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The PvPvE extraction shooter where you build and drive a huge stompy mechanical base across a ruined planet gets a Steam release window

I love the idea of building a huge mechanical mobile base and using it to stomp my way around a post-apocalyptic landscape on giant metal legs. Throw in a PvPvE system where I can battle other players' bases and raid ruined cities for resources, and set the whole thing in an "industrial alternate history of 1910" ruled by the Austro-Hungarian Empire... yeah, Sand: Raiders of Sophie is ticking a lot of boxes for me.

The open world FPS from Ukrainian developer Hologryph has been on my radar for a while (it was just called Sand until late last year), but I've stupidly managed to miss all of the playtests it's had during development. It won't be much longer until I finally do get to try it out, though: Sand: Raiders of Sophie is stampeding its way onto Steam for a release in March. There's a new trailer to gawp at, too.

I've never been much of an extraction shooter guy, but games like Tarkov and Arc Raiders don't have giant steampunk bases I can build and pilot, do they? In Sand they're called Tramplers, by the way, and they look and sound awesome.

"Tramplers, your most loyal companion, act as a mode of transport, a main base, primary storage, protection from the elements and most formidable weapon for its captain and their crew," say the devs. "You can build your trampler from the ground up, customizing the size, layout and placements of its engine, compartments, storage and mortal weapons."

According to Sand's official site, you can even fold up the legs of your Trampler, turning it into a metal ship that can cross the water, though I don't see evidence of that in the trailer above. Sophie mostly looks like a desert world.

As you stomp around you'll battle with other players, competing for resources in the wastelands of a fallen planet. "The cities left in ruin upon Sophie hold untold riches, but danger lurks around every corner. Sail the world, scour the abandoned streets, monuments and wrecks, recover valuable loot, weapons and resources and fight off rival pirates before extracting with your spoils."

I've heard enough and I'm ready to do a bit of trampling. You can find Sands: Raiders of Sophie on Steam.

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Our newest quiz should be a cakewalk: All you gotta do is name the game each cake is from!

More quizzes!

Astarion thinking in Baldur's Gate 3.

(Image credit: Larian Studios, PC Gamer)

Want to keep testing your knowledge of gaming trivia? We've got loads more PC Gamer quizzes, on everything from healthbars to weird currencies to absurd patch notes.

I have fond memories of playing Bioshock Infinite as hardboiled hero Booker DeWitt, teaming up with Elizabeth, fighting to overthrow the corrupt flying city of Columbia, and traveling through time and space to defeat the evil Zachary Comstock.

And yes, occasionally, as Booker DeWitt, I would eat an entire birthday cake out of a garbage can. So what? A man's gotta heal, and sometimes a man's only option is a trash can behind a desk in a police station where someone, for some reason, threw away an entire birthday cake.

Speaking of cakes: that's what our quiz today is all about! I'll show you 10 cakes, and all you've gotta do is type in the name of the game each cake is from. Should be a piece of cake, right? I'm sure you've got what it cakes to come out on top. OK, enough cake puns: be sure to let us know how you did in the comments!

Live-action Far Cry TV series starring It's Always Sunny's Rob Mac will mimic the games' standalone format, with each season given 'a new setting following a new cast of characters'

Back in August, Ubisoft announced a live-action Far Cry TV series was coming to FX, co-created by Noah Hawley of Alien: Earth and Rob McElhenney, who now goes by Rob Mac, of It's Always Sunny in Philadelphia.

Weirdly, the announcement, which appeared on Ubisoft's own website on August 9, promptly disappeared, and Ubisoft pretty much tried to pretend it never happened.

Today, Ubisoft continued to pretend it never announced the Far Cry series at FX by announcing the Far Cry series at FX. Again. The details of the show are pretty much what we already knew, but this time, there are quotes to go along with them. So, that's something!

"What I love about the Far Cry game franchise is it's an anthology. Each game is a variation of a theme, the same way each season of Fargo [another FX/Hawley joint] is a variation on a theme," said Hawley. Just like the Far Cry games, each season of the show will be "set in a new setting following a new cast of characters," according to Ubisoft.

"Ubisoft has been remarkably generous, entrusting us with one of the most iconic video-game worlds ever created," Mac said, who will executive produce as well as star in the show (presumably in more than just the first season). Mac and Ubisoft recently concluded business on another videogame-themed show, Mythic Quest, which was canceled in April 2025 after four seasons.

Well, heck, I'll definitely be watching because I like shows where someone runs around shooting people in a beautiful part of the world, and there are a lot of locations to choose from: Micronesia, Central Africa, Southeast Asia, Nepal, Montana, Cuba…

Wait a second. There was that other Far Cry game no one really talks about: the caveman one! So the real question is, do you think they'll go for broke and do a season set in the Stone Age of Far Cry Primal? I'd really like to see Mac as a caveman.

This isn't the first time Far Cry has been adapted for a different-sized screen. The direct-to-video Far Cry movie directed by Uwe Boll in 2008 was a notorious suckfest, though Netflix animated series Captain Laserhawk: A Blood Dragon Remix is, as I understand it, pretty good.

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Great moments in PC gaming: Chilling in my Zen Garden in Plants Vs. Zombies

Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.

Plants vs. Zombies

(Image credit: PopCap)

Developer: Popcap
Year: 2009

Plants vs. Zombies is a cute game unless you really take a close look at what's happening. My melon-pult flings a watermelon across the screen where it collides with a zombie, knocking its head off. That's the body of a dead person that's just been decapitated. And it happens every few seconds! My lawn would be covered in human heads if they didn't magically disappear. Grisly.

Watching my plants get eaten by zombies is also disturbing. My poor, brave tall-nut, weeping yet still defiant as zombies rip fistfulls of nutmeat from its body and shove them into their rotting mouths. Even replacing my ragged t-nuts with new ones is a bit horrifying: I don't think I'm healing them, I think I'm euthanizing them in favor of new recruits. Monstrous.

And what happens to single-use plants like squashes and ice-shrooms when they're activated? They sacrifice themselves? Dying for the cause? This game is non-stop carnage even when you win.

So it was a true joy to progress far enough into PvZ to unlock the Zen Garden, a place where my little plants can be happy and healthy without fear of being chomped by bucketheads or squashed by zombonis or yoinked into an uncertain fate by bungie zeds.

Plants vs Zombies lawn level

(Image credit: EA)

Getting through all the levels and minigames of Plants vs. Zombies didn't take all that long, and the Zen Garden made for a nice incentive to keep going. Occasionally while replaying the campaign or seeing how far into endless survival mode I could get, a new plant seedling would drop. Oooh! I'd immediately rush to the Zen Garden and start watering it to see what it'd grow into. Cherry bomb? Scaredey-shroom? I hope it's a coffee bean, I don't have that one yet.

The little chores in the garden were pure mindless pleasure after the chaotic clicking of the main game. Just make sure every plant is watered, address their needs with items like bug spray, plant food, or by clicking them with a little phonograph that plays music to make them happy. No rush. No one dies if you don't click quickly enough. It's bliss.

Please a plant and it'll begin spitting out coins, which you can click to bank—though save up enough money and you can buy a helpful little snail to hoover up all the money, saving you a lot of mousework. The snail likes chocolate bars too, which gives you something else to collect while you're playing the main game again.

There are even separate gardens for water plants like tangle kelp and lily pads, and a nighttime garden for fungus like fume-shrooms and doom-shrooms. Every day I'd make the rounds, dispensing water and treats and watching the snail zip around collecting my cash. Then I'd play a few rounds of survival mode to hopefully collect a new seedling.

An aquarium with contented underwater plants

(Image credit: EA)

It's one of my favorite game loops ever, and I'm doing it all over again in Plants vs. Zombies: Replanted. I've already almost got a full collection of plants in my new garden. Fingers crossed I'll find a chomper the next time I play.

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