epic sued Apple over its developer transaction fee policy and many other companies have expressed their own concerns. It's also worth nothing that Tencent owns a 40 percent stake in Epic Games. 

This article originally appeared on Engadget at https://www.engadget.com/apple-is-fighting-tencent-and-bytedance-over-in-app-payments-in-china-155949462.html?src=rss

© Unsplash / Sumudu Mohottige

An Apple logo.

TCL's $20,000 115-inch QD-Mini LED TV comes with a ticket to the Super Bowl

TCL’s massive 115-inch QD-Mini LED TV is finally available to consumers, after being unveiled back in January. This is officially the world’s largest QD-Mini LED TV and can be purchased directly from TCL or via select retailers throughout the country.

The thing costs $20,000, which is around the price of 8,000 cups of coffee, but it does come with the option for some truly unique add-ons. Early buyers can choose from a selection of bonuses, which include a ticket to Super Bowl LIX in New Orleans.

There’s no airfare included, but Super Bowl tickets don’t come cheap. The promotion also provides just a single ticket, so there will be no loved ones to enjoy the experience with. On the plus side, you’ll get to hang out with a bunch of strangers who also spent $20,000 on a TV. TCL promises shared “unique experiences” with other financially irresponsible people who attend the championship game, but didn’t get into any details.

If football isn’t your bag, the company has a selection of other perks available. Purchasers can attend a movie premiere at the famous TCL Chinese Theatre (formerly Grauman's Chinese Theatre) which includes two round-trip plane tickets and hotel accommodations. This also features a walk on the red carpet and a private opera box.

Other options include a concert at SoFi stadium and a trip to LA to visit Activision to see how the Call of Duty sausage gets made. Finally, there’s an all-expenses paid trip to Las Vegas to attend the Consumer Electronics Show (CES.) We head there every year and it’s a sweaty, anxiety-filled mess. Go for the Super Bowl or movie premiere if you have $20,000 to drop.

As for actual TV specs, the TCL 115QM89 boasts Quantum Dot technology, a 6.2.2 channel speaker system and an AIPQ ULTRA processor for high-quality and crisp images. It also features 20,000 dimming zones to help shadows and highlights appear more defined. For the math wizards out there, that amounts to $1 per dimming zone.

This article originally appeared on Engadget at https://www.engadget.com/tcls-20000-115-inch-qd-mini-led-tv-comes-with-a-ticket-to-the-super-bowl-191507877.html?src=rss

© TCL

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A Manhattan Project nuclear weapons site is being turned into a giant solar farm

The US Department of Energy (DOE) recently announced plans to turn land that previously housed aspects of the Manhattan Project into a 1 GW solar farm. For the uninitiated, the Manhattan Project was a top-secret and successful effort to develop nuclear weapons during the 1940s.

This particular renovation is being conducted at the former home of the Hanford nuclear testing facility, otherwise known as Site W, which is in Washington state. This site housed the world’s first full-scale plutonium production reactor. Plutonium made at this location was used in the very first atomic bomb and the Fat Man bomb that was dropped on Nagasaki, Japan.

The location certainly is intriguing, but so is the transformation project. This 580-square mile section of semi-arid desert could end up housing the largest solar project in the country, if built to the announced capacity. This record currently belongs to the Edwards Sanborn Solar and Energy Storage project in California, which generates 875 megawatts of solar power.

The DOE has teamed up with Hecate Energy to repurpose the 8,000-acre site. This is part of the Biden-Harris administration’s Cleanup to Clean Energy initiative that launched last year. This program is tasked with repurposing DOE-owned land for clean energy generation. This program has already added around 90 GW of solar capacity to the grid, which is enough to power 13 million homes.

This isn’t quite a done deal yet. The DOE and Hecate Energy still have to negotiate for a realty agreement and the government could cancel these negotiations at any time.

This is good news, but we still have some catching up to do with regard to Europe. The US produces around 5.6 percent of its energy via solar, but the EU recently shot up to 9.1 percent. However, trends are moving upward in both regions.

This article originally appeared on Engadget at https://www.engadget.com/a-manhattan-project-nuclear-weapons-site-is-being-turned-into-a-giant-solar-farm-173047830.html?src=rss

© Unsplash / American Public Power Association

A big solar farm.

SiriusXM is launching a standalone podcast subscription service

SiriusXM just announced a standalone podcast subscription service called SiriusXM Podcasts+. The platform will be available via Apple Podcasts starting August 5 and will offer a “premium listening experience” for some of the “biggest shows across the SiriusXM Podcast Network.”

Subscribers will enjoy an ad-free experience, bonus content and early access to new episodes of popular shows. None of the content is exclusive, however, as you’ll still be able to check out these podcasts via numerous other platforms.

At launch, the platform will be home to some of the bigger names in the space. There’s Smartless, the one with Jason Bateman and Will Arnett, and other programs from the same production team. Other included podcasts include Literally! with Rob Lowe, Andy Cohen’s Daddy Diaries Podcast and Last Podcast on the Left. The company says that more programs will join the platform later this year.

Though tied to Apple Podcasts at first, the company says it expects the “subscription will expand to other platforms in the coming weeks.” At launch, it’ll be available in over 60 countries. SiriusXM Podcasts+ will cost $6 per month or $45 per year.

SiriusXM has become a major player in the podcast space, which makes sense given that satellite radio talk shows are basically podcasts by another name. This move could continue that trend.

This article originally appeared on Engadget at https://www.engadget.com/siriusxm-is-launching-a-standalone-podcast-subscription-service-152534504.html?src=rss

© SiriusXM

A logo.

Apple brings a full-featured Passwords app to the Mac, iPhone, iPad and Windows

The rumors are true. Apple is adding a dedicated passwords manager app to most of its operating systems. These include macOS, iPadOS, visionOS and iOS. It’ll even work on Windows by accessing the Passwords app via iCloud. That’s pretty neat. There are way too many passwords out there.

The first-party service is powered by iCloud Keychain and will compete with some heavy hitters in the space, like LastPass and 1Password. The simply-named Passwords app will be able to list various user logins and categorize them based on service type. For instance, banking passwords would be grouped differently than social media passwords. The app will also allow users to bypass manual password input by leveraging Face ID, Touch ID and autofill.

It’s worth noting that Apple already had a password manager, but it’s not exactly beloved and has been buried in the settings page. This new app, however, is quite a compelling option for those tied into the Apple ecosystem. The company didn’t say if the app was free or if it would require a monthly subscription.

Catch up here for all the news out of Apple's WWDC 2024.

This article originally appeared on Engadget at https://www.engadget.com/apple-brings-a-full-featured-passwords-app-to-the-mac-iphone-ipad-and-windows-181607490.html?src=rss

© Apple

A password app.

visionOS 2 adds spatial photos, new UI gestures and improved Mac mirroring

Apple has updated the operating software for the Apple Vision Pro, visionOS, and added a bunch of features. The company unveiled the changes at its live WWDC keynote and they look pretty useful. 

The biggest news with visionOS 2 is the addition of spatial photos that provide depth to 2D images. When the Vision Pro released earlier this year, Apple had reserved this technology for videos. Spatial photos will allow users to peek beyond the frames of the photo by moving your head, giving people a bit more to see from the right and left sides of the original image. 

A kid playing drums.
Engadget

There's a new way to share these spatial photos with friends and family. The SharePlay feature in the Photos app lets people simultaneously view content and discuss it in real-time by integrating the headset's avatar personas. Vacation photos just got a serious level up. 

The operating system is also bringing updated gestural control options. You'll be able to hold your hand up and tap to open the home view and flip your hand over to bring up time and battery details. Another tap will bring up Control Center and quick access to notifications. 

A hand using the AVP.
Engadget

Later this year, visionOS 2 will offer some benefits to those who use the AVP for screen-mirroring. Resolution is getting an upgrade, and a forthcoming option for a wraparound ultrawide will be able to approximate two 4k monitors placed side by side.

Travel mode is even getting a little bit of an update here, with train support. In other words, the algorithm will be familiar with the usual bumps from a subway or long-distance train ride, so you can continue using the headset without any interruptions. 

For developers, there are plenty of new APIs coming down the pike, like one for tabletop apps and another for advanced volumetric images. Finally, there's a lens coming for the Canon EOS R6 digital camera that will allow filmmakers to make immersive video experiences for the headset. 

While not a game-changing software update, the addition of the aforementioned features should make strapping a computer to your head more of an attractive notion. The thing’s still $3,500 though.

Catch up here for all the news out of Apple's WWDC 2024.

This article originally appeared on Engadget at https://www.engadget.com/visionos-2-adds-spatial-photos-new-ui-gestures-and-improved-mac-mirroring-172746000.html?src=rss

© Engadget

All of the features.

Nokia just made the first phone call using 3D spatial audio

Nokia just announced that it has made the first-ever audio and video call using 3D spatial audio. This is actually a big deal, as all phone calls currently made over a cellular network are monophonic, so there’s no possibility for spatial audio.

This call, however, was placed over a cellular network using the 3GPP Immersive Video and Audio Services (IVAS) codec, which lets people hear “sound spatially in real-time.” For the uninitiated, spatial audio splits into multiple channels to make it sound like it's coming from different directions. This technology has become pretty popular when streaming music, but video calls are certainly a unique use-case scenario.

However, you won’t be able to call up a family member to argue about politics in glorious 3D audio just yet. The IVAS codec is part of a forthcoming update to 5G networks, called 5G Advanced. This upgrade will purportedly offer faster speeds, improved energy efficiency and more accurate cellular positioning. 5G Advanced will technically make spatial calls possible, but Reuters says it’ll be a few years before cellular networks start offering the service.

The only possible hurdle is that the IVAS codec will only enable spatial audio in smartphones with at least two microphones, though that’s most of them nowadays. Nokia says the “vast majority” of phones should offer support for spatial audio calls once the cellular carriers get on board.

Also worth noting, this technology wasn’t developed by the Nokia that sells cheap handsets. The cellphone brand was licensed to HMD some years back. This is the research and technical arm of the company, so there’s no need for jokes about flip phones.

Nokia isn’t the only company trying to expand uses for spatial audio. Audible now offers spatial audio on select original titles and podcasts and Netflix recently brought the technology to hundreds of TV shows and movies.

This article originally appeared on Engadget at https://www.engadget.com/nokia-just-made-the-first-phone-call-using-3d-spatial-audio-165043937.html?src=rss

© Nokia

The CEO using the new technology.

Amazon sale bundles the Echo speaker with a smart light bulb for only $65

The fourth-gen Amazon Echo smart speaker in white is on sale for $65, and the deal includes a Sengled Bluetooth smart light bulb. That’s two smart thingamajigs for the price of one. This is a discount of 40 percent. It’s not the lowest price ever for the Echo speaker, light bulb or not, but it’s close.

This Echo easily made our list of the best smart speakers. We really appreciate just how loud this thing can get, especially when compared to competing speakers. The bass is punchy and everything sounds great, though we do wish the high frequency range was a bit more prevalent. You can, however, buy two of these speakers and pair them up for stereo sound. That will certainly get the party going.

Echo speakers feature the ubiquitous digital assistant Alexa, which makes for a mighty fine alarm clock and will absolutely sing a song about cats if asked nicely. If you have plenty of smart gadgets in the home and you’re already tied to Amazon's ecosystem, grabbing this speaker is a no brainer.

The included Sengled S1 is also no slouch, as it made our list of the best smart LED light bulbs. It features auto-pairing with Alexa devices, plenty of different colors and a dimmable range from 5 percent to 100 percent. All of this can be adjusted via voice control. We enjoyed our time with this light bulb, though the Sengled mobile app won’t be winning any UI design awards.

This is part of a larger sale on Amazon that includes Echo speakers, Echo Show displays, Blink video doorbells, Fire tablets and a whole lot more. For instance, the cute-as-a-button Echo Pop compact smart speaker is on sale for just $20, which is 50 percent off.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazon-sale-bundles-the-echo-speaker-with-a-smart-light-bulb-for-only-65-151119591.html?src=rss

© Amazon

An Echo speaker on a table.

WWDC 2024: How to watch Apple’s keynote on iOS 18, AI and more

Apple’s Worldwide Developers Conference (WWDC) keynote is imminent. The festivities kick off later today — Monday, June 10 at 1PM ET. The keynote address is available to the public and you can watch it via Apple’s event website or on the company’s YouTube channel. And if you don't want to click away, the latter feed is embedded directly below.

This is WWDC, so it’ll be a software-focused event. Expect that Apple will showcase updates across its full panoply of operating systems, including iOS 18 and iPadOS 18, as well as watchOS, macOS and even visionOS, which is the operating system behind the Vision Pro headset.

But the big news is expected in the AI space, where Apple has has to elevate its games to compete with the likes of Microsoft and Google. To that end, per Bloomberg’s Mark Gurman, Apple is expected to spend nearly half of the keynote's running time touting a bevy of new AI initiatives, some of which are expected to be powered by a new partnership with OpenAI, the company behind ChatGPT. If Gurman is right, and he usually is, we’ll see Siri getting some long overdue AI upgrades, including the ability to issue commands inside specific apps. 

As for software updates, it looks like iOS 18 will finally bring RCS support to Messages. This messaging protocol offers end-to-end encryption and better media sharing. It’ll also improve texting compatibility with Android devices. Rumors indicate that Apple Music may get an OpenAI-powered tool that auto-generates playlists and Notes might get a voice-recording option. Other apps like Mail, Fitness and Health are expected to get new features, too. (Again, hit up that recent preview from Bloomberg’s Mark Gurman, which is chock full of details.)

A headset on a table.
Devindra Hardawar/Engadget

There’s also those ever-tantalizing words of “just one more thing.” Last year, the company used WWDC to officially unveil the Vision Pro. Apple won’t introduce a new device category this year, the AVP was its first since Apple Watch, but there should be a Vision Pro global availability announcement and some updated features.

Despite last year's Vision Pro reveal, we're not expecting a lot of hardware news. It’s possible we’ll get a new Apple TV streaming box and, if we’re lucky, an AirPods Max refresh with USB-C. Don’t hold out hope for new tablets or laptops, as Apple recently released both iPads and MacBooks — though Apple could drop the just-released M4 chip in the MacBook Pro. The Mac mini and Mac Studio are both overdue for an update, as well. But it's possible we get none of the above. There won’t be new iPhones until September, and the same goes for Apple Watch.

This article originally appeared on Engadget at https://www.engadget.com/wwdc-2024-how-to-watch-apples-keynote-on-ios-18-ai-and-more-153000537.html?src=rss

© Apple

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The Tribeca Film Festival will debut a bunch of short films made by AI

The Tribeca Film Festival will debut five short films made by AI, as detailed by The Hollywood Reporter. The shorts will use OpenAI’s Sora model, which transforms text inputs into create video clips. This is the first time this type of technology will take center stage at the long-running film festival.

“Tribeca is rooted in the foundational belief that storytelling inspires change. Humans need stories to thrive and make sense of our wonderful and broken world,” said co-founder and CEO of Tribeca Enterprises Jane Rosenthal. Who better to chronicle our wonderful and broken world than some lines of code owned by a company that just dissolved its dedicated safety team to let CEO Sam Altman and other board members self-police everything?

The unnamed filmmakers were all given access to the Sora model, which isn’t yet available to the public, though they have to follow the terms of the agreements negotiated during the recent strikes as they pertain to AI. OpenAI’s COO, Brad Lightcap, says the feedback provided by these filmmakers will be used to “make Sora a better tool for all creatives.”

Introducing Sora, our text-to-video model.

Sora can create videos of up to 60 seconds featuring highly detailed scenes, complex camera motion, and multiple characters with vibrant emotions. https://t.co/7j2JN27M3W

Prompt: “Beautiful, snowy… pic.twitter.com/ruTEWn87vf

— OpenAI (@OpenAI) February 15, 2024

When we last covered Sora, it could only handle 60 seconds of video from a single prompt. If that’s still the case, these short films will make Quibi shows look like a Ken Burns documentary. The software also struggles with cause and effect and, well, that’s basically what a story is. However, all of these limitations come from the ancient days of February, and this tech tends to move quickly. Also, I assume there’s no rule against using prompts to create single scenes, which the filmmaker can string together to make a story.

We don’t have that long to find out if cold technology can accurately peer into our warm human hearts. The shorts will screen on June 15 and there’s a conversation with the various filmmakers immediately following the debut.

This follows a spate of agreements between OpenAI and various media companies. Vox Media, The Atlantic, News Corp, Dotdash Meredith and even Reddit have all struck deals with OpenAI to let the company train its models on their content. Meanwhile, Meta and Google are looking for similar partnerships with Hollywood film studios to train its models. It looks like we are going to get this “AI creates everything” future, whether we want it or not.

This article originally appeared on Engadget at https://www.engadget.com/the-tribeca-film-festival-will-debut-a-bunch-of-short-films-made-by-ai-181534064.html?src=rss

© Tribeca Enterprises

An ad for the festival.

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob just announced a partnership with Xbox to release its first game after spinning off as an independent entity. The company, which developed recent entries in the Spyro the Dragon and Crash Bandicoot franchises, hasn’t released any concrete details about its upcoming release, except to say that it’s early in development and that the team has been working hard.

This is, of course, something of a homecoming for the developer. Activision is owned by Microsoft, making Toys for Bob its… former grandchild? In any event, it’s likely easy to get pitch meetings and the like with a company you’ve worked with in the past. Also, the developer has a fairly stellar pedigree, having created the Skylanders franchise and the well-reviewed Crash Bandicoot 4: It's About Time, among others.

Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff. At the time, the company said the transition to an indie would allow it to return to “being a small and nimble studio.” This sentiment harkens back to its early days of the 1980s and 1990s, back when Toys for Bob was cranking out games like Star Control.

The developer also said back in February that Microsoft has “been extremely supportive of our new direction and we’re confident that we will continue to work closely together as part of our future.” It looks like it wasn’t lying about that last part.

This article originally appeared on Engadget at https://www.engadget.com/former-activision-studio-toys-for-bob-partners-with-xbox-to-publish-its-first-game-as-an-indie-170033303.html?src=rss

© Toys for Bob

An announcement of a partnership.

The Spacetop G1 is an AR laptop with no screen

The Apple Vision Pro is heavy and would most certainly become an annoying anchor on your face if you tried to use it for an entire eight-hour workday. That’s because all of the tech is stuffed into the headset itself. A company called Sightful is addressing this issue with its Spacetop G1 system. It’s a laptop with no screen paired with AR glasses that runs custom OS and not Windows. All of the heavy stuff is inside of the laptop, so the glasses weigh, you know, about as much as a pair of glasses.

The company’s calling it “the laptop for the spatial computing era”, lifting a bit of Apple’s marketing language. It’s basically a pair of customized AR glasses from Xreal connected to something resembling the bottom section of a laptop, complete with a keyboard and trackpad. Sightful says this allows for a 100-inch virtual screen that floats over the real world. The device actually predates the Vision Pro, as it was released one year ago as an early-access product, though now its available for preorder to everyone. 

As for the hardware, it’s not going to be breaking any speed records. The Spacetop G1 comes with a Qualcomm Snapdragon QCS8550 processor, which is typically found in mobile devices, along with 16GB of RAM and 128GB of storage. The specs are fine, more or less, especially when considering the product’s focus on work and not play.

The glasses include a pair of 1920x1080 OLED displays with 90Hz refresh rates, a 50 degree field of view and 42 PPD (pixels per degree), with support for custom prescription lenses. They also include Xreal’s 6W open-ear speaker system. I’ve used Xreal glasses before and they are decent, but that promise of a 100-inch virtual screen is severely hampered by the abysmal field of view.

You can skip the virtual screen entirely. The device has two USB-C ports, which connect to peripherals like standalone monitors. This does call up a unique use-case scenario. You can work with a real monitor while at the office and then continue working with a full setup while on a plane or something. That would be kind of neat for the workaholics out there.

A lady using it on a plane.
Sightful

The wireless connectivity options reinforce this idea, as the G1 supports WiFi 7, Bluetooth 5.3, SIM cards, 5G and 4G. However, the battery will run out after just eight hours, so domestic flights may be the best bet here.

The system also comes with a proprietary OS to take advantage of the AR capabilities. It’s built on top of ChromiumOS and is designed for navigation via a selection of gestures. Testers have dinged the operating system by calling it "Android-like" and, due to being custom software, it doesn't offer support for every app out there. It does, however, work fine with Google's entire suite of productivity software. Finally, the G1 ships with a built-in 5MP camera for video calls.

The Spacetop G1 laptop may lack a physical display, but it’s priced as if it has the best OLED around. It costs $1,900. You can get a fancy new MacBook Air or a Copilot+ PC and a pair of AR glasses for around $1,400. Just something to think about.

This article originally appeared on Engadget at https://www.engadget.com/the-spacetop-g1-is-an-ar-laptop-with-no-screen-153752138.html?src=rss

© Sightful

AR laptop.

The Google Pixel Watch 2 is $65 off and cheaper than ever

The Google Pixel Watch 2 is on sale for $285 via Wellbots, which is its lowest price ever. That’s $65 off the usual price of $350, though you have to enter a promo code to get it. Just enter “ENGWATCH65” at checkout and you’ll be good to go. The sale covers all available colors, from that stunning matte black model to polished silver and beyond.

The Pixel Watch 2 is Google’s latest and greatest smartwatch and was originally released back in October. It’s a much better device than the original Pixel Watch, with longer battery life and some truly unique features. We loved the suite of sensors, including the updated heart rate sensor and the new skin-temperature sensor.

The watch also features something called a body-response measurement system, which refers to how your body reacts to stress. The watch is constantly looking for physical signs of stress and will prompt you to log your mood or take a walk when detected. This is done by tracking heart rate variability and sudden changes in sweat levels. We experienced mixed results with this system, but it does accurately predict stress levels a fair amount of the time.

The updated Snapdragon processor is powerful and Wear OS 4 is easy to get the hang of, particularly if you’re already in Google’s ecosystem. The display maxes out at 1,000 nits, which is much dimmer than the Apple Watch Series 9, but we never struggled to read anything on the screen.

There’s one major downside, but this is true of many modern smartwatches. The device wants to be worn while you sleep, to develop more accurate tracking metrics, but the battery doesn’t last 24 hours. So, you'll have to charge it for a bit in the middle of the day. Beyond that, this is a good all-around smartwatch for Android users, made even better by today’s discount.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-google-pixel-watch-2-is-65-off-and-cheaper-than-ever-140030240.html?src=rss

© Cherlynn Low / Engadget

A watch on a wrist.

Until Dawn is coming to PS5 and PC this fall

The Until Dawn remaster is heading to PS5 and PC this fall. Sony gave the announcement at its State of Play event after teasing the game earlier this year. The company also dropped a new trailer, and it certainly looks like a spooky delight. In other words, that fall release date is starting to make sense from a themed holiday perspective.

The Until Dawn remake was built in Unreal Engine 5 and boasts several new features that were missing from the original PS4 title. You'll be able to experience the action from a third-person perspective for the first time, which is pretty neat. Developer Ballistic Moon, taking the reins from original dev Supermassive Games, has also said it has expanded the color palette to make it more cinematic and to allow for contextual character movement animations.

We don’t have an exact release date other than fall, but I’ll put money on October. In related news, Sony’s prepping an Until Dawn movie which should release sometime in the nearish future.

This article originally appeared on Engadget at https://www.engadget.com/until-dawn-is-coming-to-ps5-and-pc-this-fall-223945702.html?src=rss

© Sony

An image.

NASA’S James Webb Space Telescope has found the most distant galaxy ever observed

The hits keep on coming with NASA’S James Webb Space Telescope. According to the space agency, the JWST just found the most distant known galaxy ever. The catchily-named JADES-GS-z14-0 galaxy is said to have formed just 290 million years after the big bang, but it features some unique properties that are at odds with that notion.

The galaxy is incredibly large, at 1,600 light years across. It’s also very bright and features an unusual amount of starlight, given how soon it formed after the big bang. This has led researchers Stefano Carniani and Kevin Hainline to ask “how can nature make such a bright, massive, and large galaxy in less than 300 million years?” In cosmic time, that’s barely a blip.

The wavelengths of light emitted from JADES-GS-z14-0, as spotted by the JWST’s MIRI (Mid-Infrared Instrument), indicate the presence of strong ionized gas emissions, likely from an abundance of hydrogen and oxygen. This is also weird, as oxygen is not typically present early in the life of a galaxy. This suggests that “multiple generations of very massive stars had already lived their lives before we observed the galaxy.”

A chart of light wavelengths.
NASA

As always with distant space stuff, we are actually looking at the past, due to the speed of light, so that means that the galaxy spawned those multiple generations of massive stars in under 290 million years. Stars “only” take around ten million years to form, but can take up to 20 billion years to die. However, ultra-massive stars typically have decreased lifespans. So this finding doesn’t exactly rewrite our understanding of the cosmos, but does certainly call into question the nature of star formation in the early life of the universe.

“All of these observations, together, tell us that JADES-GS-z14-0 is not like the types of galaxies that have been predicted by theoretical models and computer simulations to exist in the very early universe,” the researchers told NASA. “It is likely that astronomers will find many such luminous galaxies, possibly at even earlier times, over the next decade with Webb.”

The Webb telescope has made a habit out of redefining our understanding of the cosmos. It has shown us stars being born in the Virgo constellation, found water for the first time orbiting a comet and discovered carbon dioxide on a distant exoplanet, which was a first. All of this has been done in under two years of operation, so who knows what the future will bring.

This article originally appeared on Engadget at https://www.engadget.com/nasas-james-webb-space-telescope-has-found-the-most-distant-galaxy-ever-observed-185833121.html?src=rss

© NASA

An image of the oldest galaxy.

The world’s first tooth-regrowing drug has been approved for human trials

I remember being a kid and seeing my grandmother without her dentures for the first time. It was a harrowing experience. Now my dad has dentures so, genetically speaking, I’m several decades out from needing some myself. However, it’s possible that modern medicine will solve the issue of lost teeth by then, thanks to a new drug that's about to enter human trials.

The medicine quite literally regrows teeth and was developed by a team of Japanese researchers, as reported by New Atlas. The research has been led by Katsu Takahashi, head of dentistry and oral surgery at Kitano Hospital. The intravenous drug deactivates the uterine sensitization-associated gene-1 (USAG-1) protein that suppresses tooth growth. Blocking USAG-1 from interacting with other proteins triggers bone growth and, voila, you got yourself some brand-new chompers. Pretty cool, right?

Research news
New drug to regenerate lost teethhttps://t.co/qisOck4zt2#kyotouniversity #kyoto #japan #research #teeth

— Kyoto University (@KyotoU_News) April 13, 2021

Human trials start in September, but the drug has been highly successful when treating ferrets and mice and did its job with no serious side effects. Of course, the usual caveat applies. Humans are not mice or ferrets, though researchers seem confident that it’ll work on homo sapiens. This is due to a 97 percent similarity in how the USAG-1 protein works when comparing humans to other species.

September’s clinical trial will include adults who are missing at least one molar but there’s a secondary trial coming aimed at children aged two to seven. The kids in the second trial will all be missing at least four teeth due to congenital tooth deficiency. Finally, a third trial will focus on older adults who are missing “one to five permanent teeth due to environmental factors.”

Takahashi and his fellow researchers are so optimistic about this drug that they predict the medicine will be available for everyday consumers by 2030. So in six years we can throw our toothbrushes away and eat candy bars all day and all night without a care in the world (don’t actually do that.)

While this is the first drug that can fully regrow missing teeth, the science behind it builds on top of years of related research. Takahashi, after all, has been working on this since 2005. Recent advancements in the field include regenerative tooth fillings to repair diseased teeth and stem cell technology to regrow the dental tissue of children.

This article originally appeared on Engadget at https://www.engadget.com/the-worlds-first-tooth-regrowing-drug-has-been-approved-for-human-trials-174423381.html?src=rss

© Unsplash / Marek Studzinski

Some teeth.

How to watch Sony’s PlayStation State of Play event this evening

Sony’s next PlayStation State of Play livestream event kicks off this evening at 6PM ET and it's extremely easy to watch. The stream will be available on the company’s YouTube page, seen above, on Twitch and even TikTok. Sony says the event should last around 30 minutes.

So what’s on the agenda? The company promises the stream will spotlight 14 games coming to the PS5 and PS VR2. Sony hasn’t announced many first-party titles for the months and years ahead, so this should finally give us a glimpse into the future of both the PS5 and its VR headset accessory. Wait, 14 games in 30 minutes? You had better not take a break to make popcorn.

Sony remains mum as to which 14 games will get some TLC during the stream, but we have some likely guesses. It’s been nearly three years since the teaser trailer for Insomniac’s Wolverine game dropped, and the near-indestructible mutant has been all over the pop culture landscape lately. It’s highly likely we’ll get an actual gameplay trailer and maybe, just maybe, a release date.

Rumors have suggested that the long-awaited Silent Hill 2 remake will get another trailer, but Konami is holding its own event immediately following State of Play. Konami’s event is called Silent Hill Transmission, so we’re definitely getting something about the neglected horror franchise. We just don’t know if it’ll be at 6PM ET or sometime after 7PM ET.

An ad for the event.
Konami

It’d be really nice if Sony finally announces Ghost of Tsushima 2, particularly after the release of that stellar PC port of the original game. Haven's Fairgame$ and Firewalk's Concord are likely to show up. Also, Bungie is getting ready to release a Destiny 2 expansion called The Final Shape. That’ll likely get a shoutout. Reports suggest a new Astro game from Team Asobi is currently in development.

Now onto hopes. We know Guerilla is working on more games in the Horizon universe, so it’d be nice to get some information about that. Sony owns a bunch of studios and they all have to be working on something. Just one surprise from Naughty Dog or Media Molecule could set the internet on fire. In any event, we don’t have that long to wait.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-sonys-playstation-state-of-play-event-this-evening-130041039.html?src=rss

© Sony

An ad for event.

This Anker Nano 10K power bank is on sale for just $32

This Anker Nano 10K power bank is on sale for $32 via Amazon. That’s a discount of 20 percent on one of our most recommended chargers. Anker makes good stuff and its products are all over our list of the best power banks.

One of the nifty features of this particular power bank is that it has a USB-C cable built right into the unit, so you won’t ever have to curse yourself when forgetting to bring along an extra. There’s also a handy display that shows the current charging status, which is always a nice add-on.

This thing is called Nano for a reason. It’s tiny, at four inches tall, making it easy to throw in a bag and forget about it until needed. The 10,000mAh capacity is enough to supply around two full charges to a modern smartphone, though results may vary depending on the make and model of your phone.

To that end, this is a USB-C charger, so it’s only useful for the latest Apple iPhone 15 line of smartphones, though it’s good for Android handsets going back years. It’ll be future proof for Apple products, however, as forthcoming iPhones will all be equipped with USB-C ports. The only downside? The battery itself doesn’t provide the fastest charge in the world, but it gets the job done.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/this-anker-nano-10k-power-bank-is-on-sale-for-just-32-151128977.html?src=rss

© Anker

A portable charger.

HBO’s upcoming MoviePass documentary is a must-watch for fans of tech trainwrecks

The rise and fall of MoviePass is one of those stories just begging for the documentary treatment and, well, HBO has got you covered. The platform just set a premiere date of May 29 for MoviePass, MovieCrash, a documentary helmed by filmmaker Muta’Ali and produced by none other than Mark Wahlberg.

The film chronicles the “meteoric rise and stranger-than-fiction implosion” of the movie ticket subscription platform, which originally set the world on fire when it first launched back in 2011. However, it wasn’t long before the company realized that the “all you can eat” approach that works so well with gyms and other membership clubs is a weird fit for movie theaters, particularly at the service’s low price point. In just eight years, the company went from the fastest growing subscription service since Spotify to total bankruptcy.

As the trailer shows, the documentary will feature interviews with many of the major players involved in the various stages of MoviePass. This includes original co-founder Stacy Spikes and former CEO Mitch Lowe. There will also be plenty of interviews with journalists who covered the service, FTC personnel and former subscribers. Incidentally, the trailer promises an anecdote in which a customer sent a box of feces to the MoviePass offices, and we don’t want to miss that.

Though premiering on HBO at 9PM ET on May 29, the documentary will also be available on-demand via Max. Director Muta’Ali has made a few good documentaries, including Yusuf Hawkins: Storm Over Brooklyn and Cassius X: Becoming Ali.

As for MoviePass, well, it’s a long and complicated story. The app captured the hearts of theater-goers in 2011 by promising unlimited trips to the cinema for a single monthly subscription fee. The love affair didn’t last. The company ceased operations in 2019 and filed for bankruptcy in 2020. Between those dates, there have been reports of wire fraud, securities fraud and significant data breaches, among other outlandish scenarios. In short, it’s perfect fodder for a documentary.

MoviePass is actually still around. Co-founder Spikes recently bought the company’s assets, brought on new investors and re-launched the service. However, the updated pricing model is on the confusing side, with credits and tiers, and seems to have not captured lightning in a bottle for the second time.

This article originally appeared on Engadget at https://www.engadget.com/hbos-upcoming-moviepass-documentary-is-a-must-watch-for-fans-of-tech-trainwrecks-184923511.html?src=rss

© HBO

An ad for the film.

Sony’s new smartphone could entice shutterbugs away from Apple and Google

Sony used to be a fairly major player in the smartphone space, but its offerings never quite made a splash in the US. Despite that, the company has been pumping out yearly refreshes of its Xperia line of smartphones and the just-announced Xperia 1 VI looks like the perfect device for both amateur and professional photographers. Sony, after all, is no slouch when it comes to cameras.

The sixth-generation of the company’s flagship smartphone is filled with so many camera-centric features that it could actually lure people away from rival iPhone and Pixel devices. There’s a true optical zoom, AI-assisted autofocus and a telephoto camera for snapping macro shots.

This breaks down to three cameras on the back, in the form of a 24mm main camera with a 48-megapixel Sony Exmor T sensor, a 16mm ultrawide and the aforementioned 85-170mm variable zoom telephoto camera. That last one provides 3.5x to 7.1x magnification when compared to the main camera. The ladybug in your yard is begging for its closeup.

As for that AI-assisted autofocus, Sony touts a technology called “human pose estimation” that can recognize a person’s body and head position to provide the perfect focus. The camera system also supports filming video in 4K HDR at 120fps. All of these features work together within Sony’s new unified camera app, so people don’t have to constantly jump between different software to get the job done.

Of course, this is a smartphone and not just a bunch of cameras attached to a rectangle. The Xperia 1 VI boasts the latest Snapdragon 8 Gen 3 chipset, 12GB of RAM and a choice between 256GB and 512GB of storage. Sony says the integrated 5,000mAh battery should allow for up to two days of use before requiring a charge. To that end, the device supports both 15W wireless charging and wireless battery sharing to other devices.

There is an OLED display which is nice, but it’s 2220 x 1080 and the Xperia V shipped with a 4K screen. The aspect ratio gets a hit here too, downsizing from 21:9 to 19.5:9. This display does now offer a variable refresh rate between 1Hz to 120Hz, however, and it can achieve a 50 percent higher peak brightness when compared to last year’s model. Also, 4K resolution on a phone screen is kind of unnecessary and this thing can shoot in 4K, which is what really matters.

The Sony Xperia 1 VI is available for preorders now in the UK, starting at the jaw-dropping asking price of $1,640 in US dollars. There’s some more bad news for US consumers. Unlike previous versions, the company has no current plans to bring this phone stateside.

This article originally appeared on Engadget at https://www.engadget.com/sonys-new-smartphone-could-entice-shutterbugs-away-from-apple-and-google-180755649.html?src=rss

© Sony

Three phones from the back.

Activision forms a studio to develop a brand-spanking new IP

Activision just announced that it's working on a brand-new IP, with a mission “to craft a franchise with an enduring legacy that resonates far beyond games.” To help steward this mysterious franchise into the world, the company has opened up a new internal studio called Elsewhere Entertainment.

The team is headquartered in Warsaw, which is where CD Projekt Red cooks up The Witcher and Cyberpunk games, with assistance from a smaller US-based group. The company hasn’t given one ounce of detail regarding the IP itself, just saying that Elsewhere is “dedicated to establishing an environment that inspires bold and diverse ideas” and that it has “full access to Activision’s resources and tools.”

The developer has suggested the final release will be a “next-gen” experience, but didn’t say whether that meant today’s next-gen or whatever consoles are coming down the pike in the next few years. This will likely be a story-driven game, as Activision has hired up folks who worked on The Last of Us, the Uncharted franchise, Cyberpunk 2077 and The Witcher 3. If you have a decent resume and a hankering to work on a new IP, here’s a likely-related job posting.

A new studio means new hires, which is great news for an industry plagued by layoffs. As a matter of fact, the formation of Elsewhere comes just over one week after Activision’s parent company Microsoft closed three Bethesda studios. This is also happening a couple of months after Toys for Bob, another Activision studio, spun off into an indie. In any event, we’ll let you know when the company drops some concrete information about the franchise itself.

This article originally appeared on Engadget at https://www.engadget.com/activision-forms-a-studio-to-develop-a-brand-spanking-new-ip-164001419.html?src=rss

© Activision

Ad for new studio.

8Bitdo's Ultimate Controller with charging dock is back on sale for $56

8BitDo makes some of our most beloved third-party game controllers. They work with just about everything and they’re well-built. Right now, you can scoop up a bundle with an 8BitDo Ultimate Controller and a charging dock for $56 via Amazon. That’s almost a record-low price and the cheapest we’ve seen this particular controller combo since earlier this year.

We called this controller the “last gamepad” most people will “need to buy for Switch and PC.” There’s no stick drift, thanks to the use of magnets and “hall effect” sensors instead of traditional potentiometers. This gamepad should stick around for the long haul. We also loved the Bluetooth functionality, especially when using the controller with portable devices like the Nintendo Switch and Steam Deck.

There’s a neat little mobile app for customization, which can adjust the sensitivity of the joysticks, triggers and haptic vibrations. Of course, this app also allows users to remap the buttons, add macros and create unique settings profiles. If mobile isn’t your bag, this can all be done on PC.

The charging dock powers up via USB-C and doubles as a storage container for the included USB wireless dongle. The gamepad can connect over this dongle, Bluetooth or a USB-C cable. Pairing is simple, with a mostly plug-and-play experience.

The battery life is decent, though not spectacular. This controller gets around 20 hours per charge. The only real downside here is the original $70 asking price, which is the same as a Switch Pro controller. This issue has been alleviated by this discount, as $56 is pretty much the sweet spot for a high-grade third-party controller.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/8bitdos-ultimate-controller-with-charging-dock-is-back-on-sale-for-56-150938138.html?src=rss

© Engadget / Jeff Dunn

A video game controller next to sweet collection of Switch games.

The world’s largest direct carbon capture plant just went online

Swiss start-up Climeworks has done it again. The company just opened the world’s largest carbon capture plant in Iceland, dwarfing its own record of how much CO2 it can pull from the air. The company’s previous record-holding carbon capture plant, Orca, sucks around 4,000 tons of CO2 from the atmosphere per year, but the new plant can handle nearly ten times that, as reported by The Washington Post.

The plant’s called Mammoth and boasts 72 industrial fans that can pull 36,000 tons of CO2 from the air each year. Just like with Orca, the CO2 isn’t recycled. It’s stored underground and eventually trapped in stone, permanently (within reason) removing it from the environment. The plant’s actually located on a dormant volcano, so it’ll make a great hideout for a James Bond villain should it ever cease operations.

The location was chosen for its proximity to the Hellisheidi geothermal energy plant, which is used to power the facility's fans and heat chemical filters to extract CO2 with water vapor. After extraction, the CO2 is separated from the steam, compressed and dissolved in water. Finally, it’s pumped 2,300 feet underground into volcanic basalt. This compound reacts with the magnesium, calcium and iron in the rock to form crystals, which become solid reservoirs of CO2. It’s pretty nifty technology.

However, it’s not the end-all solution to climate change. It’s barely a blip. For the world to achieve "carbon neutrality" by 2050, "we should be removing something like six to 16 billion tons of CO2 per year from the air," said Climeworks founder Jan Wurzbacher, according to reporting by CBS News.

Therein lies the problem. This facility, the largest of its kind by a wide margin, can capture up to 36,000 tons of CO2 from the air each year, but that’s just 0.0006 percent of what’s needed to meet the minimum annual removal threshold as indicated by Wurzbacher. There are other plants, of course, but all of them combined don’t make a serious dent in what’s required to pull us from the brink.

To that end, Wurzbacher has pleaded with other companies to take up the cause. He says that Climeworks has a goal of surpassing millions of tons captured per year by 2030 and a billion by 2050. The company’s chief technology officer, Carlos Haertel, told 60 Minutes that scaling up the process globally is possible, but requires political will to rally behind the initiative.

The Biden administration recently committed $4 billion to jumpstart the industry here in the states and earmarked $1.2 billion for a pair of large-scale projects. The US Department of Energy also started a program called Carbon Negative Shot, with a goal of fostering the development of budget-friendly carbon capture technology.

Today, we're officially launching a new portfolio offering to expand our carbon removal service beyond direct air capture and fast-track the industry's scale-up. We're thrilled to finally reveal Climeworks Solutions! https://t.co/0CDAQLObEU pic.twitter.com/f8ojbF3ZLo

— Climeworks (@Climeworks) April 17, 2024

The method of carbon capture deployed by Climeworks is just one of many approaches. These processes range from stacks of limestone blocks that absorb CO2 like a sponge to giant hot air balloons that freeze and trap the chemical compound. Restoring forests is another option, which is something companies like Apple and Goldman Sachs have experimented with. Which one is best? All of them together deployed at global scale. Whatever it takes. Climate change isn’t fooling around.

This article originally appeared on Engadget at https://www.engadget.com/the-worlds-largest-direct-carbon-capture-plant-just-went-online-172447811.html?src=rss

© Climeworks

An image of the facility in Iceland.

Google just patched the fifth zero-day exploit for Chrome this year

Google has released a security update for the Chrome browser to fix a zero-day vulnerability exploit that has been used by threat actors. This is the fifth time this year the company has had to issue a patch for one of these vulnerabilities, as reported by Bleeping Computer.

"Google is aware that an exploit for CVE-2024-4671 exists in the wild," the company said in a short advisory. It did not issue any specifics as to the nature of the real-world attack or the identity of the threat actors. This is common for Google, as it likes to wait until a majority of users have updated the software before announcing specific details.

We do know some stuff about the exploit. It’s being classified as a “high-severity issue” and as a “user after free” vulnerability. These bugs arise when a program references a memory location after it has been deallocated, leading to any number of serious consequences from a crash to a random execution of code. It looks like the CVE-2024-4671 vulnerability is attached to the visuals component that handles rendering and the display of content on the browser.

The exploit was discovered and reported to Google by an anonymous researcher. The fix is available for Mac, Windows and Linux and updates will continue to roll out to users over the coming days and weeks. Chrome updates automatically with security fixes, so users can confirm they are running the latest version of the browser by going to Settings and About Chrome. Users of Chromium-based browsers like Microsoft Edge, Brave, Opera and Vivaldi should also update to a new version as soon as they are available. 

As stated, this is the fifth of this type of flaw addressed by Google this year. I don’t mean “within the last calendar year.” I mean in 2024. Three were discovered back in March at the Pwn2Own hacking contest in Vancouver. This isn’t a record or anything. Google found and fixed five in one month back in 2020.

Zero-day exploits have been a constant thorn in Google’s side. These are a type of cyberattack that take advantage of an unknown or unaddressed security flaw in computer software, hardware or firmware. The company typically pays out big money for bug discoveries, as part of its Vulnerability Rewards Program.

This article originally appeared on Engadget at https://www.engadget.com/google-just-patched-the-fifth-zero-day-exploit-for-chrome-this-year-153723334.html?src=rss

© Unsplash / Clint Patterson

A scary hacker in the dark.

Netflix and Roblox team up for a digital theme park that’s heavy on corporate synergy

Netflix and Roblox have teamed up for a digital theme park with activities pulled from the streamer’s many popular franchises. Netflix Nextworld is an area within Roblox that’s currently in early access. The company says the experience is “all about bringing fans to the entertainment they love.”

To that end, Nextworld features activities based on Stranger Things, One Piece, Cobra Kai and even those Zack Snyder Rebel Moon movies that people seem to hate. There’s also an activity based on the upcoming Jurassic World: Chaos Theory cartoon. The whole thing is arranged like a theme park, with mini-games and easter eggs galore.

Some of these games look pretty fleshed out, like the survival horror title Stranger Things: Escape from Hawkins High and the fighting sim One Piece: East Blue Brawls. Regular people can make some really cool stuff on Roblox, so a company with resources like Netflix should really raise the bar.

There are also a bunch of shorter experiences, like an online version of the game show Is It Cake? in which, well, people try to guess if something is cake. We aren’t sure how that one will work since none of it is cake. It’s just pixels and code. 

Playing these games and exploring the park nets users collectibles and wearables from various shows, which are then used to decorate a private space called a Fan Pod. Some of these collectibles include a Demogorgon plushie head and the iconic One Piece flag. 

The Streamship's Tudum Theater.
Netflix

Finally, there’s something called the Streamship, which is a shared space to watch Netflix content. The company says this “home base within Nextworld” will provide “social features” and include events like “premieres and viewing parties.”

Netflix Nextworld is now in early access and is available on any console that supports Roblox, in addition to mobile and PC/Mac. The streamer does say the theme park will feature plenty of surprises, so let’s hope for a mini-game based on the driving crooner.

This article originally appeared on Engadget at https://www.engadget.com/netflix-and-roblox-team-up-for-a-digital-theme-park-thats-heavy-on-corporate-synergy-171944923.html?src=rss

© Netflix

A promo image for the service.

Ember's Travel Mug 2+ with Find My support drops to a record-low price

Ember’s highly-esteemed Travel Mug 2+ has dropped to a record-low price of $128, which is a discount of $72. The actual sale price is $160, but there’s a clippable coupon for the remaining $32. This is a pretty great deal for those in the market for a tech-heavy travel mug.

To that end, the Travel Mug 2+ integrates with Apple’s Find My technology, so you’ll always know exactly where your beverage is. It even has a built-in speaker that’ll ping when you’re looking for it. Anything can happen while traveling, so it’s good to have a little peace of mind, particularly because the usual price of this mug is $200.

Otherwise, this is a fantastic mug that keeps beverages hot for up to three hours and boasts a 12-ounce capacity. The battery’s on point, allowing for three hours of use on its own and a full day while resting on the included charging coaster. You also get access to the Ember’s proprietary app for setting the temperature, customizing presets and more. The mug does feature a little touchscreen for this, so the app’s not always necessary.

Ember makes great products, which is why we often recommend the company’s mugs. However, the Travel Mug 2+ isn’t perfect. You can hand wash it, but don’t put it in the dishwasher, unless you want to turn it into an expensive mug-shaped thing that doesn’t actually work. There’s also the price. At $200, it’s very hard to recommend this product because, well, it’s a mug for drinking tea and coffee. It’s easier to recommend at $128, and it makes a great gift, but at the end of the day it’s still just a container for liquids. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/embers-travel-mug-2-with-find-my-support-drops-to-a-record-low-price-163054893.html?src=rss

© Ember

A man's hand holding the mug.

How to watch Google's I/O 2024 keynote

It’s that time of year again. Google’s annual I/O keynote is upon us. This event is likely to be packed with updates and announcements. We’ll be covering all of the news as it happens and you can stream the full event below. The keynote starts at 1PM ET on May 14 and streams are available via YouTube and the company’s hub page.

In terms of what to expect, the rumor mill has been working overtime. There are multiple reports that the event will largely focus on the Android 15 mobile operating system, which seems like a given since I/O is primarily an event for developers and the beta version is already out in the wild.

So let’s talk about the Android 15 beta and what to expect from the full release. The beta includes an updated Privacy Sandbox feature, partial screen sharing to record a certain app or window instead of the whole screen and system-level app archiving to free up space. There’s also improved satellite connectivity, additional in-app camera controls and a new power efficiency mode.

Despite the beta already existing, it’s highly probable that Google will drop some surprise Android 15 announcements. The company has confirmed that satellite messaging is coming to Android, so maybe that’ll be part of this event. Rumors also suggest that Android 15 will boast a redesigned status bar and an easier way to monitor battery health.

An Android phone.
Sam Rutherford/Engadget

Android 15 won’t be the only thing Google discusses during the event. There’s a little acronym called AI you may have heard about and the company has gone all in. It’s a good bet that Google will spend a fair amount of time announcing updates for its Gemini AI, which could eventually replace Assistant entirely.

Back in December, it was reported that Google was working on an AI assistant called Pixie as an exclusive feature for Pixel devices. The branding is certainly on point. We could hear more about that, as it may debut in the Pixel 9 later this year. 

Google’s most popular products could also get AI-focused redesigns, including Search, Chrome, G Suite and Maps. We might get an update as to what the company plans on doing about third-party cookies and maybe it’ll throw some AI at that problem too.

What not to expect? Don’t get your hopes up for a Pixel 9 or refreshed Pixel Fold for this event, as I/O is more for software than hardware. We’ll likely get details on those releases in the fall. However, rules were made to be broken. Last year, we got a Pixel Fold announcement at I/O, so maybe the line between hardware and software is blurring. We’ll find out soon.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-googles-io-2024-keynote-160010787.html?src=rss

© Google

An ad for the chatbot.

The world’s largest direct carbon capture plant just went online

Swiss start-up Climeworks has done it again. The company just opened the world’s largest carbon capture plant in Iceland, dwarfing its own record of how much CO2 it can pull from the air. The company’s previous record-holding carbon capture plant, Orca, sucks around 4,000 tons of CO2 from the atmosphere per year, but the new plant can handle nearly ten times that, as reported by The Washington Post.

The plant’s called Mammoth and boasts 72 industrial fans that can pull 36,000 tons of CO2 from the air each year. Just like with Orca, the CO2 isn’t recycled. It’s stored underground and eventually trapped in stone, permanently (within reason) removing it from the environment. The plant’s actually located on a dormant volcano, so it’ll make a great hideout for a James Bond villain should it ever cease operations.

The location was chosen for its proximity to the Hellisheidi geothermal energy plant, which is used to power the facility's fans and heat chemical filters to extract CO2 with water vapor. After extraction, the CO2 is separated from the steam, compressed and dissolved in water. Finally, it’s pumped 2,300 feet underground into volcanic basalt. This compound reacts with the magnesium, calcium and iron in the rock to form crystals, which become solid reservoirs of CO2. It’s pretty nifty technology.

However, it’s not the end-all solution to climate change. It’s barely a blip. For the world to achieve "carbon neutrality" by 2050, "we should be removing something like six to 16 billion tons of CO2 per year from the air," said Climeworks founder Jan Wurzbacher, according to reporting by CBS News.

Therein lies the problem. This facility, the largest of its kind by a wide margin, can capture up to 36,000 tons of CO2 from the air each year, but that’s just 0.0006 percent of what’s needed to meet the minimum annual removal threshold as indicated by Wurzbacher. There are other plants, of course, but all of them combined don’t make a serious dent in what’s required to pull us from the brink.

To that end, Wurzbacher has pleaded with other companies to take up the cause. He says that Climeworks has a goal of surpassing millions of tons captured per year by 2030 and a billion by 2050. The company’s chief technology officer, Carlos Haertel, told 60 Minutes that scaling up the process globally is possible, but requires political will to rally behind the initiative.

The Biden administration recently committed $4 billion to jumpstart the industry here in the states and earmarked $1.2 billion for a pair of large-scale projects. The US Department of Energy also started a program called Carbon Negative Shot, with a goal of fostering the development of budget-friendly carbon capture technology.

Today, we're officially launching a new portfolio offering to expand our carbon removal service beyond direct air capture and fast-track the industry's scale-up. We're thrilled to finally reveal Climeworks Solutions! https://t.co/0CDAQLObEU pic.twitter.com/f8ojbF3ZLo

— Climeworks (@Climeworks) April 17, 2024

The method of carbon capture deployed by Climeworks is just one of many approaches. These processes range from stacks of limestone blocks that absorb CO2 like a sponge to giant hot air balloons that freeze and trap the chemical compound. Restoring forests is another option, which is something companies like Apple and Goldman Sachs have experimented with. Which one is best? All of them together deployed at global scale. Whatever it takes. Climate change isn’t fooling around.

This article originally appeared on Engadget at https://www.engadget.com/the-worlds-largest-direct-carbon-capture-plant-just-went-online-172447811.html?src=rss

© Climeworks

An image of the facility in Iceland.

Google just patched the fifth zero-day exploit for Chrome this year

Google has released a security update for the Chrome browser to fix a zero-day vulnerability exploit that has been used by threat actors. This is the fifth time this year the company has had to issue a patch for one of these vulnerabilities, as reported by Bleeping Computer.

"Google is aware that an exploit for CVE-2024-4671 exists in the wild," the company said in a short advisory. It did not issue any specifics as to the nature of the real-world attack or the identity of the threat actors. This is common for Google, as it likes to wait until a majority of users have updated the software before announcing specific details.

We do know some stuff about the exploit. It’s being classified as a “high-severity issue” and as a “user after free” vulnerability. These bugs arise when a program references a memory location after it has been deallocated, leading to any number of serious consequences from a crash to a random execution of code. It looks like the CVE-2024-4671 vulnerability is attached to the visuals component that handles rendering and the display of content on the browser.

The exploit was discovered and reported to Google by an anonymous researcher. The fix is available for Mac, Windows and Linux and updates will continue to roll out to users over the coming days and weeks. Chrome updates automatically with security fixes, so users can confirm they are running the latest version of the browser by going to Settings and About Chrome. Users of Chromium-based browsers like Microsoft Edge, Brave, Opera and Vivaldi should also update to a new version as soon as they are available. 

As stated, this is the fifth of this type of flaw addressed by Google this year. I don’t mean “within the last calendar year.” I mean in 2024. Three were discovered back in March at the Pwn2Own hacking contest in Vancouver. This isn’t a record or anything. Google found and fixed five in one month back in 2020.

Zero-day exploits have been a constant thorn in Google’s side. These are a type of cyberattack that take advantage of an unknown or unaddressed security flaw in computer software, hardware or firmware. The company typically pays out big money for bug discoveries, as part of its Vulnerability Rewards Program.

This article originally appeared on Engadget at https://www.engadget.com/google-just-patched-the-fifth-zero-day-exploit-for-chrome-this-year-153723334.html?src=rss

© Unsplash / Clint Patterson

A scary hacker in the dark.

Netflix and Roblox team up for a digital theme park that’s heavy on corporate synergy

Netflix and Roblox have teamed up for a digital theme park with activities pulled from the streamer’s many popular franchises. Netflix Nextworld is an area within Roblox that’s currently in early access. The company says the experience is “all about bringing fans to the entertainment they love.”

To that end, Nextworld features activities based on Stranger Things, One Piece, Cobra Kai and even those Zack Snyder Rebel Moon movies that people seem to hate. There’s also an activity based on the upcoming Jurassic World: Chaos Theory cartoon. The whole thing is arranged like a theme park, with mini-games and easter eggs galore.

Some of these games look pretty fleshed out, like the survival horror title Stranger Things: Escape from Hawkins High and the fighting sim One Piece: East Blue Brawls. Regular people can make some really cool stuff on Roblox, so a company with resources like Netflix should really raise the bar.

There are also a bunch of shorter experiences, like an online version of the game show Is It Cake? in which, well, people try to guess if something is cake. We aren’t sure how that one will work since none of it is cake. It’s just pixels and code. 

Playing these games and exploring the park nets users collectibles and wearables from various shows, which are then used to decorate a private space called a Fan Pod. Some of these collectibles include a Demogorgon plushie head and the iconic One Piece flag. 

The Streamship's Tudum Theater.
Netflix

Finally, there’s something called the Streamship, which is a shared space to watch Netflix content. The company says this “home base within Nextworld” will provide “social features” and include events like “premieres and viewing parties.”

Netflix Nextworld is now in early access and is available on any console that supports Roblox, in addition to mobile and PC/Mac. The streamer does say the theme park will feature plenty of surprises, so let’s hope for a mini-game based on the driving crooner.

This article originally appeared on Engadget at https://www.engadget.com/netflix-and-roblox-team-up-for-a-digital-theme-park-thats-heavy-on-corporate-synergy-171944923.html?src=rss

© Netflix

A promo image for the service.

Ember's Travel Mug 2+ with Find My support drops to a record-low price

Ember’s highly-esteemed Travel Mug 2+ has dropped to a record-low price of $128, which is a discount of $72. The actual sale price is $160, but there’s a clippable coupon for the remaining $32. This is a pretty great deal for those in the market for a tech-heavy travel mug.

To that end, the Travel Mug 2+ integrates with Apple’s Find My technology, so you’ll always know exactly where your beverage is. It even has a built-in speaker that’ll ping when you’re looking for it. Anything can happen while traveling, so it’s good to have a little peace of mind, particularly because the usual price of this mug is $200.

Otherwise, this is a fantastic mug that keeps beverages hot for up to three hours and boasts a 12-ounce capacity. The battery’s on point, allowing for three hours of use on its own and a full day while resting on the included charging coaster. You also get access to the Ember’s proprietary app for setting the temperature, customizing presets and more. The mug does feature a little touchscreen for this, so the app’s not always necessary.

Ember makes great products, which is why we often recommend the company’s mugs. However, the Travel Mug 2+ isn’t perfect. You can hand wash it, but don’t put it in the dishwasher, unless you want to turn it into an expensive mug-shaped thing that doesn’t actually work. There’s also the price. At $200, it’s very hard to recommend this product because, well, it’s a mug for drinking tea and coffee. It’s easier to recommend at $128, and it makes a great gift, but at the end of the day it’s still just a container for liquids. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/embers-travel-mug-2-with-find-my-support-drops-to-a-record-low-price-163054893.html?src=rss

© Ember

A man's hand holding the mug.

How to watch Google's I/O 2024 keynote

It’s that time of year again. Google’s annual I/O keynote is upon us. This event is likely to be packed with updates and announcements. We’ll be covering all of the news as it happens and you can stream the full event below. The keynote starts at 1PM ET on May 14 and streams are available via YouTube and the company’s hub page.

In terms of what to expect, the rumor mill has been working overtime. There are multiple reports that the event will largely focus on the Android 15 mobile operating system, which seems like a given since I/O is primarily an event for developers and the beta version is already out in the wild.

So let’s talk about the Android 15 beta and what to expect from the full release. The beta includes an updated Privacy Sandbox feature, partial screen sharing to record a certain app or window instead of the whole screen and system-level app archiving to free up space. There’s also improved satellite connectivity, additional in-app camera controls and a new power efficiency mode.

Despite the beta already existing, it’s highly probable that Google will drop some surprise Android 15 announcements. The company has confirmed that satellite messaging is coming to Android, so maybe that’ll be part of this event. Rumors also suggest that Android 15 will boast a redesigned status bar and an easier way to monitor battery health.

An Android phone.
Sam Rutherford/Engadget

Android 15 won’t be the only thing Google discusses during the event. There’s a little acronym called AI you may have heard about and the company has gone all in. It’s a good bet that Google will spend a fair amount of time announcing updates for its Gemini AI, which could eventually replace Assistant entirely.

Back in December, it was reported that Google was working on an AI assistant called Pixie as an exclusive feature for Pixel devices. The branding is certainly on point. We could hear more about that, as it may debut in the Pixel 9 later this year. 

Google’s most popular products could also get AI-focused redesigns, including Search, Chrome, G Suite and Maps. We might get an update as to what the company plans on doing about third-party cookies and maybe it’ll throw some AI at that problem too.

What not to expect? Don’t get your hopes up for a Pixel 9 or refreshed Pixel Fold for this event, as I/O is more for software than hardware. We’ll likely get details on those releases in the fall. However, rules were made to be broken. Last year, we got a Pixel Fold announcement at I/O, so maybe the line between hardware and software is blurring. We’ll find out soon.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-googles-io-2024-keynote-160010787.html?src=rss

© Google

An ad for the chatbot.

Marvel’s making an ‘interactive story’ based on the What If...? show for Apple Vision Pro

As a bona-fide hater of actual reality, virtual reality is very appealing to me. However, I’m not that into 100 hour AAA games like Asgard’s Wrath 2 or Half Life: Alyx. I’m into short interactive experiences that can’t be had anywhere else. Good news for me? The Apple Vision Pro is getting a pretty nifty mixed-reality “interactive story” that could herald the evolution of a new type of entertainment that puts people directly in their favorite shows or movies.

Step inside the Multiverse like never before…

‘What If...? – An Immersive Story’ is the first-ever interactive @DisneyPlus Original story, coming soon to Apple Vision Pro from Marvel Studios and @ILMImmersive. 🧵 pic.twitter.com/jg5UKnfHDC

— Marvel Studios (@MarvelStudios) May 8, 2024

Marvel and Industrial Light & Magic, the company George Lucas built, just announced a forthcoming Apple Vision Pro title based on What If…?, the current Disney+ show that just completed its second season. It’ll be an hour-long experience that uses all of the technology embedded within Apple’s pricey headset, including that stellar passthrough.

The story is being kept under wraps, but you won’t play as The Watcher, that much is clear. The promotional copy says players will “learn the mystic arts”, which recalls Dr. Strange to me. The companies also promise that “fans will step into breathtaking environments that place them in new and iconic MCU locations.” Does this mean we’ll be able to virtually order shawarma with Tony Stark and the gang?

Now, I haven’t played a demo of this, but I have played the Vader Immortal series and plenty of similar titles and absolutely love them. It just seems like such a natural evolution of both games and TV to merge them together. Give the player the illusion of freedom but keep it mostly on rails and call it a day.

Director Dave Bushore agrees, calling this title “the next evolution in how we tell our stories” and that it's a “glimpse of what I’ve been waiting for my whole life.” Bushore doesn’t have a lot of directing credits, but was the interactive marketing executive for Iron Man 3, Captain America: The Winter Soldier and Shang-Chi and the Legend of the Ten Rings, among other MCU films. It’s being written by David Dong and Phil McCarty, a duo best known for a short film adaptation of a David Sedaris essay. There are some heavy hitters on the EP side of things, with people who were involved with The Marvels and X-Men ‘97 signing on for the mixed-reality project.

Marvel hasn’t announced any actors returning to reprise their roles, but Jeffrey Wright as The Watcher seems like a given. For the uninitiated, What If…? is an anthology series that examines parallel universes and how things could have shaken out in the MCU if something happened a bit differently. The game/experience will be exclusive to Apple Vision Pro and is coming “soon.”

This isn’t enough to get me to part with $3,500, but come on, it’s a cool sign of things to come. Who wouldn’t want to “play” an episode of The Mandalorian or something like that?

This article originally appeared on Engadget at https://www.engadget.com/marvels-making-an-interactive-story-based-on-the-what-if-show-for-apple-vision-pro-183958714.html?src=rss

© Disney+

An ad for What If...? for Apple Vision Pro.

Nintendo just revealed a NES speedrunning collection inspired by an ultra-rare 1990 cartridge

Speedrunning video games is a time-honored tradition, and this is especially true when it comes to retro titles. Nintendo is getting in on the trend with a fairly bizarre forthcoming Switch game called Nintendo World Championships: NES Edition, which drops on July 18. It’s all about speedrunning through the classics, like Legend of Zelda, Metroid and Super Mario Bros., among others.

This comes in the form of 150 speedrunning challenges pulled from 13 NES games, which seems mightily familiar to those cool NES Remix releases from the Wii U era. There will be global online leaderboards, to give it a tournament feel, and local 8 player co-op. The game will also include an automatic rewind feature, letting people try and try until they get it right.

If the name Nintendo World Championships sounds familiar, that’s because it's taken from the company’s semi-regular esports tournament. This has been the company’s branding for in-person competitions since 1990, when Nintendo visited 29 cities throughout the country. That first national tournament also spawned an ultra-rare NES cartridge with minigames based on Super Mario Bros., Tetris and Rad Racer. Only a few hundred were made and they currently sell on eBay for, no joke, $175,000. The last time we covered this cartridge, it was selling for $5,000 to $10,000. Retro-flation is real, ya’ll.

Pre-orders for the digital version are available right now on the eShop, but there is a physical edition coming. This version will include 13 art cards, five pins and a physical game cart. It’ll also include a gold commemorative NES cartridge, though it's sadly nonfunctional. Come on Nintendo! Make that thing functional so I can sell it for $175,000 in 30 years. The digital version of Nintendo World Championships: NES Edition costs $30 and the deluxe physical pack costs $60.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-just-revealed-a-nes-speedrunning-collection-inspired-by-an-ultra-rare-1990-cartridge-164607841.html?src=rss

© Nintendo

Art for the game.

The world’s largest direct carbon capture plant just went online

Swiss start-up Climeworks has done it again. The company just opened the world’s largest carbon capture plant in Iceland, dwarfing its own record of how much CO2 it can pull from the air. The company’s previous record-holding carbon capture plant, Orca, sucks around 4,000 tons of CO2 from the atmosphere per year, but the new plant can handle nearly ten times that, as reported by The Washington Post.

The plant’s called Mammoth and boasts 72 industrial fans that can pull 36,000 tons of CO2 from the air each year. Just like with Orca, the CO2 isn’t recycled. It’s stored underground and eventually trapped in stone, permanently (within reason) removing it from the environment. The plant’s actually located on a dormant volcano, so it’ll make a great hideout for a James Bond villain should it ever cease operations.

The location was chosen for its proximity to the Hellisheidi geothermal energy plant, which is used to power the facility's fans and heat chemical filters to extract CO2 with water vapor. After extraction, the CO2 is separated from the steam, compressed and dissolved in water. Finally, it’s pumped 2,300 feet underground into volcanic basalt. This compound reacts with the magnesium, calcium and iron in the rock to form crystals, which become solid reservoirs of CO2. It’s pretty nifty technology.

However, it’s not the end-all solution to climate change. It’s barely a blip. For the world to achieve "carbon neutrality" by 2050, "we should be removing something like six to 16 billion tons of CO2 per year from the air," said Climeworks founder Jan Wurzbacher, according to reporting by CBS News.

Therein lies the problem. This facility, the largest of its kind by a wide margin, can capture up to 36,000 tons of CO2 from the air each year, but that’s just 0.0006 percent of what’s needed to meet the minimum annual removal threshold as indicated by Wurzbacher. There are other plants, of course, but all of them combined don’t make a serious dent in what’s required to pull us from the brink.

To that end, Wurzbacher has pleaded with other companies to take up the cause. He says that Climeworks has a goal of surpassing millions of tons captured per year by 2030 and a billion by 2050. The company’s chief technology officer, Carlos Haertel, told 60 Minutes that scaling up the process globally is possible, but requires political will to rally behind the initiative.

The Biden administration recently committed $4 billion to jumpstart the industry here in the states and earmarked $1.2 billion for a pair of large-scale projects. The US Department of Energy also started a program called Carbon Negative Shot, with a goal of fostering the development of budget-friendly carbon capture technology.

Today, we're officially launching a new portfolio offering to expand our carbon removal service beyond direct air capture and fast-track the industry's scale-up. We're thrilled to finally reveal Climeworks Solutions! https://t.co/0CDAQLObEU pic.twitter.com/f8ojbF3ZLo

— Climeworks (@Climeworks) April 17, 2024

The method of carbon capture deployed by Climeworks is just one of many approaches. These processes range from stacks of limestone blocks that absorb CO2 like a sponge to giant hot air balloons that freeze and trap the chemical compound. Restoring forests is another option, which is something companies like Apple and Goldman Sachs have experimented with. Which one is best? All of them together deployed at global scale. Whatever it takes. Climate change isn’t fooling around.

This article originally appeared on Engadget at https://www.engadget.com/the-worlds-largest-direct-carbon-capture-plant-just-went-online-172447811.html?src=rss

© Climeworks

An image of the facility in Iceland.

Google just patched the fifth zero-day exploit for Chrome this year

Google has released a security update for the Chrome browser to fix a zero-day vulnerability exploit that has been used by threat actors. This is the fifth time this year the company has had to issue a patch for one of these vulnerabilities, as reported by Bleeping Computer.

"Google is aware that an exploit for CVE-2024-4671 exists in the wild," the company said in a short advisory. It did not issue any specifics as to the nature of the real-world attack or the identity of the threat actors. This is common for Google, as it likes to wait until a majority of users have updated the software before announcing specific details.

We do know some stuff about the exploit. It’s being classified as a “high-severity issue” and as a “user after free” vulnerability. These bugs arise when a program references a memory location after it has been deallocated, leading to any number of serious consequences from a crash to a random execution of code. It looks like the CVE-2024-4671 vulnerability is attached to the visuals component that handles rendering and the display of content on the browser.

The exploit was discovered and reported to Google by an anonymous researcher. The fix is available for Mac, Windows and Linux and updates will continue to roll out to users over the coming days and weeks. Chrome updates automatically with security fixes, so users can confirm they are running the latest version of the browser by going to Settings and About Chrome. Users of Chromium-based browsers like Microsoft Edge, Brave, Opera and Vivaldi should also update to a new version as soon as they are available. 

As stated, this is the fifth of this type of flaw addressed by Google this year. I don’t mean “within the last calendar year.” I mean in 2024. Three were discovered back in March at the Pwn2Own hacking contest in Vancouver. This isn’t a record or anything. Google found and fixed five in one month back in 2020.

Zero-day exploits have been a constant thorn in Google’s side. These are a type of cyberattack that take advantage of an unknown or unaddressed security flaw in computer software, hardware or firmware. The company typically pays out big money for bug discoveries, as part of its Vulnerability Rewards Program.

This article originally appeared on Engadget at https://www.engadget.com/google-just-patched-the-fifth-zero-day-exploit-for-chrome-this-year-153723334.html?src=rss

© Unsplash / Clint Patterson

A scary hacker in the dark.

Netflix and Roblox team up for a digital theme park that’s heavy on corporate synergy

Netflix and Roblox have teamed up for a digital theme park with activities pulled from the streamer’s many popular franchises. Netflix Nextworld is an area within Roblox that’s currently in early access. The company says the experience is “all about bringing fans to the entertainment they love.”

To that end, Nextworld features activities based on Stranger Things, One Piece, Cobra Kai and even those Zack Snyder Rebel Moon movies that people seem to hate. There’s also an activity based on the upcoming Jurassic World: Chaos Theory cartoon. The whole thing is arranged like a theme park, with mini-games and easter eggs galore.

Some of these games look pretty fleshed out, like the survival horror title Stranger Things: Escape from Hawkins High and the fighting sim One Piece: East Blue Brawls. Regular people can make some really cool stuff on Roblox, so a company with resources like Netflix should really raise the bar.

There are also a bunch of shorter experiences, like an online version of the game show Is It Cake? in which, well, people try to guess if something is cake. We aren’t sure how that one will work since none of it is cake. It’s just pixels and code. 

Playing these games and exploring the park nets users collectibles and wearables from various shows, which are then used to decorate a private space called a Fan Pod. Some of these collectibles include a Demogorgon plushie head and the iconic One Piece flag. 

The Streamship's Tudum Theater.
Netflix

Finally, there’s something called the Streamship, which is a shared space to watch Netflix content. The company says this “home base within Nextworld” will provide “social features” and include events like “premieres and viewing parties.”

Netflix Nextworld is now in early access and is available on any console that supports Roblox, in addition to mobile and PC/Mac. The streamer does say the theme park will feature plenty of surprises, so let’s hope for a mini-game based on the driving crooner.

This article originally appeared on Engadget at https://www.engadget.com/netflix-and-roblox-team-up-for-a-digital-theme-park-thats-heavy-on-corporate-synergy-171944923.html?src=rss

© Netflix

A promo image for the service.
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