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Destiny 2's post-Final Shape future includes vampire hunting and the Dreadnaught

With Destiny 2's The Final Shape expansion now here, officially bringing the ten-year Light and Darkness saga to a close, developer Bungie has turned its attention to the future, sharing more on what's next for its live-service shooter - including a tease of the mysterious Codename: Frontiers, whatever it may be, coming next year.

When Bungie revealed The Final Shape last August, it announced 2024 would bring a significant shake-up to the way Destiny 2 content is delivered. Instead of four yearly Seasons, it said it would release three "larger, content-packed" Episodes, each featuring standalone stories split into three six-week-long Acts.

The first of these, Echoes, launches tomorrow, 11th June, picking up immediately after the events of The Final Shape. It all unfolds on Nessus, where there are ancient secrets to unearth and a mysterious new enemy to encounter. Echoes will then be followed by Revenant later this year (Bungie's previous roadmap said between July and October), and comes with a vampire-hunting theme as players, in the role of a Slayer Baron, take on the Fallen. There's also a new potion crafting system - featuring combat and loot potions - alongside the new story elements, quests, and rewards set to feature in all three Episodes.

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Anno 117: Pax Romana is taking the economic city builder to ancient Rome next year

Ubisoft has unveiled Anno 117: Pax Romana, a new entry in Ubisoft Blue Byte's long-running economic city builder series, which is set to whisk PC and console players back to ancient Rome and the Roman Empire when it launches next year.

"It is the year 117 AD," Ubisoft explains, "as a Roman Governor of twin provinces of the Empire, your choices matter to your citizens. Build, trade, expand. Seize opportunities and harness the unique advantages and challenges that Albion and Latium provinces present."

"Will you encourage economic growth or expand your rule through dominance?," it continues. "Lead with rebellion or unite a diverse culture? The cost of peace is yours to decide."

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Everything shown during Ubisoft Forward 2024

The Ubisoft Forward 2024 showcase has drawn to close. Don't worry if you missed it, though, as we're about to go over everything which made an appearance during the showcase. From major releases to updates for existing titles to Assassin's Creed - because this is Ubisoft Forward and there has to be Assassin's Creed news. It's the law.

You'll find all of the announcements below, along with their accompanying trailers, for everything shown during Ubisoft Forward 2024.

While the Ubisoft Forward 2024 pre-show actually began with a dicussion about Skull and Bones water mechanics, the first proper game trailer we got was for Rocksmith+, a game designed to teach you how to play the guitar. Well, it can now also teach you how to play the piano. You can try RockSmith+ for free on PlayStation 4 and 5.

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Beyond Good & Evil 2 remains vapourware, it seems

Another year, another Ubisoft Forward livestream without any reference to Beyond Good & Evil 2, the long, long-awaited sci-fi sequel that Ubisoft still says it has in the works.

BGE&E2 overtook Duke Nukem Forever as the game with the longest-ever development period, back in 2022. 18 months later, we've heard little since.

In January 2023, Ubisoft told Eurogamer that "Beyond Good and Evil 2's development is under way and the team is hard at work to deliver on its ambitious promise."

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Assassin's Creed Shadows extended gameplay reveal shows off its stealthy and... not so stealthy styles

Tonight brought our first proper look at Assassin's Creed Shadows gameplay, and the vast difference in approach to playing as its two main characters.

An extended gameplay slice shown during Ubisoft Forward began with samurai Yasuke taking the direct approach to enemies - namely, caving their heads in with a very large mace, spilling brains and baskets of oranges from the local market across the floor.

It wasn't all violence, though - you can also pet dogs.

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Prince of Persia: Sands of Time remake now targeting 2026, gets briefest of trailers

Prince of Persia: Sands of Time's troubled remake has resurfaced during tonight's Ubisoft Forward showcase with the news it'll finally be arriving in 2026, some six years after it was initially revealed. More happily, Price of Persia: The Lost Crown and The Rogue Prince of Persia both have new updates launching today.

Ubisoft revealed it was remaking Sands of Time back in September 2020, when it was originally due to launch the following January. However, following a less than positive reception to its debut trailer, Ubisoft announced the first of several delays for the project, eventually moving it from original developers Ubisoft Pune and Mumbai to Ubisoft Montreal.

When we last heard from the remake at the end of 2023, Ubisoft announced it had "passed an important internal milestone", but things didn't sound especially far along given the publisher had revealed the rebooted project was still in the "conception" phase in May. A year on, it seems the Sands of Time remake still isn't a state that Ubisoft is confident to show; its re-appearance during tonight's showcase was anticlimactic to say the least, taking the form of a 30-second teaser trailer showing... a candle. We did, at least, get an updated release window, with Ubisoft confirming the remake is now targeting a 2026 launch.

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After a worryingly dated hands-on with Star Wars Outlaws, Ubisoft's galactic open world feels less exciting than expected

Last year, Ubisoft's unveiling of Star Wars Outlaws was one of my highlights of the not-E3 period. In a lengthy hands-off demo, we saw protagonist Kay Vess and her little helper Nix sneak through an enemy base, blast her way out into the open world, rip across it on a speeder and scrape her way through conversations with a crime lord.

It was about as close as we've been to a proper Han Solo video game, but it was also about the promise that comes with Ubisoft Massive, the team best known for The Division, applying the Ubisoft touch to a world that's always seemed a perfect fit for it. Yes, the "Ubi formula" for open worlds and their icon-littered maps has become tired to the point of parody, but there's a lovable simplicity to them too, the old cliché of certain games being "fast food" returning again - sometimes I want a burger, and if you stamp a little Republic logo on it my simple-minded inner child is still just about alive enough to crack a smile. A bit more simply: I'm not proud of it, but I do quite fancy the idea of a big, busywork-filled map of Star Wars activities, which is probably why EA's Star Wars Jedi games were, if not hugely inventive, at least very good fun.

Having played Star Wars Outlaws for a good hour or so ahead of the Ubisoft Forward show, however, I've come away with a renewed appreciation for Jedi Fallen Order and Jedi Survivor. In fact no, a bit more than that - in comparison to Outlaws' admittedly early, work-in-progress demo, they stand as singular pieces of revolutionary high art. Outlaws' early gameplay feels positively ancient - not only mechanically but in execution, in its near total lack of character, flair, invention, detail, or style. In trying to describe it, the closest comparison I can draw is with Uncharted: Golden Abyss, which launched in 2011 on the PS VIta.

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Here's a fresh update on Skate, including its rebuilt Flick-It system

Developer Full Circle has shared a fresh update on the next Skate game. While there is still no release date, the team has laid out several tweaks and additions coming to the series, many of which have been developed alongside feedback from various play tests.

First off, the upcoming free-to-play game has a rebuilt Flick-It system in place. The developer said this will ensure each trick "feels as fun and satisfying to perform as ever before".

Thanks to this rebuild, in which added upgrades improve a player's accuracy and control, tricks in Skate should be easier than ever. "All of this work has been done with an eye to the future, so we can give the game plenty of room to grow as we add new tricks and techniques down the line," said senior gameplay designer Reid Buckmaster. Additionally, Skate will have a "streamlined" control system, which should make things easier for players to get to grips with.

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For Xbox, could this finally be the year where it all pays off?

This week on the Eurogamer Newscast, we discuss everything shown at the Xbox Showcase last night: one of the best summer preview events in recent years, and one of Microsoft's best ever.

On the one hand, perhaps the trove of upcoming titles should be expected. After all, this is what you should get when you spend nearly $100bn buying up swathes of the games industry. On the other, well, Microsoft has seemed to perenially exist on promising that next year's crop of first-party games will finally be where its acquisition spree pays off, where Game Pass truly hits the big time, and where it at last starts clawing back some market share.

After watching the avalanche of announcements last night (Doom! Gears! Perfect Dark!) alongside everything else we knew was coming (Fable! Indy! More Diablo!) it's hard to see how the next 12 months couldn't make an impact - let alone the boost of launching Call of Duty: Black Ops 6 into Xbox Game Pass. Could Xbox finally feel like it's hitting its stride this console generation, after numerous misfires? Joining me this week are Eurogamer's Ed Nightingale and Victoria Kennedy to discuss.

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Here's a first brief glimpse at Dragon Age: The Veilguard gameplay

After last night's cinematic trailer for Dragon Age: The Veilguard which detailed the game's full suite of seven companion characters, today brings our first - albeit very brief - glimpse at actual gameplay.

A short clip shared to social media platform X shows series regular Varric in Minrathous, capital of the Tevinter Imperium region, a location we have heard plenty about - but never seen before in a mainline Dragon Age game.

Varric is hot on the tail of Solas following the events of Dragon Age: Inquisition, though I imagine things won't be as easy as he makes out here. Minrathous, meanwhile, or the quick glimpse we get of it, looks suitably grim. I'm getting dark Ankh Morpork vibes.

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Watch tonight's Ubisoft Forward showcase right here with us

We've had a weekend of Summer Game Fest coverage and we're still not done. This evening, it's Ubisoft's turn. The Ubisoft Forward main show begins at 8pm UK time, with a 30-minute pre-show beforehand, and we'll be covering both live, right here, so you don't miss a thing.

What to expect? Big showings for two major new games: Star Wars Outlaws and Assassin's Creed Shadows. They're both nearly upon us. Star Wars Outlaws arrives at the end of August, and AC Shadows in the autumn, so I'd expect extended gameplay showings tonight. We've seen montages of action from the games but what are they like in moment-to-moment play?

Beyond that, we'll likely see more of the free-to-play Tom Clancy shooter xDefiant, which has only just been released, and probably something of Just Dance, because Just Dance is always there. But will we see anything of the elusive Beyond Good & Evil 2, or the troubled Prince of Persia: Sands of Time remake? We can always hope.

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Football Manager will officially licence The Premier League

Football Manager developer Sports Interactive has announced a four-year licensing partnership with The Premier League.

It means, for the first time ever, Football Manager players will be able to take their team to the top of English football, with all 20 clubs fully licensed including official logos, kits, and player photos.

The deal will begin with the 2024/25 season, due later this year.

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Flintlock: The Siege of Dawn has an intriguing Soulslike twist, but falters on the basics

So what's the twist? Soulslikes, or at least heavily-inspired action games, are everywhere, with FromSoftware's influence creeping ever further. Thankfully, Flintlock: The Siege of Dawn developer A44 Games has some clever ideas of its own.

As the name suggests, Flintlock's set in a world powered by gunpowder and pitches its protagonist Nor into a battle against magical, meddling Gods. Split from her party, Nor meets an enchanting fox god named Enki and, in typical fashion, they're forced to team up. Gunpowder and magic make for a novel combination, but it's the Reputation system that's the real killer concept here.

One of the core tenets of the Souls games is death and the player's loss of valuable currency that death brings. It's this that Flintlock plays with in its Reputation system, which I got to test out in a preview build. In simple terms: killing enemies stylishly builds a combo multiplier and bankable experience, while getting hit loses it.

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Rewatch the highlights from this weekend's showcases

Considering E3 is dead, an awful lot of it happened over the weekend and quite honestly, it feels like this weekend contained some of the best video game 'showcases' in quite a long time.

Summer Game(s) Fest kicked everything off with a bang, but that was followed up by a surprisingly brilliant Xbox Showcase, a heartwarming Wholesome Direct and a bloodsoaked Blumhouse Games Showcase. But who's got time to comb through all of those on a Monday morning when they should be working? Not I, that's for sure. Which is why I very much enjoyed checking out Jim Trinca's, definitive list video of all the best reveals and featured games from this year's 'I Can't Believe It's Not E3' (other opinions are available).

You can watch Jim's video on the player at the top of the page but if you can't see that or would rather watch it on YouTube, you can find it just below these words!

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Obsidian accidentally reveals an Avowed release date, before deleting it

It looks like Avowed is aiming for a November release date.

In a short blog post shared by developer Obsidian last night, the upcoming RPG was listed as launching on 12th November. This came as a surprise to many, as there was no mention of this date during last night's Xbox showcase, where a new Avowed story trailer was debuted.

During the Xbox Showcase, Microsoft merely said the game was still on course to release at some point this year, with no further specifics. That was, until the developer shared a follow-up post on its website.

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Wax Heads remixes punk rock with cosy vibes to brilliant effect

Cosy and punk don't really go together. Cosy is restrained, all nice and warm and snug. Whereas punk is noisy and destructive - angry tunes with aggressive attitudes and anti-establishment ideals. A cosy video game wants to tuck you up nice and tight with a warm drink and tell you everything's going to be okay, but punk games tear that blanket off, pour your drink down the drain, and drag you to a window to look at the darker parts of the world, or what the world might become. Punk wants to make you feel uncomfortable. So when developer Patattie Games calls Wax Heads 'cosy-punk', you might raise an eyebrow.

Take one look at it, though, and you'll see its 'punk' side isn't leaning into the moodier, political meaning of the word. With its comic-book art style and vinyl record shop setting, Wax Heads only takes the stylings and sounds of 'punk', but it definitely fulfils its 'cosy' promise with its retail-sim-themed puzzles.

After a brief introduction chronicles how the mega-popular Becoming Violet band started and broke up in the 1980s, you start Wax Head's Steam Next Fest demo as a new, nameless employee decades later at Repeater Records, a struggling record shop. It's owned by Morgan, the old leading lady of Becoming Violet, and she explains your job as the new hire is to listen to the customers' (often confusing) descriptions of what record they want to buy, before then searching the shop for it. Pick a good suggestion and you get more points, but offer a really bad one and you can lose points. It's not clear what the points are for in the demo, but it seems likely that they might affect the fate of the record shop in the full release.

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Life is Strange fans criticise $30 upgrade to play new game's early chapters two weeks early

Life is Strange fans have criticised an Ultimate Edition version of the game which gives "advanced access to Chapters 1 and 2", two weeks ahead of its main release date.

Announced last night, Life if Strange: Double Exposure sees the return of the series' original protagonist Max Caulfield, now grown up, but still dealing with a dead best friend.

Double Exposure is set to launch for PC, PlayStation and Xbox Series X/S on 29th October, priced $50. But if you buy the pricier Ultimate Edition, you can play its opening chapters on 15th October, for $80.

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Phil Spencer all but confirms plans for Xbox portable console

Last night, Microsoft unveiled three new Xbox consoles set to hit the market. However, despite previous rumours that such a platform was in development, there was no word on any handheld Xbox gaming device.

Following the show, Phil Spencer sat down with IGN, where he was asked specifically about an Xbox handheld device, and the company's mantra of 'going where the players are'. And, despite no Xbox handheld device being officially confirmed (nor denied), Spencer agreed: "I think we should have a handheld".

Said Spencer: "The future for us in hardware is pretty awesome, and the work that the team is doing around different form factors, different ways to play, I'm incredibly excited about. Today was about the games... but we will have a time to come out and talk more about platform, and we can't wait to bring it to you."

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Xbox boss confirms multiplatform future is here to stay

Xbox boss Phil Spencer has discussed the company's recent steps into multiplatform publishing - and confirmed there's more to come.

Speaking at IGN Live just hours after Xbox confirmed another big title - Doom: The Dark Ages - would launch on PlayStation 5 as well as PC and Xbox Series X/S, Spencer was clear that Xbox's multiplatform plans were here to stay.

"You're going to see more of our games on more platforms," Spencer said. "And we just see that as a benefit to the franchises we're building. And we see that from the players, that love to be able to play."

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Xbox boss Phil Spencer acknowledges "hard decisions" to close studios in first public comment

Xbox boss Phil Spencer has commented publicly for the first time on recent Microsoft studio closures, stating he has to "run a sustainable business inside the company and grow".

Last month, Xbox made the shock decision to close a number of Bethesda studios, including Hi-Fi Rush developer Tango Gameworks and Redfall developer Arkane Austin.

Now, in an interview with IGN, Spencer has finally addressed the closures.

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"I dont believe in living in fear" - Obsidian talks Avowed release date prospects and Xbox studio closures

When Avowed was first unveiled back at the Xbox summer showcase of 2021, a dark and moody CGI trailer of burning arrows and fantasy spell-and-sword dual wielding - all from the studio behind the likes of Pillars of Eternity and Fallout: New Vegas - positioned it as something of a first-party Skyrim for Xbox.

In the years since however, it's become increasingly clear that's simply not the game we should now expect from Avowed. It's bright and colourful, it's seemingly dialogue-heavy, and as we learned in further explanations of the game's combat it is, if anything, only quite loosely an RPG. As Avowed's director, Carrie Patel, put it to Eurogamer last year after a slightly unconvincing first demo of its combat, "the reference point we've been trying to point people to is The Outer Worlds."

Since then, things have been a little quiet on the Avowed front, but over the weekend Xbox showed another trailer, this time with emphasis on the game's overarching story - though again it was a little light on anything truly new. Thankfully, we also had a short roundtable interview with Carrie Patel again after the showcase ended, who spoke alongside the game's art director Matt Hansen and was able to outline just a little more of what we can expect.

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Is Xbox ditching its disc-based Series X? Not in 2024, at least

Tonight, Microsoft announced a trio of new Xbox Series X/S consoles, including a digital-only Xbox Series X.

In part, these seemed similar to the consoles seen in leaked plans released into the public domain in error last year that awkwardly trumpeted an "adorably all-digital" future for Xbox - something Microsoft's Phil Spencer later said was outdated.

But how much has changed? The new digital-only Series X is white, as expected, with are no major performance upgrades under the hood. It's no longer cylindrical, and keeps the regular Series X's rectangular design. Most importantly, though, it will be accompanied - initially, at the very least - by a new Series X option that retains its disc slot. This "special edition" 2TB Xbox Series X will be available in "limited quantities", Microsoft said.

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Citizen Sleeper 2 dated for early 2025, also coming to PS5 and Switch

Citizen Sleeper 2 is coming in early 2025, publishers Fellow Traveller have announced, and it's also going to be releasing on PlayStation 5 and Switch alongside the already confirmed Xbox Series S/X, Game Pass and PC versions.

Unveiled at tonight's PC Gaming Show during its first proper gameplay trailer, Citizen Sleeper 2 will see you wake up in the body of a brand-new Sleeper android who's fighting for survival out on the Starward Belt on the edge of the Helion System. We've known for a while that Citizen Sleeper 2 is going to be a much bigger game than the original, but tonight's trailer gave us a taste of just how large the Belt actually is, as it will have its own navigable map screen, along with lots of different space ports and unique locations to visit along the way.

We also get to see some of the characters we'll be meeting when we get there. Unlike the first game, though, they'll be joining your crew as valuable team mates here, and will live alongside you in your ship as you travel between locations. You'll also be able to draw on their unique skills and character traits when taking on big contract jobs, too, as each crew member you recruit will have their own set of dice rolls to use to help you complete tasks and get the job done.

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The sequel to 2022's best murder mystery game is better, weirder and more grotesque than ever

The Case of the Golden Idol was one of 2022's best surprises. A detective murder mystery like no other, its 12 strange deaths (or more if you count its equally exceptional DLC) all centred around a mythical golden statue whose supposed life-giving properties put it at the heart of a decades-long conspiracy. As we unravelled the tangled history of the double-crossing Cloudsley family, we poked around stuffy country manors, dingy, candlelit inns, blood-stained beaches, and hallowed cult chambers in our search for the truth, gradually picking up clues in the form of names, nouns and verbs to work out whodunnit and why in each deadly tableau.

In its best moments, its deduction process called to mind the knotty blank-filling of Return of the Obra Dinn. While the words you collected during your mouse-clicking were important, they were nothing without all the dozens of other little visual clues you'd pick up simply by surveying the scene in question, as the aftermath of each murder would be frozen in time for you to pick through the incriminating evidence stashed in pockets, bins and swapped coats.

All this returns in full in its even more elaborate sequel, Rise of the Golden Idol, which moves the action forward a couple of centuries to the even more paranoid era of the 1970s. Developer Color Gray Games has given it a gorgeous glow-up in the process, too, its gurning grotesques taking on fresh, animated life as they choke, gasp and dab insincere handkerchiefs to their eyes as we find them yet again in media bloody res. Yes, there is a twinge of sadness here. Part of the original's charm did indeed come from its exquisitely detailed pixel art dioramas, but having spent an hour in Rise's company, I have to say the broader brushstrokes of these more modern 3D gargoyles have just as much charm and character as their historical counterparts.

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Call of Duty: Black Ops 6 always online, including campaign, due to "continuous" texture streaming

Call of Duty: Black Ops 6 will require a "continuous internet connection" - even when you're playing its campaign mode.

In a blog post published by Activision today, the publisher advises that the Cold War-set shooter uses "texture streaming across all game modes".

"This means you'll need a continuous internet connection to play any game mode, including Campaign," Activision wrote.

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Here's a look at Assassin's Creed Shadows gameplay

Tonight's Xbox Showcase brought us a first glance at Assassin's Creed Shadows gameplay, and a better look at its feudal Japanese world.

A fresh trailer for Ubisoft Quebec's upcoming action RPG began with quick scenes showing the changing of the seasons - the ubiquitous Japanese blossom of spring, snow in winter, torrential rain on a muddy battlefield full of corpses.

Next we saw shinobi protagonist Naoe yanking enemies down into the long grass like raptors picking off tourists in Jurassic Park, then quick shots of her performing the Assassin's Creed series' trademark rooftop parkour, aided by a grapple rope. You also now appear to be able to peer around corners.

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Unpacking developer shows off musical Captain Toad-like puzzler Tempopo

Singing roses, warbling willows, trumpeting daffodills. From rearranging furniture to creating a musical garden, here's a first proper look at Tempopo - the next project from Australian indie developer Witch Beam, studio behind the brilliant Unpacking.

A melody-infused puzzle game, it sees you collecting a garden of musical flowers across 60 whimsical floating 3D levels that look a little similar to Nintendo's own Captain Toad.

Tempopo is set to launch later this year for PC via Steam, Nintendo Switch, Xbox One and Xbox Series X/S (yes, curiously there's no mention of a PlayStation release for now).

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Dorfromantik developer unveils new space game Star Birds

The maker of superb village builder Dorfromantik has lifted the lid on its next game, Star Birds.

Unveiled at the PC Gaming Show this evening, Toukana Interactive's new space puzzler is being made in collaboration with German YouTube science channel Kurzgesagt: In a Nutshell, who are providing the cheerful, cartoon visual style for this asteroid-themed base builder.

Designed to offer a "fresh and accessible" approach to resource management games, Star Birds is all about helping its titular avian explorers establish a thriving mining empire on as many asteroids as they can sink their beaks into. The asteroids in question will be procedurally-generated, and you'll need to work around their unique shapes, sizes and terrains in order to tap the precious materials they hide beneath the surface.

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Everything announced in Microsoft's Xbox Games Showcase and Black Ops 6 Direct

The Xbox Games Showcase and Black Ops 6 Direct 2024 is over! As usual we gained some insight into upcoming Xbox titles through a selection of new reveals and updates for released titles. Much like last year with Starfield, the showcase ended with an extended look at one special game - and this time it was Call of Duty: Black Ops 6.

Alongside Black Ops 6, we also got a look at Indiana Jones and The Great Circle, Avowed, Dragon Age: The Veilguard and South of Midnight. And, as you'd expect, many of the games shown are going to be available from Game Pass from day one. Now, let's stop messing about and get the trailers started!

The Xbox Game Showcase began with the campaign trailer for Call of Duty: Black Ops 6. Set in the 1990s after the end of the Cold War, it promises to bring guns, action, conspiracies and motorbikes (at least in the cutscenes.)

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Microsoft Flight Simulator 2024 gets November release date and stunning new trailer

Microsoft Flight Simulator 2024 - the latest instalment in Microsoft's long-running aviation sim - launches for PC and Xbox Series X/S on 19th November, introducing aerial firefighting, cargo hauling, hot air balloon trips, and more.

Flight Simulator 2024 was announced last June, amid some controversy given developer Asobo had previously pledged to provide 10 years' worth of support for the 2020 iteration of the game. Since then, the studio has rather nebulously said it'll "continue to support" the current version after Flight Simulator 2024's release, but this year's outing is undoubtedly its focus.

And Flight Simulator 2024 launches with a frankly staggering list of activities, massively expanding the series' reach after a instalment predominatly focused on getting from A to B. There's aerial firefighting, search and rescue, helicopter cargo transport, air ambulances, crop dusting, mountain rescue, skydive aviation, aerial construction, cargo transport, air racing, glider piloting, scientific research, low altitude training, experimental trips, airship tours, hot air balloon trips, plus VIP charter and executive transport services. Oh and it somehow manages to be even more drop-dead gorgeous than its predecessor.

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British Fallout-like game Atomfall announced from Sniper Elite studio

Up and atom! There is a British Fallout-like game on the horizon from Sniper Elite studio, Rebellion.

It's called Atomfall, and it was revealed at this evening's Xbox showcase. The team describes Atomfall as a single-player survival action game which will see players exploring a post-nuclear environment, and then scavenging, crafting, bartering and - of course - fighting to survive.

While Atomfall's story is fictional, it has been inspired by a real-world nuclear disaster that occurred in northern England in 1957. Players will experience Britain five years after this event, and find that "everything has changed" after that fateful day. You can check out the trailer - complete with British hymns, bunting and phone boxes - below.

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A young Marcus Fenix takes centre stage in Gears of War prequel E-Day

Gears of War 6's development hasn't been much of a secret, but it's now finally official - with tonight's Xbox Games Showcase revealing it to be a prequel titled Gears of War: E-Day.

Set 14 years before the events of the original Gears of War, E-Day tells the story of the first Locust emergence on Sera, and the world's response to that threat.

It promises a return of the series' trademark third-person, cover-based shooting action, all within an "explosive" campaign combining "satisfying gameplay and emotive, character-led storytelling".

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Avowed's new story trailer shows a three-way fight for The Living Lands, but still no firm release date

I feel like we've already got a pretty good idea of what Obsidian's upcoming RPG Avowed is all about by now. But just in case you needed a reminder, or wanted a closer look at its colourful fantasy landscape, tonight's Xbox Games Showcase brought us a new 'story trailer' for it. Have a watch below.

As per previous Avowed trailers, you play as an envoy of Aedyr sent to investigate a mysterious plague known as 'The Dream Scourge' that's spreading through the wild frontier of The Living Lands - an all-new region of the Pillars of Eternity world we haven't seen before.

But as the masked, flame-eyed knight in the trailer suggests, there's more going on with the Dream Scourge than meets the eye. They call it a "symptom of a deeper, more dangerous rot" in the land, and ask you to tame the chaos so that they might rise up and shape The Living Lands' future.

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Microsoft edges towards all-digital future with three new Xbox console variants

Microsoft has revealed three new Xbox console variants with increased storage capacity, available at the end of the year in select markets.

Two are all-digital: a 1TB Xbox Series X in "Robot White" and a 1TB Xbox Series S in the same colour. The third is a "special edition" 2TB Xbox Series X in "Galaxy Black" that features a disc drive.

It's clear with these new consoles, Microsoft is edging ever closer to an all-digital future. The "special edition" physical console will be available in "limited quantities", but critically there is at least still an option for physical media.

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Indy heads to the Himalayas in new Indiana Jones and the Great Circle teaser

At this evening's Xbox showcase, Bethesda and developer Machine Games gave us all another little peek at Indiana Jones and The Great Circle.

The team shared a look at what it calls a "pivotal cinematic", in which Indy and his sidekick (for this game at least) Gina "make a startling discovery in the Himalayas". There is a kerfuffle over a stone, and of course, some explosions and bad guys getting thrown off cliffs.

You can check it out for yourself below.

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Sorry, you can't play as Margaret Thatcher in Call of Duty: Black Ops 6

I am very sorry to report that, no, you cannot play as former UK Prime Minister, Conservative party leader and unanimously beloved human being Margaret Thatcher in Call of Duty: Black Ops 6.

Despite promising signs in the initial reveal trailer from developer Treyarch, where big Maggie features alongside the similarly well-liked Saddam Hussein, George Bush Senior, and Bill Clinton - and the fact that Ronald Reagan was playable in the previous entry, Black Ops Cold War - Treyarch confirmed to Eurogamer during an interview earlier this week that she won't be playable, ever.

"No," said Yale Miller, senior director of production at Treyarch on Black Ops 6, when Eurogamer asked.

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Forget Levolution and Drivatars, Call of Duty: Black Ops 6 now has 'omnimovement'

The 90s may be back, as Call of Duty: Black Ops 6's roster of provocative policial characters makes clear, but at Treyarch it might be a bit closer to 2013. Just as Battlefield 4 had Levolution and Forza had its Drivatars, Black Ops 6 is reviving the once-popular trend of making up silly words for neat, new, though not exactly groundbreaking ideas.

In COD's case, it's 'omnimovement', Black Ops 6's headline new feature that means instead of only being able to sprint when moving forwards, you can now sprint backwards, side to side, and any other direction in 360 degrees, with admittedly very nice animations to match. In a presentation given ahead of the big Call of Duty showcase on Xbox's stage this weekend, developers from Treyarch explained this was based on a combination of real "elite" military experts' abilities, a tonal approach for Black Ops 6 that focused on action movie-star moments, and an overall push for fidelity across the board.

Black Ops 6's narrative setup is decidedly Call of Duty. The Gulf War and global tensions of the early 90s are a "backdrop" to a concocted story of enjoyably outlandish espionage. The CIA has been infiltrated by a "shadowy organisation" right at the very top, and so you and a ragtag team - including Russel Adler, Black Ops 2's antagonistic haircut, who's also gone full Kurt Russell-in-Big-Trouble-in-Little-China parody action hero here - must go it alone, acting rogue and with full licence to break whatever rules you like. Thankfully, there are absolutely no global events whatsoever occurring right now that might make pitching a game on your ability to do war crimes at will a cause for concern.

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At long last, the Perfect Dark reboot gets a first gameplay trailer

Four years after its initial announcement, Microsoft's Perfect Dark reboot has finally resurfaced, offering a first gameplay reveal for this reimagining of developer Rare's classic spy-flavoured first-person shooter.

Announced back in December 2020, Microsoft's Perfect Dark reboot was initially being developed exclusively by The Initiative, a studio specifically set up to handle its creation. However, the project has been hit by numerous set-backs since then and Tomb Raider developer Crystal Dynamics was eventually bought in to help get it over the finish line.

Reports of a troubled development have continued to dog the Perfect Dark reboot - it was described as still being in a "very rough state" in May - so it's perhaps a bit of a surprise to see a first gameplay trailer now. But that's exactly what Microsoft has delivered during its latest Xbox Games Showcase, serving up nearly three and a half minutes of the shooter in action.

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The Artful Escape developer's next is teen drama Mixtape

Annapurna revealed new teen drama game Mixtape from the developer of The Artful Escape, featuring skateboards, romance, and an iconic soundtrack.

Developer Beethoven and Dinosaur's next game was shown at the Xbox Game Showcase: a coming-of-age action adventure game with a soundtrack featuring DEVO, Roxy Music, Lush, The Smashing Pumpkins, Iggy Pop, Siouxsie and the Banshees, Joy Division, and more.

Take a look at the trailer below.

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Life is Strange returns, with its original protagonist now all grown up

Life is Strange will return with a new murder-solving adventure, starring the series' original protagonist Max Caulfield, now all grown up.

Today's first trailer, shown during the Xbox Showcase, sees Max return to using her powers when her best friend (no, not that one) turns up dead.

But this isn't quite the same power Max had in Life is Strange 1. This time, it sounds like she has the ability to peer into an alternate dimension - one where her friend is still alive.

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Former Ubisoft devs unveil stylish turn-based fantasy RPG Clair Obscur: Expedition 33

Arguably one of the more intriguing new game announcements from tonight's Xbox Games Showcase, Clair Obscur: Expedition 33 is a new turn-based RPG from French studio Sandfall Interactive.

Combining fantasy and 'Belle Époque' art influences, you'll be leading the titular expedition to try and stop the mysterious Paintress, a being who's slowly wiping out the last remnants of humanity by painting numbers on a strange monolith - with each number killing off everyone who's that particular age.

A slightly convoluted setup to write down in words, perhaps, but the idea of your 'number being up' and having fewer and fewer folks to help aid you in your fight against fate with every passing year is strong indeed, so why not have a gander at the reveal trailer below:

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Fallout 76 players can opt for a Ghoul-ish makeover starting early 2025

Fallout 76 players will be able to turn themselves into Ghouls in early 2025, Bethesda announced during the Xbox Games Showcase this evening. It's a series first for the Fallout universe, and a move that's sure to make the millions of new players who have started playing the Fallout games in the wake of the Fallout TV show jump with irradiated joy.

You'll need to reach Level 50 before you can become your own version of Walter Goggins' gun-slinging Ghoul in Fallout 76, and there will be a specific questline to complete that kicks off the path toward your eventual transformation.

Bethesda's keeping the exact details of this quest close to its chest for now, but in a press briefing ahead of tonight's reveal, creative director Jonathan Rush told Eurogamer that turning into a Ghoul will have a significant impact on how you play the game going forward.

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Fable launches 2025 and has Peep Show's Super Hans

Microsoft's Fable reboot will launch for PC and Xbox Series X/S in 2025, it was confirmed tonight in a new trailer. We previously hadn't been given a release window for the upcoming fantasy role-player, despite seeing it a year ago at the last Xbox Showcase.

And, just like last year, Fable's latest trailer confirmed another legend of British comedy will be featured. Yes, Super Hans from Peep Show, AKA Matt King, is in the game and plays retired hero Humphrey, who looks set to be one of your allies.

Last year's Fable trailer revealed IT Crowd's Richard Ayoade, if you recall.

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State of Decay 3 resurfaces after four years with new cinematic trailer

State of Decay 3 - the reportedly troubled new entry in developer Undead Labs' zombie survival series - has resurfaced after four years, in the form of a moody cinematic trailer.

State of Decay 3 was initially announced during Microsoft's 2020 Xbox showcase. Two years later, with the game still nowhere to be seen, reports began circulating alleging sexism and mismanagement at Undead Labs, with staff claiming the game had been announced too early, and at a time the studio "didn't even know what it was".

Finally, though, State of Decay 3 has resurfaced - appropriately enough during Microsoft's latest Xbox Games Showcase - albeit with not a second of gameplay in sight. Instead, Undead Labs has opted to reintroduce State of Decay 3 with an atmospheric cinematic trailer focusing on the plight of some of the characters central to its story.

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We Happy Few developer's South of Midnight launches 2025

Compulsion Games, developer of We Happy Few, showed more of its upcoming adventure game South of Midnight during the Xbox Showcase this evening - and let us know the project will arrive for PC and Xbox Series X/S at some point next year, in 2025.

A meaty trailer showed off stylish action as well as a bit of gameplay, as its heroine scampered around the bayou, rode a big talking fish, dodged a titan-sized alligator and clambered up a church tower to ring a ruddy large bell.

Throughout, South of Midnight looked visually stunning - especially impressive as the environment magically changed from tangled toxic branches to lush surroundings.

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Doom: The Dark Ages is an origin story for the Doom Slayer's rage

Kicking off this evening's Xbox showcase, we got a look at Doom: The Dark Ages, and oh my days, it looks awesome.

"Before he became a hero," the video begins, "he was the super weapon of gods and kings." And what a super weapon he was. But, don't let me tell you. You can check out Doom: The Dark Ages' reveal trailer for yourself below.

Doom: The Dark Ages will serve as a prequel to 2016's Doom and Doom Eternal. It is described as a single-player action FPS that "tells the epic cinematic origin story of the Doom Slayer's rage", and of course, it is being developed by id Software.

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Dragon Age: The Veilguard first-look reveals companions and fan-favourite returning character

Dragon Age: The Veilguard got a first trailer today during the Xbox Showcase, and it looked very good indeed.

BioWare's RPG has a slightly stylised artstyle - in this trailer, at least - and a cool-looking roster of new companion characters... except not all of them are new.

In amongst the roster are a couple of familiar faces. Varric we knew would be back in this next installment, though doesn't appear to be a party member. But, joining the party is... Dragon Age Inquisition fan-favourite Harding! The news makes this particular Dragon Age fan extremely happy indeed.

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Starship Troopers: Extermination is leaving early access just in time for a console release

Starship Troopers: Extermination is finally leaving early access, and to celebrate, developer Offworld has confirmed that the sci-fi FPS will also be making the jump to console.

Starship Troopers: Extermination launched in early access back in May 2023, initially providing just a small sample of the first-person shooter on Steam. Now the game is ready for a full release debut on PC via Steam, PS5, and Xbox Series X/S on 11th October, 2024.

But that's not the only exciting announcement Offworld had for us. Casper Van Dien – Johnny Rico of the original 1997 Starship Troopers film – will be making a grand return as he will be commanding players during the single-player campaign, "testing their mettle against hordes of enemy Arachnids with the aid of three original NPC allies to prove themselves worthy of selection".

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