Developer Crema has announced it'll be removing all monetisation from its Pokemon-like creature-battler Temtem in an update scheduled for June, with one final major patch to follow before updates refocus on bug fixing and balance changes.
Crema shared the news in a lengthy post on Steam, which spent a lot of time addressing ongoing player complaints around a lack of major new content since launch, such as more islands, new Temtem, or additional multiplayer features. Broadly, the studio says Temtem's early access demonstrated major new content didn't have a significant impact on the game's player base, making it difficult to justify the development resources required - although other issues, such as mounting technical debt, are also cited as concerns.
After a lot of words, including some regret over having described the game as an "MMO" in its marketing material, Crema gets to the crux of its post: that it will release two more major updates for Temtem before development switches to more modest bug fixing and balance patches, as the studio's focus turns to new projects.
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