Katowice, Poland – August 8, 2024 – Anshar Publishing, an indie boutique publisher renowned for its dedication to unique and innovative games, is thrilled to announce the addition of Sigilfarer to its portfolio. This exciting roguelite adventure, where every decision rests on the roll of your dice, is set to captivate players with its dynamic dice-building system and sprawling, procedurally generated world.
Sigilfarer reimagines the deck-building experience, allowing players to forge their own fate through a customizable dice system. In this game, your party is represented by a set of dice, with each face shaped by the equipment you choose.
Every sword, shield, and piece of armor becomes a die face, creating a unique blend of attacks, buffs, and strategic possibilities. Navigate through ever-changing dungeons, face powerful foes, and uncover the secrets of the sigils in a world teeming with lore and mystery.
Sigilfarer is scheduled for release in the first half of 2025. Stay tuned for more updates and prepare to embark on an epic journey where every roll of the dice shapes your destiny. For more information, please visit Anshar Publishing Steam Page or contact us via [email protected].
Mindlink Games, a promising new entrant in the gaming world, is excited to announce the launch of their debut title, YGGDRA Re:birth SEA. As anticipation builds, players are invited to pre-register for the game and unlock exclusive rewards ahead of its official release.
Step into a New Realm with YGGDRA Re:birth SEA YGGDRA Re:birth SEA marks Mindlink Games' inaugural venture into the mobile gaming space. Set in a breathtaking fantasy universe, the game offers players a chance to explore an intricately designed world brimming with myth, magic, and adventure. With its rich narrative and engaging gameplay mechanics, YGGDRA Re:birth SEA promises to deliver a memorable experience for fans of fantasy and adventure.
Pre-Registration Event: Secure Exclusive Rewards
Mindlink Games is celebrating the upcoming release of YGGDRA Re:birth SEA with a special pre-registration event. By signing up, players can secure a range of exclusive in-game rewards, including rare items, unique characters, and special abilities that will enhance their gameplay experience from the start.
Why Pre-Register?
- Tons of Freebies and Amazing Rewards: Get special in-game items and bonuses for free when you sign up before launch. You can even get a chance to win a ROG Phone 8 Pro!
- Stay Informed: Receive updates and news directly from Mindlink Games about the game’s release and features.
How to Pre-Register
To pre-register, visit the official YGGDRA Re:birth SEA website at https://yggdrasea.com/.
Simply follow the easy steps to sign up and be among the first to experience the game when it launches.
Upcoming Releases
In addition to YGGDRA Re:birth SEA, Mindlink Games has an exciting year ahead with plans to release an action-packed FPS game and a captivating new RPG. These upcoming titles promise to expand Mindlink Games' portfolio and offer even more thrilling experiences for gamers.
About Mindlink Games
Mindlink Games is an innovative developer and publisher dedicated to creating immersive and engaging gaming experiences. YGGDRA Re:birth SEA represents the studio's first foray into the mobile gaming market, with future releases set to continue delivering high-quality and exciting content.
Join the Adventure
Don’t miss out on the chance to be part of YGGDRA Re:birth SEA's epic adventure.
Pre-register today to secure your exclusive rewards and get ready for a new fantasy journey like no other.
For more information, visit Mindlink Games’ website and YGGDRA Re:birth SEA's pre-registration page.
August 8, 2024 – To commemorate the launch of Princess Maker 2 Regeneration on PS4 and PS5 today, a launch trailer has been released.
Join us on a journey as we witness a daughter's growth, shaped by the choices you make as her father. While you'll guide her path with study schedules and part-time jobs, it's the unexpected encounters that will truly define her.
About “Princess Maker 2”
“Princess Maker 2” is a childrearing simulation game in which the player experiences being the father to a daughter granted to them by the stars.
They raise the girl for eight years, from ages ten to eighteen. Your daughter grows up to be an adult through various experiences in the game. The girl’s dream is to become a princess, but a wide variety of opportunities await depending on how you raise her. What kind of dream will you make come true for this girl?
Redrawing the graphics
This title is based on “Princess Maker 2: Refine,” released in 2004. Especially important graphics were redrawn by Takami Akai in a style similar to the PC-98 version. The graphics are drawn in high resolution befitting modern game systems, with a commitment to quality in the details.
Addition of an opening animation
An opening animation by Yonago Gainax has been added to the game. The animation, drawn by a team led by Takami Akai, envisions the future the player will have as the “father” with their “daughter”.
Knowing how your daughter is doing is the first step in raising her
This title is a social simulation, so it is very important to always be aware of your daughter's status and use this to raise her.
In “Regeneration”, parameters for assessing your daughter's status are always available, so you can check on her at a glance. Check what you should do for your daughter’s future, and raise her carefully.
Message from Takami Akai
I am deeply grateful to see that “Princess Maker 2”, which came out 30 years ago, is still so beloved by so many fans that we can release a new version. This time I was finally able to redo the graphics, which I had always wanted to do. Please enjoy the newly redrawn vacations and endings.
About Takami Akai
Born 1961. While still enrolled at Osaka University of Arts, he made his debut with the DAICON III Opening Animation. As one of the founding members of GAINAX Co., Ltd., he has worked on anime and tokusatsu shows, as well as games and events. His most noteworthy works include the "Princess Maker" series, Gurren Lagann, and Dai Tokusatsu Negiman.
Release Date: July 11, 2024 (Nintendo Switch, Steam)
August 8, 2024(PS5, PS4)
Platforms: Nintendo Switch, PS5, PS4, Steam
Languages: English, Japanese, Korean, Chinese (Trad/ Simpl)
About Bliss Brain
Bliss Brain Corporation is a Japanese game publisher. Bliss Brain revives high quality games for the modern day and distributes them to the world in downloadable format. Currently, they offer "Princess Maker 2 Refine", "Princess Maker ~Faery Tales Come True~", and "Princess Maker 5" for download on Steam. "Wonder Boy Collection" (not yet released in Japan) will be released for the first time on PS4 and Nintendo Switch. Bliss Brain plans to release more new games in the future.
For details, visit https://blissbrain.co.jp.
About Yonago GAINAX
Takami Akai started this entertainment company in 2014, in his hometown of Yonago City, Tottori Prefecture. It does business based on the theme of contributing to the local community. With a small team of just 10 members, it works on unique jobs, including anime, games, and events.
9th August 2024 - Indie developer Silvine Game Studio is excited to name the date for the release of their Turn Based Strategy title, Artifice: War Tactics, that has been in development for four years, on Steam PC and the full release is 16th August 2024.
Already this distinguished and deeply planned/researched creation has been finely tuned and skillfully worked on over this extended period to ensure a game of depth, challenge and not least quality. It has already won, or been nominated for, a number of awards!
Opening up to a new world of Challenge
Developer’s Silvine strategy game adds another dimension to a genre that is sometimes overlooked as being formulaic, very simple in design, presentation and procedural play. Artifice: War Tactics is a turn-based strategy roguelike game with a unique asymmetric combat system. In this game, enemies set up attack zones, while your champions can actively evade and disrupt strategy using their traits, abilities, or items.
Studio Quote - Technology/Inspirational
Neeraj Kumar, Founder. Silvine, ”Our studio specialises in both design and technology. Creating an art-heavy game has been a challenge for us, one we have successfully negotiated! We conducted extensive research, made iterations, and received a lot of help from colleagues with specialised expertise. Our inspiration stems from games like XCOM, Into the Breach, and Darkest Dungeon.”
The Game
Unleash your tactical prowess in a mediaeval fantasy world where survival depends on thwarting enemy ambushes with an array of champions at your disposal. Defeat powerful bosses to conquer strongholds and lead your army to victory!
Chaos ensued as civil war broke out in every kingdom, demanding its rulers to bow down to Theosus, or face the wrath of the people. In the end, not many remained to challenge Theosus as he became Ozaria’s sovereign. Years later, Sirion, the keeper of the relic, reached out to the mortals of this realm to rally against the tyranny. He gathered all the rebels to form the Conclave and entrusted the last of the stone fragments to them. You are the leader of this Conclave, and even though your chances of success are slim, it is up to you now to overthrow this false god.
Gameplay - visually cool, challengingly perfect!
Presentation and action is via the asymmetric grid combat system where you can execute an impressive array of combinations and synergies. Every action carries consequences. The animation and special effects that accompany each move add real impact to the game’s authenticity and overall ambience, just one of many impressive features.
Setting up to play, each turn base move follows a number of sequences/choices at the player's control. Observe enemy positions and deduce where they’re most likely to set up an ambush. Anticipate where the enemy is most likely to move during the following turn to position your champions. Position your champions strategically. Set attack zones and engage your enemies to create chain reactions of combos, maximising your victory and striking as many enemies as possible. A user-friendly interface gives lots of information about the enemies’ powers and move positions and there are various key presses that will bring up further helpful information. After only a short period of time and your first success Artifice becomes very intuitive.
Look out!
The biome hazards come in four types: Sandworm, frost wraith, Poison Ivy, and Floating Rune. They can be both dangerous and useful. If you are able to hit the enemies while they are next to them, they also attack the enemies. On the other hand, if you end up taking a hit while next to them, you might end up losing a shard (life), which will make the battle more difficult. Using them wisely is important for a master tactician.
Features & Facts
Every unit has its own move and attack patterns, as well as unique traits and abilities.
After winning 4 battles, you can challenge the boss.
If you defeat the boss, a new island will unlock.
There are a total of 3 islands and 1 final boss fight to complete.
Collect any items or resources that enemies drop when defeated.
Win the battle and earn rewards based on achieving secondary objectives and in-game drops.
Visit the loadout area to equip great items and upgrade your champions.
Experiment with different objectives and aim for the rewards you need the most.
About Silvine Game Studios
Founded by Neeraj Kumar, Aubhik Nath, Ekta Verma, and Vishal Mohan, Silvine Game Studios is an indie developer based in Chennai, India. After their success with Asura: Vengeance Edition, the team reunited to create Artifice: War Tactics. Learn more at Silvine Game Studios.
I’ve got something absolutely tremendous to share with you today—something
that’s just going to blow your mind. I recently had the pleasure of diving
into a brand new RPG, a classic one called *Eve Of Calamity*. And let me tell
you, it was quite a ride, folks. I got the Steam Key from Keymailer, and I
want to give a huge shoutout to the brilliant developer behind *Eve Of
Calamity* and, of course, Keymailer for making this possible. Tremendous
people, really.
So here’s the deal: in my very first hour with *Eve Of Calamity*, I went
through the character creation process. And folks, it was incredibly simple. I
created a female knight—very powerful, very impressive, believe me. It’s all
about making a strong start, right?
The story kicked off right at my character’s home. After a bit of
dialogue—lots of talking, which you know, can be a bit slow but important—I
took my character, along with her brother Suma, out for a deer hunt. Now,
you’d think a deer hunt would be easy, but no, that’s not how it went down.
After we hunted the deer and headed back home, guess what happened? We got
ambushed by a group of enemies. Can you believe it? My character and her party
were taken down so easily. Total disaster.
At the end of this big, dramatic fight, Suma was defeated, and Aeron—well,
let’s just say Aeron didn’t make it. It was a real tough break. Following
Aeron’s advice, my character then met up with Flora in a nearby town. And
here’s where things get interesting: my character also met another character
who joined the party. They set out on this epic journey to take down the
Goblin King, or was it the Goblin Leader? Honestly, it was a bit unclear, but
what’s clear is they all met their end. Tough game, folks.
So, there you have it—a quick summary of my first hour playing *Eve Of
Calamity*. It’s been a wild ride with lots of ups and downs. If this sounds
like your kind of game, or if you just want to see how it all plays out, head
over to my channel and watch the whole hour. It’s going to be a blast, I
promise.
I just got this exciting press release from Anshar Publishing about their
awesome new RPG, Coridden. I mean, folks, this game sounds fantastic. Anshar
Publishing has launched a Steam Playtest for Coridden, where you can get your
hands on the latest build of the game and check out all the new stuff they've
been cooking up.
Let me break it down for you. In Coridden, you're playing as this cool
monster-shifter dude. Picture this: you defeat monsters, and then you can
actually transform into those very beasts. How cool is that? You can roll solo
or team up with up to three of your buddies on a quest to unravel the
mysteries of Aasha, this ancient city with secrets that'll blow your mind.
To get in on the action, head over to the Coridden Steam page and sign up for
the alpha playtest. They've packed this version with a ton of main story
content, side quests galore, and a bunch of new skills and areas to explore.
I'm talking major upgrades since the last demo in February, folks. We're
talking new environments, more enemies to fight, smoother gameplay, and some
seriously upgraded visual effects.
And wait, there's more! You've got new skill tabs to tinker with, fresh
side-quests to dive into, and loads of juicy lorelogs to uncover. It's like a
whole new world out there in Heera, and you're gonna want to see every inch of
it.
Now, let's talk features. This game is all about action-packed combat where
your skills and gear really matter. You'll be leveling up both your human side
and your monster form, unlocking all kinds of cool abilities along the way.
And get this, you can switch between forms on the fly, using each one's unique
strengths to crush whatever challenges come your way. It's all about that
tactical flexibility, folks.
Plus, if you're into teaming up, Coridden's got you covered. Up to four
players can jump in and out of co-op mode, whether you're busting heads
locally or online. There's something for every play style here, whether you're
the tank, the damage dealer, or the support guru. Teamwork makes the dream
work, right?
And the world of Heera? It's your playground. Climb, swim, blast through
obstacles—you name it. From treacherous caves to ancient ruins, there's loot
to find and quests to conquer. This world is yours to explore and conquer.
So, what are you waiting for? Head over to Steam, sign up for that playtest,
and let Anshar Publishing know what you think. They're counting on your
feedback to make Coridden the best darn game it can be. Get in there, have a
blast, and let's make gaming great again!
Guess what? I just scored a sweet freebie: a Steam key for V Rising. It’s like one of those action RPGs—think Diablo, Path Of
Exile, and hey, even Valheim—it’s got that survival vibe with building stuff
and crafting goodies.
Now, let me level with you—I’m not always into the whole point-and-click RPG
thing. Too much of that and my wrist starts crying for mercy. But you know
what they say, never knock it till you try it. So, I figured, why not give V
Rising a shot?
From what I’ve heard, it’s got all these cool elements mashed together. You
can slay monsters, build up your base, craft gear—sounds like a recipe for
some serious gaming fun, right?
I’m all about games that mix it up. I mean, who doesn’t want a bit of
everything? You get your action fix with the monster battles, your strategy
kicks in when you’re plotting your fortress, and then there’s the crafting
part where you get to create some epic gear. It’s like being a one-stop-shop
for all things gaming.
Plus, the whole survival angle? That’s a game-changer. It’s not just about
bashing bad guys; it’s about surviving in a world that wants to eat you for
breakfast. I dig that kind of challenge—it keeps you on your toes, you know?
So, yeah, even though I might not be the biggest fan of clicking my way
through an RPG marathon, I’m willing to give V Rising a whirl. Who knows,
maybe it’ll surprise me. Maybe it’ll be the game that makes me rethink my
whole gaming playbook.
And hey, getting a free Steam key? That’s like finding money in your pocket
you forgot about. It’s a win-win situation. Worst case, I play for a bit, have
some laughs, and move on. Best case, I find my new gaming obsession.
Anyway, if you have any comments, questions or reactions then please post them
in the comments section below. Also, please consider following, liking and
sharing to your friends.
Hey fellow gamers! Just checked my email and guess what? There’s a new retro
game making waves—it’s called Parasol Stars: The Story of Bubble Bobble III.
Get ready to dive into nostalgia because Parasol Stars is officially OUT NOW
on Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox, all for just
€9.99! It’s like bringing a piece of gaming history straight to your modern
console.
This isn’t just any old game release—it’s a celebration of retro gaming at its
finest. Whether you’re a longtime fan or new to the scene, Parasol Stars
promises to deliver. It’s the third installment in the iconic Bubble Bobble
series, offering a fresh take while keeping that classic TAITO charm intact.
Here’s what you can expect:
- The triumphant return of the Bubble Bobble franchise
- A quirky lineup of enemies with unique abilities
- Double the fun with a 2-player mode featuring Bubby and Bobby
- Magical parasols with dazzling powers
- Loads of power-ups to keep things exciting
- 8 worlds to conquer, plus 2 more you can unlock
- Quality-of-life features like save states and gameplay rewind
I’ve always had a soft spot for retro games—they’re a blast from the past! So
if you’re like me, give Parasol Stars a spin and see if it hits the mark for
you.
Go ahead, grab your controller and jump into the world of Parasol Stars. It’s
time to see if this gem belongs in your gaming collection!
My current top pick for fishing in Second Life is Virtual Fishing. It's
tremendous, folks. It's so easy to use, so easy to understand. You just grab the
Virtual Fishing Kit from Second Life's Marketplace, attach the Virtual Fishing
Rod and HUD, head over to a Virtual Fishing spot, start casting, and you start
raking in Linden Dollars. It's that simple!
And let me tell you, what I really love about Virtual Fishing is the bait
situation. With Small bait, you can't lose! It only costs 0.1 L$, and the
smallest fish you catch is also worth 0.1 L$. It's a perfect match every time.
In other games, if you use bait that costs, say, 0.24 L$, sometimes you reel
in a fish worth only 0.083 L$. That's losing money, folks. You're losing money
on every cast unless you hit those rare multiplier events.
Now, Virtual Fishing does have multiplier events too, but get this: even
without them, you're still making a good chunk of Linden Dollars. You can fish
anywhere, anytime, and still come out ahead compared to those other games.
Now, I'm not saying don't diversify. Of course, you want to play all the
fishing games. If one doesn't have a multiplier event going on, switch over to
another one that does. You've got to be smart about it. It's about maximizing
your profits, folks. That's what it's all about.
So, in conclusion, Virtual Fishing in Second Life is the way to go. It's
simple, it's profitable, and you don't have to worry about losing money on
bait. It's a winner, just like me.
In this video, I went over an email update from Citadel Studios. Legends of
Aria Classic is coming back and will launch in Steam with a brand new payment
model. (Get Rid of Game Lag » https://www.wtfast.com/?fpr=kabalyero37)
For comments, questions or reactions then please post them in the comments
section below. Also, please like the video, share the video, follow the
channel and enable notifications.
Life Is Feudal MMO is back on Steam. I don't exactly remember why it was
removed from Steam, but it's back now, and it's no longer buy-to-play. Playing
Life Is Feudal MMO now requires a monthly subscription fee. Is this change in
the payment system a good idea? I'm not sure, especially considering that Life
Is Feudal MMO was never popular to begin with..
As a buy-to-play game, Life Is Feudal MMO only peaked at around 5 thousand
players in Steam and, currently, Life Is Feudal MMO is sitting on a Very
Negative rating in Steam. Gamers are not happy with Life Is Feudal MMO. Was it
because of the subscription based payment system?
According to Steam, I played the game for almost 15 hours. Do I remember
anything I did in Life Is Feudal MMO during those 15 hours? No, I don't, but
I'm sure I would remember some things about the game if I were to play it
again.
Unfortunately, I have zero interest in playing Life Is Feudal MMO again right
now, but I might give it another try if the game relaunched as free-to-play.
Who knows, it might still happen in the future, especially if this
subscription-based system doesn't work out as they planned.
Games coming back after they've 'died,' like Life Is Feudal MMO, is not
necessarily a bad thing. Everyone deserves a second chance even games but,
coming back with a payment model or system that only works if you are a game
called World of Warcraft, is not a good idea specially if it cost $20 freaking
US dollars a month.
Anyway, that's all I have for you regarding Life Is Feudal MMO. Give them your
money or don't give them your money. The power is in your hands, GO GAMERS! If
you have any comments, questions or reactions then please post them in the
comments section below.
Just recently, Underspace was patched with a Hotfix which includes the following fixes; options resetting on restart, optimization with storm effects to help with GPU load, starchaser ships properly colored, fixed issue with unstable jumpholes, fixed issue with campaign 10, storms properly saving, ships can now be optimized, fixed cargo dupe bug and some UI errors.
Now, if you are wondering what Underspace is? Well, it's a game I recently got for free from Lurkit.com and it's supposed to be a spiritual successor to one of my favorite games, Chris Robert's Freelancer. Yes, before Star Citizen and before Starfield there was Freelancer and it was and still is a very good space game.
I've played Underspace for almost 4 hours and I'm happy to say that Underspace captured the feeling of playing Freelancer. The open space, the trade lanes, the jump gates, the look and feel, the dog fights, the style and a lot of other things. If you are a fan of Freelancer then there is a big chance you'll at least like Underspace.
One feature that I really like that was not in the original Freelancer game was on-foot exploration. Unlike in Freelancer, in Underspace, you are free to walk around in first-person when you're docked on a ship or on a planet somewhere. Although, it's somewhat limited.
Currently, Underspace is in Early Access in Steam and it's not a very expensive game. It will only cost you around $10 US dollars which is a very much better deal than Star Wars Outlaws.
Anyway, that's all I have for you right now regarding Underspace. If you have any comments, questions or reactions then please post them in the comments section below.
Hello fellow gamers! I'm here playing and livestreaming Dwarven Realms. Dwarven Realms is a small indie project, currently in VERY early access, and represents our best attempt to create a distinctive ARPG experience. It's a work in progress and rough around the edges, but it offers a unique charm—a blend of systems inspired by classic ARPGs and the frenetic mob density reminiscent of survivors-like games (all in the third-person view). (ProtonVPN » https://go.getproton.me/SHtQ)
Oddly Satisfying
In this video, I played Dwarven Realms for a full hour. I got the game for free previously but I forgot about it and, because I forgot, I claimed another key from Keymailer but I never got to use it. When I tried to claim the Steam Key from Keymailer, Steam displayed a message saying the game was already in my Steam Library. Now I have an extra Steam Key for Dwarven Realms.
In any case, I did play the game for an hour and, even though, I've played the game before, according to Steam, I didn't remember much of it. For me, it was like playing a new game.
In the early minutes of my gameplay, I encountered a problem with the game. It was heating up my GPU and CPU. I had to turn the game's graphics settings to low to prevent my PC from melting. The low graphics settings also made the game look terribly bad.
In the end, I managed to play the game, Dwarven Realms, for an hour and it was oddly satisfying. I had fun smashing the hordes of enemies the game was spawning.
For comments, questions or reactions then please post them in the comments section below. Also, please like the video, share the video, follow the channel and enable notifications.
In this video, it was my first time playing Real Estate Simulator. I bought a
sleeping bag, went to the slums, bought a tent, decorated the tent with a
sleeping back, went back to the office, listed the tent for sale in the
computer, sold the tent and made some money from the sale.
From Sleeping Bag to Cozy Haven
(A Short Fictional Story)
In my inaugural venture into the realm of **Real Estate Simulator**, I embarked on a modest yet intriguing journey. Armed with naivety and a touch of entrepreneurial spirit, I navigated the digital landscape, eager to transform virtual pixels into tangible profits.
The first step was simple: **acquire a sleeping bag**. It seemed an odd choice for a budding real estate tycoon, but I envisioned it as my humble seed capital. With my newly acquired asset in tow, I ventured into the virtual slums. The air was thick with pixelated grime, and the flickering streetlights cast eerie shadows on the cracked pavement.
In the heart of this simulated urban decay, I stumbled upon a vendor peddling tents. The sagging canvas flaps beckoned to me, promising shelter and opportunity. Without hesitation, I exchanged my sleeping bag for a tent. It was a rudimentary structure, but I saw potential. After all, every skyscraper begins with a foundation, and my tent was my cornerstone.
Back at the virtual office, I set to work. The tent needed a makeover – a touch of aesthetic finesse to attract discerning buyers. I adorned its fabric walls with the same sleeping bag I had traded earlier. The vibrant hues clashed with the drab surroundings, but I believed in the power of contrast. My makeshift interior design skills were put to the test as I arranged the sleeping bag in an inviting manner. Perhaps it was avant-garde; perhaps it was madness. Either way, my tent now boasted a unique selling point: a cozy, mismatched interior.
With my tent transformed, I approached the digital marketplace. The computer screen flickered, revealing an interface reminiscent of stock exchanges. I listed my tent for sale, crafting a persuasive description: "Quaint abode, ideal for minimalist living. Sleeps one (or two if you're cozy). Prime location near pixelated dumpsters."
Days passed, and my inbox remained barren. Doubt crept in – had I misjudged the market? Were virtual homebuyers unimpressed by my sleeping bag aesthetic? But then, a notification: **"Tent Sold!"** The thrill of success surged through my veins. Someone out there appreciated my unconventional approach to real estate.
The transaction was seamless. The buyer, an avatar named **"PixelPioneer,"** wired me virtual currency. I watched the tent vanish from my inventory, leaving behind a sense of accomplishment. The profits weren't astronomical, but they were mine. I had monetized a sleeping bag, transformed a tent, and navigated the intricacies of virtual property sales.
As I reflected on my inaugural venture, I realized that Real Estate Simulator was more than a game. It was a microcosm of entrepreneurship – a sandbox where creativity collided with commerce. My humble tent had become a canvas for innovation, and my sleeping bag, an unexpected asset. In this pixelated world, I learned that success wasn't always about grandiose skyscrapers; sometimes, it was about turning a humble tent into a cozy haven.
And so, with newfound wisdom, I ventured forth. The slums awaited, ripe with untapped potential. Perhaps next time, I'd trade a cardboard box for a duplex or negotiate with a pixelated squirrel for a treehouse. The possibilities were endless, and my entrepreneurial spirit burned brighter than ever.
In the end, Real Estate Simulator wasn't just about profits; it was about imagination, resourcefulness, and the thrill of turning virtual dreams into reality – one tent at a time.
Hello fellow gamers! I'm here playing and livestreaming Real Estate Simulator.
Ready to transform from Broke to Rich while forging your real estate empire?
Start small, strategize for tycoon status. Engage with diverse NPC clients,
oversee properties from affordable to luxurious, and conquer challenges. Ready
to dominate the real estate world? (ProtonVPN » https://go.getproton.me/SHtQ)
For comments, questions or reactions then please post them in the comments
section below. Also, please like the video, share the video, follow the
channel and enable notifications.
IN THIS VIDEO: The Thieves Guild is running a protection scheme in Riften.
Some of the business owners were delinquent from paying their protection fees.
It's time to collect the money and give them some reminders. With no
protection fee, there is no protection from the ones protecting them.
Protection Guaranteed
In the cobblestone-laden city of Riften, a silent pact binds the
shadows to the marketplace. The Thieves Guild, cloaked in secrecy,
orchestrates a protection racket that weaves through the city’s
commerce like a hidden thread. Yet, whispers of dissent have begun to
stir; some business owners have faltered in their payments, their
contributions to the Guild’s coffers waning like the waning moon.
The time has come to reaffirm the unspoken agreement, to remind the
merchants of the delicate balance that holds their world together.
Without the Guild’s discreet vigilance, the safety they have grown
accustomed to would dissipate into the night air, leaving them
vulnerable to the very dangers from which they sought refuge.
The Guild’s envoys move through the city with purpose, their presence
a subtle reminder of obligations unmet. They are not brutes or thugs;
they are the unseen guardians, the silent sentinels who demand
respect, not through fear, but through the certainty of their
protection. Their approach is not one of menace, but of a stern
reminder that the shield they provide is not without its price.
As they visit each establishment, their message is clear: the Guild’s
protection is a privilege, a safeguard against the chaos that lurks
beyond the city’s walls. It is a service rendered, a shield against
the unpredictable tides of fortune that could, at any moment, sweep
through their doors. The fee is not a burden, but an investment in the
continuity of their prosperity.
Yet, the Guild’s methods are not without compassion. They understand
the ebb and flow of commerce, the trials that each season brings.
Their reminders are not threats, but prompts to uphold a mutual
understanding. For those who have simply forgotten, a gentle nudge
suffices. For the truly delinquent, a firmer hand is employed, not to
harm, but to impress upon them the gravity of their oversight.
The Guild does not seek to rule through fear, but to offer a bastion
of stability in a world riddled with uncertainty. They are the unseen
weavers of safety, the quiet architects of a peace that allows the
city to thrive. Their protection is an invisible barrier, a ward
against the darkness that would otherwise consume the light of
commerce and community.
In the end, the collection of the protection fees is not a mere
transaction; it is the renewal of a covenant between the Guild and the
heartbeat of Riften’s economy. It is an affirmation that the Guild’s
shadowy embrace is a mantle of security, a guarantee that the
merchants’ wares and livelihoods will continue to flourish under their
watchful gaze.
And so, the cycle continues, the dance of shadow and coin playing out
beneath the surface of Riften’s bustling life. The Thieves Guild
remains a force unseen, yet ever-present, a reminder that in the
intricate tapestry of the city’s existence, every thread has its
place, every merchant their role. With each coin collected, the silent
symphony of protection weaves on, a harmony of assurance that
resonates through the stone and timber of Riften’s storied streets.
Hello fellow gamers! I'm here playing and livestreaming Skyrim Legendary
Edition. The Elder Scrolls V: Skyrim Legendary Edition combines the base game
with three DLC add-ons: Dawnguard, Hearthfire, and Dragonborn. It introduces
features like legendary skills, mounted combat, and a higher difficulty mode.
A must-play for fans of epic fantasy adventures!
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IN THIS VIDEO: The objective was to survive the Rat Way and find the Ragged
Flagon. It's the hideout of the Thieves Guild and it's in Riften's sewers.
The Ragged Flaggon
In the shadowy underbelly of Riften, a network of tunnels known as the
Rat Way sprawls like the roots of an ancient tree. It is here that one
must venture with a singular goal: to endure the labyrinthine
passageways and locate the elusive Ragged Flagon. This clandestine
tavern, shrouded in secrecy, serves as the sanctuary for the infamous
Thieves Guild.
The journey is not for the faint of heart. The Rat Way is a
treacherous maze, its corridors echoing with the whispers of the past
and the scurrying of unseen creatures. The air hangs heavy with
dampness, the walls slick with the city’s forgotten stories. To
navigate this subterranean world requires more than mere courage; it
demands cunning, stealth, and an unwavering resolve.
As one delves deeper into the Rat Way, the darkness seems to press in
from all sides. Torches flicker, casting long shadows that dance with
the rhythm of an unseen danger. The path is fraught with traps and
pitfalls, remnants of the Guild’s ingenuity to deter unwelcome
visitors. Each step must be measured, each breath calculated, for the
slightest misstep could lead to a swift and silent end.
Yet, amidst the peril, there is a pulse of life that thrums through
the tunnels. The Thieves Guild, a brotherhood bound by secrecy and
survival, thrives in the depths. Their whispers carry tales of heists
and escapades, of treasures won and lost. They are the unseen
architects of the city’s fortunes, the silent movers of fate’s
threads.
To find the Ragged Flagon is to discover the heart of this hidden
world. It is said that the tavern’s lanterns burn with a light that is
not of this realm, casting a warm glow that beckons the weary
traveler. Inside, the air is thick with the scent of spiced mead and
the murmur of hushed conversations. The patrons, a tapestry of faces
marked by time and toil, share their stories in the currency of trust.
The Ragged Flagon is more than a mere meeting place; it is a testament
to the resilience of those who dwell in the shadows. It is a haven
where alliances are forged, where the currency of secrets holds more
value than gold. Here, in the embrace of the Guild, one can find a
peculiar sense of belonging—a fellowship forged in the crucible of the
Rat Way’s trials.
To emerge victorious from the Rat Way, to stand within the Ragged
Flagon’s storied walls, is to claim a place among legends. It is to
join the ranks of those who walk the fine line between the seen and
unseen, between the law and the lore. For in the end, the journey
through the Rat Way is not just about survival—it is about discovering
the indomitable spirit that resides within, the unquenchable thirst
for adventure that defines the essence of the Thieves Guild.
And so, the quest beckons: to brave the darkness, to unravel the
enigma of the Rat Way, and to uncover the secrets that lie within the
Ragged Flagon. For those who dare to answer the call, the path ahead
is rife with danger and discovery. But for those who succeed, the
reward is a story etched in the annals of Riften—a tale of cunning,
camaraderie, and the unyielding pursuit of the shadows’ embrace.
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Edition. The Elder Scrolls V: Skyrim Legendary Edition combines the base game
with three DLC add-ons: Dawnguard, Hearthfire, and Dragonborn. It introduces
features like legendary skills, mounted combat, and a higher difficulty mode.
A must-play for fans of epic fantasy adventures!
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section below. Also, please like the video, share the video, follow the
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IN THIS VIDEO: Sapphire was speaking to Shadr. She was collecting her money
from Shadr but Shadr was not able to pay Sapphire because Sapphire did
something bad that affected Shadr's financial status.
In the dimly lit room, Sapphire faced Shadr with a mixture of anticipation
and trepidation. The air was thick with tension, as the moment of reckoning
had arrived. Sapphire, with her hands clasped tightly in front of her, was
there to collect the debt owed to her, a sum that had been agreed upon under
much different circumstances.
Shadr, on the other hand, sat slumped in his chair, his eyes avoiding
Sapphire's steady gaze. The room was silent except for the ticking of the
clock, marking the seconds that felt like hours to both of them. Shadr's
financial situation had taken a turn for the worse, a direct consequence of
an indiscretion committed by Sapphire. It was an act that she had thought
inconsequential at the time, but its ripples had extended far and wide,
eventually crashing into Shadr's life with the force of a tsunami.
The money that Sapphire sought was no longer within Shadr's grasp. His
business, once thriving and prosperous, was now a shadow of its former self.
The clients had disappeared, the contracts had been canceled, and the steady
stream of income had dried up to nothing more than a trickle. All because
Sapphire, in a moment of weakness, had made a choice that now haunted both
their lives.
Sapphire remembered the day all too well. It was a decision made in haste, a
solution to a problem that seemed insurmountable at the time. But the
solution had been a poison, one that had seeped into the foundation of
Shadr's enterprise and eroded it from within. She had not meant to cause
harm, yet the damage was done, and the cost was more than just monetary.
As they sat in silence, the weight of guilt pressed heavily on Sapphire's
shoulders. She knew that demanding payment from Shadr was futile, yet she
was bound by her own needs, her own debts that clamored for attention. The
cycle of cause and effect, of action and consequence, was playing out before
her, and she was powerless to stop it.
Shadr finally looked up, his eyes meeting Sapphire's. There was no anger
there, only resignation and a deep, unspoken understanding. Words were
unnecessary; their shared history spoke volumes more than any conversation
could. Sapphire slowly unclasped her hands and placed them on her lap, her
posture softening.
"I'm sorry," she whispered, the words barely audible. It was an apology for
more than just the current predicament. It was an acknowledgment of the pain
she had caused, the trust she had broken, and the friendship she had
jeopardized.
Shadr nodded, a gesture of forgiveness that was as much for himself as it
was for Sapphire. They both knew that some debts went beyond money, beyond
the tangible. They were debts of the heart, of the soul, and those were the
ones that took the longest to repay.
In the end, Sapphire left without the money she had come for, but with
something much more valuable. She left with the hope of redemption and the
possibility of rebuilding what had been broken. And as she stepped out into
the fading light of the day, she made a silent vow to right the wrongs of
the past, not with words, but with actions.
For Shadr, the path ahead was uncertain, but he was not alone. The bonds
that had been strained were not broken, and in the darkness that surrounded
him, he found a glimmer of light. It was the light of forgiveness, of second
chances, and of new beginnings. And with that light to guide him, he knew
that the road to recovery, though long and arduous, was one he was ready to
travel.
Hello fellow gamers! I'm here playing and livestreaming Skyrim Legendary
Edition. The Elder Scrolls V: Skyrim Legendary Edition combines the base game
with three DLC add-ons: Dawnguard, Hearthfire, and Dragonborn. It introduces
features like legendary skills, mounted combat, and a higher difficulty mode.
A must-play for fans of epic fantasy adventures!
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section below. Also, please like the video, share the video, follow the
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IN THIS VIDEO: Saw Mjoll speaking with Aerin. After they spoke, had a chat
with Mjoll about what's happening in Riften.
In the bustling city of Riften, a place teeming with intrigue and
clandestine affairs, I observed Mjoll the Lioness engaged in a deep
conversation with Aerin. Their exchange seemed earnest and hushed, as if the
walls themselves were eavesdropping. Once their dialogue concluded, I
approached Mjoll, a warrior whose reputation for bravery and justice
precedes her, to inquire about the current state of affairs within the
city's limits.
Mjoll, with her usual candor, began to unravel the tapestry of events that
had been unfolding in Riften. She spoke of the city's underbelly, a network
of thieves and scoundrels that lurk in the shadows, preying on the innocent
and unwary. The Thieves Guild, she explained, had tightened its grip on the
city, their influence seeping into every corner like a pervasive fog.
Despite the efforts of the city guard, these rogues remained elusive, their
schemes as intricate as the webs of frost spiders.
As Mjoll recounted her tales, it became clear that her heart ached for the
city she called home. She lamented the corruption that had taken root within
the city's leadership, a rot that allowed the Thieves Guild to flourish. Her
eyes, usually filled with the fire of determination, now flickered with a
hint of sorrow for the citizens caught in this struggle between power and
righteousness.
Yet, amidst the turmoil, Mjoll's resolve remained unshaken. She spoke of her
own endeavors to combat the criminal elements, her every patrol a defiant
stand against the tide of lawlessness. With Aerin by her side, a loyal
friend and confidant, she continued to fight for the soul of Riften, her
spirit as indomitable as the mountains that cradle the city.
Our conversation then turned to the future, to the hope that one day Riften
would be free from the clutches of the Guild. Mjoll's vision was one of
peace and prosperity, where honest folk could walk the streets without fear,
and where justice would be more than just a whispered dream. It was a future
she was willing to fight for, to lay down her life if necessary, to ensure
that the generations to come would inherit a city worthy of its name.
As we parted ways, Mjoll's words lingered in the air, a solemn vow to
restore Riften to its former glory. And though the path ahead was fraught
with peril, her unwavering spirit was a beacon of hope in the encroaching
darkness. For in the heart of Mjoll the Lioness, the flame of Riften's
future burned bright, a testament to the enduring strength of the human
spirit.
Hello fellow gamers! I'm here playing and livestreaming Skyrim Legendary
Edition. The Elder Scrolls V: Skyrim Legendary Edition combines the base
game with three DLC add-ons: Dawnguard, Hearthfire, and Dragonborn. It
introduces features like legendary skills, mounted combat, and a higher
difficulty mode. A must-play for fans of epic fantasy adventures!
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section below. Also, please like the video, share the video, follow the
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IN THIS VIDEO: Arrived at Riften and upon entering one of the guards wanted
something but got nothing.
The Shakedown Riften's Gate
As the gates of Riften loomed before me, their towering presence a stark reminder of the city’s storied past, I was greeted not by the welcoming smiles of merchants or the playful banter of children, but by the stern visage of a city guard. His armor gleamed dully in the fading light, and his hand, outstretched with an air of expectancy, spoke of a tradition as old as the city itself.
“Welcome to Riften, traveler,” he intoned, his voice betraying a hint of weariness. “The roads are fraught with danger, and the city’s peace is a precious commodity. A small offering to ensure your safety within these walls would not go amiss.” The implication was clear: this was no mere suggestion, but a thinly veiled demand for a toll.
Yet, as I stood before this sentinel of stone and steel, I felt a resolve stir within me. I had journeyed far, through valleys shrouded in mist and over mountains crowned with snow, and not once had I yielded to the whims of those who sought to profit from my passage. With a polite shake of my head, I offered the guard nothing but a smile, a silent rebuke to his unsanctioned toll.
The guard’s eyes narrowed, a flicker of surprise—or was it respect?—passing fleetingly across his features. He stepped aside, albeit reluctantly, and I passed through the gates of Riften unburdened by tribute. The guard remained at his post, his hand still empty, a silent witness to the fact that not all who wander are lost, and not all who resist are without cause.
Within the city’s embrace, I found a tapestry of life rich with color and complexity. The market square buzzed with the energy of commerce, the docks whispered of secrets and smugglers, and the alleys echoed with the footsteps of those who moved in the shadows. Riften was a city of layers, each one peeling back to reveal a new story, a new challenge.
As night descended upon the city, wrapping its cloak of stars tightly around the sleeping buildings, I reflected on the day’s encounter. The guard had sought to take something from me, but in the end, he had received nothing. It was a small victory, perhaps, but one that spoke volumes of the journey I had undertaken—a journey not just of distance, but of principle.
For in the grand tapestry of Skyrim, every thread has its place, every weave its purpose. And as I settled into the rhythm of Riften’s heartbeat, I knew that my own thread, though once solitary and unassuming, was now interwoven with the vibrant, enduring fabric of this city. And so, with a heart unburdened and a spirit unchained, I embraced the adventures that awaited, under the watchful gaze of the guard who wanted something but got nothing.
Hello fellow gamers! I'm here playing and livestreaming Skyrim Legendary
Edition. The Elder Scrolls V: Skyrim Legendary Edition combines the base game
with three DLC add-ons: Dawnguard, Hearthfire, and Dragonborn. It introduces
features like legendary skills, mounted combat, and a higher difficulty mode.
A must-play for fans of epic fantasy adventures!
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section below. Also, please like the video, share the video, follow the
channel and enable notifications.
IN THIS VIDEO: Lucia was thankful for her new home and wanted to share her
treasures as a way of saying "thank you".
Lucia Thankful
In the mystical realm of Skyrim, Lucia found herself enveloped in the warmth of a new beginning. Her journey had been fraught with peril, but it had led her to a place she could finally call home. The quaint cottage, nestled amidst the whispering pines and overlooking the serene waters of Lake Ilinalta, was more than just a shelter; it was a sanctuary, a tangible testament to the kindness she had encountered on her path.
Lucia’s heart swelled with gratitude, and she knew she could not keep this joy to herself. The treasures she had amassed during her adventures – gleaming gemstones, ancient artifacts, and enchanted armaments – were not merely to adorn her dwelling or to serve as reminders of her trials. They were symbols of her perseverance, her victories, and the friendships forged in the fires of adversity.
With a resolve as steadfast as the mountains surrounding her, Lucia decided to share her bounty. She organized a gathering, inviting the very souls who had aided her, those who had offered a helping hand when the shadows of her past loomed large. The townsfolk of Riverwood, the wandering bards who had sung tales of hope, the brave companions who had stood by her side in battle – all were welcome.
As the sun dipped below the horizon, casting a golden hue over the land, Lucia’s home came alive with laughter and camaraderie. The tables were laden with the finest fare from the reaches of Whiterun to the shores of Solitude. Mead flowed freely, sweet as the honey from the apiaries of Riften, and the air was filled with melodies that danced on the breeze.
Each guest was presented with a token, a piece of Lucia’s treasure, carefully chosen and imbued with her deepest appreciation. To some, she gave jewels that sparkled like the stars that guided nocturnal travelers. To others, she bestowed weapons, each with a tale as sharp as their blades. And to the children, she offered trinkets of wonder, sparking imaginations and dreams of their own quests.
The night grew long, and the fire’s glow waned, but the warmth within Lucia’s home never faltered. She watched as her guests departed, each carrying a piece of her legacy, a fragment of her story. In their smiles, she saw reflections of her own contentment, and in their eyes, the promise of enduring bonds.
Lucia’s act of sharing was more than a gesture of thanks; it was a declaration of unity, a celebration of life’s interwoven tapestry. Her treasures, once hidden away, now found new purpose, kindling joy in the hearts of others. And as the moon ascended to its throne in the heavens, Lucia retired to her hearth, her spirit as serene as the lake outside her window.
For in giving, she had received the greatest gift of all – the affirmation that in the world of Skyrim, where dragons soared and magic coursed through the very air, kindness was the most powerful force, one that could transform a house of stone and wood into a true home. And Lucia, once a solitary wanderer, had found her place not just in the landscape, but in the tapestry of lives that made Skyrim a land worth fighting for.
Hello fellow gamers! I'm here playing and livestreaming Skyrim Legendary
Edition. The Elder Scrolls V: Skyrim Legendary Edition combines the base game
with three DLC add-ons: Dawnguard, Hearthfire, and Dragonborn. It introduces
features like legendary skills, mounted combat, and a higher difficulty mode.
A must-play for fans of epic fantasy adventures!
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section below. Also, please like the video, share the video, follow the
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IN THIS VIDEO: Dungeon Drafters is like a card battle game with roguelite elements. I'm not sure if the gameplay is similar but it kinda reminded me of Yu-Gi-Oh although I never played the game, just watched the anime. LOL!
Hello fellow gamers! I'm here livestreaming myself doing random online things somewhat related to gaming like checking and reading my E-mails, going through Steam, reading Twitter posts, watching videos in YouTube or Rumble and everything else in between.
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IN THIS VIDEO: Ravendawn has new Medium and Large Community Lands for everyone and you can get a Baby Minotaur Companion for FREE. Ravendawn is a free-to-play MMORPG with a pixel art style graphics.
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IN THIS VIDEO: A press release for a game called Orion Haste, a Contra Style Shoot Em Up game set in Orion hence the name Orion Haste. Save humanity from an alien race and become a hero of humankind.
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IN THIS VIDEO: Albion Online sent out an untitled newsletter. Either they were excited about the content of the newsletter or simply forgot to add a title because they were too excited. It was about Albion Online's upcoming European Server launch and European Server Founder's Pack.
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IN THIS VIDEO: At the wreckage, to get the salvage, I had to shoot it and blow it up. Grabbed all of the ones I found and went back to the shipyard. I had some trouble docking but eventually learned how it was done.
Hello fellow gamers! I'm here playing and livestreaming Underspace. Underspace (https://lurk.ly/AB_fX6) is an open-world space arcade dogfighting game, where every star system is crafted by hand, and every star system has something to see or do.
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IN THIS VIDEO: I continued with the mission, fighting with enemies in the Underspace and having problems seeing what's happening on screen. By the way, it's not the game's fault. I just have poor eyesight.
Hello fellow gamers! I'm here playing and livestreaming Underspace. Underspace (https://lurk.ly/AB_fX6) is an open-world space arcade dogfighting game, where every star system is crafted by hand, and every star system has something to see or do.
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IN THIS VIDEO: It was my first time in Underspace space for a mission and, just like in Freelancer, in-system fast travel is done with Trade Lanes. Combat was very similar to Freelancer too with some mild changes.
Hello fellow gamers! I'm here playing and livestreaming Underspace. Underspace (https://lurk.ly/AB_fX6) is an open-world space arcade dogfighting game, where every star system is crafted by hand, and every star system has something to see or do.
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IN THIS VIDEO: Found the location of the Red Exclamation Mark and received my first mission in Underspace. Take off cinematics are very much like Freelancer which is the same in Starfield.
Hello fellow gamers! I'm here playing and livestreaming Underspace. Underspace (https://lurk.ly/AB_fX6) is an open-world space arcade dogfighting game, where every star system is crafted by hand, and every star system has something to see or do.
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IN THIS VIDEO: Unlike in the original Freelancer game, here in Underspace, my character can walk around. The game froze though when I tried changing the game's graphics quality from Very High to High.
Hello fellow gamers! I'm here playing and livestreaming Underspace. Underspace (https://lurk.ly/AB_fX6) is an open-world space arcade dogfighting game, where every star system is crafted by hand, and every star system has something to see or do.
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