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Grounded: An Adult Overview of a Shrunken World

Initial buzz about Grounded was minimal; just an inkling that something fresh might emerge in gaming. Yet its sudden explosion into mainstream consciousness proved otherwise; mesmerizing millions with its blend of survival, exploration, and crafting gameplay. Obsidian Entertainment seems to have created some form of magical shrinking potion that allows us to experience life from an ant's point of view! Grounded was an unexpected sensation that captured everyone's interest surprisingly early. A stealthy title that initially managed to stay under the radar before blossoming into something amazing and inspiring players around the globe; suddenly everyone was talking about survival in backyard environments!

A Familiar Formula, Elevated by Whimsy

Crafting Depth, Overcoming Challenges...

I have spent endless hours wandering among towering blades of grass, building intricate fortresses, and fighting massive insects that would send any arachnophobe shrieking with fear. It is an extraordinary world with beauty as well as fear; every dewdrop could provide life support while spiders could pose grave threats; its ability to transform everyday things into extraordinary experiences is truly astounding. Far from me to recommend to those who buy PS5 games a title that I did not finish and totally enjoyed it. Grounded may contain quirks - software bugs not of the garden variety - which are sometimes annoying, yet these issues are easily overlooked given its sheer joy of discovery. Every corner offers new challenges; discovering an underground cavern or crafting a powerful weapon are always exciting experiences in Grounded!

A Deep Well of Crafting, Rewarding Challenges, and a Tantalizing Story

Stealth and Survival Mechanics

Survival mechanics in Antsy are deceptively deep for such an apparently straightforward premise, from gathering resources, crafting tools, and building your base to exploring your surroundings and fortifying against monstrous insects lurking behind every corner. I spent hours fortifying my base only for it to become overrun with angry ants; an experience both thrilling and frightening at once! A game about being shrunk down seemed like an odd choice of subject matter; yet once I ventured into that unfamiliar and overgrown world I became fascinated and became fully immersed in its strange beauty, creating an unparalleled feeling of discovery!

An Engaging Experience for Both Beginners and Veterans Alike

Every blade of grass and dewdrop holds something special to reveal; there's great pleasure in exploring this miniature world and piecing together what happened here. Grounded's humor also stands out: from absurdly large bugs to its quirky dialogue, Grounded, among PS5 adventure games, manages to be both frightening and delightful at the same time. Grounded stands as proof of what can be accomplished with fresh perspectives and taking risks; its success speaks for itself and millions are playing this beloved title!

Exploiting the System, Embracing the Challenge

Final Thoughts: Exceed Expectations

Obsidian Entertainment has conjured an immersive universe that is both intimate and massive in scale. A backyard that was once mundane transforms into an expansive wilderness where every dewdrop may become its own lake; every pebble becomes its own formidable mountain; not simply another take on "Honey, I Shrunk the Kids." Obsidian has created something bolder - an immersion into an alienated reality where survival becomes ever-present anxiety. Grounded isn't without its problems; performance issues may hinder gameplay at times and some of the later game content feels thin at times, yet these are minor drawbacks in what otherwise represents an exceptional package.

Slayers X: Terminal Aftermath – Vengeance Of The Slayer Review

So Bad It’s Good?

HIGH The soundtrack is genuinely excellent.

LOW Poorly designed levels. 

WTF Commiting to the bit makes it a difficult game to review!


One of the strongest (and most surprising) games I’ve reviewed for GameCritics has been Hypnospace Outlaw, which was set in a parody version of 1999’s early internet. It resonated with me in a big way due to its setting, but the developers were also commenting on the toxicity of contemporary social media — which, if anything, has gotten worse since its release. When I saw there was a recent spinoff, I had to see what they’d do with it next.

Slayers X: Terminal Aftermath: Vengance of the Slayer is a ’90s style first-person shooter developed by Tendershoot and published by No More Robots.            

 In Slayers X, Zane, the incredibly obnoxious 15-year-old troll from Hypnospace Outlaw, is now a grown man in his mid-thirties. He’s decided to continue working on a half-done videogame he stopped making in his teen years, and “Slayers X” is that game. This game-within-a-game stars Zane, who is part of a superhero group called the Slayers. His fictional persona is seeking revenge for the murder of his mentor and mother by a rival group headed by Zane’s stepfather. 

This story hints at what one might expect from the mind of an obnoxious teenager, and in this respect, Slayer X commits to the bit. This thin plot is just a setup for a power fantasy that invokes Doom and Duke Nukem. The story is ridiculous and replete with awful one-liners where Zane mocks enemies by saying things like “I slept with your mom!” Complete with poor CG between levels, the overall quality of the experience is surely a series of deliberate choices by the developers to remain consistent with the premise.

Additionally, gameplay has a familiar smoothness and speed typical of shooters from that era, complete with exaggerated head bob. The shooting is exactly what one would expect, offering simple shooting in levels filled with enemies. The guns feel common, though the Glass Blaster shotgun packs a punch and is the exception, due to its ability to use broken windows as ammo refills.

However, Slayers X is also seemingly filtered through the prism of someone lacking in the talent department when it comes to game design. The areas lack flow — I often found myself lost among many seemingly pointless areas and diversions lacking tangible rewards for exploration, aside from some predictably poor and immature visual gags. This resulted in a stop-start feeling not helped by the prevalence of monster closets and waves of spawning enemies.

Speaking of enemies, they lack interesting designs and are repeated ad nauseam. When the difficulty needs to ramp up in the final levels, the classic design mistake is made — the enemy count skyrockets and stronger enemies become too plentiful.

To make matters worse, ammo was inconsistently and haphazardly placed. I sometimes found myself with an overabundance, but at other times — especially when it was needed the most — it was hard to come across.

Again, while this was not a pleasant experience per se, I want to reiterate the admiration I had for the developers’ commitment to their concept. It is through this authenticity that Slayer X shines — it’s not really a ‘bad’ FPS, but instead a character piece reflecting the mind of a juvenile edgelord and his views of the world. This meta-concept is where Slayer X finds its humor, in exposing his illusions of grandeur and not in Zane’s terrible zingers.

While the concept behind Slayers X might spark debate, there’s no argument around the soundtrack, where the parody band “Seepage” returns from Hypnospace Outlaws. Clearly inspired by late ’90s bands like Linkin Park, tastes may vary here (and I’m exposing my own nostalgia) but I genuinely found the songs not just pitch-perfect throwbacks, but enjoyable in their own right.

Considering its premise, it would be betraying the concept to make a ‘good’ game. It’s certainly interesting, but does that lead to an enjoyable experience? Well, it’s worth playing for those who enjoyed Hypnospace Outlaw and are interested in another snapshot from that period, and it’s brief enough so that it doesn’t outstay its welcome. However, people who aren’t Hypnospace fans or those who aren’t interested in the meta-concept would probably do well to look elsewhere if they’re craving a standard FPS fix.

Rating: 6 out of 10


Disclosures: This game is developed by Tendershoot and published by No More Robots. It is currently available on XBO, XBX/S, PS4/5, Switch and PC. This copy of the game was obtained via publisher and reviewed on the Switch. Approximately 3.5 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.

Parents: According to the ESRB, this game is rated M and contains Intense Violence, Blood and Gore, Sexual Themes, Drug Reference, and Language. Whilst the graphics are deliberately primitive, the game is very violent with exploding limbs and lots of blood, although the prevalence of blood depends on whether the violence level is set to normal or extreme in the settings. There are references to suicide, drugs and crude humour such as sexual innuendo, for example, the player character saying he has slept with someone’s mom.

Colorblind Modes: There are no colorblind modes available. 

Deaf & Hard of Hearing Gamers:  This game offers subtitles. The subtitles cannot be altered and/or resized.  I found it to be quite playable without sound, however there were a couple of issues. Subtitles did not appear when Zach made comments about why doors were inaccessible (there are color coded locks.) A bigger issue is the lack of visual cues when enemies approach from the back and the sides, and I did not see visual cues detailing where damage was coming from. As a result it is not fully accessible.

Remappable Controls: Yes, this game offers fully remappable controls.

 

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