Normální zobrazení

Received before yesterday

Highguard Is Making Less Money On Steam Than A Single Monster Hunter Outfit

23. Únor 2026 v 10:47

Highguard's problems are well documented. After its reveal at The Game Awards as the final game, it was heavily slated online, with players calling it yet another generic hero shooter. The game launched, its player count sank, and a significant portion of its developers were sadly laid off. One such developer suggested the game was "turned into a joke from minute one."

Arc Raiders Cheaters Are Spawning Hatches Out Of Nowhere

23. Únor 2026 v 08:51

Aimbots and wallhacks eventually make their way into every multiplayer shooter, as do duplication glitches. Arc Raiders is no different, as it was recently plagued with duplication glitches, forcing it to drop the ban hammer on almost everyone using it. However, it seems cheaters have gone above and beyond, using hacks you could never have even imagined.

Marvel Rivals Keeps Giving Emma Frost Near-Identical Skins

22. Únor 2026 v 23:00

Marvel Rivals definiely doens't dish out skins evenly. It often feels like Jeff and Luna fans are the only ones eating good, while the rest of us fight for what's left. In some cases, getting a bunch of skins isn't even a good thing, because there's no guarantee that they'll actually be any good.

GTA Online Casino Visitor Bonus Could've Earned You Over $2 Million

11. Leden 2026 v 20:00

Just over six years ago, GTA Online unveiled the Diamond Casino & Resort, a lavish gambling den for players to waste away their hard-earned cash with every pull of the slot machine lever, but it wasn't all risk and reward. Every day you log in, you earn a guaranteed, no strings attached, $1,000 visitor bonus, which you can either immediately splash on a game of chance, or pocket for a rainy day.

Arc Raiders Fans Want It To Stay "As Casual As Possible"

4. Prosinec 2025 v 03:07

When it comes to live service games with a heavy multiplayer focus, there's always a choice that developers have to make when it comes to their audience. Do you cater to your casual audience, which will likely be huge, but have a more consistent drop off as the game becomes more stale, or do you cater to your more dedicated audience and lean into the more competitive elements of your game?

❌