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Two students find security bug that could let millions do laundry for free

Od: Wes Davis
A collection of warning signs, bugs, and notifications emulating malware or a cyber attack. The images are placed in a connected web against a blue background.
Illustration by Carlo Cadenas / The Verge

A security lapse could let millions of college students do free laundry, thanks to one company. That’s because of a vulnerability that two University of California, Santa Cruz students found in internet-connected washing machines in commercial use in several countries, according to TechCrunch.

The two students, Alexander Sherbrooke and Iakov Taranenko, apparently exploited an API for the machines’ app to do things like remotely command them to work without payment and update a laundry account to show it had millions of dollars in it. The company that owns the machines, CSC ServiceWorks, claims to have more than a million laundry and vending machines in service at colleges, multi-housing communities, laundromats, and more in the US, Canada, and Europe.

CSC never responded when Sherbrooke and Taranenko reported the vulnerability via emails and a phone call in January, TechCrunch writes. Despite that, the students told the outlet that the company “quietly wiped out” their false millions after they contacted it.

The lack of response led them to tell others about their findings. That includes that the company has a published list of commands, which the two told TechCrunch enables connecting to all of CSC’s network-connected laundry machines. CSC ServiceWorks didn’t immediately respond to The Verge’s request for comment.

CSC’s vulnerability is a good reminder that the security situation with the internet of things still isn’t sorted out. For the exploit the students found, maybe CSC shoulders the risk, but in other cases, lax cybersecurity practices have made it possible for hackers or company contractors to view strangers’ security camera footage or gain access to smart plugs.

Often, security researchers find these security holes and report them before they can be exploited in the wild. But that’s not helpful if the company responsible for them doesn’t respond.

The Mac Pro and Studio won’t get the M4 nod until mid-2025

Od: Wes Davis
The Mac Pro seen from the side.
A 2023 Mac Pro. | Photo by Amelia Holowaty Krales / The Verge

The Mac Studio and Mac Pro aren’t due for an upgrade to Apple’s M4 chip until the middle of next year. That means both machines will still be on Apple’s M2 generation this year, unlike all other Macs except the MacBook Air, Bloomberg’s Mark Gurman wrote to Power On subscribers today.

Throughout 2024, though, all of Apple’s laptops (except the MacBook Air) will move to the M4 chip that the company just gave the iPad Pro, Gurman writes. Amusingly, this herky-jerky chip upgrade cycle means that the iPad Pro is currently the single-core performance champ of Apple’s lineup — and it will continue to be for about another year, when compared to the Mac Studio and Mac Pro.

A comparison of an M4 iPad Pro against an M2 Ultra Mac Studio. Screenshot: Geekbench

It’s not even close, according to comparisons on Geekbench, which regularly show the iPad Pro outdoing the the M2 Ultra by roughly 25 percent. If we want to be silly about it, even the iPhone 15 Pro’s A17 Pro chip is about on par with the M2 Ultra in single-core CPU power. Neither matters — the M2 Ultra will still smoke either when multiple cores are needed, and that’s where it really counts. (Apparently that’s not the case for my M1 Max Mac Studio, which puts up slightly lower multi-core numbers than the new iPad Pro.)

This is a silly comparison, of course — The current crop of Mac Studios and Mac Pros are incredible computers that hold more RAM, have more ports, and won’t throttle as quickly as the iPad Pro, even with that heat-conducting Apple logo. They also don’t have an operating system that stands squarely in the way of pushing their hardware. And high-end Mac users should be used to waiting a while between revisions. Still, I’m sure more than a few people will appreciate the upgrade when it comes.

Sonos is teasing its ‘most requested product ever’ on Tuesday

Od: Wes Davis
An illustration of the Sonos logo.
Illustration by Alex Castro / The Verge

Sonos is teasing, both in emails and on social media, that its “most requested product ever” is “coming soon” on May 21st (this Tuesday). This, of course, is almost certainly the Sonos Ace, its first wireless headphones.

Sonos has been expected to launch the Ace in June, but given the company’s “most requested” phrasing here and the fact that the headphones recently appeared for sale by authorized dealer Schuurman, it seems they’re coming sooner than that.

A launch this week could help Sonos with some of the ire surrounding the roll-out of its new app earlier this month. The app was ostensibly created in part to support the Sonos Ace, but is missing key features like a sleep timer or those related to local library management. And getting those features back in the app may take months.

A leaked image of the Sonos Ace headphones in black. Image: Schuurman

Sonos is also gearing up to release the Roam 2, likewise rumored for June. That speaker will look nearly identical to the original Roam and Roam SL, but with a color-matched “Sonos” and a dedicated Bluetooth pairing button. For all its good qualities, the first Roam had some annoying drawbacks, like requiring Wi-Fi setup before you can use Bluetooth, and an unintuitive pairing process even when you can.

Screenshot of Sonos’ “Coming Soon” message going out on its email lists. Image: Sonos

The Roam and Ace aside, there’s not much else that the company is likely to announce this week. Rumor has it that Sonos is preparing to release a TV streaming device, but not until late this year at the earliest. Same goes for its rumored Sonos Arc soundbar. And chances seem pretty that its “most requested product ever” is the next Sonos Sub or the business-oriented Era 100. The headphones make the most sense and would kick off the first of four new product categories the company is supposed to be stepping into.

The smells and tastes of a great video game

Vector illustration showing the taste and smell of innovative sensory games.
Image: Samar Haddad / The Verge

As video games and movies become more immersive, it may start to become apparent what sensations are missing in the experience. Is there a point in Gran Turismo that you wish you could smell the burning rubber and engine exhaust? Would an experience playing beer pong in Horizon Worlds not be complete unless you could taste the hops?

On this episode of The Vergecast, the latest in our miniseries about the five senses of video games, we’re tackling the topics of smell and taste in video games — and whether either could actually enhance the virtual experience for gamers. In other words: Smellovision is back for a new generation of media.

First, we try out a product (actually available to buy today) called the GameScent, an AI-powered scent machine that syncs with your gaming and movie-watching experience. The GameScent works by listening in on the sound design of the content you’re playing or watching and deploying GameScent-approved fragrances that accompany those sounds. We tried the GameScent with games like Mario Kart and Animal Crossing to see if this is really hinting at a scent-infused gaming future.

On the taste side, we speak to Nimesha Ranasinghe, an assistant professor at the University of Maine working on taste sensations and taste simulation in virtual reality experiences. Ranasinghe walks us through his research on sending electrical pulses to your tongue to manipulate different taste sensations like salty, sweet, sour, and bitter. He also talks about how his research led to experimental gadgets like a “virtual cocktail,” which would allow you to send curated tasting and drinking experiences through digital signals.

If you want to know more about the world of smelling and tasting digital content, here are some links to get you started:

All the news about Blue Origin’s first crewed flight since 2022

Od: Wes Davis
Picture of Blue Origin’s rocket on the launch pad
Screenshot: YouTube

Jeff Bezos’ space tourism company flew humans to space for the first time since 2022.

Blue Origin carried out its first crewed launch since 2022 on May 19th, sending six space tourists into space for a brief period of weightlessness. The New Shepard rocket took off at about an hour after its 9:30AM ET launch window started and passed the Kármán line — the 62-mile-high line that separates the Earth’s atmosphere from space — about three and a half minutes later, reaching a peak of about 347,000 feet high less than a minute after that.

One of NS-25’s passengers was Ed Dwight, who, with the backing of President John F. Kennedy’s administration, trained for NASA’s space program in the early 1960s, but wasn’t ultimately selected to become an astronaut. His seat on NS-25 was sponsored by the nonprofit Space for Humanity.

The five other passengers on the flight were Mason Angel, Sylvain Chiron, Kenneth L. Hess, Carol Schaller, and Gopi Thotakura.

This was Blue Origin’s seventh crewed flight. Blue Origin paused its space tourism flights in 2022 after a booster malfunctioned on an uncrewed flight in September that year, prompting the Federal Aviation Administration to investigate the failure and require it to carry out 21 corrective actions.

Correction May 19th: This article previously said this is Blue Origin’s sixth crewed mission, but in fact, it’s the seventh. That has been corrected, as has the spelling of Ed Dwight’s name.

The five-year journey to make an adventure game out of ink and paper

A screenshot from the video game The Collage Atlas.
Image: John William Evelyn

“I couldn’t walk away from the pen and ink thing,” says John Evelyn, creator of The Collage Atlas, a dreamlike storybook adventure recently released on Steam. The entire game is hand drawn, from tiny flowers and insects to huge buildings and the clouds that float over them. Exploring this world unwraps its dreamlike story, with environments folding out in response to your approach.

“I had been drawing for many years before that […] and I’d always draw with ink straight away, without any kind of prior pencil work or sketching,” he says. “I liked all the incidental details and the accidents that come out along the way.” He compares it to improv music — “actually, sometimes it goes horribly wrong!” — but says that the feeling of getting into a stride and being surprised by unexpected outcomes was important to the whole game.

It’s because of this that the art style underpins the rest of the experience. Where individual pieces of game art can fall into the background, The Collage Atlas requests your attention to detail — and rewards it. At the very start of the game, a pinwheel appears from a grassy plain; look at it, and it begins spinning. It was one of the first things that Evelyn created, for what was originally an app meant to accompany a picture book.

The book, a follow-up to a self-published work called Asleep As The Breeze, was intended to explore themes of agency and the feeling of disempowerment that can come from traumatic or chaotic life experiences. “You can start to feel like life is something that’s kind of happening to you rather than something that you have meaningful control or authorship of,” says Evelyn.

While experimenting with that theme, “everything clicked into place,” when the pinwheel spun, he says. “It suddenly made sense that, actually, this was the crux of what I was trying to talk about. That, actually, even when it doesn’t feel like it, just your presence within the world is genuinely meaningful and actually does have an impact on it. Even your gaze and your observation is also meaningful.”

Evelyn built on the app idea for a short art experience, which he exhibited at the Leftfield Collection at UK gaming convention EGX in 2016. At the time, he says, he had no intention of continuing to expand it into a game that would eventually make it to Apple Arcade and then Steam. Instead, he says, it was “something that I personally felt like I really needed to do.”

“I had gone through a pretty bad run of years,” he says, “and I was finding it difficult to find media that spoke to me about the things I was experiencing.” Other media seemed deeply specific to others’ situations, whereas Evelyn wanted something broader. “Things that just nudge at universal themes I find really useful.”

At the show, people connected with his piece. In particular, Evelyn was swayed by the attention of “business-type people,” who would ask him how long the full game would end up being. “In my mind, I was like, ‘Oh, do you actually think that people would want that?’” He says he was swayed by them because, if they were coming at it from a “fairly cold financial standpoint” and thought there would be an audience for it, he might be able to believe it himself.

A screenshot from the video game The Collage Atlas. Image: John William Evelyn

He knew that he wanted the experience to be something that could “slowly absorb you” — meaning a couple of hours, rather than 10 minutes. For the next four years, he threw everything at filling out that scope. Although he had experience and knowledge from a career that included time making Flash games, working in freelance illustration, and releasing music EPs, he also had a lot to learn. “The day that I started The Collage Atlas as it is now, not the little demo version, that was the very first day I opened up [game engine] Unity,” he says.

In order to convert illustrations to 3D, a process he had never done before, he began by creating the models in Unity before printing their maps and drawing in the details with pen. Once scanned back in, those textures were readded to the model to create the world of The Collage Atlas and everything that makes it up.

After nearly five years of work, in 2020, the game was released on Apple Arcade, but in 2023 it was delisted when the exclusivity period ended. Not long afterward, even people who had downloaded it weren’t able to launch it. “This is the sad thing about the way our kind of creative mediums are going: works don’t have any kind of permanence — they can just vanish,” he says. Evelyn felt he owed it to his past self who did all that work to make sure the game was still available and recently launched it on Steam.

After the game’s Apple Arcade release, Evelyn thought he might be done working on games. “I spoke to one of my friends who’s a AAA developer and I said, ‘That’s it. That’s me done. I’m never doing this again.’ He said, ‘I’ll give you six months.’” Almost exactly six months later, he started working on his next game, The Wings of Sycamore. Also hand-drawn, it’s something of a spiritual sequel to The Collage Atlas.

Atlas is trying to explore the idea of falling inwards,” he says. “Wings of Sycamore is about flight. After you manage to climb back out of the depths, hopefully, that’s when you just have the pure joy of flying.”

The AI assistants are getting better fast

Photos of Legos, the ChatGPT logo, and a Dyson mop, over an Installer logo.
Image: David Pierce / The Verge

Hi, friends! Welcome to Installer No. 38, your guide to the best and Verge-iest stuff in the world. (If you’re new here, welcome, so psyched you found us, and you can also read all the old editions at the Installer homepage.)

This week, I’ve been writing about iPads and the future of Google, watching American Fiction and Bodkin, rewatching Her because of… reasons, endlessly replaying the songs of Windows95man, learning how to make better sandwiches, testing Claude for AI stuff, and listening to the new-old Childish Gambino album.

I also have for you a new AI model, literally thousands of new Lego pieces, a new way to Google, the fanciest mop you’ve ever seen in your life, more emulators for iOS, and much more.

And I have a question: What’s your favorite mini-game on the internet? I’m thinking about things like Wordle, The Wikipedia Game, Sudoku, Really Bad Chess, Name Drop, and a million others — the kinds of things you might play every morning with your coffee. I want to compile a huge list of everybody’s favorites, the sillier the better! I’d love to hear everything in your rotation. Reply to this email, email me at installer@theverge.com, or message me on Signal — @davidpierce.11 — and tell me all your faves.

All right, lots to do this week. So much AI! Let’s go.

(As always, the best part of Installer is your ideas and tips. What do you want to know more about? What awesome tricks do you know that everyone else should? What app should everyone be using? Tell me everything: installer@theverge.com. And if you know someone else who might enjoy Installer, and tell them to subscribe here.)


The Drop

  • GPT-4o. I haven’t been able to stop thinking about OpenAI’s event this week, with the Her-like demo of the new voice assistant. It’s really impressive, kind of weird, and both delightful and creepy? I’m so torn. But the tech is impressive, and every AI app I’ve seen is already rushing to support GPT-4o.
  • ChatGPT for Mac. Desktop AI chat apps are a dime a dozen and mostly all just wrappers on a webpage. But the new ChatGPT app is a bit more: it lets you share your screen and ask questions about it, which strikes me as a very handy way to get AI help with something. “How do I fix this?” is a question I ask ChatGPT a lot.
  • Historical AI & Rewriting the Past on TikTok.” Have you seen those videos on TikTok of an AI-generated emperor or whatever, telling you a salacious story about world history? They’re fun! And messy! And frequently just lies! Love this video on how it all happened and what it all means.
  • Lego Barad-dûr. Five thousand, four hundred and seventy-one pieces. Pair this with the Rivendell set Lego released last year, and you’ll spend about $1,000 and one very happy lifetime putting together a truly epic Lord of the Rings setup.
  • Google’s “Web” filter. I have a lot of big-picture thoughts about what AI is doing to web search and what that means for the internet, but I also just miss when Google was a bunch of links and not a thousand videos, X posts, and shopping links. The new “Web” filter is like old Google brought back to life — not right for everything but very useful.
  • ​​I Started a New Business. It Didn’t Go Well…I’m a fan of Ali Abdaal’s (he was in Installer a while back!) and really loved this video. He shares a lot of the kinds of stories you don’t hear about building products, failure, mistakes, challenges, and what happens when you just get it wrong. Lots to learn from this one.
  • Setapp Mobile. If you don’t already know about Setapp, a subscription service that gets you access to hundreds of Mac and iOS apps, you should check it out. Setapp Mobile, its new alternative app store, is EU-only for now, but it’s still a fascinating look at what’s possible when you open up the smartphone.
  • The Dyson WashG1. Explaining Dyson stuff always sounds so silly — “yeah, it’s like 4x the price of all its competitors, and yeah, it’s just a cleaning thing, but dude, it’s SICK.” But… this $700 ultra-fancy mop sounds sick. I can’t help myself.
  • Hello, Dot. A new game from the Pokémon Go and Peridot folks, designed just for the Meta Quest. There’s not actually a ton to the game itself, but it’s a pretty great mixed reality tech demo, and these things are just fun to play around with.
  • RetroArch. The latest in an increasingly long list of great emulator apps coming to the iPhone. This one’s not the most user-friendly, but it does support a huge number of consoles and games — and it works on the Apple TV!

Screen share

My favorite new iPhone app this week is definitely Bebop, which is a really clever thing: it’s an app for taking notes, but it’s designed specifically to be used as a quick way to write something down for people who use tools like Obsidian, which is great but heavy and not good for short capture. Bebop just pipes stuff into a folder of text files, which you can read with any other app you want. I’m already using it a dozen times a day.

Bebop was created by Jack Cheng, who you might know as the author of books like The Many Masks of Andy Zhou and the very fun newsletter Sunday Letter. I’ve been a fan of Jack’s work for a while and figured his app launch was a good time to get him in Installer.

Here’s Jack’s homescreen, plus some info on the apps he uses and why:

The phone: iPhone 14.

The wallpaper: My partner, Julia, taken at one of my favorite places: Kresge Court inside the Detroit Institute of Arts.

The apps: Photos, Gmail, Arc, Phone, Messages, Bebop, Blackmagic Camera.

Lock screen widgets: Fantastical, Weather, and Lightroom’s camera widget. I usually include a photo when I send out my Sunday newsletter, and I loathe the way newer-generation iPhones over-process everything. So I use this when I want a RAW image for later editing (and don’t have my Ricoh GR III on me).

Homescreen: A Widgetsmith photo widget that shows my workweek in index cards. I’m doing my first 12-Week Year and also experimenting with the cards for time-blocking. I plan out my week on Monday morning, then the cards stay on the table next to my desk. I refer to them when I journal, too. Both the 12-Week Year and card system I first saw in Dan Catt’s oddly therapeutic Weeknotes.

Dock: Third from the left is my own file-based notes app, Bebop! I built it after frustrations with over-bloated notes apps that deprioritized capture. Bebop’s my first iOS app, and it felt so good to be able to give it that prime dock spot.

When Apple announced Final Cut Camera, I wondered if there was something similar for DaVinci Resolve, and it turned out there was: Blackmagic Camera. I’d love to do some short video updates for my YouTube channel (which currently just has older videos of me reading from one of my children’s novels). But that’s a big project, for a future 12-week stretch. In the meantime, I’m accumulating little clips and figuring out a good workflow.

I have two other iOS screens: One for reading and audio apps (the only screen visible in Sleep Focus mode) and another for messaging and social media. Everything else is in the App Library. I use search a lot.

I also asked Jack to share a few things he’s into right now. Here’s what he shared:

  • The Conversations: Walter Murch and the Art of Editing Film is the best book I’ve read so far this year. It has so many insights on writing and making art, and I love the interview format — especially when the two conversation partners (the other is author Michael Ondaatje) are experts in their own domains. Which is why I’m also a Decoder fan!
  • Completely Arbortrary is, to me, a perfect podcast. Each hour-long episode is about a different tree, and for hosts, you have a dendrologist (Casey Clapp) paired with a musician / comedian (Alex Crowson) who stands in for the novice listener. Talk about evergreen content. (sorry)
  • I’m eagerly awaiting my preorder of Robin Sloan’s new novel, Moonbound. This happens startlingly regularly: I’m at the bookstore when a cover catches my eye. I read the flap copy and first few pages and get sucked right in. Then, I flip over to the back, and there it is: a Robin Sloan blurb. Robin has such a singular taste for the interestingly weird / weirdly interesting. He’s also a serial appreciator of things, which I appreciate!
  • My partner and I just finished the third season of Master of None, eminently watchable in large part thanks to Amy Williams’ gorgeous production design. The seasonal arc is an infertility storyline involving Lena Waithe and Naomi Ackie’s characters, which, because of our own fertility journey, hit a little close to home at first. But I’m happy that after two years of trying, Julia and I are expecting our first child this summer.

Crowdsourced

Here’s what the Installer community is into this week. I want to know what you’re into right now as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For more recommendations than I could fit here, check out the replies to this post on Threads.

“So every once in a while, I manage to get a hard drive full to the rim and need to clean up. That’s when I fall back on a really old piece of software from the Dutch University of Eindhoven called SequoiaView. I don’t think it’s been updated since November 2002, but I still find it the best way to quickly and visually localize big files. I wonder: does anybody else have such an old piece of software that still performs its task for them?” — Jasper

“I’m very late to Balatro and been playing that (and failing — how are people already completing the game and I can’t even get past the basic stakes for some of these decks lol) and trying to finish the new Vampire Survivors DLC.” — Melody

“I just re-downloaded the original StarCraft and can’t stop watching TikTok live videos of people playing some weird Russian Roulette PC game.”

“Downloaded Delta when it officially launched and realized how much I missed playing ‘simpler’ games. Amongst a few others, I was really enjoying Pokémon Fire Red. Fast forward a few days… and the Analogue Pocket had a very timely restock. Nothing to take away from Delta — it’s amazing and massive credits to the developer. I think I just want something a bit more tactile to go all in on some OG games.” — Omesh

Walkabout Mini Golf on the Meta Quest 3 is pretty awesome.” — Matt

“I’ve found that my screen time can sometimes rocket from using apps like Instagram and Twitter. To solve that, I found Ascent, which adds a sliding distraction screen whenever you try to open the app. You can get Premium for free by Instagramming about them, and it’s worth it because it’s so customizable!” — Leo

“One of Twitch’s / YT’s biggest creators Critical Role just launched their own direct support / streaming service, Beacon, but in contrast to the huge miss that was Watcher doing something similar last month, they aren’t paywalling any existing content. Super interesting move to skip established platforms like Patreon and DIY it. The new content on the platform is really cool for megafans!” – Zach

Fur and Loathing. I just started listening to this podcast about the gas attack in the 2014 furry convention, and it’s really good!” — Katie

“I’m watching the second half of Clarkson’s Farm season 3. If you’ve never seen it, you’ll be surprised by just how complicated it is to grow something in a field.” — Alan


Signing off

I’ve been sick off and on for most of the last two weeks, which has lots of downsides but one really terrific upside. It’s an infinite excuse to watch TV shows I’ve already seen 100 times! I’ve realized I have a rotation, not on purpose but somehow quite rigid: I watch The Office, then I watch Parks and Recreation, then I watch New Girl, then I watch Community. Sometimes one all the way through and then the next, sometimes a couple of episodes and then bounce around, but it’s almost always in that order. (Schitt’s Creek and It’s Always Sunny in Philadelphia are the honorable mentions — they haven’t quite made it into the official rotation yet, but I love them both.)

Is this just a me thing? Does everyone have a few shows they just kind of instinctively bounce between when you don’t really care what you’re watching? Either way, I highly recommend my rotation. Infinite comedy, perfect for naps.

See you next week!

Blue Origin’s first crewed launch since 2022: Where to watch

Od: Wes Davis
Blue Origin’s New Shepard rocket.
Image: Blue Origin

It’s been over a year and a half since Blue Origin’s New Shepard rocket failed mid-flight, and more than two since its last crewed flight. Now, the company is go to launch six human beings into space. The company’s launch window begins at 6:30AM PT / 9:30AM ET, but will start streaming 40 minutes ahead of time on its website.

Blue Origin also normally streams its launches live on its YouTube channel, so it’s a pretty safe bet it will do so for its NS-25 mission tomorrow. Assuming the launch goes as planned, it will carry six passengers aboard, including the 90-year-old Ed Dwight, who was America’s first Black astronaut candidate but has never been to space. The other passengers are Mason Angel, Sylvain Chiron, Kenneth L. Hess, Carol Schaller, and Gopi Thotakura.

We're "Go" to proceed to launch tomorrow, Sunday, May 19. The #NS25 launch window opens at 8:30 a.m. CDT / 13:30 UTC from Launch Site One in West Texas. Live coverage begins on https://t.co/7Y4TherpLr at T-40 minutes. pic.twitter.com/xIl2sVo7mH

— Blue Origin (@blueorigin) May 18, 2024

Jeff Bezos’ company decided to put its private space tourism flights on hold after a September 2022 rocket booster issue, which was later identified as an engine nozzle failure, triggered its uncrewed capsule’s emergency escape system.

The Federal Aviation Administration closed its investigation of the mishap in September last year, requiring Blue Origin to carry out 21 corrective actions that included redesigning the engine and nozzle components to prevent future failures. In December, Blue Origin launched 33 science payloads from NASA and other institutions into space. The capsule and booster were successfully recovered afterwards.

This modder proves everything’s better with a GBA SP screen attached

Od: Wes Davis
A picture of a Nintendo DS Lite that has had its top screen replaced by one from a Game Boy Advance SP
Is this a Game Boy Advance SP or Nintendo DS Lite? Who can say? | Image: Retrohai hai Softbank

Have you ever looked at a Nintendo DS and thought it would be cooler if the top screen was swapped for the Game Boy Advance SP’s? Or looked at a Super Nintendo controller and wished it had a GBA SP screen bolted onto the back? Whether you have or not, Hardware modder Hairo Satoh, aka Retrohai hai Softbank, has you covered with some truly cursed reimaginings of Nintendo’s portable consoles. (Recall their portable emulated PlayStation built into the Takara Roulette Controller.)

Let’s go on a little journey through Satoh’s Instagram account. Before we get into my favorite mutated Nintendo handhelds — frankententos, if you will — know that Satoh also does some very pretty custom jobs on the company’s various portable consoles. And they’re made to order.

This one they posted recently is a good example. We are Known Transparent Case Stans here at The Verge, but this goes a step further with its colorful hologram stickers and ChromaFlair-style color-changing sheen. Oh, and it runs Game Boy Advance games.

That controller mod I mentioned up top isn’t the only time Satoh has turned a console gamepad into its own handheld. The GBA SP’s screen looks remarkably at home on an SNES (well, Super Famicom, technically) pad...

...and on a PS2 Dual Shock controller, too.

But why not jam one onto a Nintendo DS Lite, too? It doesn’t make sense at all, even if this is a mash-up of the two most attractive pieces of hardware Nintendo ever made, but I don’t need any justification for this thing’s existence. Also, this is the point where things start getting a little cursed.

I guess this is also a Nintendo DS?

Again, but more colorful.

Ah yes, the Original Game Boy Advance SP DS (OGBASPDS).

I’m enamored with the concept of a multi-position adjustable screen on this original DS.

What if... GBA SP but also T-Mobile Sidekick?

Give me this and the ability to emulate the fantastic vertical-scrolling shooter Ikaruga, please.

I’m sorry, what?

Ah, yes, this makes sense.

I can’t say I understand the extra buttons and d-pad here, but I respect the chaos.

The Nintendo Long Boy DS.

I think this is probably the final boss of Satoh’s inventive creations.

Satoh didn’t respond to us when we reached out, but we’d love to know more about these creations. How much of these are made up of custom hardware on the inside? How many of them are emulating Nintendo’s handhelds, rather than rejiggering its original hardware components to fit? If we receive a response, we’ll dig in some more.

Apple changed a lot inside the iPad Pro to get it so thin

Od: Wes Davis
13-inch iPad Pro with screen removed and laying partially on top of it.
The 13-inch OLED iPad Pro with the screen removed. | Screenshot: iFixit

Apple’s newest iPad Pro is remarkably rigid for how thin it is, and apparently also a step forward when it comes to repairability. iFixit shows during its teardown of the tablet that the iPad Pro’s 38.99Wh battery, which will inevitably wear down and need replacement, is actually easy to get to. It’s a change iFixit’s Shahram Mokhtari says during the video “could save hours in repair time” compared to past iPad Pro models.

Getting to it still requires removing the glued-in tandem OLED screen, which iFixit notes in the video and its accompanying blog isn’t two panels smashed together, but a single OLED board with more electroluminescence layers per OLED diode. With the screen out of the way, iFixit was essentially able to pull the battery almost immediately (after removing the camera assembly and dealing with an aluminum lip beneath that, which made some of the tabs hard to get to). For previous models, he notes, you have to pull out “every major component.”

Screenshot of the iPad Pro with screen off and two hands pulling at pull-tabs on either side near the bottom. Screenshot: iFixit
The battery is surprisingly accessible in the 13-inch OLED iPad Pro.

After that, though, the thinness proves to be an issue for iFixit, as many of the parts are glued in, including the tablet’s logic board. In the blog, the site goes into more detail here, mentioning that the glue means removing the speakers destroys them, and the tablet’s daughter board is very easy to accidentally bend.

The site also found that the 256GB model uses only one NAND storage chip, meaning it’s technically slower than dual-chip storage. As some Verge readers may recall, that’s also the case for M2 MacBook Air’s entry-level storage tier. But as we noted then (and as iFixit says in its blog), that’s not something people who aren’t pushing the device will notice, and those who are may want more storage, regardless.

Screenshot of the Apple Pencil Pro from iFixit’s video. Screenshot: iFixit
This used to be an Apple Pencil Pro.

But you can’t say the same for Apple’s new $129 Apple Pencil Pro, which shouldn’t shock anyone. Mokhtari was forced to cut into the pencil using an ultrasonic cutter, a moment he presented as “the world’s worst ASMR video.” (That happens just after the five-minute mark, in case you want to mute the video right there to avoid the ear-piercing squeal of the tool.) Unlike the iPad Pro itself, the Pencil Pro’s battery was the last thing he could get to.

By the time Mokhtari is done, the pencil is utterly destroyed, of course. He says the site will have a full chip ID soon that will include images of the MEMS sensor that drives the pencil’s barrel roll feature that lets you twist the pencil to adjust the rotation of on-screen art tools.

Update May 18th, 2024, 3:09PM ET: Added details from iFixit’s supplemental teardown blog.

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