FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál

Microsoft’s Xbox refresh can't compete with its leaked roadmap

Microsoft showed off three new Xbox models yesterday at Summer Game Fest 2024, but anyone following the mass of leaks last year may have been surprised at how little changed for this mid-cycle refresh.

In case you didn’t follow the FTC-Microsoft trial last year, things went pretty well for Microsoft, ending in the company acquiring Activision Blizzard. One thing that didn’t go so well was redaction. Nestled among the court filings was a trove of internal documents, including one on the future of Xbox — or at least, one potential future, considered by Microsoft in May 2022.

Xbox head Phil Spencer told the FTC in October 2022 that the Roadmap to 2030 document was “a presentation from our devices organization to the gaming leadership team,” and said he disagreed with some of its projections. The slide deck outlined the team’s plan for its mid-cycle console refresh, codenamed Fairhaven, and its next-gen console. Essentially a pitch deck, then, comprising some things that were definitely happening and others that needed funding to become reality.

Let’s look at what was (un)announced:

Chronologically, May 2024 was to be a debut month for Sebile, the codename for an all-new controller. Sebile would ship with new wireless tech, which the document referred to as “Xbox Wireless 2." More exciting for gamers, it would also have advanced haptics like the Switch and PS5 controllers, and a Stadia-like direct-cloud connection for reducing input latency on Xbox Cloud Gaming.

A proposed new Xbox controller from a May 2022 slide deck that leaked last year.
Sebile, a proposed new Xbox controller from a May 2022 slide deck that leaked last year.
Microsoft

Then, Xbox’s big summer ’24 show (which in the real world happened yesterday) would bring a pair of new Xbox consoles. First, a cylindrical Xbox Series X redesign codenamed Brooklin, which was set to be a $500 2TB all-digital device with WiFi 6E, Bluetooth 5.2 and a Sebile controller packed in. Second, Ellewood, a $300 Series S refresh with 1TB of storage, with the same improved wireless connectivity and the Sebile controller, but no big redesign.

A proposed new Xbox Series X SKU from a May 2022 slide deck that leaked last year.
Brooklin, a proposed new Xbox Series X SKU from a May 2022 slide deck that leaked last year.
Microsoft

The document noted that all three of these devices were “funded” but also gave two eventualities: one that would “limit Fairhaven investment” and another that would deliver the “full Fairhaven vision.” The former would pare down the new controller’s features and cloud connections, but would supposedly include a new industrial design.

A proposed new Xbox Series S SKU from a May 2022 slide deck that leaked last year.
Ellewood, a proposed new Xbox Series S SKU from a May 2022 slide deck that leaked last year.
Microsoft

Fast forward to Summer Game Fest 2024, where we appeared to get neither of these futures. We already figured that the Series S wouldn’t be refreshed, given Microsoft has been selling a $350 1TB version since last fall. But Microsoft’s vision for the Series X was unclear, and what we ended up with was a pretty weird pair of configurations: a 1TB all-digital Series X console priced at $450 and a 2TB special edition Series X with a disc drive, priced at $600. If there’s improved wireless connectivity Microsoft hasn’t mentioned it, and we’ve currently heard nothing of Sebile; the new consoles were announced with standard Xbox controllers.

Taken alone, these are fine refreshes. But Microsoft was in the unenviable position of competing with not only Sony and Nintendo, but also itself, in the form of those leaked plans.

Microsoft's 2024 Xbox refresh lineup.
Microsoft's actual 2024 Xbox refresh.
Microsoft

A $450 all-digital 1TB console and $600 2TB special edition are disappointing in comparison to Brooklin, the 2TB $500 all-digital console with a shiny new controller the leaked deck was pitching. The $450 console is almost a price increase, given Microsoft and third-party retailers regularly sell the original 1TB Series X for that price. (It should be mentioned that Sony has actually increased the price of the PlayStation 5, with the discless model priced at $450 vs. the $400 it cost at launch.) The $350 1TB Series S is essentially the same console we got last fall, but that too represents bad value compared to the leaked $300 refresh.

Plans change, especially plans dated May 2022. But how they change can give an idea of how Microsoft is thinking about Xbox right now. Back in 2022, Series X and S sales were broadly keeping pace with Xbox One. That is no longer the case. Estimates put the total number of Xbox Series consoles sold since the November 2020 launch between 28 and 29 million. Even in the US — Microsoft’s strongest market by far — retail analysts Circana say the Xbox Series consoles are trailing Xbox One by 13 percent.

One particularly telling slide in the May 2022 document predicted 25-29 million of the mid-cycle consoles could be sold in three years. As of today, that would mean more-than doubling the lifetime sales of the platform. At the time, Microsoft’s hardware team was probably not expecting sales to be as dismal as they currently are. Microsoft ended the last console generation with around 58 million Xbox One consoles sold, which was a marked decline from the 85-plus million Xbox 360s it moved.

A slide suggesting sales volume will depend on the amount of investment Microsoft makes on its mid-gen Xbox refresh.
A leaked slide from May 2022 suggested sales volume would depend on the amount of investment Microsoft makes on its mid-gen Xbox refresh.
Microsoft

Microsoft doesn't talk console sales figures unless it has something positive to say, but third-party analysis suggests a typical week for Xbox in 2024 involves moving 60-80K consoles, with Nintendo doubling that figure and Sony often tripling it. Put in plain words: Xbox falls further and further behind every week. It’s unlikely we’ll find out what Microsoft’s expectations for the refreshed consoles are, but it’s probably not 25-29 million.

The tough thing for team Xbox is Sony and Nintendo are broadly walking their own road and doing pretty well at it. Sony has sold 58 million PlayStation 5s and is preparing to launch a pro variant that will be significantly more powerful than the Xbox Series X. It’s also opening up to publishing on PC and just announced a game that’s coming to Nintendo Switch. Nintendo has sold over 140 million Switches, regularly outsells Xbox and has pre-announced a sequel console that will assumedly be able to handle current-gen games (including Call of Duty!) with fewer cutbacks. Meanwhile, Microsoft is struggling to sell its existing consoles, faltering in its plan to grow Game Pass subscriptions and seemingly squashed its hardware team’s dream of a bold mid-cycle refresh.

One thing it does have is game developers making games. Outside of the underwhelming new console SKUs, Microsoft’s big Summer Game Fest was a reminder of just how much of the industry it now owns, and how many games it currently has in development. We got updates on Fable, Perfect Dark and the future of Gears of War. We got a new Call of Duty and a new Doom. There are still countless developers under its wing that don’t have an “announced” project, and big games previously announced that didn’t make an appearance, like Marvel’s Blade from Arkane Lyon, The Outer Worlds 2 from Obsidian, Everwild from Rare and Hideo Kojima’s OD. Microsoft’s game studios have a lot going for them, but with all of their titles coming to PC (and several to PlayStation and Switch) great games might not turn into great console sales.

Phil Spencer has spoken on last year’s leaks a couple of times. He nearly-immediately took to Twitter to say that “so much has changed” — which was clearly true, though maybe not for the better. Separately, he told a court something pretty wild about Microsoft potentially leaving the gaming business if Game Pass didn’t get a better mix of players by 2026 or 2027. Game Pass growth, as of February this year, has been seriously tapering off, so… uh-oh?

I don’t for a second think Microsoft would spend the best part of $100 billion on developers to exit gaming, but I do sincerely believe that its console business is on life support, and it doesn’t need shiny new hardware to make a ton of money on gaming. The gaming leadership team that was pitched Sebile, Ellewood and Brooklin in May 2022 clearly agrees.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/microsofts-xbox-refresh-cant-compete-with-its-leaked-roadmap-121301282.html?src=rss

© Microsoft

Microsoft's 2024 Xbox refresh lineup.

Call of Duty: Black Ops 6 kicks it back to the '90s on October 25

It’s Treyarch’s turn at bat for a big ol’ Call of Duty game, which means it’s time for a new Black Ops. Today we learned that Black Ops 6 will have a full campaign set in the 1990s that picks up (broadly) where the ‘80s-infused Cold War left off. Raven Software is actually handling the campaign, and is promising “globetrotting missions along with stealth gameplay mixed with blockbuster action. ” Sure sounds a lot like Black Ops!

Locations for the storyline include the Middle East, southern Europe, Russia and the US. For those deeply entwined in Blops' gripping storyline, Frank Woods and Russel Adler will return for 6, and the story will be tied to the 1980s flashbacks in Black Ops 2. The campaign will branch out from an “expanded campaign hub” set in a safehouse where you’ll be able to “learn about allies, explore and solve puzzles, gather lore and upgrades” and, of course, select missions.

Multiplayer is the main event for most Call of Duty players, and is also the area where Treyarch typically excels. This year, the developers are talking up “omnimovement,” which will seemingly deemphasize linear strafing and movement in favor of a more fluid chained system. We didn't see this in action — check the livestream above for that — but here’s a description from Activision:

“Omnimovement lets players sprint, slide, and dive in any direction, along with the new Supine Prone, the ability to rotate while prone, granting Black Ops 6 players more freedom of movement and tactical flexibility.”

And a screenshot called BO6_Multiplayer_Omnimovement.jpg that Activision sent over:

BO6_Multiplayer_Omnimovement.jpg
Activision

Rad! In terms of multiplayer modes, there’ll be 16 basic maps — 12 for six-on-six battles, and four Strike levels that support two-on-two and six-on-six matches. As pre-launch rumors suggested, Black Ops 6 marks the return of the classic Prestige gameplay for the most advanced players. Round-Based Zombies will also be in the game at launch with two all-new maps, Liberty Falls and Terminus. Activision promises more maps and modes post-launch.

Expect to hear a ton more about Call of Duty: Black Ops 6 as we get closer to its launch date — October 25, 2024. There’ll be a free Open Beta, with pre-orders granting early access as usual. It’s coming to PC (Battle.net, Microsoft Store and Steam), Playstation 4 and 5, Xbox One and Series consoles. No Nintendo Switch this time around — I guess Microsoft’s deal with Nintendo is predicated on the Japanese company having a console more powerful than a mid ‘10s smartphone.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-black-ops-6-kicks-it-back-to-the-90s-on-october-25-182038777.html?src=rss

Valve’s next game appears to be Deadlock, a MOBA hero shooter

According to a pair of content creators, the wait for a new Valve game is almost over: A third-person hero shooter called Deadlock is in closed alpha and an announcement seems imminent.

The game has apparently been in the works since 2018, with IceFrog, a developer synonymous with the original DotA mod, in charge. It’s reportedly what became of the Neon Prime project that has been rumored for a couple of years. Tyler McVicker, a veteran Valve reporter, and the content creator Gabe Follower, have this week both independently confirmed the game is in an advanced state of development.

“In terms of scope,” McVicker says, “this is meant to be Valve's next major competitive game. The next Counter-Strike. The next Dota.” He describes it as Valve’s attempt to bring the company’s various game communities together, with precise gunplay and the laning objectives of a MOBA. McVicker describes it as looking “like Valorant, Overwatch, Dota 2 and Team Fortress 2 had a baby.”

The new title is apparently based in a “fantasy setting mixed with steampunk,” a marked shift from prior reports on the project that described Neon Prime as sci-fi inspired. Gabe Follower posted four screenshots on X which show something a little more subdued than the Overwatch and Valorant comparisons might imply.

Since testers started sharing Deadlock screenshots all over the place, here's ones I can verify, featuring one of the heroes called Grey Talon. pic.twitter.com/KdZSRxObSz

— ‎Gabe Follower (@gabefollower) May 17, 2024

The images show six vs. six gameplay across four lanes — suggesting a mix of solo lanes and two vs. two action across the map. It also shows ‘transit lines’ that can get players back to lane faster, like League of Legends’ hex gates. McVicker says these transit lines are inspired by BioShock: Infinite’s Sky-Hook system.

Outside of Counter-Strike 2 and Half-Life: Alyx, it’s been a hell of a long time since Valve released an all-new, big-scope title, and it’s been even longer since the company launched an all-new IP. McVicker says Deadlock is currently in a closed alpha, with “hundreds” of people playing. Of course, this is Valve, so it’s never too late for the project to be killed. But with June traditionally being a big month for video game news, it's not impossible we'll hear something official soon.

This article originally appeared on Engadget at https://www.engadget.com/valves-next-game-appears-to-be-deadlock-a-moba-hero-shooter-185418880.html?src=rss

© Valve, via Gabe Follower

Deadlock leaked screenshot

Cities: Skylines 2's embarrassed developers are giving away beachfront property for free

Cities: Skylines 2 developer Colossal Order is unlisting and refunding purchases of its controversial Beach Properties asset pack less than a month after its release. It’s also significantly delaying the game's future DLC and console port.

Beach Properties was the first paid DLC for Cities: Skylines 2, and has an “Overwhelmingly Negative” rating on Steam, with just 4 percent of user reviews marked as positive. In a note announcing the reverse of course, Colossal Order CEO Mariina Hallikainen said the company had let its community down. 

“We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form," Hallikainen said. "For all this, we are truly sorry.”

The asset pack itself worked as advertised, adding a number of zoneable waterfront-style properties to the game, but it was definitely thin for the $9.99 asking price. Most will admit, though, that the content itself wasn’t the problem: The DLC was largely derided because it was released at a time when players were waiting on patches for the base game. Cities: Skylines 2 was released in a poorly optimized state in October 2023, and although it’s in better shape now, many in the community feel there are fundamental issues with the simulation, and there is still work to be done to make the game run better. Mod support — perhaps the reason that the original Cities: Skylines had such a long lifespan — was also slow to arrive, and is still only in beta, with no support for custom assets.

In an FAQ accompanying the announcement, Colossal Order explains how the refund and compensation program will work. Essentially, if you bought the DLC separately, you should be able to get a refund. Those who redeemed a code as part of the game's Deluxe or Ultimate editions will not. Instead, compensation will come in the form of creator asset packs and radio stations which Colossal Order says will "total around $39.99 in added value." The beachfront properties will be added to the base game, free of charge, for all players.

To call Cities: Skylines 2’s launch messy would be kind. Since the game’s release on PC last October, developer Colossal Order has burned through the goodwill it built up over a near-decade of the original game’s lifespan. Things came to a head in late January, when many of the community's loudest and most respected voices broke rank to talk openly about the game's issues.

Another casualty of today's announcement is the game's console release. Cities: Skylines 2 was supposed to launch simultaneously on PC and console, but the PS5 and Xbox versions were pushed back to spring 2024 weeks before release. It has been clear for some time that revised date was not going to happen, and Colossal Order confirmed it's now hoping to have the console ports ready for October.

The final piece of bad news is that Bridges & Ports — the first expansion pack that will go beyond assets — is going to be further delayed to Q1 2025 to allow the developers to "focus on additional free patches and game updates in the coming months." The expansion pack was supposed to be released in Q2 2024, and is included in the game's Ultimate Edition.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-2s-embarrassed-developers-are-giving-away-beachfront-property-for-free-170042260.html?src=rss

© Colossal Order

Cities: Skylines 2 Beach Properties DLC

Cities: Skylines 2's embarrassed developers are giving away beachfront property for free

Cities: Skylines 2 developer Colossal Order is unlisting and refunding purchases of its controversial Beach Properties asset pack less than a month after its release. It’s also significantly delaying the game's future DLC and console port.

Beach Properties was the first paid DLC for Cities: Skylines 2, and has an “Overwhelmingly Negative” rating on Steam, with just 4 percent of user reviews marked as positive. In a note announcing the reverse of course, Colossal Order CEO Mariina Hallikainen said the company had let its community down. 

“We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form," Hallikainen said. "For all this, we are truly sorry.”

The asset pack itself worked as advertised, adding a number of zoneable waterfront-style properties to the game, but it was definitely thin for the $9.99 asking price. Most will admit, though, that the content itself wasn’t the problem: The DLC was largely derided because it was released at a time when players were waiting on patches for the base game. Cities: Skylines 2 was released in a poorly optimized state in October 2023, and although it’s in better shape now, many in the community feel there are fundamental issues with the simulation, and there is still work to be done to make the game run better. Mod support — perhaps the reason that the original Cities: Skylines had such a long lifespan — was also slow to arrive, and is still only in beta, with no support for custom assets.

In an FAQ accompanying the announcement, Colossal Order explains how the refund and compensation program will work. Essentially, if you bought the DLC separately, you should be able to get a refund. Those who redeemed a code as part of the game's Deluxe or Ultimate editions will not. Instead, compensation will come in the form of creator asset packs and radio stations which Colossal Order says will "total around $39.99 in added value." The beachfront properties will be added to the base game, free of charge, for all players.

To call Cities: Skylines 2’s launch messy would be kind. Since the game’s release on PC last October, developer Colossal Order has burned through the goodwill it built up over a near-decade of the original game’s lifespan. Things came to a head in late January, when many of the community's loudest and most respected voices broke rank to talk openly about the game's issues.

Another casualty of today's announcement is the game's console release. Cities: Skylines 2 was supposed to launch simultaneously on PC and console, but the PS5 and Xbox versions were pushed back to spring 2024 weeks before release. It has been clear for some time that revised date was not going to happen, and Colossal Order confirmed it's now hoping to have the console ports ready for October.

The final piece of bad news is that Bridges & Ports — the first expansion pack that will go beyond assets — is going to be further delayed to Q1 2025 to allow the developers to "focus on additional free patches and game updates in the coming months." The expansion pack was supposed to be released in Q2 2024, and is included in the game's Ultimate Edition.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-2s-embarrassed-developers-are-giving-away-beachfront-property-for-free-170042260.html?src=rss

© Colossal Order

Cities: Skylines 2 Beach Properties DLC

Engadget is turning 20

This Saturday, on March 2, 2024, Engadget turns 20. Originally founded by Peter Rojas — you can read more about those early days here — the site has had eight editors-in-chief and, to my count, seven parent organizations to answer to. What started as a truly influential tech blog has morphed into a media organization aiming to break news, give no-BS buying advice and highlight the stories in tech that matter. We have written millions of words, we've won awards and we’ve somehow survived several media apocalypses. It’s been a ride — and if you’ve been with us since the start, we salute you.

To mark the occasion, our team has been thinking about how the tech industry has changed over the past two decades. At the heart of our anniversary package is a collection of over a dozen retrospectives of seminal gadgets and apps that did not exist 20 years ago, illustrated by the brilliant Koren Shadmi

Engadget, believe it or not, is older than YouTube, the iPhone, Uber, WhatsApp, Android, Tesla EVs and countless other things that are a huge part of our lives today.

We planned to open this month of celebration with a letter from the editor, but last Friday, Engadget’s parent company laid off several people from our small team, including our editor-in-chief, Dana Wollman, and our managing editor, Terrence O’Brien.

Though the site does not yet have an editor-in-chief, we do have a strong leadership team that has collectively been at the site for decades. There is no way for things to be “business as usual,” but we are committed to pushing Engadget forward.

While it’s a bittersweet time to be celebrating an anniversary, the show must go on. Having edited Dana’s letter before it was due to be published, I want to take the opportunity to borrow her main talking points, which are more important to the remaining team than ever before:

  • People who love tech are still at the heart of this website. Though our masthead is smaller, this is no less true than it was at any point in the last 20 years — you just don’t get into tech journalism without caring about tech.

  • All of the stories you see on Engadget are written by human beings. Like all humans, we make mistakes sometimes. If you see a typo or even a misstated fact, you can blame the person behind the keyboard, not a robot.

So, happy birthday to us. We’re kicking things off with a look back at how streaming video changed the fabric of the internet. In the coming days and weeks we’ll have many more articles, including a guest post from Tim Stevens, our editor-in-chief from 2011-2013, on the legacy of the Tesla Model S. Stick around through March for plenty more stories and a heavy dose of nostalgia.

This article originally appeared on Engadget at https://www.engadget.com/engadget-is-turning-20-170005642.html?src=rss

© Koren Shadmi for Engadget

Engadget 20th anniversary illustration
❌
❌