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Generating a SoulerCoaster in Unity
If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.
They describe a technique to visualize magic or energetic effects.
The SoulerCoaster is a path mesh with an overlapping UV map.
How I made a MMORPG game in 2 hours
10-minute compressed version
Full 2-hour video:
How do I make my character more realistic?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
How to create convincing volume in a drawing?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
How to improve costume design?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
How do you avoid mistakes at the initial stage of drawing characters?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
Generating a SoulerCoaster in Unity
If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.
They describe a technique to visualize magic or energetic effects.
The SoulerCoaster is a path mesh with an overlapping UV map.
How I made a MMORPG game in 2 hours
10-minute compressed version
Full 2-hour video:
How do I make my character more realistic?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
How to create convincing volume in a drawing?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
How to improve costume design?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
How do you avoid mistakes at the initial stage of drawing characters?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
How can you make your building concept better?
Hello, everyone! SunStrike Studio creates graphics for mobile and computer games. Below you will find detailed feedback on one of the tasks performed as part of our open test assignment. The author of the work has given us permission to publish this information.
Guide to Gameplay Balance
The experience that's shaped the following was gained primarily from competitive shooter development, so please take some of the concepts with a grain or two of salt if you're working another genre.
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PvE vs PvP
The core difference between Player-vs-Environment (PvE) and Player-vs-Player (PvP) gameplay is where the point of balance (versus) takes place. PvE typically depicts an asymmetric gameplay interaction, such as the player character versus a numeri
Pirats! Creating a Race Lap Manager 1/3
I'm creating a free to play webgl game “Pirats” with combats and puzzles and wanted to create some gameplay diversity adding race levels, with two modes depending on the level, the classic end the first and another one to beat the record using bonus on the track to freeze the chrono timer, nothing new. Yes I'm a big fan of CTR. I'll write an small tutorial split in three articles on how I created a LapManager two handle the lap control, how I use my own simple AI engine and h