Games With Procedurally Generated Worlds and Player Customization
4. Prosinec 2025 v 03:30
Most games have hand-crafted levels that showcase the expertise of the developers who worked on the project. For example, a lot of love, care, and imagination went into the design of Super Mario 64, one of the most beloved 3D platformers of all time. Would it have been as beloved if it used a randomized generator?

