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Yes, you can run Doom in Balatro

Balatro is the latest thing that can seemingly run the seminal 90s shooter Doom.

"Literally nobody asked for it, but here it is: Doom on Balatro," announced u/UwUDev on reddit, appending a video that proves they've somehow embedded Zoom into the poker game's Joker collection screen.

"Honestly, I didn't think anyone would care. I'd just done it for fun/challenge, but since the community seems to like it, I'm planning something even more impressive and stupid," UwuDev said.

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Yes, you can run Doom in Balatro

Balatro is the latest thing that can seemingly run the seminal 90s shooter Doom.

"Literally nobody asked for it, but here it is: Doom on Balatro," announced u/UwUDev on reddit, appending a video that proves they've somehow embedded Zoom into the poker game's Joker collection screen.

"Honestly, I didn't think anyone would care. I'd just done it for fun/challenge, but since the community seems to like it, I'm planning something even more impressive and stupid," UwuDev said.

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The 19 best roguelike games on PC in 2024

Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.

Here's our list of the 19 best roguelikes on PC you can play in 2024.

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The 19 best roguelike games on PC in 2024

Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.

Here's our list of the 19 best roguelikes on PC you can play in 2024.

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Balatro is getting a physical edition on PlayStation, Switch, and Xbox consoles

Balatro is getting a physical edition.

The creator of the viral Poker game, localthunk, confirmed via a note posted to the social media platform X, formerly known as Twitter, that fans will soon be able to pick up a physical copy of the game on PS5, Switch, Xbox Series X/S, and last-gen consoles.

As an extra sweetener, each "special edition" will come with a pack of 10 bonus Joker/booster cards.

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April 2024 in Review

The Site

A while back WP.com introduced Blaze, a paid ad program that allows you to promote your blog.  Back when it first showed up they gave me a $50 credit and I tried it… and it was not worth the cash.  65 clicks into my promoted post seemed like a joke for that much money.

Then they sent out surveys and talked about how they were making it better.  So when they gave me another $50 credit this month I decided to try it again.  This time I chose my post about Balatro, which I though was maybe a bit more mainstream for a video game ad.

And this time they are telling me the ad pulled in almost 500 clicks.  A serious improvement… if it is true.  The problem is that if I go into the WP.com stats and look at how many clicks that post received during the run of the ad, it is actually closer to 250.

Still an improvement… but the stats on my admin page show clicks from all sources, just not the ad, and while traffic often dies off after a day or two, it can still carry on for weeks in little drips and drabs.  So there is no saying that all of those 250 were from the ad.

In the end, even if it was a great improvement and added another 25 to 50 views a day over a ten day campaign, would you spend $50 of your own money for that result?  I wouldn’t.

Meanwhile, just because I need an excuse to put an image in here somewhere, the surges of direct traffic continue to pop up now and again.

Direct traffic as a source in April 2024

However, these surges are a lot less regular than they were back in November and December.  Search engine traffic… which means Google 99% of the time, remain steady.

Also, WTF is going on with the Google Analytics site?  Have they just broken it on Firefox to be dicks?

Finally, the Flag Counter widget informs me that somebody from a new country visited the blog in April.  Welcome random person from Palau!  I hope you found something interesting!

First new county in a few years

Palau, a trust territory of the United States in the wake of the second world war, is an independent island nation, but has two ZIP codes assigned to it and is still served by the US Postal Service.

One Year Ago

I did what I believed to be my final post specifically covering April Fools at Blizzard, Blizz having gone pretty cool on the whole thing since around 2017. We’ll see if this pans out.

The Fellowship and Fire update came to New World, bringing with is seasons and season passes.

LOTRO offered a limited time level 140 boost, which was the cap at the time.  I bought one and went through the process of using it.

Niantic was going after remote raiding in Pokemon Go.

Honest Game Trailers took on the Civilization Series, which aligned nicely with my own brief retrospective on the games.  I did my own round up of the series, with some ranking.  All versions I looked at were playable in some form.  I even went and played Civilization VI.  I am still not a fan.

In Wrath Classic the group was culling Stratholme with Arthas.  I also had some minor gripes about Wrath Classic.  We also had the Activision Blizzard Q1 2023 financials.

I wrote about five EVE Online maps that were better than the two in-game maps the game offers.  Spoiler: fifth place was a multi-way tie, so it was way more than five.  Meanwhile, somebody did a video of the 2007 to 2022 null sec influence map… which was one of the maps on my list.

Meanwhile, as we drew closer to the EVE 20th anniversary, CCP was refurbing the EVE monument, which included the ability to get your character name on the plaques if you missed that at the ten year anniversary.  They also outlined the road to Alliance Tournament XIX.

I also did a Friday Bullet Points post about EVE Online that covered the new launcher beta, another in-game theft, a reminder about the monument thing, Fraternity Keepstars, and the MER.  Oh, and they also announced that EVE Anywhere was going away.  Cloud Computing was sooo 2016.

In the game, the Imperium and B2 coalitions managed to win the armor time against Fraternity’s Keepstar in X47L-Q, a battle than ran through down time, so we all got kicked and had to log back in again to resume the fight.  Having lost the armor timer, Fraternity and its allies did not contest the final timer and the Keepstar was destroyed.  The Imperium then dialed-back operations in Pure Blind.

I also looked into March 2023 destruction in the game.

Then there was the a16z Project Awakening that CCP was going on about.  I was not a fan.  Since Pearl Abyss was all in on this blockchain scam nonsense, I wondered who should have bought CCP back in 2018.

I was wondering what Atari… or the company that owned the Atari name… was actually in the business of doing.

I was also kind of wondering what the Metaverse Standards Forum was doing… another working group for a nonsense idea.

I did another Friday Bullet Points post, this time about the Worldle-verse, where Wordle itself hit puzzle 666, Spotify was shutting down Heardle, a DOS version of Wordle, a WoW focused version of Wordle, and Digits from the NYT which they have since shut down.

I was fiddling with AI bots, asking what the difference between an MMO and an MMORPG was, why there were so many fantasy MMORPS, and how to find a warm ocean in Minecraft.

And over on Twitter, which was still Twitter then, Elon’s threat to take away blue checkmarks for verified users and make them only available for sale failed to appear on the appointed day… except for the New York Times, which Elon felt was spreading the “woke mind virus” or some BS.  “Woke” quickly came to mean “something I don’t like” when used by Elon.  The unpaid for blue checks eventually were taken away in the back half of the month.  The blue check mark went from “this celeb or whoever is who they say they are” to “This bozo paid $8.”

Five Years Ago

April Fools, once a grand tradition at Blizzard, was pretty sparse.

Google Plus went away.

The Minecraft Village & Pillage update landed.

CCP loudly announced the removal and banning of CSM13 member Brisc Rubal.  And then in what I described as the “nightmare scenario,” CCP hedged, promising to investigate further.  And then they exonerated Brisc and restored him apologizing for all the trouble. A disastrous example of “measure once, cut twice” by CCP.  And Brisc didn’t get his reputation back.  I still see people who think he must have been guilty and somehow worked a deal or threatened to sue in order to get CCP to back down.

CCP also announced the CSM14 election timeline.  Brisc opted to stay away from that.  And the April update brought capital nerfs, especially for the Rorqual.  Hilmar was starting on something about player retention.  And CCP unveiled the Katia Sai monument in Saisio.

Actually out in space myself in EVE Online, I was flying with Liberty Squad as we visited The Spire for a fight over a Sotiyo as well as busting some other structures and setting some timers.  There was also an op from Delve to Lonetrek and another Reavers Race.

NantWorks handed H1Z1… or Z1 Battle Royaleback to Daybreak, having failed to make a go of the challenge of reviving the game.

I reviewed a bit of the coverage the EverQuest 20th anniversary got.  There was also some changes to the Selo progression server, which reflected on what players wanted versus what Daybreak was offering.

I was also playing World of Warcraft, binging on pet battles and catching some new pets.  We got some news about the approaching update, which would unlock flying in Battle for Azeroth.  That promoted me to get the first part of the pathfinder achievement done.  I also got my first alt to level 120, though he hadn’t even been to Zandalar or Kul’Tiras.  Pet battles will do ya.

And I came up with a guide to criticizing games you do not like.

Ten Years Ago

Spacewar! for the PDP-1 was up via emulation on the internet archive.

The Elder Scrolls Online launched, hitting its planned April 4th date.  I did not play.

I was diving in to Pokemon X & Y, having returned to Pokemon at last.

The strategy group played a game of Civilization V that ended with a win via nuclear terror.

The Kickstarter campaign for the book A History of the Great Empires of EVE Online kicked off.  We were also watching Pantheon: Rise of the Something was splutter along after failing its Kickstarter campaign.

In EVE Online proper there was Burn Jita 3, which seemed like less of a thing the third time out.  There was a video.  Then there was the CSM9 vote.  At least there were only 36 candidates on the ballot.

In null sec we were shooting Black Legion things, because that is what we did in the CFC.  I was just happy to be using lasers, those skills having been trained up amongst my 120 million skill points.  There were also some posts about being space famous and an attempt at in-game blackmail.

But on the broader CCP front, World of Darkness was officially cancelled.

On the iPad I was playing Hearthstone and QuizUp… for about a week.

Turbine announced that Beornings were coming to Lord of the Rings Online.

SOE gave me a key for seven days of Landmark, so I went and tried it out.  SOE also announced H1Z1 and began their love affair with Reddit and got their new All Access plan running.  While on the old school front, Dave Georgeson said SOE never plans to shut down EverQuest.

Warlords of Draenor was still a long ways away.  But Blizzard was doing well on other fronts.  The instance group finished up Zul’gurub.  And there was the usual April Fools stuff.

Over at GamesIndustry.biz they have a round up of what was going in April of 2014.

Fifteen Years Ago

Dave Arneson passed away.  He was, with Gary Gygax, the co-creator of Dungeons & Dragons, that so-influential gaming system that has shaped how we view fantasy swords and sorcery games for over 30 years now.  There would be no World of Warcraft as it is today without Dungeons & Dragons.

We also saw the launch of SOE’s Free Realms, which stuttered a bit on day one.  Soon though they had millions of people signed up for the game, but since it was free to play, not a common thing at the time, that was no indication of revenue.  My daughter tried to sign up four times, so that was at least four out of the millions.  SOE was advertising the game heavily on Cartoon Network.  But FR did not run on MacOS, and my daughter was running on an iMac at the time.  I knew she has signed up because her email used to get routed to me.

In EVE Online I was mulling over the Apocrypha expansion and configuring up a Cerebus to try out as a mission runner.  I was also doing invention to make tech II missiles, which meant data cores and research agents and such, and pondering the idea that maybe using your skills should increase your skill points or something.

As usual, there was much ado about World of Warcraft.

I was sniggering like a pre-teen about Cornhole.  Also, there was something about Honest Scrap that was a meme, back when memes weren’t just pop culture references.

I was looking back on two years of the Wii and the games we played on it.

On the TV we were apparently watching Castle and Dollhouse.

And then there were new comers as we brought home two wee kittens.

Twenty Years Ago

City of Heroes launched in the US.  Closed down by NCsoft in 2012, the game lives on with a privately run server called City of Heroes Rebirth, built on the original code base.

Lineage II launched in North America.  This successor to the Lineage never reached the original’s popularity, but hung on to its own user base.

Thirty Five Years Ago

The Nintendo Game Boy launched in Japan.  Perhaps the definitive hand held console for a generation, it lasted from the Tetris era into the original Pokemon series of games.

Most Viewed Posts in April

  1. Timing those Lucky Eggs for Friendship Milestones in Pokemon Go
  2. WoW Classic Season of Discovery Phase 3 Kicks Off
  3. Wake up sweetie, Cataclysm Classic is Almost Home…
  4. Now Playing – Balatro
  5. Web Banking, The Acquisition, and the Start of the Great Decline
  6. Ahbazon Fight Sees 100+ Dreads Destroyed over Fortizar Hull Timer
  7. The Contested Seat – Every Vote Counts
  8. Pokemon Go Now Lets You Use a Lucky Egg at Friendship Milestones
  9. The Altar of Zul and Jintha’alor
  10. Answering Gaming Questions with AI – Finding a Warm Ocean in Minecraft
  11. Alamo teechs u 2 play DURID!
  12. EverQuest Starting Points – West Karana Where the Scope of the World Begins

Search Terms of the Month

eve origin of the northern coalition
[Pretty sure it started in the north…]

zombie heat gay game
[Look man, just leave me out of this…]

“ttc-collective-agreement-2020”
[Widely criticized, now just a PanFam thing]

is jetpack replaced wordpress app
[Sort of…]

valheim how much iron do i need for the entire game
[All of it. Seriously, later biomes use it.]

how to get edencom lp
[Run Edencom missions?]

Game Time from ManicTime

In the end, April was pretty evenly divided.  I came in on Conan Exiles and out on Wrath Classic really.

  • Conan Exiles – 29.56%
  • WoW Classic – 23.75%
  • Balatro – 21.81%
  • Valheim – 13.00%
  • EVE Online – 5.50%
  • EverQuest – 6.39%

Balatro

A deck building rogue-like poker based card game.  That ate up some time.  I’ve kind of hit a wall on getting past 80K points in a single hand to be a boss blind.  The cards have failed me there a few times.

Conan Exiles

We were all-in on this at the start of the month.  Many hours were invested.  We explored, found horses, did our first dungeon… then it kind of faded.  It didn’t help that GPortal’s LA data center, where our server is hosted, was down for a full weekend this month.  That’ll break your stride.

EVE Online

I did undock and go on a couple of fleets this month.  I left my mark on zKillboard to at least provide proof of life.  But I haven’t been all that invested.  The interesting ops have been running in early EU time, which is the only time PanFam and Fraternity will show up.

EverQuest

I continue to explore some of the old places still there in Norrath, with erratic tales of the old days based on foggy memories and rose colored glasses.  Not done with this yet.

Pokemon Go

Just a few more Team Rocket leaders to go to unlock level 45 for my with and I.  At least we still earn xp as we try to knock down that one final objective, so we’ll be a few million points into that level once we finish the task.

  • Level: 44 (138% of the way to 45 in xp, 3 of 4 level tasks complete)
  • Pokedex status: 822 (+1) caught, 836 (+2) seen
  • Vivillon Evolutions obtained: 15 of 20
  • Pokemon I want: Three specific Scatterbugs; Sandstorm, Icy Snow, and Meadow
  • Current buddy: Zygarde

Valheim

We had a slow down in Valheim as Conan Exiles became a focus for several weeks.  Also, the Mistlands were a bit too oppressive.  Now that I have banished the mist… at least on my client… I am going to see if we can unlock some of the resources of the biome as the Ashlands loom.

WoW Classic

We started off the month having spent weeks away from the game.  But the coming of Cataclysm Classic awakened the desire to carry on… at least in Potshot and I.  I spent time working on one last alt who is already level 79 as I write this.  I will have some options going into a revamped Azeroth late in May.

Zwift

Zwift gave up on its bonus experience for weekly usage streaks, so my unearned advancement up the level path has slowed down.  Not that levels mean much, aside from cosmetic unlocks, and I am many levels from anything interesting.  But still I get on and ride.

  • Level – 27 (+1)
  • Distanced cycled – 1,973 miles (+35 miles)
  • Elevation climbed – 72,198 (+1,457 feet)
  • Calories burned – 59,692 (+1,075)

Coming Up

I wrote a post about a number of things coming up on the WoW front in May.  Probably the most on point is the coming of Cataclysm Classic.  The pre-patch lands today and the expansion on May 20th.  The will no doubt generate some sort of assessment of Wrath Classic and a bit of history about Cata.

It is also the Capsuleer Day celebration in EVE Online.  I’ll get to that, but it looks like that day, the game’s 21st anniversary this year, will be celebrated all month long.

I also strongly suspect that we’ll get the Ashlands update for Valheim in May.  They are close.

I have to travel quite a bit more than usual in May, so my posting streak is at risk of being broken… not that such a streak has any real meaning.  But it is a thing.

Now Playing – Balatro

Ars Technica informed me last week that there are 861 rogue-like deck building games on Steam currently.  Given that was a few days ago, there are probably half a dozen more there now.

I feel like the term “rogue-like” (or roguelike, as it has become one word for some) has been diluted of its early meaning, which was literally a game like Rogue, which included a bare few essential elements, and its immediate progeny which included things like Moria, Hack, NetHack, Island of Kesmai, and even the original Diablo according to lore. (More in random level generation than perma death, but it was an influence.)

Ars Technical has a whole post about that too, how the term has evolved from a perma-death ASCII adventure game to meaning something vaguely like a title with no fixed path where you have to start over from scratch when you die, lose, or otherwise fail some objective.

And then there are deck building games, which has nothing to do with a wooden platform in your back yard to hold BBQs in the summer… though now I feel like I should check Steam to see if there is a redwood deck tycoon or simulator title out there… but rather a card game where you acquire cards along the way, as opposed to a collectible card game, where you buy cards in sealed packs for a non-stop sensation of disappointment.

I am not really a fan of either right now.  I burned myself out with a Nethack obsession back in the 90s and deck builders tend to be too much immersed in lore and details I can’t be bothered to learn, so my Steam wishlist is pretty clear of both.

Which brings me to Balatro, which is a deck builder based on the standard 52 card deck and the rules of poker.

Balatro the game

I learned many cards games as a child.  Having opted to live with my dad when my parents divorced, he taught me a wide range of such games, from four deck canasta to gin rummy to black jack, and of course poker was in the mix.

We had a lot of time to fill when football season was over while we waited for the internet to show up.

And it isn’t that I am good at poker… I have more tells than… well… something with a lot of tells… and have learned I should never play for money.  But I know the damn rules!

Though I forget to take that card out of the pack as well…

I’ve been playing some form of poker since Poker Solitaire on the Atari 2600, and I like a nice card game to play now and then, so when I saw some people I follow online talking about this, I put it on my Steam wishlist.  And then there was a deck building game sale and I was in.

The basics of the game means playing a hand to beat a given score through a round, each round being made up of the small blind, the big blind, and the boss blind, the latter always having a name and a special rule that makes it more difficult.

Starting Out

You have a selection of cards dealt out for you to try and make poker hands from, as well as some discards to try and get better cards if you are left without much to work with.

The poker hands all have a base chip value (the blue on the scoring) and a multiplier value (the red on the scoring, referred to as the mult) and the cards you play add chips to the score, which is then multiplied by the mult value to give you your score for the hand.

Occasionally I do well…

The blinds require progressively higher scores to beat them.  However, with every blind you can earn some money for beating the blind and having some unused hands.

Looking at my earnings, and the joker I have… I need to use those planet cards!

With that money you can go to the shop between hands to buy upgrades in the form of jokers, vouchers, and card packs.

In the shop looking for a joker

Jokers have effects on the scoring of hands you play, adding chips or mult.  More chips are always better, but more mult is critical.

The vouchers give you some benefit that last throughout your run, while the card packs can upgrade how much base value a hand has or cards in your deck, giving them special attributes like bonus chips, cash payouts, or more mult.

The shop is randomly stocked so you may find different things there each round.  Also, you can only have so many jokers, with five being the default value (though you can get a voucher to add another slot) and those are usually key to progressing.

And, on top of all that, there is a whole collect them all, achievement aspect to the game, as expanding what you have used unlocks access to further items.

What have I seen so far?  So many jokers left to discover

And then there are Steam achievements on top of that.

Among the high points, this is perhaps the only time I have ever managed a legit royal flush.

Why can’t I hit this in Vegas?

My only real problem with the game is why the hell isn’t this in the Apple Store so I can play it on my iPad?  That would be ideal.  It is available on Steam for PC as well as PlayStation, XBox, and Switch (I guess I could get out my Switch Lite), but not on my iPad.

I actually got loaded up Steam Link on my iPad to try using that and, while it is a workable solution, it is not ideal.  I would prefer a native version for the tablet, but I will take what I can get.

As for playing… I’m not any good and haven’t even managed to complete a full run yet, and it can be maddening to get what seems like an idea joker setup only to have the cards betray you and have to start over from scratch when you lose, but it does keep me coming back.

Related:

What are ‘solvable’ games, and is being solvable a bad thing?

While trying to keep vaguely up on both games discourse and terminology over long periods of time, I frequently find myself noticing terms enter common usage, get used a bunch, then fall out of favour again. I think this is partly because games discourse is cyclical, and partly because writing and talking about the same things a lot means that when a neater phrase for something complicated pops up, it gets assimilated quickly. Mostly, though, I think it’s because of my brain doing the thing where, say, you notice a yellow car on a walk and then see dozens of them. I was going to write a car make there but I don’t know any. Uh, (looks at monitor), Asus? Do Asus do cars? The 1994 Asus Gremlin. What a ride!

Read more

Balatro ‘95 perfects procrastination by modding the roguelike deckbuilder into classic Windows Solitaire

If you somehow haven’t fallen down the Balatro hole just yet, that slope is about to get a whole lot slippier. The mesmerising roguelike spin on poker is easy enough to lose an entire afternoon to by itself, but now it’s been combined with the granddaddy of all computer-related procrastination: classic Windows Solitaire.

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Rogue-like poker hit Balatro sells 500k copies in 10 days

Developer LocalThunk's Balatro might have hit a bit of a bump last week after an unexpected ratings change, but that hasn't stopped the acclaimed poker-inspired rogue-like deckbuilder from selling over half a million copies in ten days, according to publisher Playstack.

That's an impressive figure for what's a fairly unassuming card game at first glance. Balatro, if you're unfamiliar, challenges players to progress through a series of stage-like Blinds by exceeding each one's target score. A maximum of four poker hands can played each blind, and failure to reach the target, in classic rogue-like fashion, results in a game over.

As you can probably guess, though, there's a lot more to it than that, with successful Blinds rewarding in-game money to spend on the likes of fancy combo-boosting cards, exotic upgrades, and, crucially, a heap of rule-bending Jokers that quickly turn a relatively unremarkable set-up into an outlandish game of ludicrous, score-busting synergies.

Read more

What does the Blank Voucher do in Balatro?

While playing the poker roguelike Balatro, you may come across a mysterious blank voucher. The card’s description says it does nothing. Is this true, or does it actually do something? Here’s what the Blank Voucher really does in Balatro.

Buy the Blank Voucher ten times

The first time you buy the Blank Voucher, it will do nothing, just like it says in its description. Nothing will happen the next few times you buy the Blank Voucher, too. Keep being stubborn though, and on your tenth purchase, you will unlock the Antimatter Voucher.

The Vouchers that appear in your shop are random, and individual Vouchers can only appear once per run. This means that you might not get a Blank Voucher every run. If you try to unlock the Antimatter Voucher with normal gameplay, this can mean playing through way more than ten runs of Balatro

Screenshot by Destructoid

Antimatter Voucher

The Antimatter Voucher is unlocked by purchasing the Blank Voucher ten times. The Antimatter Voucher gives you one free Joker slot, with no drawbacks. This is an incredibly powerful effect, especially in the later stages of a run. An extra Joker can make or break a run by adding more score Mults or enabling you to play special hands.

There are actually three different ways to unlock the Antimatter Voucher:

  1. Keep playing more runs of Balatro. Continue playing normally and keep buying the Blank Voucher when you see it in your shop.
  2. When you see the Blank Voucher in your shop, buy it, and then exit to the main menu. Continue your run, and your shop should have the Blank Voucher and your money back. Repeat until the game registers that you’ve bought the Blank Voucher ten times.
  3. Unlock everything in your player profile. In the main menu, select your player profile in the bottom left and select “Unlock All.” This will unlock the entire collection of cards for you, but it will also disable achievements for that profile.

Once you unlock the Antimatter Voucher, it has a chance of showing up in the shop during subsequent rounds. You need to buy the Blank Voucher during a run for the Antimatter Voucher to appear during subsequent rounds in the same run. Like getting the Blank Voucher, the appearance of the Antimatter Voucher is also random, so you may need to play several runs before you find what you need.

The post What does the Blank Voucher do in Balatro? appeared first on Destructoid.

Poker deckbuilder Balatro is dealing with ratings board frustrations and delistings

Balatro Rating Board

Playstack, the publisher of popular roguelike deckbuilder Balatro confirmed on Twitter that the game has been temporarily removed from some digital storefronts due to a sudden rating change. Apparently, the UK rating board PEGI changed the rating from 3+ to 18+ overnight due to "prominent gambling imagery" which prompted the sudden delistings. The problem here is that there is literally no gambling in Balatro.

https://www.youtube.com/watch?v=rgrv9giaNO8

According to Playstack, they specifically addressed this topic with PEGI back in October after it was originally rated 18+. And, after some communication, PEGI changed the rating to 3+. PEGI even went as far as to assure Playstack that "we have reviewed your product and determined that the disclosure of gambling themes was unwarranted." Playstack says that the content in Balatro has not changed since that discourse took place, so it doesn't make much sense.

The solo developer of Balatro, LocalThunk, also responded to the rating board issue.

"I do not condone gambling (staking something personally valuable on an uncertain event) nor do I believe that Balatro contains gambling. I did add risk/reward mechanics and RNG to Balatro, but these are core mechanics to the genre at large."

- LocalThunk, Solo Developer of Balatro

One platform not affected by this travesty is Steam, which does not carry any sort of age rating based on rating boards.

I haven't had a chance to play just yet simply due to lack of free time at the moment, but our own Eric "The Cardmaster" Van Allen can attest that even a cursory five minutes in the world of Balatro makes it clear: this is not a game about gambling, whatsoever. This seems like a classic case of someone just glancing at a screenshot from Balatro and seeing that standard card decks are used, and there is a currency, and automatically associating it with gambling. Not a good look, PEGI.

Balatro, which has no gambling mechanics whatsoever, is currently available on PC via Steam, as well as PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch depending on your region.

The post Poker deckbuilder Balatro is dealing with ratings board frustrations and delistings appeared first on Destructoid.

Rogue-like poker hit Balatro pulled from sale in some countries due to unexpected ratings change

Balatro, the poker-themed rogue-like from solo developer LocalThunk that's been a huge critical and commercial hit since releasing last week, has been unexpectedly yanked from sale in some countries, with publisher Playstack blaming the issue on a surprise ratings change.

Playstack addressed the issue in a lengthy statement shared on social media, explaining Balatro's temporary removal from console stores had so far only happened "some countries". It admitted it could not "estimate with complete confidence which stores" had been impacted, adding, "Our hope is that only a minority of stores will be affected". It says it remains "highly confident" Balatro will remain available on PC, including Steam.

The cause of all this frustration is an unexpected "overnight change" to Balatro's age rating, which has been bumped from 3+ to 18+. According to Playstack, this change stems from an unspecified ratings board's "mistaken belief that the game 'contains prominent gambling imagery and materials that instructs about gambling'".

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Balatro review - near-infinite poker possibilities

A week into Balatro - Balatro were jesters and fools in ancient Rome; I googled it - I'd say that this is the Goldberg Variations of Poker. It's Poker: Possibility Space Edition. It's a roguelike deckbuilder that starts with the basic poker hands and then allows you to level up the winnings of those hands, add new cards to the deck and alter existing ones, and bring in a range of jokers that modify the game rules in bizarre ways. And yet, it's still poker underneath it all. (Actually, the solo dev says it's Big Two, and I will take their word for it.) So, like the Goldbergs, it's expansive, ingenious, eager to turn every closet over and every pocket inside out. But also, like the Goldbergs, its invention is a thing of precision, of sounding out specific possibilities. So it feels really, really big - bottomlessly big - and also extremely compact: localised, particular.

Over the last few weeks it has taken over the gaming world completely, and I can see why. A poker roguelike is such a brilliant idea you almost don't need to make it to see how clever it is. There are a few of these, and Balatro is comfortably the best I've played. It really is ingenious - and it's also ingeniously simple. Let us get into this.

It's poker. Honestly it is. And for the first rounds of a new run, before you've started to flare things in weird directions, you'll be playing pretty straight poker. You are dealt cards. You make poker hands. A flush? Nice. A straight? Absolutely fine. When it comes to real poker in the real world, I am the earnest, plodding friend of two pair. Two pair is it for me: nice try, not going to blow people's minds, you did your best.

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Roguelike game Balatro removed from storefronts for “gambling” content

Roguelike game Balatro removed from storefronts for “gambling” content

Balatro, a roguelike deck builder with overwhelmingly positive reviews on Steam, has been removed from digital game stores because of an "overnight" change to its age rating, says the publisher
Playstack.

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Balatro's Endless mode is perfect: a fun victory lap before you extremely die

I'm not surprised that I'm playing so much Balatro, because the deck-building poker game is fantastic and it seems just about everyone is playing it. What surprises me is that I'm playing in a way I rarely play roguelikelike games: launching enthusiastically into Endless mode. Turns out, what I want from Endless modes is an end. A brutal and hilariously sudden end.

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Balatro's creator has barely played other deckbuilders, and thinks that's partly why it succeeded

The roguelikelike deck-building poker game Balatro is frankly the only game I care for right now. My head fizzes with ideas for fiendish combos and deeply illegal hands. I'm delighted by its deserved success, with the makers boasting that it sold enough to become profitable within one hour then sold 250,000 copies in 72 hours. In a recent interview, the developer claims that part of why it's so damn successful is because they've barely played other roguelikelike deckbuilders so it's free to do its own thing outside genre conventions. What's interesting to me in this is how Balatro has built on a game which did influence it, the slot machine-building game Luck Be A Landlord.

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Balatro Wants You to Play Poker – and Then Break It Apart

Balatro Hero

Balatro Wants You to Play Poker – and Then Break It Apart

When I first heard about Balatro (out now on Xbox Series X|S and Xbox One), I wondered how you could make a roguelike deckbuilder – a genre already stacked with greats like Slay the Spire, Monster Train, Inscryption, Hand of Fate, and more – using only poker as an inspiration. After accidentally playing 15 hours of Balatro in only a few short days, I’ve come to realize that this isn’t about playing poker, it’s about breaking poker – and it’s incredible.

Balatro has a simple premise – every poker hand is assigned a points score, and a multiplier for that score. You’re dealt a hand, offered the chance to discard up to five cards at a time, and then try to find the best possible way to hit the highest points total. There are no opponents, per se, just higher and higher points totals you’re tasked with beating (although there are “boss levels” that introduce extra, often painful, mechanics to work around). It’s a simple, elegant set-up. But the ways you can go beyond that set up are anything but simple.

Between each round, you can purchase new cards and abilities from an in-game shop, using money earned by playing each round efficiently, or stylishly. The key to understanding Balatro is to realise that everything you can add to your deck isn’t a way to cheat as such, but a means of literally changing how poker works. The most obvious of these tools comes in the form of Jokers, cards that live separately from your deck, and offer 150 different ways to change how your other cards react – from buffing certain suits, to earning you more money to spend, to truly wild abilities I won’t spoil.

But beyond Jokers there are ways to add extra abilities to your deck as a whole, enhance the potency of certain hand types, add extra cards to your line-up, remove or change suits, and much, much more. It’s overwhelming at first, but as you begin to understand how many variables there are, and how they interact, you start to realise that the game of poker, in Balatro‘s hands, is a mutable, mercurial thing.

I’ve built decks where a simple pair is more powerful than a straight flush. I’ve built decks that mean straights no longer work the way they should, and allow me to create wild combos more frequently. I’ve built decks where I’ve experimented and discovered that there are valid poker hands here that don’t even exist in the real-life game – five of a kind, anyone?

I’ve discovered a new way to play Balatro on every single run I’ve played, quite literally –and I’ve played a lot. This isn’t a game about working within the rules to succeed, it’s about changing the rules to help you redefine what success is. I’ve already hit point scores I didn’t necessarily think were possible when I started playing – and, looking in the unlocks menu, I’ve realised that there are point scores that still feel baffling this far into my time with the game.

Speaking of unlocks, this is where Balatro offers you a meaningful sense of progression. Every new run is a total reset – you can’t keep abilities or receive passive upgrades, but hitting (often very specific) targets will unlock new cards for you to use in future runs. I’m now looking through menus between each run, working out what bizarre goal I want to hit next – a run where I somehow have 30 club cards in my deck? Let’s give it a try.

Perhaps my biggest reservation going into Balatro is that there was no story to anchor this all to – I’ve loved roguelike deckbuilders’ many approaches to slowly but surely offering up a narrative through what amount to simple games of cards. But I’ve come to realise that part of the beauty here is that this game swaps story for atmosphere.

There’s a digital spookiness at work, from the faux-CRT scanlines across the screen, to its heavy reliance on tarot imagery, to the general sense that something is broken about all of this – like we’re playing a virtual poker machine in some haunted casino. I’ll never truly know what’s going on beyond my newest deck’s abilities, and that feels like the point.

Balatro already feels like a game to file alongside the pinnacles of the genre, and I know I’ve only seen a portion of what it has to offer. I can’t wait to see where the cards take me next.


Balatro is out now on Xbox Series X|S and Xbox One.

Xbox Live

Balatro

Playstack Ltd

23
$14.99
Balatro is a poker-inspired roguelike deck builder all about creating powerful synergies and winning big. The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos. Combine valid poker hands with unique Joker cards in order to create varied synergies and builds. Earn enough chips to beat devious blinds, all while uncovering hidden bonus hands and decks as you progress. You’re going to need every edge you can get in order to reach the boss blind, beat the final ante and secure victory.

The post Balatro Wants You to Play Poker – and Then Break It Apart appeared first on Xbox Wire.

Balatro review: only fools would sleep on this moreish poker roguelike

There's a particular boss encounter in Balatro that always feels like it's cheating a bit. In this mesmerising poker roguelike, each stage is made up of three blinds - small, big and boss - with the blind essentially being a high score you have to hit by playing different kinds of poker hands - your traditional flushes, straights, pairs and so on. Each hand has its own number of chips and multiplier bonuses associated with it, and Balatro's whole deal is about shuffling closer to victory by making the most of the cards you're dealt. While some blinds are tiny, stretching to just 300 or 450 early on in a run, they quickly start ramping up into the tens of thousands as each successfully defeated boss blind ups the ante and the accompanying stakes. Reach an ante of eight, and bingo, you've won a run of Balatro.

The boss blind I keep coming a cropper with, though, is The Flint. This sucker not only halves a hand's chip score, but it also cuts its multiplier in two as well, and I've yet to figure out exactly how to defeat it. Sometimes it appears with a blind of just 600, but other times it's been an enormous 22,000. In fairness, all bosses have little tricks like this. Some will debuff certain card suites, making them useless in your overall score count. Others may only let you play one hand type the entire match, while the cheeky Tooth will deduct you $1 for every card used. But Balatro isn't simply about beating the odds with smart and intelligent card plays. It's about bending, twisting and abusing those odds to your will - also through smart and intelligent card plays. Cheating isn't just encouraged in Balatro. It's damn near mandatory, and it's all thanks to the brilliantly conceived joker cards that give the game its Latin-based name.

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What is the Balatro Blank voucher?

What is the Balatro Blank voucher?

What does the Balatro Blank voucher do? You’ll figure out fairly quickly in Balatro that vouchers are one of the most game-changing things you can purchase from the shop. They can do many things, ranging from lowering all future shop prices in your run to making foil cards appear with more regularity. The Blank voucher, though, appears to do absolutely nothing.

Balatro captured hearts and minds after its Steam Next Fest demo, and since the full release, it’s managed to capture hearts, clubs, spades, and diam- sorry. It’s popular, is what we’re saying, and we’re getting to grips with the deck-building card game so we can up the ante and go all the way. If you want to unlock your true potential in Balatro, you'll have to figure out what the Blank voucher does... or read a little bit ahead because we've done it already.

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