FreshRSS

Normální zobrazení

Jsou dostupné nové články, klikněte pro obnovení stránky.
PředevčíremHlavní kanál
  • ✇Recent Questions - Game Development Stack Exchange
  • Limited git provider and large assetssenseiwa
    I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS. Some assets are very large, so I cannot use anymore my git provider, unless I ramp up my account pricing tier... which I am unable to afford at the moment. So, how could I still manage large assets so that they reside outside of the repo? The target is still be able to collaborate through git... I am dreaming of Unreal, upon cloning/pulling asking "You have assets
     

Limited git provider and large assets

I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS.

Some assets are very large, so I cannot use anymore my git provider, unless I ramp up my account pricing tier... which I am unable to afford at the moment.

So, how could I still manage large assets so that they reside outside of the repo?

The target is still be able to collaborate through git... I am dreaming of Unreal, upon cloning/pulling asking "You have assets that need to be downloaded", but my hopes are not high.

A manual solution would also be ok, but I am wary of putting asset names in the README and adding them, I am afraid this would generate conflicts. A related question does not actually answer this, but it's a good start.

❌
❌