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RenderTexture doesn’t work in build

A Gameobject sprite, a Texture2D which is written into using "Texture2D.ReadPixels" works/is visible in the Editor/Play Mode but is not/is invisible when built.

The Texture2D is written to with the RT at timed intervals, and when the game is first built, before the interval where RT is written to by the game, the RT seems to work, but as soon as it's written to by the script, it disappears.

What's odd is, I've tried replacing the Sprite with an Image and instead of using the Texture2D using a material with the RenderTexture itself, but that is invisible when built as well.

The fact that the Texture2D sprite appears before being written to would make me think it's not an inability to render, but an error with the Texture2D being written to, but that doesn't explain why the RenderTexture itself doesn't appear when used as an Image.

Overall, I'm just really confused and don't know what's going on or what to do.

Part of the code where the RT is written into the Texture2D:

public Texture2D CameraFeed;
    
    [...]
    

IEnumerator RefreshCamera(float RefreshRate)
{
        
    yield return new WaitForSeconds(RefreshRate);
    yield return new WaitForEndOfFrame();
    
    CameraFeed.Reinitialize(1, 1);
    CameraFeed.SetPixel(1,1, Color.black);
    CameraFeed.Reinitialize(510, 492);

    if(SelectedCamera == DiningRoom && CameraPowers.DiningRoomPower > 0)
    {
        RenderTexture.active = DiningRoomRT;
        CameraFeed.ReadPixels(new Rect(0, 0, DiningRoomRT.width, DiningRoomRT.height), 0, 0);
        CameraFeed.Apply();
    }
    [...]
    //Terminal
    
    TerminalLinesVisible = 0;
    TerminalTimer = 0;
    
    //
    
    StartCoroutine(RefreshCamera(RefreshRate));
    
    
}

Review: Little Noah – Scion of Paradise (Switch – eShop) ~ Zipping Kitty Attempts

Od: NekoJonez

Nintendo.com micrositeOfficial websiteWikipedia page

When you purchase games on the Nintendo eShop, you earn store credit. I usually save up a lot of my credit and purchase a smaller title with it. One of these titles I purchased a few months ago is named Little Noah – Scion of Paradise. After playing it for a bit, I was surprised that it was the perfect game to play on my commute to and from work. I played it on a few train rides, and I think I’m ready to share my opinion on this game. This game is something unique and now that I have beaten it once, I really want to talk about it. Wait, beaten it once? What do I actually mean? Let’s talk about it in this article, while I invite you to leave a comment with your thoughts and/or opinions on this game and/or the content of this article in the comment section down below.

Zipping Kitty Attempts

In this game, we play as an alchemist called Little Noah. She is in a long journey to reunite with her father. While she is looking for her father, her airship gets caught in a storm, and she crashes near a mysterious ruin.

In that ruin, she meets an amnesiac cat named Zipper. Well, she names it Zipper. Together, they start to explore this ruin because they encountered a dark wizard named Greigh, who wants to enable a powerful machine which is dormant in the ruin.

Now, if you are looking for a deep story… I’m going to have to disappoint you. The story of this game isn’t the main focus of this game. The story in this game is fine for what it is and does its job, but there is nothing more to it. Personally, I don’t think it’s a negative for this game. Because the story takes a backseat, the gameplay loop is a lot more polished. Also, I don’t think it was the intention to have a very in depth story.

The voice actors in this game did an amazing job and brought the characters and the world of this game to live. The amount of personality they brought to their characters is really well done and really fits the atmosphere of this game like a glove. The amazing voice acting is one of the main reasons why I didn’t mind the “To be continued” at the end of the game at all. This small title really feels like the developers are testing the water if people who be interested in a larger game set in the world of Little Noah.

So, what do I mean by “small title”? Well, this game can be beaten in an afternoon. Now, the game has quite a lot of replay value in my opinion. The gameplay loop of this game is quite enjoyable. It has quite the potential to grow into something unique that I don’t often see in these rouge lite games. But, I’ll talk more about the gameplay later.

According to various sources online, this game has been worked on by a small team of 30 people. Even by some industry legends like Yukio Futatsugi, who had his hand on another title I played in the past called World’s End Club. The amount of love and care put into this title is quite impressive and gets a thumbs up from me. I know that this game is based upon an earlier mobile game from the same developers called Battle Champs. Yet, I think it’s great to see the developers repurpose the assets after the shutdown of that game and make something new about it.

If you have ever played a game like Rouge Legacy, you’ll feel right at home in this game. In this game, you have to explore a dungeon and fight bosses. During your exploration run, you gain various special items that give you all sorts of buffs.

In terms of difficulty, this game is very balanced. While you can get lucky and get amazing items and buffs to make it quite far in the game, with enough skill and understanding of the game… you can even outplay the game if you get bad items and not good buffs. Now, I’m reading mixed things about the hard difficulty online, but I have been playing through this game on normal difficulty and I found it pretty fair and balanced. So, let’s do one more dive to explain how this game works.

One More Dive

I want to talk about the unique mechanic in this game. The combat system in this game is something I wanted to play for a long while. In this game, you are accompanied by Lilliputs. These are special creatures who attack for you. You start each run with three basic Lilliputs. During your run, you can find other Lilliputs and make yourself stronger.

Each Lilliput is very different in terms of strength, element, attack, and unique attack. You can only have five Lilliputs for your main attacks, and you have two special attack slots where you can place one Lilliput in each. So, you really need to balance your Lilliputs well. The order is also quite important, you don’t want a whole row of slow attacking Lilliputs in an area with a lot of range attacking enemies. Also, you don’t want to use a weak element compared to the enemies you are facing. If you are focusing on wind, you will have trouble with fire enemies.

It’s extremely important to understand your Lilliputs. Since, once you started an attack, you are somewhat locked into that attack. You can’t start another attack while an attack is in progress, excluding the special attacks that is. So, if the enemy moves to the other side of your attack, though luck. This game is a whole balancing and time act, and it’s a lot of fun. The randomness in this whole game makes each run unique, and you can never predict how far you’ll be able to go.

Now, dying in this game isn’t the worst thing. All your items and Lilliputs get converted into mana, which you can use to repair your airship. The more you repair your airship, the more advantages and buffs you can unlock to make even better runs. You can also use special treasure chests you can pick up in your run to either increase the strength of your unlocked Lilliputs or give to Zipper for a special bonus for your next run.

So, how does a run go? Well, allow me to compare it to a crusade in Cult of the Lamb to a degree. In that game, you go into a dungeon, and you have to go from room to room, defeating every enemy in that room before you can progress to the next room. Unlike Cult of the Lamb, some rooms give you a special challenge. These challenges are reaching a certain amount of chained damage or hits, not being hit or defeating all the enemies in a limited amount of time. When you complete this challenge, you receive an additional bonus when you defeat the room.

There are also special rooms that can spawn. A shop where you can spend the gold you earn during a run, platform challenges with a strong treasure chest at the end, (combat) challenge rooms and rooms where you can get special buffs from a crystal and a room where you can get Lilliputs or a buff item. All of these special rooms have a special icon on the map. The map also shows little icons when there is still something you can pick up in the room.

Complete exploration of a dungeon is a very risk/reward thing. You do risk your health to go into an additional room to get additional buffs, or do you want to save your health for the next (mid)boss level? In order to beat this game, you have to beat three worlds. Each world works like this: level – level – midboss – level – boss. Be warned, you can only replenish your health potions at the start of a level. During (mid)boss fights, you can’t replenish your health potions, so keep that in mind when you are deciding if it’s worth the risk to go into that challenge platforming room.

Overall, the gameplay in the dungeon is quite addictive and the fast-paced decision-making you have to make is something that got me hooked. I don’t spend a lot of time on my airship, outside repairing it and setting up the right buffs for my next run. I always want to do one more dive and try and beat the game again. Now, the airship itself is build quite well. You can also re-read the tutorial boxes in case you want to refresh your memory on certain mechanics.

Repetition of Diving

Something that really impressed me is how smooth this game actually runs. The optimization of this game is incredible. I didn’t have any frame rate issues or slowdowns at all. Even when I’m preforming my ultimate attack, which causes a lot of visual flair and effects on the screen.

The controls are extremely responsive as well. Very rarely I felt like I wasn’t in control, and I think some of these moments might even have been a false positive where I was trying to blame my mistake on the game. In terms of the controls, there are only a few nitpicks I can give. The first is the decision to place “R” as the interaction button. This feels quite unnatural and took me some getting used to. Also, I think a left-handed mode would have been welcome since I think left-handed people who appreciate the “L” button then for interactions.

Why am I placing so much attention on this? Well, because you don’t pick up items or Lilliputs automatically. You have to stand next to them and interact with their medal or crystal. But items like health drops or burst gauges are picked up automatically.

The other nitpick I have is that when you start your dive, you get a fixed amount of mana from the first dungeon. Why can’t we skip this little cutscene that plays every time? It breaks the flow of the start of a run. Since you are stopped in your tracks every time.

Another nitpick I have with the controls is how the Lilliput attack order can be decided. The problem comes when I just want to swap two Lilliputs of their place. This is something you can’t do. Unless you swap them from your inventory to the main line OR from the main line to a special attack slot and vice versa. Swapping two Lilliputs in the main line is somewhat clunky to do and feels unpolished.

Visually, this game is extremely colorful and charming. While this is a side view game, like a 2D Mario game, the backgrounds are also incredible. The team that worked on the visual presentation of this game did an amazing job. I only have one nitpick about it and that’s somewhat shared with a nitpick I have with the audio design.

I feel like the frozen status isn’t communicated clearly enough to the player. Several times I was unable to move Noah and I couldn’t figure out why. It took me sometime to realize that she was frozen and that’s the reason why I couldn’t preform an action. Either a more exaggerated visual of a frozen Noah could solve this or more sound effects when you try to do something while frozen.

Apart from that, I don’t have any complaints about the visuals. The animation feels amazing, and you feel the impact of the attacks of your Lilliputs and it feels so rewarding, adding more immersion to the gameplay loop. This game is something where I felt: “One more dive” after each time I died and returned to the airship. Each time I wanted to go and explore the amazing caverns. While I was afraid that this game would suffer from long play sessions, I was pleasantly surprised that it wasn’t the case for me. At the end of a long play session, I have to admit that the game felt a bit repetitive… But I don’t mind repetitive gameplay too much when the core gameplay loop and level design is fun.

The only negative I have about the level design is that you very quickly see all the possible room lay-outs there are in this game. While the dungeon is randomized each run, it doesn’t take long before you see similar rooms. A couple of times, I even had the same room back-to-back. This isn’t a huge problem perse, but I felt that the developers could mask this a bit better with different decorations or minor changes like one of the platforms having a possibility of crumbling or not.

The music and sound effects in this game are really catchy. I would love to add it to my playlist. Sadly, I can’t really find a way to listen to the soundtrack or even buy it. The tracks in this game are charming when they need to be but are also quite action-packed during fight scenes. The sound effects and visuals inform you quite well when an enemy is going to attack.

Now, I have said everything I wanted to say about this game for now. I think it’s high time for my conclusion of this game. Let’s dive into the summary and my final thoughts of this game.

Summary

The bad:

– Some minor nitpicks with the controls.
– Story is fine, but lacks some depth and is predictable.

The good:

+ Very addictive gameplay loop with high replay value.
+ Amazing voice acting.
+ Breath taking visuals.
+ Extremely optimized gameplay.
+ …

Final thoughts:

This game is a small indie title created from the remains of an old gotcha game. It’s only 15€ on the Nintendo eShop and it’s totally worth it’s price in gold. While the game lacks some depth and is quite short, the replay value this game has is something that’ll make you replay this game just one more time.

While playing this game, I felt that this game was an experiment. The developers were testing the waters if the gameplay would work or not. This game feels like a prequel to a much larger game and if I’m right, I can’t wait to see what the full game or the sequel is going to be like.

Even when this game is going to be a standalone game, I don’t really mind if that’s the case. This game is a game I can highly recommend if you enjoy games like Rouge Legacy or Cult of the Lamb. While it doesn’t have a lot of, if any, base building… It’s another amazing title in the genre.

While outside of the combat mechanics, it doesn’t do a lot of things you haven’t seen (a lot) before in other similar games. But, that isn’t a bad thing. Since, sometimes a game where all the good ideas from other games come together into one title can be a lot of fun as well.

I’d love to see another game in this universe where there are a bit more stakes in using your Lilliputs. What if certain Lilliputs get weaker when you pick up items of their opposite element? Or Lilliputs that can do a special attack with another Lilliput present…

There is so much more you can do with this combat system and I think that if the developers expanded on the core mechanics, this game sequel could reach quite far. Since, the game we already got placed an amazing foundation for an amazing series. I love this game to bits and I’m so glad I gave this game a chance, since it was an amazing pleasant surprise to playthrough. It comes highly recommend from me. After I finished the game once, I let me hunger for more. I wanted to play it even more. And the fact that I barely have any complaints about this game apart from a weak story and some nitpicks… This game just has a lot of care and lot put in by the developers and everything works and fits together so well.

With that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 90/100

I’m a fool for not already being hyped for SpiderHeck ⊟

I’m a fool for not already being hyped for SpiderHeck

I’ve gotten a few press releases for SpiderHeck from publisher TinyBuild, but such has been my Situation recently that I made a point to get back to them and then, I don’t know, gone to deal with the toilet that fell apart or adopt kittens (!) or whatever.

Today, the game is actually out on Switch and basically everything else, and I finally scheduled myself a few minutes to watch a trailer and, yall.

There’s been a game about spiders grappling around arenas and attacking each other with lightsabers this whole time? I want to say “and I wasn’t informed?” but I definitely was, multiple times!

You can try this through Xbox Game Pass or for free through Steam until Sept. 26, and like, I want to do that. Let’s try this. It might join the rotation of party games, I think.

JOIN CLUB TINY AND OUR DISCORD Support Tiny Cartridge!

Inconsistent android build size

I have build a simple 2D game with unity. When build for android, the build size is around 32 MB.

Build size

However when I install and run the app, we're looking about double the size.

App size

(App - 60.22 MB, Data - 106 KB, Cache - 172 KB, Total - 60.49 MB)

I am using Samsung Galaxy A 40, but the same symptom keeps showing on other devices.

Where does the extra 30 MB come from? Why does unity create 106 KB data for seemingly no reason (I know this isn't much, but I can't find where those files are located)

Images that I load from Resources folder are not included into the build

I am new to Unity.

What I do: on button click, I load an image from the "Resources" folder by Resources.Load(<file path>) function. The file path is composed dynamically, depending on conditions. It works in editor, but they are not shown in the build.

It looks like Unity optimizes the assets folder while building, and if there is no explicit reference to an image, then it excludes it from the bundle? The files themselves are of small sizes, about ~10Kb each one, so it's not the file size that's the issue.

If I'm guessing right, what I can do to include those images into a build?

If not - what can be a reason for them to be absent in the build?

The 19 best roguelike games on PC in 2024

Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.

Here's our list of the 19 best roguelikes on PC you can play in 2024.

Read more

The 19 best roguelike games on PC in 2024

Chaos and comedy. Death and rebirth. Luck and, uh, running out of luck. A good roguelike doesn't treat the player like other games do. Roguelikes won't guide you helpfully along a path, or let you cinematically snatch victory from the jaws of defeat. They're more likely to dangle you deep between the jaws of defeat and fumble the rope until you go sliding down defeat's hungry gullet. This is their beauty, and it's a part of why we keep coming back for another go. Next time everything will go right. Next time you'll find the right pair of poison-proof loafers, the perfect co-pilot for your spaceship, a stash of stronger, better ropes. Next time.

Here's our list of the 19 best roguelikes on PC you can play in 2024.

Read more

Do a drive-by shooting from the back of a bear in Streets of Rogue 2 this summer

"Deus Ex but tiny and hilarious" is how I pitch the first Streets of Rogue to people in elevators. Then I kick the elevator control panel to pieces, climb out the hatch, and cut the cord with a buzzsaw I smuggled in earlier. "It's also total chaos!" I yell, as the elevator plummets. "Ha ha ha ha ha ha!" Streets of Rogue 2 is looking similarly chaotic. But one thing has been brought to order: its release date. It's coming to early access on August 14th, while a new trailer (below) shows horse riding, flame throwing, and speed boating. My favourite moment is when a man pumps magic gas into a room full of people doing zumba, and it turns them all into giants, and they freak out and start smashing the walls in a panic.

Read more

The coolant in this Lian Li water-cooled gaming PC looks radioactive

The coolant in this Lian Li water-cooled gaming PC looks radioactive

Looking like it came from the set of The Toxic Avenger, this Lian Li PC-O11 Dynamic PC build has coolant that looks positively radioactive. PC builder Ryan Davidson wanted to build a water-cooled gaming PC with clean straight lines and a toxic appearance - something he appropriately calls Acid Rain.

Thanks to our rapidly growing PC building Facebook page, we’ve seen many custom gaming PCs, from mods based on existing case designs to scratch PC builds. You can even submit yours for consideration right here. Now let's talk to Ryan about how he built this toxic-looking green water-cooled PC build.

MORE FROM PCGAMESN: Best graphics card, Best gaming PC, Best SSD for gaming

This water-cooled gaming PC runs like clockwork

This water-cooled gaming PC runs like clockwork

This open-air gaming PC looks a little like it came out of an automatic watch factory since it's inspired by the design of ASRock's Taichi motherboards with all their cogs. PC modder Jason Simm went all out on the water-cooling system for this PC build, which sports two 480mm radiators, hand-cut PETG tubing and custom aluminum panels.

Thanks to our rapidly growing PC building Facebook page, we’ve seen many custom gaming PCs, from mods based on existing case designs to scratch PC builds. You can even submit yours for consideration right here. Here we talk to Jason about how he created this imposing open-air PC gaming system.

MORE FROM PCGAMESN: Best graphics card, Best gaming PC, Best SSD for gaming

Anime fans need to see this glorious Naruto gaming PC build

Anime fans need to see this glorious Naruto gaming PC build

It’s safe to say that Naruto has become a pop culture icon in recent years, but this Naruto gaming PC takes things to a whole new level. The sheer creativity that has gone into this design deserves to be celebrated because no Naruto fan would be able to resist its charm and it is easily one of the best PC builds we’ve seen. This ambitious build, which took a considerable amount of time to put together, comes courtesy of George Antonopoulos.

Thanks to our rapidly growing PC building Facebook page, we’ve seen many custom gaming PCs, from mods based on existing case designs to scratch PC builds. You can even submit yours for consideration right here. Here we chat to George about how he built this anime PC build.

MORE FROM PCGAMESN: Best graphics card, Best gaming PC, Best SSD for gaming

PlayStation Plus games for March announced

Sony has announced its PlayStation Plus games for March.

As previously reported, Sloclap's third-person brawler Sifu will be arriving on the service next month. It will be available on both PlayStation 4 and PS5. Joining it are three other games - or rather, two others plus the Destiny 2: Witch Queen expansion (for which you'll need Destiny 2 in your library to play).

The full list of PlayStation Plus games for March includes:

Read more

Lil Guardsman review: a simpler, fantasy-fuelled take on Papers, Please

Lil Guardsman is a game that wears its heart on its sleeve. In a victory for normative determinism, this is a fantasy adventure about a small girl named Lil who somehow becomes the first (and seemingly only) line of defence at a city’s border patrol as a guardsman. At various points, both Lil and those around her frequently call attention to the fact that, yes, you are merely a 12-year-old child who is massively underqualified for this task, and that if you’re going to continue filling in for your good for nothing father who’s down the pub gambling on the latest ball game, then really, what do your superiors expect? It’s very self-aware in that sense, and occasionally verges on breaking the fourth wall. This alone will probably be a fairly good indicator of whether you’ll gel with Lil Guardsman’s sense of humour or not, but for the most part, this is a sweet and jovial narrative adventure whose characterful animation and charming voice cast help bring this oddball tale of fate and consequence to life.

It's also not shy about where it’s taken its main source of inspiration from either. This is fantasy Papers, Please through and though, albeit one that’s more about interrogating and probing would-be citygoers for information than checking documents and spotting inconsistencies. During the day you’ll be working your post, dealing with the increasingly large, but fixed queues of fantasy species all trying to enter the city gate to go about their business. When you're off the clock, it's time to pick up the game's wider plotlines, with Lil able to travel around the city to set locations where she can chat with other townsfolk, sometimes partake in the odd mini-game or two, and visit the local shop before toddling off to bed. It’s admittedly quite a straightforward interpretation of Lucas Pope’s magnum opus, with star ratings denoting clear right and wrong answers for how you deal with each day’s horde, but you know what they say about first impressions. Good ones go a long way.

Read more

Building an Insane Gaming PC with the i9-12900KS

The i9-12900KS is now among us, and it computes its way across the land like a fearsome giant. Until the next generation of chips releases in the (not-too-distant) future, this is the best CPU for gaming that is available.

It is also a CPU with a massive power draw and large thermal requirements . . . but fear not! If you are considering the route offered by this beefy component, you don’t have to walk the path alone. In this article, we’ll be taking a look at how to build an absurdly powerful top-tier gaming system with the 12900KS—all while maintaining system balance and even room for upgrades (many years down the line, when an “upgrade” might once again become possible for this system in a really noteworthy way).
 

CPU: i9-12900KS

The star of the show, the i9-12900KS manages to have the same 16 cores and 24 threads as its sibling the i9-12900K . . . while also providing a whopping 5.5 GHz native max speed. The high core count means this PC would be equally well-suited to workstation or battlestation tasks; but that insanely high top speed is what will make it an extremely capable companion for gaming.

The only concession here toward keeping temps and power bills under control is that half of the cores are Intel’s new variety of ‘efficient’ cores, with lower clock speeds and no multithreading. That should be no issue for this system whatsoever, though, as even the 8 performance cores (and their 16 threads) would be more than enough for any and all available games. With a 150 Watt TDP and a mountain of potential, now it’s just a matter of picking out parts that can support the 12900KS in all you might want to do with it.

 

GPU: EVGA RTX 3090 Ti FTW3 Ultra Gaming

If we’re putting together a system with the best currently available CPU for gaming, it goes without saying that we should pair it with the best currently available GPU for gaming. That’s exactly what the 3090 Ti is, and this big ol’ triple-fan configuration will do its best to keep the temperatures under control while pumping out the frames. A graphics card befitting of the right hand of the 12900KS.

 

Motherboard: MSI MAG Z690 Tomahawk Wifi

Sporting native wifi compatibility and all the ports you’ll need, this board will be the canvas on which you’ll create this amazing machine. Technically, this mobo supports overclocking of the CPU . . . but with the out-of-the-box temperatures and power levels involved with using the i9-12900KS as a processor, that may be a slightly worrisome (and likely also unnecessary) prospect.

Note: this motherboard will require a relatively up-to-date BIOS version in order to be compatible with the 12900KS; if it doesn’t work out-of-the-box, contact the manufacturer and/or retailer for assistance.

 

RAM: Corsair Vengeance 32GB (2 X 16GB) DDR5-5600

As before, our decision has been guided primarily by what is going to give us the best possible performance for gaming. And when applying that logic to memory, 32GB of DDR5 in dual channel is a natural choice. Overkill? For now, maybe. But software also catches up to hardware before too long, and regardless: pairing faster memory with fast storage (as we’ll be doing below) should keep your loading times to an absolute minimum.

 

CPU Cooler: NZXT Kraken X73 360mm

Did I mention that the i9-12900KS can produce a lot of heat? I did? And frankly you’re getting tired of hearing about it? Well, I apologize for the bother; let this be the last time I mention it, as this enormous radiator swoops in to address that potential pitfall.

 

Power Supply: Corsair HX1000 Platinum

Did I, uh, did I mention how the i9-12900KS requires a lot of electricity? Okay, okay, well let’s dispense with that concern too. This 1000-Watt supply should not only be enough to handle the 12900KS and the 3090 Ti, it should have a bit of headroom left over for any small additions or upgrades you may want to make to the build in the future.

 

Storage 1: Samsung 970 Evo Plus 2TB

A spacious pair of terabytes in an ultra-high-speed format should mean that your entire library of games can be housed entirely on this drive, even several years into the future. Samsung’s SSD’s are renowned for the quality, and this one should also be where your Operating System for the build lives.

 

Storage 2: Seagate IronWolf 4TB

For absolutely all other storage needs, including video files and recordings, music, documents, random programs, and any games that don’t fit on the main drive years and years down the line, here come the incomparable price per gigabyte of high-capacity HDD storage space.

 

Case: Corsair 7000D Airflow

 

The two main things to know about the 7000D is that it has a sleek look, and that it is enormous. Yes, yes, it also has a nicely designed mesh exterior to help with, as its name strongly hints, airflow. But its hugeness and its beauty are its more interesting details. This absolute unit of a case will comfortably house all the bulky top-tier parts in this list, while declaring its elegance and its power for all the world to see.

 

Total Cost: $3200

In conclusion, this premium i9-12900KS machine should be able to shrug off the workload of 4K gaming at a smooth frame rate, while also capturing footage and/or streaming, while also playing music or videos on a second display. Its fans may whir to a significant degree to keep everything operating safe and smooth, but that comes with the territory when taming a beast like this.

Yes, it is a machine with a high price tag, but purchasers can take some solace in the fact that building a PC even nearly this powerful about a year ago could have cost about twice as much. That said, it’s still not a PC build for the faint of heart (nor, naturally, for the lean of wallet) . . . but if that doesn’t describe you, and you simply must have the very best gaming rig right this very moment—here it is.


Daniel Podgorski
is the Managing Editor for Logical Increments. He is also the writer, graphic designer, and video/audio editor behind The Gemsbok blog website and The Gemsbok YouTube channel.

Hello Neighbor's creator is making a Home Alone-esque game that looks a lot like Hello Neighbor

I'm kind of fascinated by what happened to Hello Neighbor. The original, a stealth horror game against a creepy AI that learned your likely movements, was hugely popular in alpha in 2016. The series was acquired by TinyBuild in 2020, and since then there has been a heroic number of spin-offs. There's one set in an amusement park, a multiplayer game called Secret Neighbor in which one small child is actually a large adult man in disguise, a direct sequel called Hello Neighbor 2, and a VR game called Search And Rescue. I think everyone got a bit of Neighbor fatigue there, lads.

This might include the original creator Nikita Kolesnikov, as (still under the auspices of TinyBuild) he's made a new thing. Currently on Steam for playtesting, the project currently known as RBO isn't falling far from the home invasion tree, as players will either be a home-owning Protector - a McCallister, if you will - or an Intruder, or Wet Bandit.

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Streets Of Rogue 2's latest dev diary is a crash course in proc-gen map building

The first Streets Of Rogue was an RPS favourite when it launched back in 2019 (we literally couldn't stop playing it), and we've known for a while now that its sequel, Streets Of Rogue 2, is due to arrive later this year. Ahead of the game's launch, developer Matt Dabrowski has started releasing a series of dev diary videos detailing his design process and how it's all coming together. The latest is about how he creates the game's proc-gen open worlds and biomes, and it's a fascinating watch if you've ever wondered how its particular blend of randomised chaos works behind the scenes.

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