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Generating a SoulerCoaster in Unity

Od: klg71
cover

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.

They describe a technique to visualize magic or energetic effects.

The SoulerCoaster is a path mesh with an overlapping UV map.

basicQuads

Generating a SoulerCoaster in Unity

Od: klg71
cover

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.

They describe a technique to visualize magic or energetic effects.

The SoulerCoaster is a path mesh with an overlapping UV map.

basicQuads

Guide to Gameplay Balance

Od: Tucker933

The experience that's shaped the following was gained primarily from competitive shooter development, so please take some of the concepts with a grain or two of salt if you're working another genre.

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PvE vs PvP

The core difference between Player-vs-Environment (PvE) and Player-vs-Player (PvP) gameplay is where the point of balance (versus) takes place. PvE typically depicts an asymmetric gameplay interaction, such as the player character versus a numeri

Pirats! Creating a Race Lap Manager 1/3

Od: Gamevec

I'm creating a free to play webgl game “Pirats” with combats and puzzles and wanted to create some gameplay diversity adding race levels, with two modes depending on the level, the classic end the first and another one to beat the record using bonus on the track to freeze the chrono timer, nothing new. Yes I'm a big fan of CTR. I'll write an small tutorial split in three articles on how I created a LapManager two handle the lap control, how I use my own simple AI engine and h

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