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Amazon reportedly working on animated anthology TV series featuring Spelunky and other video game worlds

UPDATE 20/8/24: Well, there you go. Following last week's Deadline report, Amazon has officially unveiled Secret Level, a new "adult-animated anthology series featuring original stories set within the worlds of some of the most beloved video games".

It's a 15-episode series from the creators of Love, Death & Robots, and it'll feature stories inspired by Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, Sifu, Spelunky, The Outer Worlds, Unreal Tournament, Warhammer 40,000, and a variety of PlayStation Studios games.

And if that takes your fancy, you'll be wanting to circle 10th December on your calendar - which is when the series arrives on Prime Video - then check out its teaser trailer below.

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Eight years later, acclaimed 2D Soulslike Salt and Sanctuary just got a rock-hard Randomiser mode

Salt and Sanctuary, from Ska Studios, is a bit bloody good, serving up an enormously enjoyable, Dark Souls-inspired slice of 2D action-adventure. It's also now eight years old - but that hasn't stopped it from getting a surprise update this week, adding a tough new Randomiser mode.

Salt and Sanctuary, which initially released for PlayStation 4 and PC back in 2016, is a fairly explicit attempt to translate From Software's now oft-replicated dark fantasy RPG formula, complete with considered combat and corpse runs, into two dimensions. It begins on the shores of a vast and broodily enigmatic kingdom, which players - in the role of the Saltborn - must explore and overcome, tackling enemies and imposing bosses along the way.

It's good stuff, and not exactly a walk in the park, but it just got a whole lot tougher thanks to its new Randomiser mode. As detailed over on Steam, Salt and Sanctuary players looking to give themselves a real challenge can now select from three randomiser options: Item Randomiser, Monster Randomiser, and Scaling Monster Randomiser.

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Eight years later, acclaimed 2D Soulslike Salt and Sanctuary just got a rock-hard Randomiser mode

Salt and Sanctuary, from Ska Studios, is a bit bloody good, serving up an enormously enjoyable, Dark Souls-inspired slice of 2D action-adventure. It's also now eight years old - but that hasn't stopped it from getting a surprise update this week, adding a tough new Randomiser mode.

Salt and Sanctuary, which initially released for PlayStation 4 and PC back in 2016, is a fairly explicit attempt to translate From Software's now oft-replicated dark fantasy RPG formula, complete with considered combat and corpse runs, into two dimensions. It begins on the shores of a vast and broodily enigmatic kingdom, which players - in the role of the Saltborn - must explore and overcome, tackling enemies and imposing bosses along the way.

It's good stuff, and not exactly a walk in the park, but it just got a whole lot tougher thanks to its new Randomiser mode. As detailed over on Steam, Salt and Sanctuary players looking to give themselves a real challenge can now select from three randomiser options: Item Randomiser, Monster Randomiser, and Scaling Monster Randomiser.

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Netflix's BioShock adaptation will be a "more personal" film "as opposed to a grander, big project"

Netflix's BioShock adaptation has been "reconfigured" to be a "more personal" film with a tighter budget.

That's according to producer Roy Lee, who told fans at a panel at San Diego Comic-Con that changes at the top of Netflix's movie department have seen the budget streamlined.

"The new regime has lowered the budgets," Lee added, as reported by Variety.

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Limited Run Games announces 20+ new physical releases are on the way

Limited Run Games has announced that 20 new-old games will be released in physical form, including Fear Effect, Lollipop Chainsaw RePOP, Starship Troopers: Extermination, and Wolfenstein 2: The New Colossus.

As part of its LRG3 2024 showcase, the distributor confirmed not only the 20th anniversary edition of Beyond Good & Evil, but also physical releases of classic PS1 games Gex Trilogy, Tomba Special Edition and Tomba 2, Fear Effect, and more – much, much more.

In true LRG style, the Limited Run Games editions of the following games will be released in physical form only, including:

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Metal Gear Solid 2 Solid Snake Figma’s an Update Figure

Metal Gear Solid 2 Solid Snake Figma’s an Update Figure

A number of figmas showed up at Good Smile Company’s Smile Fest 2024, and one was an updated version of the Metal Gear Solid 2 Solid Snake figure. It is a new take on the item that first appeared back in August 2018

The Metal Gear Solid 2 Solid Snake figma wears his original uniform, just like the first version of the figure. His face plate is a stern, stoic expression in the example photo. He’s also holding the tranquilizer that he came with originally. It does seem like the bodysuit is a different shade than the original version of the figma. Also, the paint job on the face seems a bit different and more in line with other recent releases.

Here’s how that looks:

https://twitter.com/goodsmile_en/status/1804308092215017657

To compare, here’s how the original 2018 version of the Metal Gear Solid 2 Solid figure looked. The additional accessories also included an assault rifle and a cardboard box. Some of the hand parts would even allow the figma to be posed as though it is hanging from a shelf or table.

Metal Gear Solid 2 Solid Snake Figma’s an Update Figure

Metal Gear Solid 2 Solid Snake Figma’s an Update Figure

Metal Gear Solid 2 Solid Snake Figma’s an Update Figure

Images via Good Smile Company

Metal Gear Solid 2: Sons of Liberty is available on the PS2, PS3, PS4, PS5, Vita, Switch, Xbox, Xbox 360, Xbox Series X, Windows PC via various collections, and the Solid Snake figma will return in the future.

The post Metal Gear Solid 2 Solid Snake Figma’s an Update Figure appeared first on Siliconera.

The 19 best roguelike games on PC in 2024

Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.

Here's our list of the 19 best roguelikes on PC you can play in 2024.

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Shovel Knight is getting online co-op as part of a new Shovel Of Hope DX edition for its 10th anniversary

Well, shovel me timbers! Shovel Knight, the retro platformer that started it all (it all being everything from a roguelike spin-off to a Dead Cells cameo) turns 10 this month, and Yacht Club Games are releasing a ultimate edition to celebrate. Entitled the ‘Shovel Of Hope DX’, this definitive-me-doo bundles in the original game with old and new features like saving and rewinding, over 20 playable characters, local and online co-op, and new modes. Grab your shovel and prepare to dig for the trailer, then look foolish as you realise it’s directly below this paragraph.

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The 19 best roguelike games on PC in 2024

Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.

Here's our list of the 19 best roguelikes on PC you can play in 2024.

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Shovel Knight is getting online co-op as part of a new Shovel Of Hope DX edition for its 10th anniversary

Well, shovel me timbers! Shovel Knight, the retro platformer that started it all (it all being everything from a roguelike spin-off to a Dead Cells cameo) turns 10 this month, and Yacht Club Games are releasing a ultimate edition to celebrate. Entitled the ‘Shovel Of Hope DX’, this definitive-me-doo bundles in the original game with old and new features like saving and rewinding, over 20 playable characters, local and online co-op, and new modes. Grab your shovel and prepare to dig for the trailer, then look foolish as you realise it’s directly below this paragraph.

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Game of the Week: Spelunky remains the game you can't finish

My position on things is that you can't really finish Spelunky. In Spelunky, a brilliantly malevolent yet dependable roguelike and platformer, there's always something more to try, something new you might learn.

Even so, the degree to which I personally had not finished Spelunky lay far beyond what most people would mean by not having finished the game. More clearly: until this week, I had not defeated Olmec, the very first final boss, if such a formulation is possible. Anyway, now I have. And so Spelunky is our game of the week as a result. Go and play Spelunky! It's still brilliant.

I don't know why I hadn't defeated Olmec until now. My clock reads 220 hours on Steam alone, and I've spent what feel like whole lifetimes playing the game on the 360 and Switch, and even the original version on PC. I would say I'm probably 400 hours in all told, and also: Olmec isn't even that hard to beat. Open up shortcuts and you can be there in minutes, and all you need to cheese him is five bombs. And also also: he's a reference to the final boss of Super Mario 3, which I defeated when I was 12 or thereabouts.

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Stardew Valley's cookbook is here, and it "brings the Valley's incredible flavours to the dinner table"

A cookbook featuring over 50 recipes inspired by Stardew Valley is now available.

The recipe guide – which includes step-by-step instructions for delectable delights like Strange Bun and Seafoam Pudding – is written in collaboration with Stardew Valley creator Eric "ConcernedApe" Barone and features "photos, appearances from Stardew Valley’s characters, and delightful illustrations".

"Welcome to Stardew Valley, where each season brings a new crop of bountiful food to make for friends and family," teases the blurb. "From farm staples like veggies, fruit, milk, and eggs to foraged mushrooms and berries to fresh fish, there's always something delicious to put on the table.

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Five of the Best: Shape changes or shifts

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

We're well aware of our human capabilities, so games often deliver fantasies about going beyond them. We play characters with extraordinary acrobatic abilities, or with incredible strength or martial prowess, and sometimes, we play as characters who have powers we could never have. Mixed within this is the fantasy of becoming something completely different and changing entirely from a human into something else, and that's what I want to get at here. Ever since Altered Beast, and probably for far longer, we've had games that allowed us to change shapes and access new abilities as we play. We've even had games take us to inorganic places, with mech suits and more. Shape changes can be the ultimate power-up. The question is, which are the best?

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Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.

Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony.

"The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what we were doing, is my memory of it," Healey said of LittleBigPlanet, before sharing more on Microsoft's poaching efforts.

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How many of these forgotten Fallout crossovers do you remember?

Recently, because I hate myself, I was browsing Twitter (I’m not calling it X) and I stumbled across an incredible conceptual video from an artist named DEVINK that shows what they imagine a potential Fortnite X Fallout crossover could look like.

This crossover seems like a bit of a no-brainer to me and I wouldn't be surprised if something like this happened in the future, but what about Fallout crossovers from the past? Well that's what I'm exploring in today's video (above) so please do give it a click and see if you remember any of the seven forgotten Fallout crossovers that feature within.

These crossovers range from an excellent and highly detailed Minecraft mash-up and some fairly fancy, but almost definitely forgotten cosmetics for Brink, through to what can only be described as one of the most haunting pieces of headwear for the Xbox 360 Avatars that I ever did see.

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Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.

Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony.

"The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what we were doing, is my memory of it," Healey said of LittleBigPlanet, before sharing more on Microsoft's poaching efforts.

Read more

How many of these forgotten Fallout crossovers do you remember?

Recently, because I hate myself, I was browsing Twitter (I’m not calling it X) and I stumbled across an incredible conceptual video from an artist named DEVINK that shows what they imagine a potential Fortnite X Fallout crossover could look like.

This crossover seems like a bit of a no-brainer to me and I wouldn't be surprised if something like this happened in the future, but what about Fallout crossovers from the past? Well that's what I'm exploring in today's video (above) so please do give it a click and see if you remember any of the seven forgotten Fallout crossovers that feature within.

These crossovers range from an excellent and highly detailed Minecraft mash-up and some fairly fancy, but almost definitely forgotten cosmetics for Brink, through to what can only be described as one of the most haunting pieces of headwear for the Xbox 360 Avatars that I ever did see.

Read more

Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

Many moons ago, Microsoft once had its eye on the Sony-published LittleBigPlanet series.

Speaking with MinnMax, Mark Healey - who co-founded LittleBigPlanet developer Media Molecule back in 2006 - revealed that during the early stages of the game, the Xbox maker was "on the prowl" and was "kind of trying to steal" the studio from going with Sony.

"The funny thing is, we actually didn't have anything in writing to say that we were actually going to continue with [Sony] or that they even owned what we were doing, is my memory of it," Healey said of LittleBigPlanet, before sharing more on Microsoft's poaching efforts.

Read more

How many of these forgotten Fallout crossovers do you remember?

Recently, because I hate myself, I was browsing Twitter (I’m not calling it X) and I stumbled across an incredible conceptual video from an artist named DEVINK that shows what they imagine a potential Fortnite X Fallout crossover could look like.

This crossover seems like a bit of a no-brainer to me and I wouldn't be surprised if something like this happened in the future, but what about Fallout crossovers from the past? Well that's what I'm exploring in today's video (above) so please do give it a click and see if you remember any of the seven forgotten Fallout crossovers that feature within.

These crossovers range from an excellent and highly detailed Minecraft mash-up and some fairly fancy, but almost definitely forgotten cosmetics for Brink, through to what can only be described as one of the most haunting pieces of headwear for the Xbox 360 Avatars that I ever did see.

Read more

Game of the Week: Not a Hero is another reminder of Roll7's brilliance

One of the hallmarks of a great studio - I'm deciding this as I type it, but it definitely sounds legit - is that they can take on surprising themes and topics and genres and still feel like themselves. This week's game of the week had to be a Roll7 joint, and while I could have picked literally any of the team's games - they never made anything that was less than glorious - I've gone for Not a Hero, which was published by Devolver Digital back in the day.

For players expecting another skateboarding game after the first two OlliOllis, Not a Hero was both a genuine surprise and something that ultimately felt just right. It's an action game - there aren't many games that cram in more action - and it plays out in a side view as you race through various locations, smashing windows, taking cover, picking your moment and blasting enemies to pieces.

Yes, it's an action game, but it's also a sports game, of the same strain as the OlliOllis that preceded it. You're racing against the clock, but you're also following, or trying to uncover, that magical thread that will take you from the start of the level to the finish. The rules are very clear and the fail states are very obvious. Picking up ammo and stuff like that triggers a little timer, while your rechargeable health is there to separate a one-off mistake from an approach that is just a terrible idea. OlliOlli is yet another one of those action games - there are a lot of tactics games in this category too - that really reminds me of American Football. The full-ahead approach, but with a bit of thought to it. The precision use of non-precision aggression.

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Goodbye Roll7, you deserved so much better

I was stunned this morning to read about the sudden closure of award-winning British studio Roll7 by parent company Take-Two, as I'm sure so many of you were. It hasn't been officially confirmed by either company yet but there are reports out there and people talking in all-but-confirmation tones on social media. It seems beyond doubt.

But it was barely a blink of an eye ago - November 2023 - when I was sitting with studio co-founder John Ribbins, and creative director Andreas Yiannikaris, to talk about 15 years of Roll7 and what was coming next. They were each excited about new games they were directing there, with Ribbins hopeful we'd learn more about his one this year. But those games, I expect, are now cancelled. To me at the time they looked as comfortable and content as anyone in game development could be. Belonging to a big company like Take-Two, via its publishing label Private Division, looked good on them.

It makes me cringe to think we even talked about the layoffs ravaging the games industry, which have evidently continued well into this year. I didn't put this quote in my piece but it's pertinent now: when asked about layoffs and whether they'd affected Roll7, Ribbins said, "I don't think anyone feels safe, but I feel very fortunate that we became part of the Take-Two family when we did, and also very fortunate that they still back what we want to do. Obviously there's stuff we're doing we can't really talk about at the moment, because it's early, but to be in a position where that is happening when lots of places around us are struggling - in a position to keep doing what we're doing with the people that were doing it with: we're really lucky to be in that position."

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Romanceable Baldur's Gate 3 companions are being modded into Stardew Valley

A Stardew Valley mod will add the likes of Astarian and Shadowheart from Baldur's Gate 3.

The project was shared over the weekend, with a tease of the mod's map (appropriately called Baldur's Village) and its pixelated Baldur's Gate 3 residents.

The mod's team - which comprises three dedicated fans - said it is currently working on Astarion, Shadowheart, Gale and Halsin, but more characters will come. Oh, and we will be able to date Asterion, with the silver-haired vampire having his own "unique romance plot".

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Stardew Valley's next patch is here - here's what's new

Eric "ConcernedApe" Barone has pushed out another update for Stardew Valley.

Update 1.6.6 addresses a number of bugs and some balance, gameplay, and translation issues, including restoring the ability to give your spouse crap flowers – the cornerstone of every healthy relationship, of course – and resolving an evaporating raccoon.

The patch also now means bee houses work with flowers in garden pots, the "Minecart depot" alternative layout now only appears in the upper or lava mine areas, and you can now turn the gold clock off and on.

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The Electronic Wireless Show podcast: a patch of patches

Over the past while a few games have had post-launch patches, the exemplars being Starfield and Stardew valley, which have post-launch patches of different kinds and for different reasons. We take some time on the Electronic Wireless Show podcast to talk about this patch of patches, and what it was like in the good ol' days, where a broken game came out and stayed broken, gosh darn it!

Nate isn't here today, which means I can make fun of him for owning fish, or whatever it is he does, but in his stead James steps up with an RGB lighting-themed game where I have to guess what accessories people stuck lights on to turn into gamer accessories. This is because Razer stuck RGB lights on a pandemic mask and are in trouble over it now. Naughty Razer. Plus, we talk about the games we're playing right now, and dish you up some juicy recommendations at the end of the show.

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Baldur’s Gate 3 companions are being modded into Stardew Valley, so you can romance Astarion all over again

A team of enterprising modders are looking to unite two of the internet’s favourite dating games - Baldur's Gate 3 and Stardew Valley - in one beautiful thirst trap. The mod set to launch a thousands AO3 ships is Baldur’s Village, which transports your favourite adventuring companions to the pastoral climes of Stardew’s farming towns.

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What we've been playing - old twin-sticks, caves, and ink

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week: twin-stick shooters, caving, and ink.

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

On a whim I did the Daily Challenge in Spelunky the other day. It has been years since this was a regular feature of my life. I had lots of Spelunky nerves, a reminder I hadn't played in a while: the toothy plants made me shiver, and a door in Jungle with spike traps on either side was enough to make me doubt my abilities.

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Stardew Valley creator casually flings 40 new mine layouts into latest patch

You'd think after launching Stardew Valley's massive 1.6 update, creator Eric "ConcernedApe" Barone would want to catch his breath; but nope - Barone has just casually tossed out a new patch that, among other things, adds 40 new mine layouts for players to explore.

Barone confirmed a new update was on the way last week, teasing "a new fishing thing, and some new mining related stuff". Turns out Barone might have been underselling things a bit. Update 1.6.4 kicks off its patch notes with 20 new 'alternate' mine layouts - which can start appearing after players reach the bottom of mines - plus 20 new volcano mine layouts, which can appear after unlocking the shortcut between the caldera and the volcano entrance.

And there's more! Barone's mysterious "fishing thing" has revealed itself to be fish frenzies, and they're joined by four new fairy types, as well as a "special cutscene" that triggers after players help their new neighbours grow their family to the max. Additionally, it's now possible to place an extra eight non-fish items into fish tanks, mystery boxes and golden mystery boxes can be traded at Raccoon's shop, vinegar can be poured onto trees to stop them from ever growing moss, and the shaving enhancement now causes tree-specific drops.

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Darkest Dungeon 2's carriage of horrors trundles onto PlayStation this summer

Darkest Dungeon 2, the sequel to developer Red Hook Studios' acclaimed Lovecraftian roguelike RPG, is launching for PlayStation 5 and PS4 on 15th July.

Darkest Dungeon 2 launched for PC last May, after some time in early access, taking players on a grim Lovecraftian road trip - one of bone-juddering carriage rides through nightmarish locales - that Eurogamer contributor Edwin Evans-Thirlwell called a "copious and often brilliant, if not quite unmissable reworking of a powerfully grim fantasy" in his Recommended review.

The original's tactical turn-based combat is back too, of course, described by Edwin as "clearer and snappier and more oriented toward collaboration between party-members" this time around, and PlayStation owners looking to bolster Darkest Dungeon 2's core roster of 12 playable heroes can pick up its Binding Blade DLC alongside the main game come launch day.

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What we've been playing - old twin-sticks, caves, and ink

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week: twin-stick shooters, caving, and ink.

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

On a whim I did the Daily Challenge in Spelunky the other day. It has been years since this was a regular feature of my life. I had lots of Spelunky nerves, a reminder I hadn't played in a while: the toothy plants made me shiver, and a door in Jungle with spike traps on either side was enough to make me doubt my abilities.

Read more

Stardew Valley creator casually flings 40 new mine layouts into latest patch

You'd think after launching Stardew Valley's massive 1.6 update, creator Eric "ConcernedApe" Barone would want to catch his breath; but nope - Barone has just casually tossed out a new patch that, among other things, adds 40 new mine layouts for players to explore.

Barone confirmed a new update was on the way last week, teasing "a new fishing thing, and some new mining related stuff". Turns out Barone might have been underselling things a bit. Update 1.6.4 kicks off its patch notes with 20 new 'alternate' mine layouts - which can start appearing after players reach the bottom of mines - plus 20 new volcano mine layouts, which can appear after unlocking the shortcut between the caldera and the volcano entrance.

And there's more! Barone's mysterious "fishing thing" has revealed itself to be fish frenzies, and they're joined by four new fairy types, as well as a "special cutscene" that triggers after players help their new neighbours grow their family to the max. Additionally, it's now possible to place an extra eight non-fish items into fish tanks, mystery boxes and golden mystery boxes can be traded at Raccoon's shop, vinegar can be poured onto trees to stop them from ever growing moss, and the shaving enhancement now causes tree-specific drops.

Read more

Darkest Dungeon 2's carriage of horrors trundles onto PlayStation this summer

Darkest Dungeon 2, the sequel to developer Red Hook Studios' acclaimed Lovecraftian roguelike RPG, is launching for PlayStation 5 and PS4 on 15th July.

Darkest Dungeon 2 launched for PC last May, after some time in early access, taking players on a grim Lovecraftian road trip - one of bone-juddering carriage rides through nightmarish locales - that Eurogamer contributor Edwin Evans-Thirlwell called a "copious and often brilliant, if not quite unmissable reworking of a powerfully grim fantasy" in his Recommended review.

The original's tactical turn-based combat is back too, of course, described by Edwin as "clearer and snappier and more oriented toward collaboration between party-members" this time around, and PlayStation owners looking to bolster Darkest Dungeon 2's core roster of 12 playable heroes can pick up its Binding Blade DLC alongside the main game come launch day.

Read more

Stardew Valley gets yet another update, adding new mine layouts and ominous-sounding "fish frenzies"

It's starting to feel like ConcernedApe (aka Eric Barone) may in fact be a modern day Sisiphus, destined to work on Stardew Valley forever. Following on from the mega update of 1.6 a month ago, and 1.6.3 soon after that, the hardy perennial farming game has a new 1.6.4 mini update. The key addition this time is more new layouts that will appear after you reach the bottom of the mines, and more layouts for the volcano mines too. If you've not played Stardew Valley you might wonder why there are deep mines and volcanos, and to you I say "Pah! You should play Stardew Valley."

1.6.4 also has a lot of bug fixes (including fixing disappearing pets, new pets being a key feature of 1.6) and some balance changes, as well as a host of fixes for modders and modded players. ConcernedApe said early on that 1.6 would be an update for modders, so it's nice to see that being supported. You can read the full patch notes here.

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SteamWorld Heist 2 revealed, bringing a ragtag crew of seafaring robots to PC this August

I briefly posted about this in The Maw, but was unsure at that point if SteamWorld Heist 2 was coming to PC day and date with the launch on Switch. That date is August 8th, by the way, and the answer is: yes it is! Though it was revealed at Nintendo's Indie World Showcase earlier this afternoon, strategy action-adventure-with-robots sequel SteamWorld Heist 2 isn't a timed platform exclusive, so that's fun!

SteamWorld Heist 2 is, if you hadn't guessed, a sequel to SteamWorld Heist, which came to PC in 2016. The first was a side-on tactics game where you, leading a team of robots, shot teams of other (bad) robots in turn-based skill-heavy tactical battles. While that all took place in space, the sequel has achieved splashdown, and you'll be chuntering about the seas with a new lead character (Captain Leeway) and a new bunch of crewmates. It's a robot pirate game, in other words.

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Skullgirls Valentine Crosses to Shurikens Animation Shared

Skullgirls Valentine Crosses to Shurikens Animation Shared

Hidden Variable announced it is finally taking action to change the Valentine crosses to shurikens in Skullgirls games and shared a first video of the change. As a reminder, the developer first announced the redesign in May 2022

As a refresher, initially the color of the character’s crosses were changed from red to fuchsia for legal reasons. Following that, a full change to a shuriken was announced. Initially, that alteration was expected to go through in Skullgirls 2nd Encore and the mobile game within 2022. However, delays mean it’s only happening now.

Here’s the test animation showing how Valentine will look with shurikens on her hat, coat, and leggings, rather than crosses. 

https://twitter.com/Skullgirls/status/1780756340421382647

While the in-game design hasn’t changed yet, other Skullgirls materials and items with Valentine did already show her crosses changed to shurikens. For example, her Nendoroid features her new design when it released in 2023. Official art also reflects this change. However, there's still no exact timeline for when we'll start seeing the new design appear in both Skullgirls 2nd Encore and the mobile game.

Skullgirls 2nd Encore is available on the Nintendo Switch, PS4, Vita, Xbox One, Xbox Series X, and PC. Skullgirls is available on mobile devices. 

The post Skullgirls Valentine Crosses to Shurikens Animation Shared appeared first on Siliconera.

Crypt of the NecroDancer online multiplayer DLC out next week on console

Od: Liv Ngan

Roguelike, rhythm-based dungeon crawler Crypt of the NecroDancer's multiplayer Synchrony DLC will release on PlayStation 4 and Nintendo Switch next week.

Synchrony entered early access on Steam in August 2022, and added a wealth of new features including three new playable characters, online multiplayer, a new Versus mode, and full mod support.

Developer Brace Yourself Games announced the Synchrony DLC is finally coming to PS4 and Switch, and will leave early access on PC at the same time.

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Five of the Best: Fishing mini-games

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

I've always thought it strange that games should include fishing - games that aren't about fishing, that is. Take World of Warcraft as an example, a game that's included below: it's already a game that sucks away your time, so why would you want to do something even more time-consuming like fishing within it? Yet, fishing has definitely become a thing. There isn't a crafting game or an online game that goes by without fishing included. It's become a must-have. I only wish I had the patience for it. Do you?

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Embracer Group sale of Borderlands studio Gearbox reportedly in "late stages" of finalisation

Following reports last year that Embracer Group was considering selling Borderlands studio Gearbox as part of its ongoing "comprehensive restructuring programme", it's now being claimed a sale to a third party is in the "late stages" of being finalised.

That's according to Kotaku, which says Gearbox CEO and co-founder Randy Pitchford had previously told staff the studio was facing one of three possible scenarios: it would either stay with Embracer, be sold, or would finance a buyout and become independent once more. However, Pitchford reportedly shared an update with employees earlier this week, saying a decision had been made about Gearbox's future, with more to be revealed next month.

Kotaku says it understands Gearbox will sell to an unnamed buyer and that the sale is currently in the "late stages of being finalised". And while Embracer Group - which purchased Gearbox for $363m in 2021 - did not respond to Kotaku's requests for comment, Pitchford deflected the website's inquiries, saying, "We will be thrilled to share whenever we have projects to announce or news to share as we work hard towards our mission to entertain the world."

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Inside and Limbo studio's long-in-the-works third game resurfaces in new concept art

It's been over seven years since Limbo and Inside developer Playdead first began teasing its mysterious third project, and now - nearly five years since Eurogamer last had cause to write about a sneaky bit of concept art for the game - the studio has shared a handful of new images, confirming (in case there was any doubt) the project is still alive and well.

A first enigmatic bit of concept art for Playdead's untitled third game was shared by the developer in 2017, around six months after Inside launched to critical acclaim. At the time, the studio confirmed work was underway on its "next adventure", with the accompanying artwork suggesting it would take players on a lonely journey with sci-fi undertones.

Since then, further bits of atmospheric concept art have sporadically surfaced - first on social media in 2018, then buried in some online job listings in 2019, then on LinkedIn last year - all seemingly pointing to an adventure in which a lone space traveller wanders a desolate planet strewn with abandoned tech. About all we've conclusively learned of the mysterious project in that time, again thanks to Playdead's jobs page, is that it's a "third-person science fiction adventure set in a remote corner of the universe."

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Stardew Valley's long-awaited 1.6 update gets March release date on PC

Stardew Valley is celebrating its eighth anniversary today (yes, I couldn't believe it either) and developer Eric "ConcernedApe" Barone has marked the occasion by announcing a release date for his beloved farm-life sim's eagerly awaited 1.6 update - which is coming to PC on 19th March, with a console and mobile release to follow "as soon as possible".

Stardew Valley's 1.6 update was revealed to be in the works back in June 2022, when Barone warned it would be relatively modest in scope and 'mostly modding-focused'. Since then, however, it's ballooned substantially, with Barone so far confirming it'll bring one major new festival and two new mini festivals, new items and crafting recipes, new dialogue lines, a new farm type, new late-game content, winter outfits for villagers, a new larger chest, 8-player co-op on PC, plus - most importantly of all - hats for cats and dogs.

It was exactly one month ago today that Barone last shared a progress report on 1.6's development, revealing he was "done adding major new content" and that it would "definitely" release this year - and we now have an exact date to mark in our calendars.

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Stardew Valley "thriving more than ever" as new mod-centric 1.6 update gets a March release date

Eric "ConcernedApe" Barone has marked the 8th birthday of his farming sim phenomenon baby (also called Stardew Valley) by announcing the impending release of update 1.6. The PC version - the one we care about - is arriving on the 19th of March, and consoles and mobile as soon as possible after that. The actual content of update 1.6 is largely a mystery, but Barone has teased a few things here and there, including that it's "mostly changers for modders" that'll make it "easier and more powerful to mod".

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Here's a look at the Borderlands film, with red-haired Cate Blanchett staring into a manhole

UPDATE 21/2/24: The first trailer for the Borderlands movie is now available, featuring Jack Black's voice as Claptrap and the expected amount of poo and pee jokes. Watch it below in full:

ORIGINAL STORY 20/2/24: Two new photos from the upcoming Borderlands film have been released.

The photos, shared by People, both feature the Academy Award-winning Cate Blanchett - with some very enviable red hair - as infamous outlaw Lilith.

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Assassin's Creed Valhalla headlines PlayStation Plus Extra games in February

Sony has unveiled its PlayStation Plus Extra and Premium game catalogue additions for February, which this month include Assassin's Creed Valhalla, Need for Speed Unbound, The Outer Worlds, Tales of Arise, and more.

Assassin's Creed Valhalla is arguably the biggest biggie in there, whisking players away for a Viking adventure set against an open-world backdrop of Anglo-Saxon England at the end of the ninth century. A lavishly designed "saga for the ages", is what Eurogamer called it back in 2020.

Valhalla is joined by the developer Criterion's equally recommended arcade racer Need for Speed Unbound - the "best Need for Speed in a generation" we said when it released in 2022 - as well as Obsidian Entertainment's slightly less gripping 2019 satirical adventure The Outer Worlds, a "conventional, easygoing scifi RPG...that fades very quickly from the mind." And here's the full list of February's PlayStation Plus Extra games.

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