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  • ✇Recent Questions - Game Development Stack Exchange
  • Momentum for a First Person Controller in Godot 4ThetaJones
    My First Person Controller (CharacterBody3D) currently has no momentum at all. By the way, I measure my movement speed in the debug panel (hotkey ~) with velocity.length() and when I get pushed by one of the platforms (see this video), my speed stays at 0 while I'm being pushed, which isn't how it supposed to be. What would be the best way to add a momentum/inertia feature and measure my current speed at all times? Source: https://github.com/CryptoMares/FPS-Player-Controller Thanks!
     

Momentum for a First Person Controller in Godot 4

My First Person Controller (CharacterBody3D) currently has no momentum at all. By the way, I measure my movement speed in the debug panel (hotkey ~) with velocity.length() and when I get pushed by one of the platforms (see this video), my speed stays at 0 while I'm being pushed, which isn't how it supposed to be. What would be the best way to add a momentum/inertia feature and measure my current speed at all times?

enter image description here

Source: https://github.com/CryptoMares/FPS-Player-Controller

Thanks!

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