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New IRC channel / network

Not too much happening here on our blog, but in light of the recent changes in freenode ownership we decided to host our own IRC server. 

You can access the #general channel on irc.freegamedev.net (SSL only, port 6697). For now it still bridges back to the old #freegamer on freenode. 

Other already available channels are: #opengameart, #libregamewiki, #libregamenight, #supertuxkart, #hedgewars, #flarerpg and some others. Feel free to add your own and we can also bridge it. 

The easiest way to access it is via our very nice webchat at https://freegamedev.net/irc/ (even supports channel history, so just pass by from time to time). 

For the XMPP users there is als a gateway to all channels, for example just use #general@irc.freegamedev.net as the MUC address. 

See you on IRC :)

This post was retrieved from freegamer.blogspot.com.

Stuck at home looking for some Free 4x space strategy game?

Hi and welcome back to another rare post from your favorite open-source games blog :) Oh and yes I am also in quarantine due to Covid-19... stay save and stay at home!

So these days I had *some* time to check out recent developments in the probably most "just another turn" time wasting genre: 4x space strategy games.

Hot off the press is a first beta release of faithful modernization of the grand-daddy of this genre (Masters of Orion) called Remnants of the Precursors:


(Click here to watch the above video on Invidio.us instead)

Those sweet graphics come in at a hefty 1GB download and you will need Java to run it. The full GPL3 licensed source-code is available, but sadly the art assets are all under various non-libre Creative Commons licenses. The author is also asking for feedback on the beta via Reddit.

But did I say "faithful"? Yes, this is game-play wise a pretty much exact copy on the 1993 classic. Not your cup of tea? Then maybe it is time to revisit FreeOrion.

This might not be as new or flashy, but it is the real fully libre deal!
What is more? There is now a community run multiplayer matchmaking server with XMPP turn notification support for your multi-week play sessions. Our friends at #libregamenight on Freenode IRC have already organized some nice games with it.

Any other similar games to play during these difficult times? Let us know on the FreeGameDev.net forums :)

Stay save and keep those around you safe as well 😷

This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Don't miss Sealed Bite, the Game Off 2019 winner!

You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.

So make sure you don't miss Sealed Bite, a fun little/short jump and run:

Obvious inspiration comes from the very popular Celeste game.

You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).

Let us know if you enjoyed this gem of a game on our forums!

This post was retrieved from freegamer.blogspot.com.

Yorg 0.11 released, now with split-screen multiplayer!

Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:


Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).
Add to that some significant performance improvements due to an update to the latest version of Panda3d.

Read the full release announcement on the Yorg website here. And download it from itch.io.

Comment on this in our forums here.

This post was retrieved from freegamer.blogspot.com.

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze :)
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!



Get it on Itch.io or find the source code here.

Hat-tip to GoL.

For commenting please visit our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

SuperTuxKart 1.0 release


It's been a long and winding road for mascot racer SuperTuxKart, but after more than ten years of continuous and dedicated progress, the team has finally announced the release of build 1.0, marking an important development milestone for the project.

 As quoted from the official release post:

Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.

Indeed a nice surprise and definitely a big step forward with the inclusion of online multiplayer!

See more new features in the official release video:



As usual you can download the game here. Also don't forget to head over to our forums to provide some feedback to the developers.


Code License: GPLv3
Assets License:
CC BY-NC-SA 3.0

This post was retrieved from freegamer.blogspot.com.

New IRC channel / network

Not too much happening here on our blog, but in light of the recent changes in freenode ownership we decided to host our own IRC server. 

You can access the #general channel on irc.freegamedev.net (SSL only, port 6697). For now it still bridges back to the old #freegamer on freenode. 

Other already available channels are: #opengameart, #libregamewiki, #libregamenight, #supertuxkart, #hedgewars, #flarerpg and some others. Feel free to add your own and we can also bridge it. 

The easiest way to access it is via our very nice webchat at https://freegamedev.net/irc/ (even supports channel history, so just pass by from time to time). 

For the XMPP users there is als a gateway to all channels, for example just use #general@irc.freegamedev.net as the MUC address. 

See you on IRC :)

This post was retrieved from freegamer.blogspot.com.

Stuck at home looking for some Free 4x space strategy game?

Hi and welcome back to another rare post from your favorite open-source games blog :) Oh and yes I am also in quarantine due to Covid-19... stay save and stay at home!

So these days I had *some* time to check out recent developments in the probably most "just another turn" time wasting genre: 4x space strategy games.

Hot off the press is a first beta release of faithful modernization of the grand-daddy of this genre (Masters of Orion) called Remnants of the Precursors:


(Click here to watch the above video on Invidio.us instead)

Those sweet graphics come in at a hefty 1GB download and you will need Java to run it. The full GPL3 licensed source-code is available, but sadly the art assets are all under various non-libre Creative Commons licenses. The author is also asking for feedback on the beta via Reddit.

But did I say "faithful"? Yes, this is game-play wise a pretty much exact copy on the 1993 classic. Not your cup of tea? Then maybe it is time to revisit FreeOrion.

This might not be as new or flashy, but it is the real fully libre deal!
What is more? There is now a community run multiplayer matchmaking server with XMPP turn notification support for your multi-week play sessions. Our friends at #libregamenight on Freenode IRC have already organized some nice games with it.

Any other similar games to play during these difficult times? Let us know on the FreeGameDev.net forums :)

Stay save and keep those around you safe as well 😷

This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Don't miss Sealed Bite, the Game Off 2019 winner!

You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.

So make sure you don't miss Sealed Bite, a fun little/short jump and run:

Obvious inspiration comes from the very popular Celeste game.

You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).

Let us know if you enjoyed this gem of a game on our forums!

This post was retrieved from freegamer.blogspot.com.

Yorg 0.11 released, now with split-screen multiplayer!

Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:


Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).
Add to that some significant performance improvements due to an update to the latest version of Panda3d.

Read the full release announcement on the Yorg website here. And download it from itch.io.

Comment on this in our forums here.

This post was retrieved from freegamer.blogspot.com.

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze :)
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!



Get it on Itch.io or find the source code here.

Hat-tip to GoL.

For commenting please visit our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

SuperTuxKart 1.0 release


It's been a long and winding road for mascot racer SuperTuxKart, but after more than ten years of continuous and dedicated progress, the team has finally announced the release of build 1.0, marking an important development milestone for the project.

 As quoted from the official release post:

Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.

Indeed a nice surprise and definitely a big step forward with the inclusion of online multiplayer!

See more new features in the official release video:



As usual you can download the game here. Also don't forget to head over to our forums to provide some feedback to the developers.


Code License: GPLv3
Assets License:
CC BY-NC-SA 3.0

This post was retrieved from freegamer.blogspot.com.

New IRC channel / network

Not too much happening here on our blog, but in light of the recent changes in freenode ownership we decided to host our own IRC server. 

You can access the #general channel on irc.freegamedev.net (SSL only, port 6697). For now it still bridges back to the old #freegamer on freenode. 

Other already available channels are: #opengameart, #libregamewiki, #libregamenight, #supertuxkart, #hedgewars, #flarerpg and some others. Feel free to add your own and we can also bridge it. 

The easiest way to access it is via our very nice webchat at https://freegamedev.net/irc/ (even supports channel history, so just pass by from time to time). 

For the XMPP users there is als a gateway to all channels, for example just use #general@irc.freegamedev.net as the MUC address. 

See you on IRC :)

This post was retrieved from freegamer.blogspot.com.

Stuck at home looking for some Free 4x space strategy game?

Hi and welcome back to another rare post from your favorite open-source games blog :) Oh and yes I am also in quarantine due to Covid-19... stay save and stay at home!

So these days I had *some* time to check out recent developments in the probably most "just another turn" time wasting genre: 4x space strategy games.

Hot off the press is a first beta release of faithful modernization of the grand-daddy of this genre (Masters of Orion) called Remnants of the Precursors:


(Click here to watch the above video on Invidio.us instead)

Those sweet graphics come in at a hefty 1GB download and you will need Java to run it. The full GPL3 licensed source-code is available, but sadly the art assets are all under various non-libre Creative Commons licenses. The author is also asking for feedback on the beta via Reddit.

But did I say "faithful"? Yes, this is game-play wise a pretty much exact copy on the 1993 classic. Not your cup of tea? Then maybe it is time to revisit FreeOrion.

This might not be as new or flashy, but it is the real fully libre deal!
What is more? There is now a community run multiplayer matchmaking server with XMPP turn notification support for your multi-week play sessions. Our friends at #libregamenight on Freenode IRC have already organized some nice games with it.

Any other similar games to play during these difficult times? Let us know on the FreeGameDev.net forums :)

Stay save and keep those around you safe as well 😷

This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Don't miss Sealed Bite, the Game Off 2019 winner!

You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.

So make sure you don't miss Sealed Bite, a fun little/short jump and run:

Obvious inspiration comes from the very popular Celeste game.

You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).

Let us know if you enjoyed this gem of a game on our forums!

This post was retrieved from freegamer.blogspot.com.

Yorg 0.11 released, now with split-screen multiplayer!

Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:


Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).
Add to that some significant performance improvements due to an update to the latest version of Panda3d.

Read the full release announcement on the Yorg website here. And download it from itch.io.

Comment on this in our forums here.

This post was retrieved from freegamer.blogspot.com.

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze :)
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!



Get it on Itch.io or find the source code here.

Hat-tip to GoL.

For commenting please visit our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

SuperTuxKart 1.0 release


It's been a long and winding road for mascot racer SuperTuxKart, but after more than ten years of continuous and dedicated progress, the team has finally announced the release of build 1.0, marking an important development milestone for the project.

 As quoted from the official release post:

Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.

Indeed a nice surprise and definitely a big step forward with the inclusion of online multiplayer!

See more new features in the official release video:



As usual you can download the game here. Also don't forget to head over to our forums to provide some feedback to the developers.


Code License: GPLv3
Assets License:
CC BY-NC-SA 3.0

This post was retrieved from freegamer.blogspot.com.

New IRC channel / network

Not too much happening here on our blog, but in light of the recent changes in freenode ownership we decided to host our own IRC server. 

You can access the #general channel on irc.freegamedev.net (SSL only, port 6697). For now it still bridges back to the old #freegamer on freenode. 

Other already available channels are: #opengameart, #libregamewiki, #libregamenight, #supertuxkart, #hedgewars, #flarerpg and some others. Feel free to add your own and we can also bridge it. 

The easiest way to access it is via our very nice webchat at https://freegamedev.net/irc/ (even supports channel history, so just pass by from time to time). 

For the XMPP users there is als a gateway to all channels, for example just use #general@irc.freegamedev.net as the MUC address. 

See you on IRC :)

This post was retrieved from freegamer.blogspot.com.

Stuck at home looking for some Free 4x space strategy game?

Hi and welcome back to another rare post from your favorite open-source games blog :) Oh and yes I am also in quarantine due to Covid-19... stay save and stay at home!

So these days I had *some* time to check out recent developments in the probably most "just another turn" time wasting genre: 4x space strategy games.

Hot off the press is a first beta release of faithful modernization of the grand-daddy of this genre (Masters of Orion) called Remnants of the Precursors:


(Click here to watch the above video on Invidio.us instead)

Those sweet graphics come in at a hefty 1GB download and you will need Java to run it. The full GPL3 licensed source-code is available, but sadly the art assets are all under various non-libre Creative Commons licenses. The author is also asking for feedback on the beta via Reddit.

But did I say "faithful"? Yes, this is game-play wise a pretty much exact copy on the 1993 classic. Not your cup of tea? Then maybe it is time to revisit FreeOrion.

This might not be as new or flashy, but it is the real fully libre deal!
What is more? There is now a community run multiplayer matchmaking server with XMPP turn notification support for your multi-week play sessions. Our friends at #libregamenight on Freenode IRC have already organized some nice games with it.

Any other similar games to play during these difficult times? Let us know on the FreeGameDev.net forums :)

Stay save and keep those around you safe as well 😷

This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Don't miss Sealed Bite, the Game Off 2019 winner!

You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.

So make sure you don't miss Sealed Bite, a fun little/short jump and run:

Obvious inspiration comes from the very popular Celeste game.

You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).

Let us know if you enjoyed this gem of a game on our forums!

This post was retrieved from freegamer.blogspot.com.

Yorg 0.11 released, now with split-screen multiplayer!

Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:


Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).
Add to that some significant performance improvements due to an update to the latest version of Panda3d.

Read the full release announcement on the Yorg website here. And download it from itch.io.

Comment on this in our forums here.

This post was retrieved from freegamer.blogspot.com.

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze :)
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!



Get it on Itch.io or find the source code here.

Hat-tip to GoL.

For commenting please visit our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

SuperTuxKart 1.0 release


It's been a long and winding road for mascot racer SuperTuxKart, but after more than ten years of continuous and dedicated progress, the team has finally announced the release of build 1.0, marking an important development milestone for the project.

 As quoted from the official release post:

Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.

Indeed a nice surprise and definitely a big step forward with the inclusion of online multiplayer!

See more new features in the official release video:



As usual you can download the game here. Also don't forget to head over to our forums to provide some feedback to the developers.


Code License: GPLv3
Assets License:
CC BY-NC-SA 3.0

This post was retrieved from freegamer.blogspot.com.

New IRC channel / network

Not too much happening here on our blog, but in light of the recent changes in freenode ownership we decided to host our own IRC server. 

You can access the #general channel on irc.freegamedev.net (SSL only, port 6697). For now it still bridges back to the old #freegamer on freenode. 

Other already available channels are: #opengameart, #libregamewiki, #libregamenight, #supertuxkart, #hedgewars, #flarerpg and some others. Feel free to add your own and we can also bridge it. 

The easiest way to access it is via our very nice webchat at https://freegamedev.net/irc/ (even supports channel history, so just pass by from time to time). 

For the XMPP users there is als a gateway to all channels, for example just use #general@irc.freegamedev.net as the MUC address. 

See you on IRC :)

This post was retrieved from freegamer.blogspot.com.

Stuck at home looking for some Free 4x space strategy game?

Hi and welcome back to another rare post from your favorite open-source games blog :) Oh and yes I am also in quarantine due to Covid-19... stay save and stay at home!

So these days I had *some* time to check out recent developments in the probably most "just another turn" time wasting genre: 4x space strategy games.

Hot off the press is a first beta release of faithful modernization of the grand-daddy of this genre (Masters of Orion) called Remnants of the Precursors:


(Click here to watch the above video on Invidio.us instead)

Those sweet graphics come in at a hefty 1GB download and you will need Java to run it. The full GPL3 licensed source-code is available, but sadly the art assets are all under various non-libre Creative Commons licenses. The author is also asking for feedback on the beta via Reddit.

But did I say "faithful"? Yes, this is game-play wise a pretty much exact copy on the 1993 classic. Not your cup of tea? Then maybe it is time to revisit FreeOrion.

This might not be as new or flashy, but it is the real fully libre deal!
What is more? There is now a community run multiplayer matchmaking server with XMPP turn notification support for your multi-week play sessions. Our friends at #libregamenight on Freenode IRC have already organized some nice games with it.

Any other similar games to play during these difficult times? Let us know on the FreeGameDev.net forums :)

Stay save and keep those around you safe as well 😷

This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Don't miss Sealed Bite, the Game Off 2019 winner!

You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.

So make sure you don't miss Sealed Bite, a fun little/short jump and run:

Obvious inspiration comes from the very popular Celeste game.

You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).

Let us know if you enjoyed this gem of a game on our forums!

This post was retrieved from freegamer.blogspot.com.

Yorg 0.11 released, now with split-screen multiplayer!

Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:


Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).
Add to that some significant performance improvements due to an update to the latest version of Panda3d.

Read the full release announcement on the Yorg website here. And download it from itch.io.

Comment on this in our forums here.

This post was retrieved from freegamer.blogspot.com.

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze :)
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!



Get it on Itch.io or find the source code here.

Hat-tip to GoL.

For commenting please visit our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

SuperTuxKart 1.0 release


It's been a long and winding road for mascot racer SuperTuxKart, but after more than ten years of continuous and dedicated progress, the team has finally announced the release of build 1.0, marking an important development milestone for the project.

 As quoted from the official release post:

Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.

Indeed a nice surprise and definitely a big step forward with the inclusion of online multiplayer!

See more new features in the official release video:



As usual you can download the game here. Also don't forget to head over to our forums to provide some feedback to the developers.


Code License: GPLv3
Assets License:
CC BY-NC-SA 3.0

This post was retrieved from freegamer.blogspot.com.

New IRC channel / network

Not too much happening here on our blog, but in light of the recent changes in freenode ownership we decided to host our own IRC server. 

You can access the #general channel on irc.freegamedev.net (SSL only, port 6697). For now it still bridges back to the old #freegamer on freenode. 

Other already available channels are: #opengameart, #libregamewiki, #libregamenight, #supertuxkart, #hedgewars, #flarerpg and some others. Feel free to add your own and we can also bridge it. 

The easiest way to access it is via our very nice webchat at https://freegamedev.net/irc/ (even supports channel history, so just pass by from time to time). 

For the XMPP users there is als a gateway to all channels, for example just use #general@irc.freegamedev.net as the MUC address. 

See you on IRC :)

This post was retrieved from freegamer.blogspot.com.

Stuck at home looking for some Free 4x space strategy game?

Hi and welcome back to another rare post from your favorite open-source games blog :) Oh and yes I am also in quarantine due to Covid-19... stay save and stay at home!

So these days I had *some* time to check out recent developments in the probably most "just another turn" time wasting genre: 4x space strategy games.

Hot off the press is a first beta release of faithful modernization of the grand-daddy of this genre (Masters of Orion) called Remnants of the Precursors:


(Click here to watch the above video on Invidio.us instead)

Those sweet graphics come in at a hefty 1GB download and you will need Java to run it. The full GPL3 licensed source-code is available, but sadly the art assets are all under various non-libre Creative Commons licenses. The author is also asking for feedback on the beta via Reddit.

But did I say "faithful"? Yes, this is game-play wise a pretty much exact copy on the 1993 classic. Not your cup of tea? Then maybe it is time to revisit FreeOrion.

This might not be as new or flashy, but it is the real fully libre deal!
What is more? There is now a community run multiplayer matchmaking server with XMPP turn notification support for your multi-week play sessions. Our friends at #libregamenight on Freenode IRC have already organized some nice games with it.

Any other similar games to play during these difficult times? Let us know on the FreeGameDev.net forums :)

Stay save and keep those around you safe as well 😷

This post was retrieved from freegamer.blogspot.com.

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia

Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine (Darkplaces specifically):



You can find more details on their website and the Github repository.

Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix.

Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest.

Leave a comment on our forums.

This post was retrieved from freegamer.blogspot.com.

Don't miss Sealed Bite, the Game Off 2019 winner!

You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.

So make sure you don't miss Sealed Bite, a fun little/short jump and run:

Obvious inspiration comes from the very popular Celeste game.

You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).

Let us know if you enjoyed this gem of a game on our forums!

This post was retrieved from freegamer.blogspot.com.

Yorg 0.11 released, now with split-screen multiplayer!

Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:


Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).
Add to that some significant performance improvements due to an update to the latest version of Panda3d.

Read the full release announcement on the Yorg website here. And download it from itch.io.

Comment on this in our forums here.

This post was retrieved from freegamer.blogspot.com.

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze :)
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!



Get it on Itch.io or find the source code here.

Hat-tip to GoL.

For commenting please visit our forums.

This post was retrieved from freegamer.blogspot.com.

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.


This post was retrieved from freegamer.blogspot.com.

SuperTuxKart 1.0 release


It's been a long and winding road for mascot racer SuperTuxKart, but after more than ten years of continuous and dedicated progress, the team has finally announced the release of build 1.0, marking an important development milestone for the project.

 As quoted from the official release post:

Yes, if you have followed our development a bit, that might be a bit of a surprise. But we have been asked why we don't call this release 1.0, and the majority of us developers discussed this and decided that indeed this release is a major milestone that deserves the big 1.0 number.

Indeed a nice surprise and definitely a big step forward with the inclusion of online multiplayer!

See more new features in the official release video:



As usual you can download the game here. Also don't forget to head over to our forums to provide some feedback to the developers.


Code License: GPLv3
Assets License:
CC BY-NC-SA 3.0

This post was retrieved from freegamer.blogspot.com.

New IRC channel / network

Not too much happening here on our blog, but in light of the recent changes in freenode ownership we decided to host our own IRC server. 

You can access the #general channel on irc.freegamedev.net (SSL only, port 6697). For now it still bridges back to the old #freegamer on freenode. 

Other already available channels are: #opengameart, #libregamewiki, #libregamenight, #supertuxkart, #hedgewars, #flarerpg and some others. Feel free to add your own and we can also bridge it. 

The easiest way to access it is via our very nice webchat at https://freegamedev.net/irc/ (even supports channel history, so just pass by from time to time). 

For the XMPP users there is als a gateway to all channels, for example just use #general@irc.freegamedev.net as the MUC address. 

See you on IRC :)

This post was retrieved from freegamer.blogspot.com.

Stuck at home looking for some Free 4x space strategy game?

Hi and welcome back to another rare post from your favorite open-source games blog :) Oh and yes I am also in quarantine due to Covid-19... stay save and stay at home!

So these days I had *some* time to check out recent developments in the probably most "just another turn" time wasting genre: 4x space strategy games.

Hot off the press is a first beta release of faithful modernization of the grand-daddy of this genre (Masters of Orion) called Remnants of the Precursors:


(Click here to watch the above video on Invidio.us instead)

Those sweet graphics come in at a hefty 1GB download and you will need Java to run it. The full GPL3 licensed source-code is available, but sadly the art assets are all under various non-libre Creative Commons licenses. The author is also asking for feedback on the beta via Reddit.

But did I say "faithful"? Yes, this is game-play wise a pretty much exact copy on the 1993 classic. Not your cup of tea? Then maybe it is time to revisit FreeOrion.

This might not be as new or flashy, but it is the real fully libre deal!
What is more? There is now a community run multiplayer matchmaking server with XMPP turn notification support for your multi-week play sessions. Our friends at #libregamenight on Freenode IRC have already organized some nice games with it.

Any other similar games to play during these difficult times? Let us know on the FreeGameDev.net forums :)

Stay save and keep those around you safe as well 😷

This post was retrieved from freegamer.blogspot.com.

❌