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Indiana Jones and the Great Circle Launches December 9, PS5 Release to Follow

One of the big games featured at Gamescom Opening Night Live this year was Indiana Jones and the Great Circle from MachineGames and Lucasfilm Games. The new trailer shows more of the upcoming title’s narrative-driven adventure, which features cinematic set-pieces, puzzles, and hand-to-hand combat. It also revealed the release date of December 9 for Xbox Series […]

LucasArts' Loom is a family-friendly classic with lessons for today's games

Loom might be one of the most underappreciated games in the LucasArts library. This is a library in which almost every game is considered a classic: Monkey Island is endlessly quotable, Grim Fandango is a noir delight, and even The Dig has plenty of fans. Loom has always struggled for recognition in comparison.

That said, I sense a growing appreciation for Loom among people who write about games. You don't have to look far for essays recognising Loom as a succinct, often beautiful experience that remains singular nearly 35 years after its release. For me, it also provides a bright example of how to create a family-friendly adventure that intrigues adults, doesn't condescend kids, and is driven by a sense of wonder.

The game is the creation of Brian Moriarty, a developer who doesn't have enough credits to his name. His skill is indicated by the fact that Loom was his first foray into graphical adventures following an early career spent working on text-based games such as Wishbringer. Wishbringer was purposefully commissioned by its publisher Infocom to be an accessible introduction to the genre, and the skills needed to strip a genre back and create something streamlined and inviting - not to mention less infuriating than its stablemates - clearly fed into Loom. You can complete Loom in two or three hours without too much in the way of challenge and with no obvious roadblocks. What Loom has instead is atmosphere. It's transporting. It's little wonder that Moriarty was subsequently brought on board to create the story for the Steven Spielberg-produced game The Dig, even if production challenges led to him eventually leaving the project.

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Monkey Island creator Ron Gilbert has a 2D pixel art game in the works

Today I learned Monkey Island creator Ron Gilbert is working on a new game, which he describes as "Classic Zelda meets Diablo meets Thimbleweed Park". Well, hello there!

Work on this project actually started several months ago, but it only came to my attention this afternoon thanks to TimeExtension. I have since done more browsing, and come across some posts on Terrible Toybox, as well as Gilbert's own Mastodon page.

Now, admittedly there still isn't a huge amount of information on Gilbert's upcoming project at this time. The game doesn't even have a proper name yet, and rather has been labelled as Game Name TBD on Terrible Toybox's website. Meanwhile, Gilbert has been using the hashtag #rpgtbd to tag his social media posts.

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Zynga's Star Wars: Hunters finally arrives in June after years of delays

Zynga's free-to-play 4v4 arena shooter Star Wars: Hunters finally has a release date after years of delays, with the game now set to arrive for Switch, iOS, and Android on 4th June.

Star Wars: Hunters was originally announced all the way back in March 2021, when it was planned to launch later that year. 2021 turned to 2022, however, which turned to 2023 after Zynga announced another delay to ensure the game met "the high expectations we are setting". And then, whoops, it slipped yet again into 2024.

But now, a little over three years since it was formally unveiled, Star Wars: Hunters finally has its first proper, actual release date - alongside details of what it'll include come launch day.

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Embracer to sell Star Wars: Knights of the Old Republic remake developer Saber

Embracer Group is set to sell Saber Interactive in a deal worth up to $500m, according to a report from Bloomberg.

Saber will continue to work on its remake of Star Wars: The Knights of the Old Republic after development was removed from Aspyr in 2022.

This deal is just the latest from Embracer as part of its restructuring programme that's already seen over a thousand staff laid off and studios closed.

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