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Script Component not Being detected by Vuforia's Default Trackable Event Handler Script

I have a Script Component named Start inside a GameObject named StartSpawn and I am trying to run a function from Start when the target is found but Unity/Visual Studio is not detecting the Start script component. I even tried restarting both Unity and Visual Studio to only worsen the problem. When I opened both programs again and inspecting the code, the code I added was deleted and the script DefaultTrackableEventHandler.cs was back to its original code. Btw, the function I'm calling to Instantiates a Prefab.

Here's the code inside the DefaultTrackableEventHandler.cs:

protected virtual void OnTrackingFound()
{
    if (mTrackableBehaviour)
    {
        var rendererComponents = mTrackableBehaviour.GetComponentsInChildren<Renderer>(true);
        var colliderComponents = mTrackableBehaviour.GetComponentsInChildren<Collider>(true);
        var canvasComponents = mTrackableBehaviour.GetComponentsInChildren<Canvas>(true);
        //test
        Start summoner = GetComponentInChildren<Start>();

        // Enable rendering:
        foreach (var component in rendererComponents)
            component.enabled = true;

        // Enable colliders:
        foreach (var component in colliderComponents)
            component.enabled = true;

        // Enable canvas':
        foreach (var component in canvasComponents)
            component.enabled = true;

        //test spawn
        summoner.OnAppear();
    }
}
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