As a historian specializing in Japanese history, my journey into the realm of historiographical video game design has been transformative. My work primarily revolves around modern and contemporary Japanese history, with a particular interest in the daily lives and political consciousness of working people. This post chronicles that journey, highlighting key lessons learned and offering practical insights for game developers interested in integrating historical accuracy into their designs.
Alongside leading development on Stranded Deep 2, North Beach's Prague team will provide help to smaller studios making their own survival crafting games.
In the inaugural edition of Game Developer's bi-monthly newsletter, we discuss the healing power of experimental video games and dissect the biggest headlines from the past two weeks.
Activision Blizzard is addressing Call of Duty's file size problem and opening up a new distribution method for the annual series and the ever-popular Warzone.
The company's World Builders program helps developers grow their project into a larger multimedia franchise, and it's taking applications ahead of its October launch.
'This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio.'
The industry's current issues and a lack of government support have put the annual Scottish event on ice, but next year's comeback is already underway.
Developers at Pearl Abyss, Round8 Studio, Shift Up, and other studios say developers and players in the region want to break out of the free-to-play market.
This article explores how environmental sound design, particularly from the natural environment, can be integrated into musical compositions to enhance diegetic immersion. Article based on the 2024 GDC lecture given by video game composer Winifred Phillips (latest: Wizardry: Proving Grounds of the Mad Overlord)