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GPU Work Graphs mesh nodes in Microsoft DirectX® 12

AMD GPUOpen - Graphics and game developer resources

Mesh nodes are a new type of leaf node in work graphs that, unlike all other nodes, does not invoke a compute shader, but dispatches a mesh-shader graphics pipeline instead. This blog series covers how to get started with mesh nodes as well as best practices.

The post GPU Work Graphs mesh nodes in Microsoft DirectX® 12 appeared first on AMD GPUOpen.

CPU performance optimization guide – part 1 – CPU performance optimization guide

AMD GPUOpen - Graphics and game developer resources

This series of blogs will walk readers through the analysis of the problems encountered in actual projects, thus helping them to better understand the CPU performance optimization of programs.

The post CPU performance optimization guide – part 1 – CPU performance optimization guide appeared first on AMD GPUOpen.

AMD FidelityFX Super Resolution v3.0.4 plugin for Unreal Engine 5 available now

Od: GPUOpen

AMD GPUOpen - Graphics and game developer resources

This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.

The post AMD FidelityFX Super Resolution v3.0.4 plugin for Unreal Engine 5 available now appeared first on AMD GPUOpen.

Optimization and best practices – Mesh shaders on RDNA™ graphics cards

AMD GPUOpen - Graphics and game developer resources

The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.

The post Optimization and best practices – Mesh shaders on RDNA™ graphics cards appeared first on AMD GPUOpen.

With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere!

Od: GPUOpen

AMD GPUOpen - Graphics and game developer resources

We are very excited to announce the release of AMD FidelityFX Super Resolution 3 (FSR 3) technology on GPUOpen, complete with full source code for DirectX 12 and Unreal Engine 5.

The post With a seasonal frame of mind, in one fluid motion we’ve generated the AMD FSR 3 GitHub source code repo for gamedevs everywhere! appeared first on AMD GPUOpen.

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